Season 3 Ladder Map Changes (Official) - Page 31
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Tegin
United States840 Posts
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vaan258
17 Posts
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Ketch
Netherlands7285 Posts
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Theoren
Canada810 Posts
On July 26 2011 14:27 babysimba wrote: Korea TLPD map stats: Metalopolis 1.1 Race Stats (non-mirrors): TvZ: 17-16 (51.5%) ZvP: 11-14 (44%) PvT: 12-14 (46.2%) Zerg has lower than 50% win rate in gsl even with close spawns disabled. How does blizzard not think that there is something wrong if zerg has 60% win rate even with close positions. Underlying reasons like better players or more abusive players chose to veto meta since they want to abuse other retarded maps instead, leaving behind all those players who are still trying to improve their play on a macro map. Or have blizzard ever thought that more than 50% of the abusive maps on ladder actually boosted non-zerg against zerg win rates/mmr artificially, i believe there are still zergs out there who did'nt veto those bad maps for whatever reasons. That's kind of a small sample size though, if you go to International TLPD and check the stats for Metalopolis 1.1 you come away with: TvZ: 137-159 (46.3%) ZvP: 119-102 (53.8%) PvT: 97-111 (46.6%) Which is more in line with what they are saying. On top of that you can't just look at stats and say that's the way it is because the stats say so. Unless of course you believe Crossfire SE is a great Zerg map and terrible map for Terran. If you are of that opinion I can see where you are coming from but it seems that most people believe it is the opposite. | ||
stafu
Australia1196 Posts
![]() I don't really get the argument of being too predictable when close-spawns are disabled? It's still not as predictable as 2-player maps, and you'd be silly to argue they don't deserve a spot. I can't comment on balance as I'm not a top player, but I hadn't really heard of any balance whine. Damn. ![]() | ||
Whole
United States6046 Posts
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Pharaun
Germany150 Posts
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Baeras
United States140 Posts
I want meta back >_< and it hasnt even left yet also what is this omega sector map that just got removed from 2v2 i dont believe i ever seen it? | ||
snotboogie
Australia3550 Posts
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GTR
51329 Posts
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Luppy1
Singapore177 Posts
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sk1nex
Finland299 Posts
On July 26 2011 14:52 snotboogie wrote: They didn't do anything about close spawns on Shattered? So disappointing. Yeah, i'll wonder when they'll add a couple destructable rocks to fix the issue. </sarcasm> | ||
Unnamed Player
Australia89 Posts
On July 26 2011 14:53 Luppy1 wrote: Can someone please enlighten noobie me? Smaller maps with short rush distances tend to favor terran while bigger maps tend to be more balanced(That's why tournament maps are not like the tiny ones we have in our ladder pool). Some claim that distances can be negated by protoss players because they can simply warp troops in with pylons. Is there even such a thing as a zerg favoured map? Generally a large map with many easy to take and defend expansions. | ||
Divination
United States139 Posts
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Whole
United States6046 Posts
On July 26 2011 14:53 GTR wrote: i'm glad metalopolis is gone. as much as the map is loved, i don't want the competitive map pool to turn out like warcraft 3 where the same maps keep getting played over and over year on in. GTR, what league are you in? I had a guy in my platnium division named GTR. | ||
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GTR
51329 Posts
On July 26 2011 15:04 Whole wrote: GTR, what league are you in? I had a guy in my platnium division named GTR. i don't use the id 'gtr' in sc2. | ||
Morta
Germany557 Posts
They are AWESOME maps and still Blizzard is so ignorant to not put them in. -__- But hey,they took out crap station and slag pits AND Delta Quadrant,it's a step in the right direction. | ||
MERLIN.
Canada546 Posts
I be trollin herp derp | ||
Ker
165 Posts
On July 26 2011 15:09 Morta wrote: Not gonna judge about new maps too soon but why oh why are they not taking Crevasse and Terminus in the mappool? They are AWESOME maps and still Blizzard is so ignorant to not put them in. -__- Because Crevasse and Terminus are too big and too difficult for bronze league players. And this game is all about bronze, as you know. | ||
L3g3nd_
New Zealand10461 Posts
On July 26 2011 14:03 Yoshi Kirishima wrote: Honestly, how is it impossible at all to take a third? is it the distance? or what? Because the thirds are all close. some of the positions are okay, others are a joke | ||
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