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Season 3 Ladder Map Changes (Official) - Page 30

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 28 29 30 31 32 56 Next
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
July 26 2011 04:46 GMT
#581
I'm very glad that they are recognizing how imbalanced metalopolis actually is, but I would like a modified version to stay in the ladder pool for season 3, because I'd like to be able to practice for tournament maps on the ladder, and i don't think metal will be removed from tournaments any time soon, as all the pro's have been practicing on it for a very long time, and zergs don't rage about it when close spawns are disabled...
IPA
Profile Joined August 2010
United States3206 Posts
Last Edited: 2011-07-26 04:48:48
July 26 2011 04:48 GMT
#582
If they left Meta and took out Backwater, I would be happy; however, I am frightened by the community response to the four new maps. Sounds bad..

Why not just add Crevasse and Terminus? For the love of god...
Time held me green and dying though I sang in my chains like the sea.
br0t0ss
Profile Joined February 2010
Australia92 Posts
July 26 2011 04:50 GMT
#583
I shouldn't be crying over the new maps. I SHOULDN'T BE CRYING I'M A BIG BOY
TelecoM
Profile Blog Joined January 2010
United States10667 Posts
July 26 2011 04:50 GMT
#584
Can anyone from SEA confirm if you are able to make a new name for the new season???
Please T.T
AKA: TelecoM[WHITE] Protoss fighting
Wipples
Profile Joined November 2010
Canada269 Posts
July 26 2011 04:51 GMT
#585
On July 26 2011 13:50 GGzerG wrote:
Can anyone from SEA confirm if you are able to make a new name for the new season???
Please T.T

Im not from the SEA server, but I don't see why they would let you change it. THey didnt let you change last season and they never said they would this season. Im afraid you're stuck with your name.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 26 2011 04:52 GMT
#586
SEA has been reset, about to play on new maps :O!
https://twitter.com/#!/IrisAnother
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 26 2011 04:53 GMT
#587
On July 26 2011 13:50 GGzerG wrote:
Can anyone from SEA confirm if you are able to make a new name for the new season???
Please T.T

im from SEA, what exactly do you mean? i just logged in with same name ive always had
https://twitter.com/#!/IrisAnother
NExt
Profile Blog Joined September 2010
Australia1651 Posts
July 26 2011 04:53 GMT
#588
On July 26 2011 13:50 GGzerG wrote:
Can anyone from SEA confirm if you are able to make a new name for the new season???
Please T.T


negative you cannot
Waiting for Protoss Jesus
FryktSkyene
Profile Joined December 2010
United States1327 Posts
July 26 2011 04:59 GMT
#589
It's not like I don't want meta removed.

But i'd rather have that than shitwater gultch
Snitches get stiches
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
July 26 2011 05:03 GMT
#590
On July 26 2011 11:48 L3g3nd_ wrote:
^this is a very good point.

the new maps look like 2 base play, impossible to take a 3rd on some


Honestly, how is it impossible at all to take a third? is it the distance? or what? Because the thirds are all close.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SoBeDragon
Profile Joined October 2010
United States192 Posts
July 26 2011 05:03 GMT
#591
I dont mind metal being taken out. Close position against a Terran was auto win for the Terran (as zerg). What I don't get is why the same "close spawn suffers imbalance, removing them makes play predictable" logic wasn't applied to Shattered Temple. The Shattered temple has the same close position spawn issue as metal, so why did it avoid the removal process for this season?
If at first you don't succeed, redefine the parameters for success.
Unnamed Player
Profile Joined March 2011
Australia89 Posts
July 26 2011 05:05 GMT
#592
On July 26 2011 13:50 GGzerG wrote:
Can anyone from SEA confirm if you are able to make a new name for the new season???
Please T.T


If you haven't previously used you name change, then yes.

If you have then no.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-07-26 05:07:20
July 26 2011 05:06 GMT
#593
On July 26 2011 14:03 Yoshi Kirishima wrote:
Show nested quote +
On July 26 2011 11:48 L3g3nd_ wrote:
^this is a very good point.

the new maps look like 2 base play, impossible to take a 3rd on some


Honestly, how is it impossible at all to take a third? is it the distance? or what? Because the thirds are all close.


its tough for because of the distance Abyssal Caverns, and its lower ground, as well as defending it opens a path to your nat and main. its just a mess altogether. its a good "looking" map, otherwise is not.. which is good for us two basing races but the other... sad times
Waiting for Protoss Jesus
Tantaburs
Profile Joined August 2010
Canada1825 Posts
July 26 2011 05:06 GMT
#594
The balance numbers they have are almost definatly from the ladder.

When making a balanced Ladder map pool it is important to use ladder win rates not tourney win rates.

The ladder attempts to pu you up against evenly skilled opponents while a tournament puts you up against the next person in the bracket. You can have win rates skewed in tourneys due to skill diferences.

As the explination says even with close spawns it has a 60% Zerg win rate then it is almost certainly from ladder stats not tourney stats.
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
Goibon
Profile Joined May 2010
New Zealand8185 Posts
July 26 2011 05:14 GMT
#595
I'm sick of Metalopolis, but not as a ladder map. As a tournament map i want to see it gone. It's producing extremely repetitive games and its hurting the viewing experience. If removing it as a ladder map results in its removal from tournament map pools, great.

Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Yareq
Profile Joined June 2011
United States39 Posts
July 26 2011 05:16 GMT
#596
no metalopolis?
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
July 26 2011 05:18 GMT
#597
R.I.P. Megaton
zecherShock
Profile Joined July 2010
Netherlands25 Posts
Last Edited: 2011-07-26 05:25:17
July 26 2011 05:25 GMT
#598
This is redicolous. Metalopolis out? EVERY league did fix close spawns months (!) ago, and Blizzard fails to do so but takes out one of the community's favourite maps!? LOL !

Lucky that the mappools of the leagues won't adapt to Blizzards new maps and stay with what is good. New blizzard maps tend to fail anyhow. And yes, I am really angry because of a map - fuck, why not!?


And @ 2v2 as well: Monlyth Ridge out?! Why the heck? But let Discord IV, Kaydharin Depths and Scorched Haven stay?! Nothing more to say. lol.
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2011-07-26 05:29:30
July 26 2011 05:27 GMT
#599
Korea TLPD map stats:
Metalopolis 1.1
Race Stats (non-mirrors):
TvZ: 17-16 (51.5%)
ZvP: 11-14 (44%)
PvT: 12-14 (46.2%)
Zerg has lower than 50% win rate in gsl even with close spawns disabled.

How does blizzard not think that there is something wrong if zerg has 60% win rate even with close positions. Underlying reasons like better players or more abusive players chose to veto meta since they want to abuse other retarded maps instead, leaving behind all those players who are still trying to improve their play on a macro map. Or have blizzard ever thought that more than 50% of the abusive maps on ladder actually boosted non-zerg against zerg win rates/mmr artificially, i believe there are still zergs out there who did'nt veto those bad maps for whatever reasons.
sk1nex
Profile Joined May 2010
Finland299 Posts
Last Edited: 2011-07-26 05:33:47
July 26 2011 05:32 GMT
#600
No Metalopolis just brings a tear to my eye. A modified version would've done well. Maybe more destructable rocks blizz?

Glad that the Slag Pits is out tho. Hated it.
"Im at Quakecon, Gonna win the Duel and TDM. Quake is easy" (c) 2GD | NTHNTHNTHNTHNTHNTH
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