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Season 3 Ladder Map Changes (Official) - Page 29

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 27 28 29 30 31 56 Next
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
July 26 2011 04:04 GMT
#561
METALOPOLIS! MY FRIEND. Goodbye!

Other than that. Seems like Blizzard knows what they're doing. They removed the worst maps in the ladder pool. But now I HAVE to play two of their new ones because I have never even tried Backwater Gulch yet even after 200+ ladder games in Season 2...

GL HF everyone.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 26 2011 04:04 GMT
#562
it's good to see theyre finally acknowledging close spawn, yet i think shattered's close spawn problem is just as bad. Yet they make no mention of shattered's problems, probably because they had already changed LT to shattered back before they accepted the issues with close spawn
ModeratorBlame yourself or God
Premier
Profile Blog Joined January 2011
United States503 Posts
July 26 2011 04:05 GMT
#563
Why did metal get removed!!! Now I cant get a garunteed win close positions TvZ, otherwise, now I dont have to waste a veto on slag!!!
Picture Me Rollin' - DJ Premier, Titan of the Tables
-orb-
Profile Blog Joined September 2007
United States5770 Posts
July 26 2011 04:17 GMT
#564
Metalopolis finally gone

Many of the utterly terrible maps finally gone. Looking good overall, though they left in backwater gulch (which is pretty bad) as well as typhon peaks (which is trash)

I hope the new maps which they haven't posted images of aren't the terribad maps from the PTR, though they probably are :\

In for another season of trashy blizzard maps instead of community maps.... oh boy
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
link0
Profile Joined March 2010
United States1071 Posts
July 26 2011 04:17 GMT
#565
Glad to see metalopolis removed. I hated that map.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
UmbraaeternuS
Profile Blog Joined November 2010
Chile476 Posts
July 26 2011 04:17 GMT
#566
Can't believe Metalopolis got removed.
I mean, I totally understand Slag Pits getting removed outta the map pool because of the close-by-ground shit, but, man, Metalopolis?? Seriously???
Come on Blizzard, WTF is going on?
therealwinters - Skype / @DrUmbra - Twitter // "There is nothing more cool than being proud of the things that you love" - Sean "Day[9]" Plott <3
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
Last Edited: 2011-07-26 04:33:01
July 26 2011 04:20 GMT
#567
Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.

wow so they are saying 3 maps are imbalanced but they remove only 2 and leave taldarim altar
whats the sense in there ? why leave taldarim when zerg wins 60% ??
and also why leave Shattered temple when it also has close spots ?
there isn't an explanation why they dont add 2 player maps and only 4 player ones
also no explanation why they keep backwater gulch?
I really think it is time for some blizz employee to sit down in the forum and provide some explanation which makes sense as they did for metal
Paper117
Profile Joined June 2010
United States210 Posts
July 26 2011 04:23 GMT
#568
Maybe they're just taking Metalopolis out to give it a little rest? Let's hope it shows up again in later seasons, maybe with some improvements (no close spawns).
For the Swarm!
Cloud9157
Profile Joined December 2010
United States2968 Posts
July 26 2011 04:23 GMT
#569
I don't know why in hell they won't add Crevasse+Terminus. Those maps are so freaking awesome.

So instead of dealing with Metalopolis close positions, they just get rid of it entirely? That makes sense.

Think I will have to try Backwater Gulch out for once...
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Naxx
Profile Joined July 2011
South Africa33 Posts
July 26 2011 04:25 GMT
#570
Really, meta out and backwater gulch stay?
FUCK U
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 26 2011 04:29 GMT
#571
I love how everyone is defending metalopolis after how many people complained it was so "old and boring".

Let's see some fresh blood in the map choices.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
HinagikUx
Profile Joined January 2011
United States178 Posts
July 26 2011 04:33 GMT
#572
meta was terrible on ladder. Close spawn made for the worst games, and farthest spawn was so favored for zerg. Close air i felt was pretty balanced, but counter attack drops as terran were sooo easy to pull off...

just hoping that the new maps dont prove to be bad, but yeah im so glad i dont have to waste thumbs down on scrap, slag,and delta quadrant anymore
uGpTaiga/HinagikUx NA Server
TelecoM
Profile Blog Joined January 2010
United States10789 Posts
July 26 2011 04:36 GMT
#573
No I mean like are you able to change your name now that the new season has started? like start out with a new name for the new season???!! ^^
AKA: TelecoM[WHITE] Protoss fighting
JiYan
Profile Blog Joined February 2009
United States3668 Posts
July 26 2011 04:38 GMT
#574
wow i thought for sure backwater would get removed
Smapz
Profile Joined January 2011
Norway405 Posts
July 26 2011 04:39 GMT
#575
Meta? Hope they'll hotfix that
¯\_(ツ)_/¯
Tweleve
Profile Joined March 2011
United States644 Posts
July 26 2011 04:40 GMT
#576
I hated backwater passionately at first but after playing other maps by blizzard, I can live with that one staying.
(╯°□°)╯︵ ┻━┻
King of Kings
Profile Joined July 2011
Germany481 Posts
July 26 2011 04:40 GMT
#577
I didn't liked Metalopolis gameplaywise, but I really liked to watch it. So many good games on this map. But i'm really tired to see XelNaga. I probably watched like 1000games on it :/
Fan of: MarineKingPrime.WE | MVP_Keen | LiquidTLO | oGs.MC
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-07-26 04:54:53
July 26 2011 04:42 GMT
#578
Ok the new maps.... are sooooooooooooooo cluttered..

Theres rocks, blockers, brushes, hills, elevations, more rocks. EVERYWHERE.

The only uncluttered map is Abyssal Caverns which is a horrible map.

Seriously. rocks, brushes, hills, eleveations, more rocks, its really hurts to play on. So much stuff on these maps!! Very fussy gaming
Waiting for Protoss Jesus
SemperSC
Profile Joined February 2011
Canada117 Posts
July 26 2011 04:42 GMT
#579
I don't mind any of the old map removals, I even like them as a Terran. However, the new maps look so boring, jesus. It seems like they base every map on Backwater gulch's layout or something. No originality whatsoever.
MrDonkeyBong
Profile Blog Joined April 2011
Canada103 Posts
July 26 2011 04:43 GMT
#580
That's really dumb of them, the need to get rid of Backwater Gulch and instead of taking out Metalopolis, just remove close spawns T.T

Other then that's its pretty solid, the new maps may take a while to get used to however.
"If you wish to make an apple pie from scratch, you must first invent the universe." -- Carl Sagan
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