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Season 3 Ladder Map Changes (Official) - Page 42

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 40 41 42 43 44 56 Next
Humfluxx
Profile Joined May 2011
Sweden47 Posts
July 26 2011 12:32 GMT
#821
No, I don't feel metalopolis being that unbalanced, expect for close spawn... well.. maybe good decision though.
MMM
Chr15t
Profile Joined March 2011
Denmark1103 Posts
Last Edited: 2011-07-26 12:39:45
July 26 2011 12:37 GMT
#822
Bye bye Slag pits & Delta Quadrant im not gonna miss any of you

EDIT: dont worry guys - Blizzard will just add rocks to the gold base and 3rd's and it'll be good to go again \sarcasm
Insanity: doing the same thing over and over again and expecting different results.
barth
Profile Joined March 2008
Ireland1272 Posts
July 26 2011 12:38 GMT
#823
It feels very unusual to give positive feedback about Blizzard's map pool choices. Sure, Scrap and Metalopolis might be some of the better maps Blizzard has come up with but they're 18 months old... new maps will definitely keep the game more dynamic. Too bad they didn't add one or two more GSL maps but I guess it was to be expected. Hopefully the new maps will surprise and aren't all completely horrible.

Also, what's wrong with Backwater? I think it's a fairly decent map.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
vojnik
Profile Joined October 2010
Macedonia923 Posts
July 26 2011 12:38 GMT
#824
have anyone seen Abyssal Caverns ?
Where should people get a third on this map, i am really confused what blizzard is thinking when designing some maps.
For the swarm!
whaty0uwant
Profile Blog Joined December 2010
New Zealand346 Posts
July 26 2011 12:45 GMT
#825
On July 26 2011 21:00 AJMcSpiffy wrote:
They explained why they removed Metalopolis people, read the OP. It makes sense to me, I'd rather have some new maps. It's not like tournaments will stop using it, and they even said themselves that they could reintroduce it later on. I'm excited though, two of my down-voted maps are removed now, so I have some freedom to get rid of other crappy maps. I don't know anything about the new 1v1 maps, gotta go look up info on them.



Metal > xel naga.
syllabic
Profile Joined July 2011
29 Posts
July 26 2011 12:49 GMT
#826
They should just fix infestors and leave metalopolis. It's zerg favored because it's a macro map and zerg is favored in macro games. If they just make lategame terran better, or make zerg lategame worse, the problem is solved.

Instead they try to fix it with maps? Stupid.
Iamyournoob
Profile Joined August 2010
Germany595 Posts
July 26 2011 12:55 GMT
#827
On July 26 2011 21:15 ckukner wrote:
Ladder can be skewed becuase of the different skill levels. Only reliable source of information can be pro-level tournaments.


Hmm? Well, first of all ladder tries to pair players of equal skill against each other. If you are on a losing or winning streak, you will get matched against "better" players, but Blizz has the data to remove this "skill difference" from the data and get statistics for equal players.

And yeah, you are right. let us look at pro tournaments:
According to the GSL finals contestors I really believe that Zerg needs a huge nerf or special zerg maps for PvZ and TvZ with spawning locations being as far away as they were on Steppes of War.
Otherwise Zerg is just too strong.

I'd agree on using tournament and ladder data jointly, but only looking at tournaments is dangerous, since one outstanding player might cause several people to believe something is imbalanced.
Dyon
Profile Joined February 2011
Germany12 Posts
July 26 2011 12:57 GMT
#828
meta was pretty imbalanced so its a good choice
Skoop
Profile Joined March 2011
United States214 Posts
July 26 2011 12:58 GMT
#829
I just want to see them add Crevasse and Terminus.
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
July 26 2011 12:59 GMT
#830
On July 26 2011 21:09 KaiserJohan wrote:
Metalopolis is great, except for the close spawn. They just should disable that.

My issues with tal'darim and shakuras tho is the free expos PvZ, unlike other maps.

The rocks on the third for tal'darim should seriously be removed - otherwise Z can't grab their third when P FE's


I doubt that the rocks on tal'darim will be removed considering according to blizzard its already quite a zerg favored map (win rate statistics wise) - if the rocks were gone, it would only make it worse. I personally think Blizzard knows zerg macro is a bit too strong if there are no rocks preventing an instant double expo (especially if its an easy area to defend); otherwise there would be many games like recent GSL ZvP terminus games where the double expanding zerg just gets to 180+ way too quickly and crushes the Protoss without breaking a sweat (such as the Min V Genius game and a few others).
NExt
Profile Blog Joined September 2010
Australia1651 Posts
July 26 2011 12:59 GMT
#831
Any word from blizzard about how long till GM promotions?
Waiting for Protoss Jesus
Gracksaurusrex
Profile Joined February 2011
United Kingdom171 Posts
July 26 2011 13:02 GMT
#832
Thank the heavens that there is no more megaton
I hate that map with a passion
sLBraemar
Profile Joined July 2011
Canada285 Posts
July 26 2011 13:02 GMT
#833
On July 26 2011 21:38 barth wrote:
It feels very unusual to give positive feedback about Blizzard's map pool choices. Sure, Scrap and Metalopolis might be some of the better maps Blizzard has come up with but they're 18 months old... new maps will definitely keep the game more dynamic. Too bad they didn't add one or two more GSL maps but I guess it was to be expected. Hopefully the new maps will surprise and aren't all completely horrible.

Also, what's wrong with Backwater? I think it's a fairly decent map.


Many people hated Scrap, so I don't know why you're treating it like everyone loved it, lol.
Don't wait for an opportunity to come to you, create your own.
sLBraemar
Profile Joined July 2011
Canada285 Posts
July 26 2011 13:02 GMT
#834
On July 26 2011 21:59 NExt wrote:
Any word from blizzard about how long till GM promotions?


2 weeks after the new season is when it happened last time, should be the same.
Don't wait for an opportunity to come to you, create your own.
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2011-07-26 13:09:16
July 26 2011 13:06 GMT
#835
On July 26 2011 18:55 EmilA wrote:
Show nested quote +
On July 26 2011 17:09 vrok wrote:
While I'm not sad that Metal is gone, claiming it's zerg favored like they did is fucking bullshit though. Maybe it is on the ladder, where zerg players MMR is lower than it should be because of the other bullshit maps, and when playing on an actual balanced map the zerg players true skill is allowed to show.

TLPD, both Korean and International, which is based on an even higher level than whatever they think the highest levels are, says it's pretty damn balanced. And they usually play fixed versions that are even more 'zerg favored' which really means 'not extremely zerg punishing'.


Noob fuck in denial. Zerg dominating left and right. Zerg nerf incomming shortly when maps aren't fixing the trend.

Good morning Mr Noob fuck. TLPD stats don't lie. Metalopolis isn't a zerg favored map at the highest level so Blizzard's argument about that was plain wrong. My post detailed why their 'high level' ladder stats are irrelevant compared to TLPD. If zerg is OP or not overall is completely irrelevant. Even if zerg is OP, it only further proves that Metalopolis is indeed not zerg favored.
"Starcraft 2 very easy game" - White-Ra
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
July 26 2011 13:07 GMT
#836
NOOOOO Metalopolis DAMNIT!! At least we still have The Shattered Temple....
(☞/  ̄ヮ ̄) ☞/
BluePanther
Profile Joined March 2011
United States2776 Posts
July 26 2011 13:08 GMT
#837
I like how everyone complaining about metalopolis is zerg or terran, and all the protoss are like "meh, ok."

lol. funny, because I feel the same way.
SynapseSC
Profile Blog Joined March 2011
United States86 Posts
Last Edited: 2011-07-26 13:10:00
July 26 2011 13:08 GMT
#838
On July 26 2011 22:06 vrok wrote:
Show nested quote +
On July 26 2011 18:55 EmilA wrote:
On July 26 2011 17:09 vrok wrote:
While I'm not sad that Metal is gone, claiming it's zerg favored like they did is fucking bullshit though. Maybe it is on the ladder, where zerg players MMR is lower than it should be because of the other bullshit maps, and when playing on an actual balanced map the zerg players true skill is allowed to show.

TLPD, both Korean and International, which is based on an even higher level than whatever they think the highest levels are, says it's pretty damn balanced. And they usually play fixed versions that are even more 'zerg favored' which really means 'not extremely zerg punishing'.


Noob fuck in denial. Zerg dominating left and right. Zerg nerf incomming shortly when maps aren't fixing the trend.

Good morning Mr Noob fuck. TLPD stats don't lie. Metalopolis isn't a zerg favored map at the highest level so Blizzard's argument about that was plain wrong. My post detailed why. If zerg is OP or not overall is completely irrelevant. Even if zerg is OP, it only further proves that Metalopolis is indeed not zerg favored.


Sort of. TLPD Stats DO lie. Metalopolis is ancient and a huge portion of the games on it were played at a time that is completely irrelevant at this point. If you want accurate stats you need to parse only the more recent data. At that point I'm not sure if the sample size is really large enough to be entirely convincing one way or another.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
July 26 2011 13:10 GMT
#839
RIP Metalopolis, you were my favourite beta map.

As for most of the rest, it's good riddance, pending what comes next, of course.

I hope Metalopolis returns in the future though, it is pretty fun and familiar, but of course without close spawns, which make for games more Steppes of War than Steppes of War itself.
Starleague Forever. RIP KT Violet~
Phaded
Profile Joined August 2010
Australia579 Posts
July 26 2011 13:11 GMT
#840
On July 26 2011 22:06 vrok wrote:
Good morning Mr Noob fuck. TLPD stats don't lie. Metalopolis isn't a zerg favored map at the highest level so Blizzard's argument about that was plain wrong. My post detailed why their 'high level' ladder stats are irrelevant compared to TLPD. If zerg is OP or not overall is completely irrelevant. Even if zerg is OP, it only further proves that Metalopolis is indeed not zerg favored.

To be fair, Blizzard is balancing ladder by looking at ladder stats. TLPD is irrelevant. It simply means the map is balanced for tournament use. Nobody has the statistics for the imbalances on ladder except Blizzard, so we can either take their word for it and accept it, or create conspiracy theories.

Metalopolis is balanced in tournament play. Blizzard states that metalopolis is not balanced for ladder play and removes it.

That's all we can conclude from this
I am down but I am far from over
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