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Season 3 Ladder Map Changes (Official) - Page 48

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 46 47 48 49 50 56 Next
KuKKi
Profile Joined April 2011
Germany73 Posts
Last Edited: 2011-07-26 19:01:50
July 26 2011 19:01 GMT
#941
I cant believe it.

6 Maps i dont want to play
6 Maps, which arent used in Cups

3Vetos

3/7 Chance of getting one of the non-cup maps.

Why should i play ladder, when i cant get training for the things really matter (Tournament/Cups).

Its nice for all casual gamer, but i dont think its good for the Pro-Am szene.

Im thinking about, to totally stop ladder, and just play custom games..

These "Not the Blizzard Ladder" Also seems interesting.

I dont get the point, why i should play maps like this.

Blizzard failed in my opinion.
akaname
Profile Joined July 2010
United Kingdom599 Posts
July 26 2011 19:05 GMT
#942
"Temple of the Preservers" is an awesome map name.
There can be only none
pathy
Profile Blog Joined December 2009
Taiwan619 Posts
July 26 2011 19:07 GMT
#943
1v1 maps don't look like improvements at all

can we just have kespa make the maps lol? blizz disappoints once again
Graphicscolosi suck
Theoren
Profile Joined October 2010
Canada810 Posts
July 26 2011 19:10 GMT
#944
I don't get the bitching about the new maps. Granted Searing Crater is a terrible map but the other three are comparable in size to the GSL maps. The smallest rush distance on any of the maps is Netherim Crypts close positions and that's 25 seconds which is comparable to close air positions on Metalopolis. Close positions on Antiga and Abyssal is 30 seconds which is the same as close positions on Tal'Darim and Terminus SE. Cross positions on both maps is 40 seconds again the same as Tal'Darim and Terminus. Keep in mind these times are a worker going from the entrance of one Natural to the entrance of the other Natural. The Naturals are also easily defended compared to say Metal and Xel'Naga Caverns. It's like people just read the description of what blizzard said about the maps and decided they didn't like them without even trying them out.
Anaxes
Profile Joined February 2011
9 Posts
July 26 2011 19:16 GMT
#945
Taking metalopolis out seems a bad decision. It would be better to let it in and fix it on the background, because it's one of the best maps in the ladder currently.
Also, I would love seeing more GSL maps, as they're the ones being really put to the max by the pros.
@StarcraftThing
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
July 26 2011 19:28 GMT
#946
What are the can't spawn positions in the new maps
cantwait
Profile Joined June 2011
9 Posts
July 26 2011 19:28 GMT
#947
Mixed feelings about Lag Pits. That map was always a fps killer for me but I really liked the design.
Froob
Profile Joined December 2010
United Kingdom342 Posts
July 26 2011 19:30 GMT
#948
4 maps i don't want to play

3 vetos

dear god.
イア
R3m3mb3rM3
Profile Joined September 2010
Germany954 Posts
July 26 2011 19:31 GMT
#949
temple close positions are just as bad as metalopolis

and meta is the much better map overall. why the hell isnt blizzard talking with the pros as tournaments do. tournaments have accomplished a balanced map pool for every race and blizzard cant. thats just wrong.
Iron.Fist
Profile Joined April 2011
Brazil268 Posts
July 26 2011 19:34 GMT
#950
Why Metaaa??

Thank god Scrap is gone!
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
July 26 2011 19:37 GMT
#951
I like Shattered Temple more than Metalopolis...


Maps I have thumbed down:

Searing Crater
Nerazim Crypt
Backwater Gulch


but I am highly tempted to give another chance to Nerazim Crypt and instead thumbs down Xel'Naga...
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 26 2011 19:39 GMT
#952
Nerazim crypt would be good if they only allowed cross spawns. They should just make it into a 2player style map. Sigh.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
farnham
Profile Joined January 2011
1378 Posts
Last Edited: 2011-07-26 19:42:54
July 26 2011 19:41 GMT
#953
where are all the relevant maps like xelnaga fortress, terminus re, crevasse, crossfire or belshir beach ?

i loved the inclusions of taldarim altar but really i want more gsl maps
Matkap
Profile Blog Joined September 2010
Spain627 Posts
July 26 2011 19:42 GMT
#954
metalopolis was awesome :/
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 26 2011 19:43 GMT
#955
it's funny how they say they want a map pool with a lot of variety, yet there are 6 "small" maps 3 "medium" maps and 1 "large" map in the pool, lol.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Zeon0
Profile Joined September 2010
Austria2995 Posts
July 26 2011 19:44 GMT
#956
On July 27 2011 04:30 Froob wrote:
4 maps i don't want to play

3 vetos

dear god.

as zerg in season 2 u basically only want to play shakuras and tal darim^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
July 26 2011 19:46 GMT
#957
im personally really excited about the new ladder maps and on first glance i won't be vetoing any of them. Nothing really stands to my attention as a terrible map design like scrap station or DQ did. Meta gone is not my fav decision but the right one weve been playing it over a year now it was time to move on to better things, maybe we will see a "shattered" remix of it or something.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
eteran
Profile Joined December 2010
Germany83 Posts
July 26 2011 19:54 GMT
#958
The new mappool is online for a few hours and yet so many people whine about the new maps already. You should try them out for at least a few days before you judge them. I for one vetoed some of the more common maps and will give every new map a fair chance for one week.
Zarfell
Profile Joined March 2011
38 Posts
July 26 2011 20:06 GMT
#959
Cannot understand removing Metalopolis. Surely they can just make it not spawn close positions? It's pretty much the best map there is in ladder in my opinion. Always relieved to random that in ladder. Lé Sigh.
harhar!
Profile Joined January 2011
Germany190 Posts
July 26 2011 20:17 GMT
#960
why so mansy 4player maps? its stupid. xel naga is the best map and its 2 player. crap station is crappy though. but why meta? oO
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