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Season 3 Ladder Map Changes (Official) - Page 37

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 35 36 37 38 39 56 Next
CrashNburn
Profile Joined February 2011
United States4 Posts
July 26 2011 09:22 GMT
#721
I can't help but notice that all the Zerg players are completely shocked and outraged that they are removing a ridiculously Zerg favored map.. You kids have it so rough.. Really I feel for you..
phanto
Profile Joined October 2010
Sweden708 Posts
Last Edited: 2011-07-26 09:23:50
July 26 2011 09:22 GMT
#722
I'm SO glad they remove slag pits and fucking crap station.
I won't be able to play on new ladder until a couple of days... But I'm so excited!
EDIT: Too bad they didn't remove TD altar ^^ I know lots of people like it but I hate it, I don't like when mains have too much space.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
July 26 2011 09:22 GMT
#723
1v1
Removed:
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)
Metalopolis (4)

Carried over:
Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)

If they would swap the locations of Metalopolis and Backwater Gulch everything would be great.


...atm, they're clearly not.
Srsly, WHY would they remove Metal? Was there any real reason to remove it? Gameplay-wise it's great, the only reason Blizz might have for removing it might be that's it's been there from the beginning and want a bit of new refreshing maps. But they're keeping XNC, so that arguments fails... and I can't see any good reason for taking away the best map in the ladder pool.

Wish Blizz would just use the GSL map pool for their ladder 1v1 map pool. Noone would complain, but 99% of the community would love it.

Blizz, I is disappoint
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
July 26 2011 09:22 GMT
#724
even though some people don't like Scrap Station, i think its quite a cool map that allows for some funky strats. still blizzard needs to use more community made maps instead of shoving their own maps down our throats
sixfour
Profile Blog Joined December 2009
England11062 Posts
July 26 2011 09:23 GMT
#725
i really don't understand all the qqing about backwater still being there
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
foobahz
Profile Blog Joined May 2011
China68 Posts
July 26 2011 09:24 GMT
#726
backwater is terrible for protoss?
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
July 26 2011 09:24 GMT
#727
Would be cool if they atleast had 1 map per season made by someone from the community!
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
July 26 2011 09:25 GMT
#728
I won't miss Metal at all, because:

- Close-positions were bascially unwinnable against T or P
- Close-Air was still very strong for Terran
- We've been playing this Map since SC2-Beta - enough is enough, even if it's considered a more balanced Map.
https://soundcloud.com/thesamplethief
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 26 2011 09:27 GMT
#729
Not that it matters for 1v1 but I am happy that they added 2 more maps with (8) for 2v2 play.(good fun with friends.
WriterXiao8~~
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-26 09:28:11
July 26 2011 09:27 GMT
#730
How exactly is taldarim zerg favoured?

http://www.teamliquid.net/tlpd/sc2-international/maps/448_Tal'Darim_Altar_LE

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Tal'Darim_Altar_LE

This is at highest level of play. I'm assuming Blizzards highest level of play is below the highest level of play? Also what's up with blizzards love for rocks and 4 player maps?
Hedgehog
Profile Joined May 2011
Macedonia73 Posts
July 26 2011 09:28 GMT
#731
Yaaaaaaaaaay!!! All of my down votes are gone And the new maps look really nice.
Divide et impera
Nightmare1795
Profile Joined June 2011
United States222 Posts
July 26 2011 09:28 GMT
#732
On July 26 2011 18:25 kickinhead wrote:
I won't miss Metal at all, because:

- Close-positions were bascially unwinnable against T or P
- Close-Air was still very strong for Terran
- We've been playing this Map since SC2-Beta - enough is enough, even if it's considered a more balanced Map.

And Zerg was OP in cross positions, so it was screwed up either way.
Uncultured
Profile Joined September 2010
United States1340 Posts
July 26 2011 09:29 GMT
#733
Backwater is NOT bad for protoss, imo. There's so many easy places to wall off in that map.
Don't you rage when you lose too? -FruitDealer
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 26 2011 09:29 GMT
#734
On July 26 2011 18:22 HaXXspetten wrote:
Show nested quote +
1v1
Removed:
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)
Metalopolis (4)

Carried over:
Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)

If they would swap the locations of Metalopolis and Backwater Gulch everything would be great.


...atm, they're clearly not.
Srsly, WHY would they remove Metal? Was there any real reason to remove it? Gameplay-wise it's great, the only reason Blizz might have for removing it might be that's it's been there from the beginning and want a bit of new refreshing maps. But they're keeping XNC, so that arguments fails


Metal is older than XNC. XNC was added to the ladder pool near the end of the beta, and everyone hated it and loved that big macro map....Delta Quadrant.

Wish Blizz would just use the GSL map pool for their ladder 1v1 map pool. Noone would complain, but 99% of the community would love it.


99% of the Team Liquid community, maybe.
Shousan
Profile Joined March 2011
Mexico92 Posts
Last Edited: 2011-07-26 09:39:58
July 26 2011 09:30 GMT
#735
Well, I think I'm one of the few who really like the pool changes, as many have said, even though Metalopolis is a cool and mostly balanced map, it's quite old and close positions feel so dumb, since Blizzard refuses to just disabling those we were stuck with some awkward matches.

Scrap station, Slag Pits and Delta Quadrant were an obvious choice really, nicely done.

It'd be cool to see the triumphant return of Metalopolis on season 4, with some cool changes just like Shakuras and Lost Temple, just avoid rocks Blizz, I know you guys have some kind of rock fetish but please don't...

On a different topic, is it just me or one of the new maps looks kind of like a 4p (Blizzard) version of Xel'Naga Fortress?
Neverplay
Profile Joined May 2010
Austria532 Posts
July 26 2011 09:31 GMT
#736
TT Meta was a much better map than typhoon or backwater gulch :S hope the new maps will be nice to play!
Better light a candle than curse the darkness
Roggay
Profile Joined April 2010
Switzerland6320 Posts
July 26 2011 09:34 GMT
#737
Why does Blizzard think that the ladder is the Highest level of play?... They should look at tournament results for that, and I don't think Metalo was imbalanced in those, even without the close positions.
Shousan
Profile Joined March 2011
Mexico92 Posts
Last Edited: 2011-07-26 09:39:34
July 26 2011 09:38 GMT
#738
Sorry, double post... :S
gulshngill
Profile Joined December 2010
Malaysia140 Posts
July 26 2011 09:42 GMT
#739
So sad that they decided to remove meta.... and happy they removed that horrible delta quadrant
but why did they keep maps like Typhon peaks and backwater?? At the same time i'm looking forward to the new maps blizzard has added. I'll definitely check them out.
Hill90y
Profile Joined March 2011
Germany10 Posts
July 26 2011 09:44 GMT
#740
I find it ok that they removed meta. I find the close pos thing was ridiculous same on shattered temple. but why no gsl map? I find xelnaga is very old. we need only big 4 player maps!
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