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Season 3 Ladder Map Changes (Official) - Page 25

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 23 24 25 26 27 56 Next
SpunXtain
Profile Joined June 2010
Australia165 Posts
July 26 2011 01:38 GMT
#481
I knew zerg was imba, finally the proof has been revealed.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 26 2011 01:40 GMT
#482
I'd be less upset about them removing Metalopolis if they weren't replacing it with a map like Searing Crater. Still, Cross Pos and Close pos were imba, so whatever... some of the new maps looks good.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
July 26 2011 01:40 GMT
#483
On July 26 2011 10:38 SpunXtain wrote:
I knew zerg was imba, finally the proof has been revealed.


what.... if anything blizzard's explanation supports the notion of imbalance in the maps not the races.
ChadMann
Profile Joined March 2011
Australia128 Posts
July 26 2011 01:41 GMT
#484
Why are they taking out metalopolis?! CombatEX is going to have to find other map he can utilise an 'unbeatable cannon rush'... lolol

But seriously, why take out Metalop? such a good map - just change close pos..
#1 ANZ SC2 Team Manager https://twitter.com/ChadMannSC2
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 26 2011 01:42 GMT
#485
On July 26 2011 10:41 ChadMann wrote:
Why are they taking out metalopolis?! CombatEX is going to have to find other map he can utilise an 'unbeatable cannon rush'... lolol

But seriously, why take out Metalop? such a good map - just change close pos..

LOL oh fuck you're right, CombatEX is going to end up in Diamond league after this change.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Draconicfire
Profile Joined May 2010
Canada2562 Posts
July 26 2011 01:44 GMT
#486
METALOPOLISSSSSS

Noooo
@Drayxs | Drayxs.221 | Drayxs#1802
wichenks
Profile Joined April 2011
Canada153 Posts
July 26 2011 01:54 GMT
#487
Abyssal Caverns: Kinda reminds me of metalopolis besides the destructible rocks and one tower. It seems like close pos. would still be hard for zerg.

Antiga Shipyard: Looks like a FFE map for me anyways. Looks moderately easy to take a third

Nerazim Crypt: Not much to say! Looks a little dull in my opinion. I would love to see a xelnaga tower like the one in Xelnaga Fortress that disappears!

Searing Crater: Looks ok! Looks like blizzard really likes their destructible rocks! I didnt read all of the posts so is it possible so siege/colossi attack the natural from where the gold base is?

Dont really know what to think! I guess ill find out tomorrow!
Sometimes Artosis and I like to have Hot 6ix with each other - Tasteless
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
July 26 2011 01:55 GMT
#488
What time does the scheduled maintainance start at?
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
July 26 2011 01:56 GMT
#489
All the bad maps from previous + Metalopolis have been eliminated. 4 new maps, veto 3, keep the La Mancha copy. Awesome
UniversalMind
Profile Joined March 2011
United States326 Posts
July 26 2011 02:01 GMT
#490
Removed:
Scrap Station (2) meh weird map anyways
Slag Pits (4) Never should have been in the pool in the first place
Delta Quadrant (4) I'll see you in hell!
Metalopolis (4) you will be missed
Lansky
Profile Joined June 2010
44 Posts
July 26 2011 02:05 GMT
#491
R.I.P. Metalopolis

The map without rocks. You will be missed.
itkovian
Profile Blog Joined March 2011
United States1763 Posts
July 26 2011 02:08 GMT
#492
I don't know why everyone is throwing such a fuss over removing metalopolis. I was hoping XNC would be removed as well. They're both good maps but I've been getting rather bored of them. I think a couple seasons rests would be good for both of them, and they could still bring them back in after a couple seasons.
=)=
Maffe
Profile Joined February 2011
Sweden133 Posts
July 26 2011 02:13 GMT
#493
New 1v1 maps are soo tank favored, and while I agree with the removal of Metalopolis, it's still one of the better maps Blizzard created. Hopefully it will return in the future, but more balanced.

Other than that, excited to test out the new team maps. I'm glad they removed that stupid Monsoon (Moonson?) map. One path to your opponent, and a tight one.
im this and what is 12
Janders
Profile Joined June 2011
Mexico222 Posts
Last Edited: 2011-07-26 02:21:21
July 26 2011 02:17 GMT
#494
typhon peaks or even xelnaga caverns (with the natural being so open its hard to secure it but after it everything is cool) are bad and metalopolis is one of the best maps in competitive sc2 if you dont get close positions because its pretty straight forward and it feel really balanced and everyone feels comfortable on that map because it has been there since day1. the excuse they give to remove metalopolis is just dumb. and searing crater is awfully small
:D
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 26 2011 02:20 GMT
#495
I agree with Blizzard on this one.

Metalopolis is maybe controversial, but hey, the other 3 are not.
I had a good night of sleep.
crms
Profile Joined February 2010
United States11933 Posts
July 26 2011 02:23 GMT
#496
On July 26 2011 06:17 Grapefruit wrote:
They are taking out Metalopolis?

What the fuck? Sure, the close spawn is a bit ridiculous but still I wasn't expecting this.

Otherwise very solid picks.



remove close spawns and metal is an amazing map, silly to axe it.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
bwally
Profile Joined December 2010
United States670 Posts
July 26 2011 02:24 GMT
#497
Hopefully Bizzard will fix the maps taken out and maybe reintroduce them in later seasons.
TheResidentEvil
Profile Joined September 2010
United States991 Posts
Last Edited: 2011-07-26 02:28:32
July 26 2011 02:25 GMT
#498
Metal got removed because it was only balanced by spawn positions. It was if you spawn close, zerg heavily unfavored. if you spawned far, zerg heavily favored. It is a bad way to balance a map. That is what blizzard is saying.

On another note, this is the first step blizzard is taking before zerg gets a nerf. if right now they are saying 3 maps are heavily zerg favored and then they remove 2 of them, zerg getting nerfed if it doesn't fix,
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-07-26 02:27:31
July 26 2011 02:26 GMT
#499
On July 26 2011 10:38 SpunXtain wrote:
I knew zerg was imba, finally the proof has been revealed.

it's better late than never to realize the obvious. Funny how on Tal' Darim if Zerg can defend one base in the other corner of the map then the other 2 is theirs.
710+ Posts with a Probe Icon =D
DarkPlasmaBall
Profile Blog Joined March 2010
United States45024 Posts
July 26 2011 02:27 GMT
#500
Yay no more Delta Quadrant!

I no longer have to worry about medivac drops at the high ground by my "safe" natural ♥

I'm gonna miss Metalopolis, but I understand them wanting to finally remove (temporarily) one of the oldest maps.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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