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Season 3 Ladder Map Changes (Official) - Page 46

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 44 45 46 47 48 56 Next
Big J
Profile Joined March 2011
Austria16289 Posts
July 26 2011 16:06 GMT
#901
On July 27 2011 00:59 Gamegene wrote:
Show nested quote +
On July 27 2011 00:52 Big J wrote:
yeah I know that kind of stuff pretty well... numbers are my profession.
I just don't care about noobleague stats, so I rather use a small sample of high level players, than a sample of infinit games (which according to the rule of big numbers would mean that we are working with the exact limit) being played on master level.


Show nested quote +
and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.





Well according to the thread in which blizzard gave the numbers for each matchup, they are taking there stats from MASTER LEAGUE. If this is the highest levels of play from your PoV, then I think you're right in your world, but in my world I really don't think that an average master league player has the slightest chance to win a Bo7 vs a GSL Code A player, played in the most imba MU in the most imba spots on the most imba map according to blizzards masterleague+ stats.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-07-26 16:08:28
July 26 2011 16:07 GMT
#902
I don't get it, is Blizzard saying Metalopolis had a 60% win rate for Zerg at highest levels of play even with close positions?? or are they saying Tal'darim had 60% win rate? The wording seems ambiguous...not to mention I don't trust such a blunt numbers as "60%" it seems sorta arbitrary number thrown out to justify their reasoning but maybe I'm just too much of a skeptic.
lefix
Profile Joined February 2011
Germany1082 Posts
July 26 2011 16:07 GMT
#903
On July 27 2011 00:32 Big J wrote:
Show nested quote +
On July 27 2011 00:19 Gamegene wrote:
On July 27 2011 00:15 babishh wrote:
what really annoys me is that they do not consider maps made by the map makers community.


They do, as evident from the decision to include Tal'Darim.

It's just that we can't expect Blizzard to just put in every single community map out there, especially considering they're already having issues with balance on the first one they put in.

Besides that, there aren't that many good maps to choose from besides the GSL maps and iCCup Testbug.




Apologize and go to the Maps Forum... If you can't find 20+ playable maps there, I guess you won't find a single one in the ladder pool.
Just take the last Map of the Month (MotM #7): you will find at least 5 great maps in that thread...

And you really think Tal'darim has balancing issues just because blizzard uses masterleague stats instead of Tournament stats. Besides the following quote: I am in masterleague and the standard there is pretty bad. Terrans can all-in and spread marines, Protoss can Forcefield and cheese and Zergs can ecocheese and scout. That's it for 95% of the games.
+ Show Spoiler +
On July 26 2011 15:56 Djagulingu wrote:
Show nested quote +
On July 26 2011 06:42 meep wrote:
LOL @ Removing Metalopolis but keeping Backwater..

Well, we can use a veto on that, I guess. Speaking of vetoes, are the other maps good so that we don't have to use 5 vetoes?

Show nested quote +
On some unknown date Blizzard wrote:
Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play

Let's see Tal'darim's TLPD stats:

Tal'darim Altar:

Korean:
TvZ: 8-3 (72%)
ZvP: 5-4 (55.6%)

International:
TvZ: 49-64 (43.4%)
ZvP: 46-49 (48.4%)

Tal'darim Altar LE:

Korean:

TvZ: 17-18 (48.6%)
ZvP: 9-14 (39.1%)

International:

TvZ: 88-103 (46.1%)
ZvP: 66-75 (46.8%)


Again, what were you saying about Tal'darim?



this.

seriously, check out Map of the Month if you think there aren't any good community maps. the finals are to be casted later today by mrbitter, btw.
and this is just the maps from this month. dozens of maps are made each month, which could easily replace some ladder maps. they might not all be perfect, but neither are blizzards maps!
Map of the Month | The Planetary Workshop | SC2Melee.net
mechavoc
Profile Joined December 2010
United States664 Posts
July 26 2011 16:08 GMT
#904
I'm going to have to agree with the crowd and say TT for Metalopolis I thought that was a fun balanced map with potential for great games and strats.

Lots of dropping options double center golds with the towers.
Smoke in the back of the base.

I'm going to miss it
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-07-26 16:13:10
July 26 2011 16:11 GMT
#905
I can't believe Metal is gone. Close spawns were imbalanced, but otherwise the map was amazing, easily one of my favorites.

I hope one of the new maps shares the same tileset, I am really fan of the urban environment.
IRaider
Profile Joined April 2011
United States13 Posts
July 26 2011 16:13 GMT
#906
metalapolis nooooooo
"It's not BM if I win"
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 26 2011 16:14 GMT
#907
On July 27 2011 01:06 Big J wrote:
Well according to the thread in which blizzard gave the numbers for each matchup, they are taking there stats from MASTER LEAGUE. If this is the highest levels of play from your PoV, then I think you're right in your world, but in my world I really don't think that an average master league player has the slightest chance to win a Bo7 vs a GSL Code A player, played in the most imba MU in the most imba spots on the most imba map according to blizzards masterleague+ stats.


If Blizzard takes only tournament games and GM games then there isn't enough data, which goes back to the aforementioned quotes.

Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-07-26 16:19:55
July 26 2011 16:18 GMT
#908
NOO! I love Metalopolis! It's my favorite map in the entire map pool!

Glad they removed scrap station, that map is too twisted for my taste.
SuPerFlyTNT
Profile Joined November 2010
United States145 Posts
Last Edited: 2011-07-26 16:24:00
July 26 2011 16:19 GMT
#909
On July 26 2011 06:16 Zoia wrote:

2v2

Removed:
Monlyth Ridge (4)
Gutterhulk (4)
Omega Sector (4)
Red Stone Gulch (4)

Carried over:
Discord IV (4)
High Orbit (4)
Khaydarin Depths (4)
Scorched Haven (4)
The Ruins of Tarsonis (4)
Tempest (8)

New:
Tyrador Keep (8)
The Boneyard (8)


What is Omega Sector? I don't have that map in my pool.... never did?

EDIT: I just looked it up in the Create a Game section. Now I do remember playing it on ladder, but it has been off of the map pool for a while. I'm looking on EU, which still is in season 2, and its not in the map pool. They did this before where they said they were removing a map that had been gone for months at the last season switch.
Every time my fingers touch brains.
Bluerain
Profile Joined April 2010
United States348 Posts
July 26 2011 16:20 GMT
#910
its funny how most of the time, teamliquid members voice the general consensus that blizzard does not know the first thing about balance and many times wrongfully interpret racial win stats which really cant even be used to gauge balance in the first time (which i agree with). But now a lot of the ppl here jus take for granted that meta and taldarim are 60% zerg biased at the "highest level of play" according to blizzard. do you even know what blizz means by that? does the map really feel imbalanced to u? seems like just a bunch of T/P players using it as an excuse for not being able to win on that map. i play Z and im really not that comfortable on the map. it should be pretty balanced especially since blizz added rocks to the third lol
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-07-26 16:21:05
July 26 2011 16:20 GMT
#911
On July 27 2011 01:14 Gamegene wrote:
Show nested quote +
On July 27 2011 01:06 Big J wrote:
Well according to the thread in which blizzard gave the numbers for each matchup, they are taking there stats from MASTER LEAGUE. If this is the highest levels of play from your PoV, then I think you're right in your world, but in my world I really don't think that an average master league player has the slightest chance to win a Bo7 vs a GSL Code A player, played in the most imba MU in the most imba spots on the most imba map according to blizzards masterleague+ stats.


If Blizzard takes only tournament games and GM games then there isn't enough data, which goes back to the aforementioned quotes.


then they don't have enough data.
Special Endrey
Profile Joined June 2010
Germany1929 Posts
July 26 2011 16:21 GMT
#912
bye metal - still ill be using you on my own tours
This signature is ruining eSports - -Twitter: @SpecialEndrey
Toadvine
Profile Joined November 2010
Poland2234 Posts
Last Edited: 2011-07-26 16:25:07
July 26 2011 16:22 GMT
#913
On July 27 2011 00:59 Gamegene wrote:
Show nested quote +
On July 27 2011 00:52 Big J wrote:
yeah I know that kind of stuff pretty well... numbers are my profession.
I just don't care about noobleague stats, so I rather use a small sample of high level players, than a sample of infinit games (which according to the rule of big numbers would mean that we are working with the exact limit) being played on master level.


Show nested quote +
and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.




That's what they say, but they fail to clarify what they mean exactly. Even if you had a ladder environment, where really good players consistently play serious games, it'd still be a bunch of Bo1s, which isn't indicative of tournament play. Besides, for all we know, they might as well be including Master league in their "highest levels of play", which is a total joke skill-wise. Tournaments stats are the only thing we have close to an objective measure on how SC2 plays out "at the highest level", and it definitely doesn't point to any kind of imbalance in Metalopolis 1.1. I wouldn't be surprised if tournaments keep using it despite Blizzard's claims.

Also, the standard deviation of 296 coin flips is around 3%, not 6%. 6% is the margin of error for a 95% confidence level, and is roughly equal to two standard deviations. So, in essence, there's a 68% chance that the true value is within 3% of the measured one, and a 95% chance that it's within 6%.

This isn't too bad imo. Especially combined with gameplay analysis, which doesn't find anything particularly egregious about Metalopolis without close spawns.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
RandyScrandy
Profile Joined July 2011
15 Posts
July 26 2011 16:22 GMT
#914
I've never even noticed a zerg bias on metalopolis. Today is a sad day :'(
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 26 2011 16:27 GMT
#915
On July 27 2011 01:20 Big J wrote:
then they don't have enough data.


So is Blizzard supposed to wait patiently for the next 10 years, trying to get enough games in to satisfy their needs in order to make a patch or map change?

Yes, I understand your concern that "Blizzard is just catering to the noobs" or "Blizzard doesn't care about the community map choices" or even that this asshole on TL is attacking the fucking greatest map ever that is Tal'Darim, but at the very least Blizzard devs are also watching the GSL, NASL, DH all those tournaments, but they have to move slowly and deliberately because it affects the entire system and listening to professional input. And the point I'm trying to get at is that there's no point in assuming that Blizzard is doing everything completely wrong; we have to take the arguments against Blizzard's policy towards multiplayer to the at least half the level Blizzard is experimenting at to even have a good argument.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
July 26 2011 16:27 GMT
#916
Yay, I get to veto three new maps! I (almost) never have to try and simcity backwater ever again!
MyLove + Your Love= Supa Love
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
July 26 2011 16:31 GMT
#917
On July 27 2011 01:14 Gamegene wrote:
Show nested quote +
On July 27 2011 01:06 Big J wrote:
Well according to the thread in which blizzard gave the numbers for each matchup, they are taking there stats from MASTER LEAGUE. If this is the highest levels of play from your PoV, then I think you're right in your world, but in my world I really don't think that an average master league player has the slightest chance to win a Bo7 vs a GSL Code A player, played in the most imba MU in the most imba spots on the most imba map according to blizzards masterleague+ stats.


If Blizzard takes only tournament games and GM games then there isn't enough data, which goes back to the aforementioned quotes.


Not there's almost certainly enough data. 200 GM players per four servers all playing 100+ games is a very good sample size. Split by map and match-up they should still have more than enough games to gauge balance
MyLove + Your Love= Supa Love
Heavenly
Profile Joined January 2011
2172 Posts
July 26 2011 16:34 GMT
#918
On July 27 2011 00:14 therealmcgee wrote:
cool take out probably the most balanced map youve made blizzard, good idea...


Lmao yeah, the most balanced map, with a 60%+ winrate despite close positions. And close positions was a joke if you were a protoss facing roach/ling allin.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 26 2011 16:34 GMT
#919
Take gsl map pool and stop this madness blizzard...
Valor is a poor substitute for numbers.
ronpaul012
Profile Joined March 2011
United States769 Posts
July 26 2011 16:35 GMT
#920
Removing metal but keeping backwater in? You've got to be kidding me blizzard. The other 3 maps were the ones I had vetoed, but come on, getting rid of metal? So disappointed in that.
I'm a gooner.
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