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Season 3 Ladder Map Changes (Official) - Page 40

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 38 39 40 41 42 56 Next
EnSky
Profile Joined June 2011
Philippines1003 Posts
July 26 2011 10:56 GMT
#781
No metalopolis? hmmmm..
TUski
Profile Joined April 2010
United States1258 Posts
July 26 2011 11:00 GMT
#782
YEAH! all three of my vetoes were removed! Pity Metalopolis was in there though

Time to thumbs down Searing caverns for that retarded bunker location, Nerazim for the distances and lack of bases, and BWG!

I think I'm gonna love season 3
"There is nothing more cool than being proud of the things that you love." - Day[9]
Pred8oar
Profile Joined March 2011
Germany281 Posts
Last Edited: 2011-07-26 11:07:56
July 26 2011 11:06 GMT
#783
Abyssal Caverns:

Close air could prove problematic for zerg because of the small way behing the gold where you cant surround. And on close ground a forge fe by toss would force an all in bacause you cant take a very fast 3rd that doesnt die to a stargate followup.

Antiga Shipyard:

Everything else than cross is very vulnerable to drops to your main/3rd with tank support from the other side tt cant say more havent played the map a lot.

Nerazim Crypt:

A top left and bottom left for example could be hard to defend against a tankpush with elevator drop. Overall a small map.

Searing Crater:

The 3rd can be harassed by a drop on the cliff, maybe even tanks included. The natural is open to hellions, needs to be walled at the back, a hatch first is needed to have the creep at the small entrance before hellions arrive. Ovreall The 3 bases are very safe, could prove problematic in zvp bacuse toss can turtle hard and can defend multi pronged attacks easily.

These are the things i found out after a couple of matches, i am zerg btw.
Correct me if i am wrong, but it seems like the naturals are very safe, often a forge fe is possible but the 3rd is very hard to take / vulnerable, so a 2 base all in might be the way to go.
Lets see how it works out, but at least Searing Crater will get a veto eventually Shipyard and caverns aswell if i got any vetos left

Evilmystic
Profile Joined September 2010
Russian Federation266 Posts
Last Edited: 2011-07-26 11:15:51
July 26 2011 11:15 GMT
#784
Didn't play any of the new maps, but from their layouts I guess it would be pretty hard to secure a third on Nerazim Crypt and Antiga Shipyard if you spawn next to your enemy clockwise. Besides that they look decent for protoss.
emsy
Profile Joined May 2011
Australia34 Posts
July 26 2011 11:16 GMT
#785
Although Metalopolis was a great map, it has had it's time and it is time for some new maps! Also hated scrap station.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 26 2011 11:18 GMT
#786
Sucks that meta is getting removed, but whatever. Does this officially mean that we no longer have a 1v1 map without rocks?

If so, I'm sad ;_;
PredY
Profile Joined September 2009
Czech Republic1731 Posts
July 26 2011 11:21 GMT
#787
On July 26 2011 19:10 MenSol[ZerO] wrote:
Show nested quote +
On July 26 2011 18:58 PredY wrote:
cross on metal was never imbalanced


are you being sarcastic lol?

no i'm not. i don't see any reason the map should be zerg favored, im open to discussion
http://www.twitch.tv/czelpredy
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
July 26 2011 11:22 GMT
#788
i dont mind metal being removed.
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
July 26 2011 11:26 GMT
#789
On July 26 2011 20:21 PredY wrote:
Show nested quote +
On July 26 2011 19:10 MenSol[ZerO] wrote:
On July 26 2011 18:58 PredY wrote:
cross on metal was never imbalanced


are you being sarcastic lol?

no i'm not. i don't see any reason the map should be zerg favored, im open to discussion


statistics say so ?
ribboo
Profile Joined October 2010
Sweden1842 Posts
Last Edited: 2011-07-26 11:31:33
July 26 2011 11:29 GMT
#790
On July 26 2011 19:29 Uncultured wrote:
Listen guys. I don't know why I need to point this out, but tournament results are over all patches, and thus are not current. I'm assuming when blizzard says they're using statistics from top play, they mean top CURRENT play. Of which we have no resource to gauge win-rates. Get some current Zv? stats after the fungal buff, and most recent patch change, over a large pool of games, and then we'll have some statistics that matter.

TvZ record: 153-173 (46.9%)
ZvP record: 129-114 (53.1%)

No close position, stats from 23 March, when patch 1.3.0 was released.
TLPD is useful.
imareaver3
Profile Joined June 2010
United States906 Posts
July 26 2011 11:30 GMT
#791
On July 26 2011 20:26 cilinder007 wrote:
Show nested quote +
On July 26 2011 20:21 PredY wrote:
On July 26 2011 19:10 MenSol[ZerO] wrote:
On July 26 2011 18:58 PredY wrote:
cross on metal was never imbalanced


are you being sarcastic lol?

no i'm not. i don't see any reason the map should be zerg favored, im open to discussion


statistics say so ?




Statistics say that Terran has a 65% win-rate on XNC against Z over the past month at the highest levels of play, (for comparison, metalopolis was 56% for Z) but no one is calling for its removal...
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
July 26 2011 11:30 GMT
#792
On July 26 2011 20:26 cilinder007 wrote:
Show nested quote +
On July 26 2011 20:21 PredY wrote:
On July 26 2011 19:10 MenSol[ZerO] wrote:
On July 26 2011 18:58 PredY wrote:
cross on metal was never imbalanced


are you being sarcastic lol?

no i'm not. i don't see any reason the map should be zerg favored, im open to discussion


statistics say so ?


statistics can be used to prove anything
DashFlow
Profile Joined June 2010
United Kingdom176 Posts
July 26 2011 11:30 GMT
#793
I'm going to miss metalopolis.
I can't wait for the new maps though!
I Only Want You To Think Im Fantastic!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 26 2011 11:32 GMT
#794
On July 26 2011 18:23 sixfour wrote:
i really don't understand all the qqing about backwater still being there


Neither do i Its not the worst map we've seen by any stretch of the imagination. The map pool looks very good at the moment, IMHO.
Head Coach Park: "They should buff tanks!"
DerBeefman
Profile Joined April 2011
Germany226 Posts
July 26 2011 11:32 GMT
#795
actually sounds quite interesting in 1v1 except that they take metalopolis T_T
extended thermal lances aka extended imbalances
PeZuY
Profile Blog Joined February 2011
935 Posts
July 26 2011 11:34 GMT
#796
I am not really convinced about the map pool, but we'll see.
Bandeross
Profile Joined December 2010
Australia4 Posts
July 26 2011 11:44 GMT
#797
I dont know how zerg can play on Searing Crater, you feel so cramped playing on it. I like most of the map changes but I'll miss meta and scarp though
Ruscour
Profile Blog Joined April 2011
5233 Posts
July 26 2011 11:46 GMT
#798
Nooooo Metalopolis and MEGATON! I hated the 33% chance of crappy Metalopolis and it seems they're too stubborn to remove close positions, but Megaton is the defining 4v4 map.
fARLEY
Profile Joined March 2011
United States45 Posts
July 26 2011 11:51 GMT
#799
no meta is so stupid. and all the new maps nurf zerg witch is not needed, and make all other races more op then they are, (terran)

User was warned for this post

User was warned for this post
Lorizean
Profile Blog Joined March 2011
Germany1330 Posts
July 26 2011 11:53 GMT
#800
Before people bash the maps to be balanced in one way or the other, let's see how they actually play out.
Remember Crossfire? Everybody saying this would be sooo bad for Zerg and it turned out to be quite good? (Speaking as a Zerg myself)
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