• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:39
CEST 07:39
KST 14:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39
StarCraft 2
General
Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Hire the best professional and forensic experts US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1200 users

Season 3 Ladder Map Changes (Official) - Page 24

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 22 23 24 25 26 56 Next
Shade_FR
Profile Joined June 2010
France378 Posts
July 26 2011 01:09 GMT
#461
On July 26 2011 09:15 ShadeOfDraG wrote:
Did anyone played on Searing Crater ?

I just played a ZvP on "close" position (vertical position), I had the feeling that it was worst than Shattered/Metalopolis close position.

This will be one of my veto for sure. Did you tried it ?

PS: I liked playing on Antiga Shipyard, about 15 lings total are able to break the third backdoor rock. Great for offensive options.

If someone has tried Searing Crater I would love to read more feedbacks !
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Diabolegal
Profile Joined June 2011
United States110 Posts
July 26 2011 01:11 GMT
#462
If close spawns are a problem, then why leave Shattered Temple (which also has close spawns)?
Diamond Terran (NA)
N1k0
Profile Joined June 2011
Uruguay1075 Posts
July 26 2011 01:14 GMT
#463
Lol blizzard, doing blizzard stuff (also known as retarded stuff)
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2011-07-26 01:15:02
July 26 2011 01:14 GMT
#464
Meta being removed is good. It had a good run, but it's time to move on.

They need to keep up with the current competitive pool though for the most part. Maybe 2 of their own new maps max.
#1 Kwanro Fan
Future_sc
Profile Blog Joined December 2004
United States783 Posts
July 26 2011 01:15 GMT
#465
I am so sad Metalopolis is getting removed... sigh...
Twitter @Future_sc Twitch.tv/Future_sc
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
July 26 2011 01:20 GMT
#466
The more I think about it the less excited I feel about Season 3 in general. I was hoping Blizzard would pull out something awesome that could grab my attention in a good way.
cKoL
Profile Joined December 2010
Germany29 Posts
July 26 2011 01:20 GMT
#467
Meta was pretty cool in my opinion, backwater gulch would have my choice :/ Someone know when Season 3 in EU starts?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
July 26 2011 01:21 GMT
#468
EPIC CHANGES!

I will miss Metal, but their explanations and all that seem PERFECTLY CORRECT this time, unlike when they said slag pits was "more macro than metal" which was surely a mistake lol.

Yeah actually I was wondering, why remove Metal over Shattered? But thanks for explanation, I guess its simply because zerg does better on that than Shattered, and because Shattered is newer (as an update).

Hopefully we will see a return of Metalopolis, after all it is a very basic map concept, and so should be welcome again in the future!

Also strange they removed Gutterhulk from 2v2 pool, I thought it was pretty good. I guess not xD

Oh yeah, about Metal:

Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.


The predictability part is SO true. For example, Boxer's 2 rax proxy is very strong on that map without close, because you can scout the overlord if he's close by air and then know he is cross position, but even if he is still close air and simply didn't send his overlord or you didn't see it, then it is still a strong proxy.

Anyways, hurray we still have shattered and xel'naga and shakuras.

Disappointed though, no new GSL map There are so many, why didn't they switch out Tal'darim? darn
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
synapse
Profile Blog Joined January 2009
China13814 Posts
July 26 2011 01:21 GMT
#469
On July 26 2011 09:49 noax wrote:
WHAT WHY METALOPOLIS!?!?!? that's dumbest decision ever... Metalopolis is considered the most balanced map by pro gamer as far as i know... that's stupid... anyway let see !

Close positions = instalose. I'm thankful.
:)
mark05
Profile Joined March 2009
Canada807 Posts
July 26 2011 01:22 GMT
#470
why take out metalopolis?!, dont do it until your able to give us goodmap lol at lkeast slag pits is removed
yes, I'm MarkOhFive
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
July 26 2011 01:22 GMT
#471
I too will miss metalopolis, but of the four maps Blizzard is taking out, THREE of them are by far the most hated/complained about maps, people should be more happy about that then losing metal imo =/ besides, they said its fully possible it will make a return, which means I can see it coming back in a season or two. if you hate backwater gulch or whatever, then just veto it!
Haegr9599
Profile Joined April 2011
United States210 Posts
July 26 2011 01:23 GMT
#472
removing metal? WHAT THE FUUUUUUU? bli... blizzard....
/facepalm.
also lawled at the reasons that they gave for removing it. theyre honestly saying that its unbalanced IF YOU REMOVE clos spawns...

althogu having played a few customs w/ the new maps, besides new antinocts TOTAL replication of LT`s high ground above the nat, theyre all pretty good maps.
cant say im sad about their other choices to remove
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
Exarl25
Profile Joined November 2010
1887 Posts
July 26 2011 01:23 GMT
#473
On July 26 2011 10:05 StyLeD wrote:
Show nested quote +
On July 26 2011 09:49 noax wrote:
WHAT WHY METALOPOLIS!?!?!? that's dumbest decision ever... Metalopolis is considered the most balanced map by pro gamer as far as i know... that's stupid... anyway let see !


You don't know much -.- 60% zerg favored. It's one of the most zerg biased maps. Because zergs make up 90% of the whiners, you don't see any whine about the map.


TLPD says otherwise. Slightly Zerg favored but nothing close to 60%, and that's primarily without close positions.

We don't know where Blizzard pulled that 60% from so we can't really take it as reliable. Metalopolis is widely considered to be one of the most balanced maps, by pros of all races and the community at large.
SocialisT
Profile Joined July 2011
Sweden160 Posts
July 26 2011 01:23 GMT
#474
Thank you OP for posting this!

Damn Im nervous about playing on these new maps...
"There is nothing cooler than being proud of the things you love" - Day9
Tristan
Profile Blog Joined December 2009
Canada566 Posts
July 26 2011 01:24 GMT
#475
http://youtubedoubler.com/1iLr
http://Zangano431.tumblr.com/
Mr Showtime
Profile Joined April 2011
United States1353 Posts
July 26 2011 01:25 GMT
#476
Too bad to see Meta go, that backwater is still in. But anyway, the game needed a change, and they could always put it back if they so choose.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
July 26 2011 01:25 GMT
#477
Great map pool really looking forward to playing these. Honestly i think if they add some GSL maps, MAYBE remove close positions, it would be at its optimal state(unless one of these new maps is just horribly imba, but theres a small chance of that)
Tristan
Profile Blog Joined December 2009
Canada566 Posts
July 26 2011 01:26 GMT
#478
Watching GSL I really like Bel'Shir Beach and that on the ladder would just be awesome if only because the map is literally beautiful to look at.
http://Zangano431.tumblr.com/
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 26 2011 01:30 GMT
#479
On July 26 2011 06:54 Zerker wrote:
Show nested quote +
On July 26 2011 06:52 Treva wrote:
On July 26 2011 06:43 Zerker wrote:
On July 26 2011 06:41 dani` wrote:
Great changes. Many people are whining about taking out Metalopolis but come on, give Blizzard a break. They are finally removing Scrap Station AND Delta Quadrant, excellent. If statistics indeed say it's imbalanced, let's believe them on this one. Besides, it's refreshing to see new maps. I am afraid I do have to thump down at Tal'Darim because PvP is just horrible (you have to 4 gate), even though I like the other 2 matchups a lot on it. All other maps now seem to have a ramp you can block with 1 FF (unlike Scrap, which was the main reason I thumped it down in S2).


How the FUCK can you give someone a break when they remove a map for a reason, but keep another map (shattered temple) in the pool when it has the EXACT same problem. It just goes to show their fucking incompetence.


Maybe because meta has been around for a year now and still shows problems while shattered has only been on around for a few months and Blizzard wants to see if given more time the current data will change. Calm down.


That's the most stupid logic i've ever heard in my life. Shattered temple shares the same problem as metalopolis what part of this do you not understand? Look i'm trying to be nice here, but it doesn't take a genius to understand this.


It doesn't have the same problems. On temple, it's not impossible to stop early aggression as protoss because the choke is reasonably sized and forcefields can keep you alive. Playing vs allins on Metalopolis as toss is just stupid because forcefields are so little help. It is REALLY hard to beat 2 base roach+ling as toss or any type of terran 1 base allin.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
rfoster
Profile Joined December 2010
United States1005 Posts
Last Edited: 2011-07-26 01:33:05
July 26 2011 01:32 GMT
#480
On July 26 2011 10:21 Yoshi Kirishima wrote:
EPIC CHANGES!

I will miss Metal, but their explanations and all that seem PERFECTLY CORRECT this time, unlike when they said slag pits was "more macro than metal" which was surely a mistake lol.

Yeah actually I was wondering, why remove Metal over Shattered? But thanks for explanation, I guess its simply because zerg does better on that than Shattered, and because Shattered is newer (as an update).

Hopefully we will see a return of Metalopolis, after all it is a very basic map concept, and so should be welcome again in the future!

Also strange they removed Gutterhulk from 2v2 pool, I thought it was pretty good. I guess not xD

Oh yeah, about Metal:

Show nested quote +
Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.


The predictability part is SO true. For example, Boxer's 2 rax proxy is very strong on that map without close, because you can scout the overlord if he's close by air and then know he is cross position, but even if he is still close air and simply didn't send his overlord or you didn't see it, then it is still a strong proxy.

Anyways, hurray we still have shattered and xel'naga and shakuras.

Disappointed though, no new GSL map There are so many, why didn't they switch out Tal'darim? darn


Well i mean you have a good point about proxies, but its not that hard to stop with a little extra scouting. Remove a map because no close positions is a bit silly when all that needs to be done to stop it is a little extra scouting
Prev 1 22 23 24 25 26 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 138
ROOTCatZ 98
ProTech65
trigger 11
StarCraft: Brood War
PianO 1006
Leta 358
Noble 53
sSak 50
Icarus 7
League of Legends
JimRising 674
Counter-Strike
Stewie2K605
semphis_86
Super Smash Bros
Mew2King96
Other Games
shahzam747
WinterStarcraft497
C9.Mang0295
Maynarde119
XaKoH 88
ViBE85
NeuroSwarm83
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH266
• practicex 20
• Sammyuel 17
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1323
• Lourlo1080
• HappyZerGling90
Upcoming Events
Afreeca Starleague
4h 21m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
5h 21m
OSC
18h 21m
Sparkling Tuna Cup
1d 4h
Afreeca Starleague
1d 4h
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 18h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.