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Season 3 Ladder Map Changes (Official) - Page 27

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 25 26 27 28 29 56 Next
Jonny55
Profile Joined August 2010
United States22 Posts
July 26 2011 03:06 GMT
#521
The real reason they took out Meta was because it had no rocks ... jk jk

You will be missed Meta T_T, good riddence to the other removed maps though
"Thats Halo, don't worry" - HuK
tWR
Profile Blog Joined March 2011
Canada138 Posts
July 26 2011 03:09 GMT
#522
Wow, I'm so surprised with Metalopolis.

To be honest if they added what they did with Shakuras Plateau I think they would be better off. They did that only cross or close by air positions. I think that would have benefitted the map pool by giving them less 'rush' maps and more technical maps.
shtdisturbance
Profile Joined February 2010
Canada613 Posts
July 26 2011 03:10 GMT
#523
Meta gone!? Others already said this but like common? Please reconsider.
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
July 26 2011 03:10 GMT
#524
Hopefully they bring back Metalopolis as it is one of the "classic" maps...

Just remove close spawns on Metal and Shattered!!!

Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
iMMortaL.797
Profile Joined June 2011
United States94 Posts
July 26 2011 03:10 GMT
#525
OMG JUST ADD GSL MAPS INSTEAD OF YOUR SHITTY MAPS BLIZZARD

User was warned for this post
tWR
Profile Blog Joined March 2011
Canada138 Posts
July 26 2011 03:12 GMT
#526
Just as a side note, the maps for the third season are all in the custom games if any one wanted to give their builds on them a once over.
gosuMalicE
Profile Joined March 2011
Canada676 Posts
July 26 2011 03:16 GMT
#527
On July 26 2011 12:06 Jonny55 wrote:
The real reason they took out Meta was because it had no rocks ... jk jk

You will be missed Meta T_T, good riddence to the other removed maps though


You joke, but that is likely closer to the real reason then the bs they posted about it.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
TheAlchemist89
Profile Blog Joined December 2010
160 Posts
July 26 2011 03:18 GMT
#528
I'll withhold judgement until I actually try these maps... they look nice, not sure how they'll play out yet.

But I wonder if blizzard could explore putting a layer or two of debris blocking off the close-position pathways on maps where it's an issue. This would definitely delay pushes that are a bit imbalanced.... but def will miss metal, hope to see it again :D
Toadvine
Profile Joined November 2010
Poland2234 Posts
Last Edited: 2011-07-26 03:21:04
July 26 2011 03:18 GMT
#529
On July 26 2011 11:45 xdeacon wrote:
Show nested quote +
TLPD says otherwise. Slightly Zerg favored but nothing close to 60%, and that's primarily without close positions.


Just wanted to point out for the thread that while TLPD is totally awesome for what it is, you can't really get meaningful map balance statistics out of it because of the small numbers involved.

Check out the binomial probability distribution: http://en.wikipedia.org/wiki/Binomial_distribution. For a coinflip (i.e. perfectly balanced map 50%), one standard deviation = 1/sqrt(number of games).

Meta 1.1 lists 296 games played. If I flip a coin 296 times one standard deviation will be about 6%. This means TLPDs 53.7% ZvT win ratio could be just as likely representing a sample that is 60% (hugely favored for Zerg) or 48% (slightly favored for Terran) with a 1/3 probability that the margin could be larger.

This is why it is so important to have a humongous sample like blizzard should have (in theory) because the variance shrinks by the square root of total games (1% sigma = 10000 games!). This also has the additional effect of washing out the effect of steep skill differences that appear in tourney matchups that get reflected in TLPD.

I hope this also reinforces the point that just because something 'feels' unbalanced anecdotally (I for one have awful TvZ on Metalopolis!), it really requires an unbiased large sample to determine accurately.

tldr: just because a number sounds convincing, don't believe it!


Uh, perhaps you should study that wikipedia article yourself first. Specifically, the standard deviation of a series of Bernoulli trials doesn't only depend on the amount of trials, but also on the probability of success. For a symmetrical coin, 296 trials give a standard deviation of roughly 3%, not 6%. 296 trials is a pretty decent sample size for a simple measure like this.

On July 26 2011 12:01 stormfoxSC wrote:
Show nested quote +
On July 26 2011 10:23 Exarl25 wrote:
On July 26 2011 10:05 StyLeD wrote:
On July 26 2011 09:49 noax wrote:
WHAT WHY METALOPOLIS!?!?!? that's dumbest decision ever... Metalopolis is considered the most balanced map by pro gamer as far as i know... that's stupid... anyway let see !


You don't know much -.- 60% zerg favored. It's one of the most zerg biased maps. Because zergs make up 90% of the whiners, you don't see any whine about the map.


TLPD says otherwise. Slightly Zerg favored but nothing close to 60%, and that's primarily without close positions.

We don't know where Blizzard pulled that 60% from so we can't really take it as reliable. Metalopolis is widely considered to be one of the most balanced maps, by pros of all races and the community at large.

Uh, TLPD only uses a tiny sample known as professional tournaments. Blizzard has not only that, but also literally every ladder game played by any Masters or Grandmasters around the entire world. It's ridiculously laughable that you'd take the sample size that's only a fraction of what Blizzard uses.


Quite frankly, the ladder, and any games played on it, is a joke. More than half of the Top 50 of the Korean GM are Terran, what does that tell you about the relevance of any data they generate? Tournament games are the only real example of high-level play. The fact that someone wants to make an argument about map balance based on a ranking system where CombatEX is the 5th best player in NA, is absolutely hilarious in itself.

Besides, the sample size from International TLPD is large enough for most popular maps.

The fact that Blizzard's data suggests TDA is somehow Zerg favored is proof enough for me that it's completely worthless.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
July 26 2011 03:19 GMT
#530
On July 26 2011 10:21 Yoshi Kirishima wrote:
Also strange they removed Gutterhulk from 2v2 pool, I thought it was pretty good. I guess not xD


The distance between the 2 bases was really killer vs Zerg, and the backdoor rocks just made it worse, as a protoss player playing protoss/terran 2v2 I'm glad it's gone.

On July 26 2011 10:21 Yoshi Kirishima wrote:
Oh yeah, about Metal:

Show nested quote +
Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.


The predictability part is SO true. For example, Boxer's 2 rax proxy is very strong on that map without close, because you can scout the overlord if he's close by air and then know he is cross position, but even if he is still close air and simply didn't send his overlord or you didn't see it, then it is still a strong proxy.


This is something I hadn't even considered, it basically becomes a 3 spawn location map but instead of them being equidistant apart, one would be close by air and subsequently be a 1 spawn location map after the first few seconds for a zerg player. If they introduced a map like that to the pool I don't think people would look kindly on it.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
July 26 2011 03:20 GMT
#531
Season 3 LIVE on the SEA Server!!

WOOT WOOOT NEw MAPS ! NO DELTA QUADRANT SLAG PITS !!!!!!!!!!!!!!!!! ITS GONNA BE A GOOD SEASON !
Waiting for Protoss Jesus
fraktoasters
Profile Joined January 2011
United States617 Posts
July 26 2011 03:22 GMT
#532
On July 26 2011 12:01 stormfoxSC wrote:
Show nested quote +
On July 26 2011 10:23 Exarl25 wrote:
On July 26 2011 10:05 StyLeD wrote:
On July 26 2011 09:49 noax wrote:
WHAT WHY METALOPOLIS!?!?!? that's dumbest decision ever... Metalopolis is considered the most balanced map by pro gamer as far as i know... that's stupid... anyway let see !


You don't know much -.- 60% zerg favored. It's one of the most zerg biased maps. Because zergs make up 90% of the whiners, you don't see any whine about the map.


TLPD says otherwise. Slightly Zerg favored but nothing close to 60%, and that's primarily without close positions.

We don't know where Blizzard pulled that 60% from so we can't really take it as reliable. Metalopolis is widely considered to be one of the most balanced maps, by pros of all races and the community at large.

Uh, TLPD only uses a tiny sample known as professional tournaments. Blizzard has not only that, but also literally every ladder game played by any Masters or Grandmasters around the entire world. It's ridiculously laughable that you'd take the sample size that's only a fraction of what Blizzard uses.


It's ridiculously laughable you think games played by Masters or Grandmasters (depending on the region) as being high level play. Not to mention some tournament games will use ghost third person to hide the results of who won.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
July 26 2011 03:25 GMT
#533
sweet, they got rid of all 3 of my veto maps (:
Getting rid of metal is a whoa, but I don't think it's a bad decision at all.
Kairos~
Profile Joined June 2011
Canada129 Posts
Last Edited: 2011-07-26 03:25:50
July 26 2011 03:25 GMT
#534
I agree with the Metalopolis removal.... It is so stupid in close positions.
Huge EG Fan Right Here ^
Wipples
Profile Joined November 2010
Canada269 Posts
July 26 2011 03:26 GMT
#535
I haven't played the maps, but Ive looked at them (ran a custom with ais just so i could inspect the maps). I like them for the most part, except for the distance between the 3rds and mains on one of the maps (dont remember the names yet ) and the rush distance on the crater one if your in close positions. I think without close positions it would be an awesome map though. I still think they need more variation though, more 2 player/3 player maps.
Aetherial
Profile Joined August 2010
Australia917 Posts
July 26 2011 03:27 GMT
#536
They are taking out Metalopolis... super weak!
TerdToss
Profile Joined July 2011
46 Posts
July 26 2011 03:29 GMT
#537
On July 26 2011 11:43 DeltruS wrote:
I looked through the thread and was shocked that there were no map pics.

Straight from the liquipedia, here you go. (note: might not be up to date)
Show nested quote +
Nerazim_Crypt
[image loading]
Searing_Crater.jpg
[image loading]
Antiga_Shipyard
[image loading]
Abyssal_Caverns
[image loading]


It looks like blizzard has gone with the philosophy of being able to get 3 bases fairly easily. The fourths are all kinda awkward to get but not nearly as awkward as junk yard, for example.

I really like Antiga_Shipyard. The bases look really dense, so that might favor T/P with tanks/Colo, but the zerg player also has a ton of options to mass expo.

I might even be able to play ladder without having to play a map that I hate.


I can`t really tell from these pictures but a lot of the maps look pretty small.
Looks like Antiga Shipyard and Abyssal Caverns could be Zergs worst nightmare close positions are enabled. Looks like it would be worse than close position metalop.
I`m predicting a terribly easy win with 2 rax TvZ.
With these new maps and close positions not turned off, I expect all league ladders to look like the Korean GM ladder, that is, 16 of the top 20 Terran!
It`s a good day to be Terran.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
July 26 2011 03:30 GMT
#538
On July 26 2011 12:18 Toadvine wrote:
Show nested quote +
On July 26 2011 12:01 stormfoxSC wrote:
On July 26 2011 10:23 Exarl25 wrote:
On July 26 2011 10:05 StyLeD wrote:
On July 26 2011 09:49 noax wrote:
WHAT WHY METALOPOLIS!?!?!? that's dumbest decision ever... Metalopolis is considered the most balanced map by pro gamer as far as i know... that's stupid... anyway let see !


You don't know much -.- 60% zerg favored. It's one of the most zerg biased maps. Because zergs make up 90% of the whiners, you don't see any whine about the map.


TLPD says otherwise. Slightly Zerg favored but nothing close to 60%, and that's primarily without close positions.

We don't know where Blizzard pulled that 60% from so we can't really take it as reliable. Metalopolis is widely considered to be one of the most balanced maps, by pros of all races and the community at large.

Uh, TLPD only uses a tiny sample known as professional tournaments. Blizzard has not only that, but also literally every ladder game played by any Masters or Grandmasters around the entire world. It's ridiculously laughable that you'd take the sample size that's only a fraction of what Blizzard uses.


The fact that Blizzard's data suggests TDA is somehow Zerg favored is proof enough for me that it's completely worthless.


Yeah, cause your perception is clearly superior than unbiased data.
Makes sense.
wat
Vinx
Profile Blog Joined May 2010
Canada259 Posts
July 26 2011 03:30 GMT
#539
metal NOOOOOOOOOOOOOOO!!!! blizz you are just trying to confuse us now
Starcraft 2 > RL ¯\_(ツ)_/¯
zala2023
Profile Joined April 2011
United States228 Posts
July 26 2011 03:33 GMT
#540
too bad meta is retiring
however the other 3 maps getting rotated out were the 3 that I had vetoed XD
its all good
relax bro we got this
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