• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:26
CET 15:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1495 users

Season 3 Ladder Map Changes (Official) - Page 45

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 43 44 45 46 47 56 Next
Mellon
Profile Joined October 2010
Sweden917 Posts
July 26 2011 15:18 GMT
#881
Removing Metalopolis while keeping Backwater and Typhoon peaks? Wtf? I guess they want to mix it up abit, but Metalopolis was one of the better maps in the pool, whereas the others i mentioned are just plain bad and isnt even featured in tournament play...
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 26 2011 15:19 GMT
#882
On July 27 2011 00:15 babishh wrote:
what really annoys me is that they do not consider maps made by the map makers community.


They do, as evident from the decision to include Tal'Darim.

It's just that we can't expect Blizzard to just put in every single community map out there, especially considering they're already having issues with balance on the first one they put in.

Besides that, there aren't that many good maps to choose from besides the GSL maps and iCCup Testbug.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-07-26 15:34:14
July 26 2011 15:32 GMT
#883
On July 27 2011 00:19 Gamegene wrote:
Show nested quote +
On July 27 2011 00:15 babishh wrote:
what really annoys me is that they do not consider maps made by the map makers community.


They do, as evident from the decision to include Tal'Darim.

It's just that we can't expect Blizzard to just put in every single community map out there, especially considering they're already having issues with balance on the first one they put in.

Besides that, there aren't that many good maps to choose from besides the GSL maps and iCCup Testbug.




Apologize and go to the Maps Forum... If you can't find 20+ playable maps there, I guess you won't find a single one in the ladder pool.
Just take the last Map of the Month (MotM #7): you will find at least 5 great maps in that thread...

And you really think Tal'darim has balancing issues just because blizzard uses masterleague stats instead of Tournament stats. Besides the following quote: I am in masterleague and the standard there is pretty bad. Terrans can all-in and spread marines, Protoss can Forcefield and cheese and Zergs can ecocheese and scout. That's it for 95% of the games.
+ Show Spoiler +
On July 26 2011 15:56 Djagulingu wrote:
Show nested quote +
On July 26 2011 06:42 meep wrote:
LOL @ Removing Metalopolis but keeping Backwater..

Well, we can use a veto on that, I guess. Speaking of vetoes, are the other maps good so that we don't have to use 5 vetoes?

Show nested quote +
On some unknown date Blizzard wrote:
Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play

Let's see Tal'darim's TLPD stats:

Tal'darim Altar:

Korean:
TvZ: 8-3 (72%)
ZvP: 5-4 (55.6%)

International:
TvZ: 49-64 (43.4%)
ZvP: 46-49 (48.4%)

Tal'darim Altar LE:

Korean:

TvZ: 17-18 (48.6%)
ZvP: 9-14 (39.1%)

International:

TvZ: 88-103 (46.1%)
ZvP: 66-75 (46.8%)


Again, what were you saying about Tal'darim?

PET
Profile Joined May 2010
Romania430 Posts
Last Edited: 2011-07-26 15:42:12
July 26 2011 15:35 GMT
#884
I think I'm the only one who is happy with Metalopolis removal

For once, it's damn old. I'm bored of it.
Second, it was very imbalanced... ye ye I know some of you will say "It's a map played in tournaments, it's a map bla bla bla". Face it. Everything depended on where you spawned. Matchup changed by how you are spawned.

Third, you didn't had where to fight... every game seemed the same. I casted a ton of games on Metaloplis, sometimes even 4-5 games PER NIGHT in only 1 tournaments. All the games were the same.

Fourth, people always take into argument "X map is still there?" "Y map sux".

I have seen more awesome matches on Backwater than i saw on Metalopolis.


And you really think Tal'darim has balancing issues just because blizzard uses masterleague stats instead of Tournament stats.


That's what mathers. The MASTER LEAGUE stats and not the tournament stats. We will play X map on the ladder mostly and not in tournaments since tournaments usualy get their own maps anyway.
www.GamerPET.com
A.J.
Profile Joined August 2010
United States209 Posts
July 26 2011 15:37 GMT
#885
On July 26 2011 22:13 ThaSlayer wrote:
Seems blizzard is trying too hard to appease bronzeys and silveys

Bronzeys and silveys seem to be a large percentage of the people who play Starcraft 2.

Take a chance
sh4w
Profile Blog Joined August 2010
United States713 Posts
July 26 2011 15:41 GMT
#886
On July 27 2011 00:35 PET wrote:
I think I'm the only one who is happy with Metalopolis removal

For once, it's damn old. I'm bored of it.
Second, it was very imbalanced... ye ye I know some of you will say "It's a map played in tournaments, it's a map bla bla bla". Face it. Everything depended on where you spawned. Matchup changed by how you are spawned.

Third, you didn't had where to fight... every game seemed the same. I casted a ton of games on Metaloplis, sometimes even 4-5 games PER NIGHT in only 1 tournaments. All the games were the same.

Fourth, people always take into argument "X map is still there?" "Y map sux".

I have seen more awesome matches on Backwater than i saw on Metalopolis.


I am also happy with this.

The map is not that great, I'm not sure what this backlash is about. I am much more worried about the maps coming in than going out.
Would love to see a bigger version of metal. .
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 26 2011 15:42 GMT
#887
On July 27 2011 00:32 Big J wrote:
Apologize and go to the Maps Forum... If you can't find 20+ playable maps there, I guess you won't find a single one in the ladder pool.
Just take the last Map of the Month (MotM #7): you will find at least 5 great maps in that thread...

And you really think Tal'darim has balancing issues just because blizzard uses masterleague stats instead of Tournament stats. Besides the following quote: I am in masterleague and the standard there is pretty bad. Terrans can all-in and spread marines, Protoss can Forcefield and cheese and Zergs can ecocheese and scout. That's it for 95% of the games.
+ Show Spoiler +
On July 26 2011 15:56 Djagulingu wrote:
Show nested quote +
On July 26 2011 06:42 meep wrote:
LOL @ Removing Metalopolis but keeping Backwater..

Well, we can use a veto on that, I guess. Speaking of vetoes, are the other maps good so that we don't have to use 5 vetoes?

Show nested quote +
On some unknown date Blizzard wrote:
Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play

Let's see Tal'darim's TLPD stats:

Tal'darim Altar:

Korean:
TvZ: 8-3 (72%)
ZvP: 5-4 (55.6%)

International:
TvZ: 49-64 (43.4%)
ZvP: 46-49 (48.4%)

Tal'darim Altar LE:

Korean:

TvZ: 17-18 (48.6%)
ZvP: 9-14 (39.1%)

International:

TvZ: 88-103 (46.1%)
ZvP: 66-75 (46.8%)


Again, what were you saying about Tal'darim?



+ Show Spoiler +


Just wanted to point out for the thread that while TLPD is totally awesome for what it is, you can't really get meaningful map balance statistics out of it because of the small numbers involved.

Check out the binomial probability distribution: http://en.wikipedia.org/wiki/Binomial_distribution. For a coinflip (i.e. perfectly balanced map 50%), one standard deviation = 1/sqrt(number of games).

Meta 1.1 lists 296 games played. If I flip a coin 296 times one standard deviation will be about 6%. This means TLPDs 53.7% ZvT win ratio could be just as likely representing a sample that is 60% (hugely favored for Zerg) or 48% (slightly favored for Terran) with a 1/3 probability that the margin could be larger.

This is why it is so important to have a humongous sample like blizzard should have (in theory) because the variance shrinks by the square root of total games (1% sigma = 10000 games!). This also has the additional effect of washing out the effect of steep skill differences that appear in tourney matchups that get reflected in TLPD.

I hope this also reinforces the point that just because something 'feels' unbalanced anecdotally (I for one have awful TvZ on Metalopolis!), it really requires an unbiased large sample to determine accurately.

tldr: just because a number sounds convincing, don't believe it!

What were you saying about Tal'Darim?

Anyways, I apologize. I phrased that wrong; it's more like there aren't enough good maps NOTABLE enough for Blizzard to actually pick them up. The community will always make incredible maps, but unless they get enough attention in tournaments they aren't even a possibility to the map devs.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Zorkmid
Profile Joined November 2008
4410 Posts
July 26 2011 15:46 GMT
#888
I think that close spawns on shattered temple are WAY worse than metalopolis.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2011-07-26 15:48:24
July 26 2011 15:47 GMT
#889
Oh my god searing crater has two entrances to the natural what. Just what I need, more Zergs flinging roachling at me and hoping to win early.

Dabbled around with the maps... they look interesting, at least, so that'll be fun for awhile. Not to fussed about metal going out either, there's nothing wrong with 'core' maps getting rotated out so long as something replaces it. Happened all the time in BW.
EmilA
Profile Joined October 2010
Denmark4618 Posts
July 26 2011 15:49 GMT
#890
On July 27 2011 00:46 Zorkmid wrote:
I think that close spawns on shattered temple are WAY worse than metalopolis.


Yeah, but removing close positions would probably fuck T's winrates over even harder. If Metalopolis is imbalanced in non-close, I couldn't see how Shattered would be any different.
http://dotabuff.com/players/122305951 playing other games
DooMDash
Profile Joined May 2010
United States1015 Posts
July 26 2011 15:49 GMT
#891
Take close positions out of those maps and all of a sudden a Zerg nerf incoming hah.
S1 3500+ Master T. S2 1600+ Master T.
FireFish
Profile Joined June 2011
Denmark228 Posts
Last Edited: 2011-07-26 15:51:15
July 26 2011 15:50 GMT
#892
I love Metalopolis, i just can't believe they're removing it, otherwise om glad they removed DQ :D
soso.501
Profile Blog Joined September 2010
32 Posts
July 26 2011 15:51 GMT
#893
On July 27 2011 00:32 Big J wrote:
And you really think Tal'darim has balancing issues just because blizzard uses masterleague stats instead of Tournament stats.


Since the map pool is for ladder and not a tournament, in a way it makes sense for them to use ladder stats instead of tournament stats. Similarly, I wouldn't expect the GSL to take ladder stats into consideration at all when making map choices for their league. Not that I necessarily agree with blizz that Tal'darim is imbalanced.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
July 26 2011 15:52 GMT
#894
I don't know, I think it's mistake to remove metalopolis, epic games always happen there. They should've just change the spawning position so that there can't be close spawn and everyone would be happy.

On the other hand, used to Blizz policy I somehow expected worse things to happen, like getting rid of taldarim+shakuras, having slag pits and DQ stay, etc.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Big J
Profile Joined March 2011
Austria16289 Posts
July 26 2011 15:52 GMT
#895
On July 27 2011 00:42 Gamegene wrote:
Show nested quote +
On July 27 2011 00:32 Big J wrote:
Apologize and go to the Maps Forum... If you can't find 20+ playable maps there, I guess you won't find a single one in the ladder pool.
Just take the last Map of the Month (MotM #7): you will find at least 5 great maps in that thread...

And you really think Tal'darim has balancing issues just because blizzard uses masterleague stats instead of Tournament stats. Besides the following quote: I am in masterleague and the standard there is pretty bad. Terrans can all-in and spread marines, Protoss can Forcefield and cheese and Zergs can ecocheese and scout. That's it for 95% of the games.
+ Show Spoiler +
On July 26 2011 15:56 Djagulingu wrote:
Show nested quote +
On July 26 2011 06:42 meep wrote:
LOL @ Removing Metalopolis but keeping Backwater..

Well, we can use a veto on that, I guess. Speaking of vetoes, are the other maps good so that we don't have to use 5 vetoes?

Show nested quote +
On some unknown date Blizzard wrote:
Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play

Let's see Tal'darim's TLPD stats:

Tal'darim Altar:

Korean:
TvZ: 8-3 (72%)
ZvP: 5-4 (55.6%)

International:
TvZ: 49-64 (43.4%)
ZvP: 46-49 (48.4%)

Tal'darim Altar LE:

Korean:

TvZ: 17-18 (48.6%)
ZvP: 9-14 (39.1%)

International:

TvZ: 88-103 (46.1%)
ZvP: 66-75 (46.8%)


Again, what were you saying about Tal'darim?



+ Show Spoiler +


Just wanted to point out for the thread that while TLPD is totally awesome for what it is, you can't really get meaningful map balance statistics out of it because of the small numbers involved.

Check out the binomial probability distribution: http://en.wikipedia.org/wiki/Binomial_distribution. For a coinflip (i.e. perfectly balanced map 50%), one standard deviation = 1/sqrt(number of games).

Meta 1.1 lists 296 games played. If I flip a coin 296 times one standard deviation will be about 6%. This means TLPDs 53.7% ZvT win ratio could be just as likely representing a sample that is 60% (hugely favored for Zerg) or 48% (slightly favored for Terran) with a 1/3 probability that the margin could be larger.

This is why it is so important to have a humongous sample like blizzard should have (in theory) because the variance shrinks by the square root of total games (1% sigma = 10000 games!). This also has the additional effect of washing out the effect of steep skill differences that appear in tourney matchups that get reflected in TLPD.

I hope this also reinforces the point that just because something 'feels' unbalanced anecdotally (I for one have awful TvZ on Metalopolis!), it really requires an unbiased large sample to determine accurately.

tldr: just because a number sounds convincing, don't believe it!

What were you saying about Tal'Darim?

Anyways, I apologize. I phrased that wrong; it's more like there aren't enough good maps NOTABLE enough for Blizzard to actually pick them up. The community will always make incredible maps, but unless they get enough attention in tournaments they aren't even a possibility to the map devs.



yeah I know that kind of stuff pretty well... numbers are my profession.
I just don't care about noobleague stats, so I rather use a small sample of high level players, than a sample of infinit games (which according to the rule of big numbers would mean that we are working with the exact limit) being played on master level.
Big J
Profile Joined March 2011
Austria16289 Posts
July 26 2011 15:54 GMT
#896
On July 27 2011 00:51 soso.501 wrote:
Show nested quote +
On July 27 2011 00:32 Big J wrote:
And you really think Tal'darim has balancing issues just because blizzard uses masterleague stats instead of Tournament stats.


Since the map pool is for ladder and not a tournament, in a way it makes sense for them to use ladder stats instead of tournament stats. Similarly, I wouldn't expect the GSL to take ladder stats into consideration at all when making map choices for their league. Not that I necessarily agree with blizz that Tal'darim is imbalanced.



Then they should make a map pool for every league... I just doesn't make sense to take masterlevel players, when only 10percent of the top500 players (that's not an exact number, just a very poor estimate) are there.
Zorkmid
Profile Joined November 2008
4410 Posts
July 26 2011 15:56 GMT
#897
On July 27 2011 00:49 EmilA wrote:
Show nested quote +
On July 27 2011 00:46 Zorkmid wrote:
I think that close spawns on shattered temple are WAY worse than metalopolis.


Yeah, but removing close positions would probably fuck T's winrates over even harder. If Metalopolis is imbalanced in non-close, I couldn't see how Shattered would be any different.


I don't think that making a map like 80-20 in one spawn position and 30-70 in another is a good way to balance......Should aim for 50 in all positions. Shouldnt we?
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 26 2011 15:59 GMT
#898
On July 27 2011 00:52 Big J wrote:
yeah I know that kind of stuff pretty well... numbers are my profession.
I just don't care about noobleague stats, so I rather use a small sample of high level players, than a sample of infinit games (which according to the rule of big numbers would mean that we are working with the exact limit) being played on master level.


and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.


Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Checkered
Profile Joined October 2010
Australia14 Posts
July 26 2011 16:01 GMT
#899
On July 27 2011 00:49 DooMDash wrote:
Take close positions out of those maps and all of a sudden a Zerg nerf incoming hah.


If your statement proved true then that would be the smart way to balance the game. The way you can play zerg cross positions is very different from close. Your macro options are way different, blizzard should balance not just by winrate but by actual game balance. If you're trying to make zerg playstyle be balanced in close and far positions then balancing would get a lot more difficult, and it's certainly imba atmo.
BigJuiceBox
Profile Joined May 2011
United Kingdom36 Posts
July 26 2011 16:05 GMT
#900
All of my 3 vetoes are now free! WOOOP!
Always, I wan to be with you, and make believe with you. And live in harmony harmony oooh
Prev 1 43 44 45 46 47 56 Next
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #140
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Creator 58
Railgan 50
StarCraft: Brood War
Sea 6759
Horang2 3928
GuemChi 2545
Jaedong 861
Soma 331
BeSt 329
actioN 298
EffOrt 287
Mini 245
Rush 194
[ Show more ]
Mind 181
Hyun 80
Bonyth 58
ToSsGirL 58
Backho 56
Aegong 33
PianO 30
sas.Sziky 29
JYJ25
Terrorterran 20
zelot 18
sorry 12
soO 11
Rock 10
Sacsri 7
HiyA 7
Dota 2
Gorgc4944
qojqva2149
Dendi813
BananaSlamJamma123
LuMiX1
Heroes of the Storm
Khaldor253
Other Games
singsing2210
B2W.Neo1275
Sick274
Lowko267
Hui .254
Fuzer 192
RotterdaM156
XcaliburYe96
XaKoH 79
nookyyy 61
mouzStarbuck13
Organizations
StarCraft 2
WardiTV861
Counter-Strike
PGL212
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 73
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2330
League of Legends
• Stunt717
• HappyZerGling102
Upcoming Events
IPSL
3h 34m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
3h 34m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
5h 34m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
8h 34m
Sparkling Tuna Cup
19h 34m
WardiTV Korean Royale
21h 34m
LAN Event
1d
IPSL
1d 3h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 5h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 18h
[ Show More ]
Wardi Open
1d 21h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.