Season 3 Ladder Map Changes (Official) - Page 37
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CrashNburn
United States4 Posts
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phanto
Sweden708 Posts
I won't be able to play on new ladder until a couple of days... But I'm so excited! EDIT: Too bad they didn't remove TD altar ^^ I know lots of people like it but I hate it, I don't like when mains have too much space. | ||
HaXXspetten
Sweden15718 Posts
1v1 Removed: Scrap Station (2) Slag Pits (4) Delta Quadrant (4) Metalopolis (4) Carried over: Xel’Naga Caverns (2) Backwater Gulch (4) Shakuras Plateau (4) Tal'Darim Altar LE (4) The Shattered Temple (4) Typhon Peaks (4) If they would swap the locations of Metalopolis and Backwater Gulch everything would be great. ...atm, they're clearly not. Srsly, WHY would they remove Metal? Was there any real reason to remove it? Gameplay-wise it's great, the only reason Blizz might have for removing it might be that's it's been there from the beginning and want a bit of new refreshing maps. But they're keeping XNC, so that arguments fails... and I can't see any good reason for taking away the best map in the ladder pool. Wish Blizz would just use the GSL map pool for their ladder 1v1 map pool. Noone would complain, but 99% of the community would love it. Blizz, I is disappoint ![]() | ||
fuzzy_panda
New Zealand1681 Posts
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sixfour
England11061 Posts
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foobahz
China68 Posts
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JoeAWESOME
Sweden1080 Posts
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kickinhead
Switzerland2069 Posts
- Close-positions were bascially unwinnable against T or P - Close-Air was still very strong for Terran - We've been playing this Map since SC2-Beta - enough is enough, even if it's considered a more balanced Map. | ||
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Kipsate
Netherlands45349 Posts
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Numy
South Africa35471 Posts
http://www.teamliquid.net/tlpd/sc2-international/maps/448_Tal'Darim_Altar_LE http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Tal'Darim_Altar_LE This is at highest level of play. I'm assuming Blizzards highest level of play is below the highest level of play? Also what's up with blizzards love for rocks and 4 player maps? | ||
Hedgehog
Macedonia73 Posts
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Nightmare1795
United States222 Posts
On July 26 2011 18:25 kickinhead wrote: I won't miss Metal at all, because: - Close-positions were bascially unwinnable against T or P - Close-Air was still very strong for Terran - We've been playing this Map since SC2-Beta - enough is enough, even if it's considered a more balanced Map. And Zerg was OP in cross positions, so it was screwed up either way. | ||
Uncultured
United States1340 Posts
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Ribbon
United States5278 Posts
On July 26 2011 18:22 HaXXspetten wrote: If they would swap the locations of Metalopolis and Backwater Gulch everything would be great. ...atm, they're clearly not. Srsly, WHY would they remove Metal? Was there any real reason to remove it? Gameplay-wise it's great, the only reason Blizz might have for removing it might be that's it's been there from the beginning and want a bit of new refreshing maps. But they're keeping XNC, so that arguments fails Metal is older than XNC. XNC was added to the ladder pool near the end of the beta, and everyone hated it and loved that big macro map....Delta Quadrant. Wish Blizz would just use the GSL map pool for their ladder 1v1 map pool. Noone would complain, but 99% of the community would love it. 99% of the Team Liquid community, maybe. | ||
Shousan
Mexico92 Posts
Scrap station, Slag Pits and Delta Quadrant were an obvious choice really, nicely done. It'd be cool to see the triumphant return of Metalopolis on season 4, with some cool changes just like Shakuras and Lost Temple, just avoid rocks Blizz, I know you guys have some kind of rock fetish but please don't... On a different topic, is it just me or one of the new maps looks kind of like a 4p (Blizzard) version of Xel'Naga Fortress? | ||
Neverplay
Austria532 Posts
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Roggay
Switzerland6320 Posts
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Shousan
Mexico92 Posts
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gulshngill
Malaysia140 Posts
but why did they keep maps like Typhon peaks and backwater?? At the same time i'm looking forward to the new maps blizzard has added. I'll definitely check them out. | ||
Hill90y
Germany10 Posts
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