On July 25 2011 12:54 Brutaxilos wrote:
are bots allowed to play on ladder?
are bots allowed to play on ladder?
you are serius ? and watch move to the end , you have answer there.
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pallad
Poland1958 Posts
On July 25 2011 12:54 Brutaxilos wrote: are bots allowed to play on ladder? you are serius ? and watch move to the end , you have answer there. | ||
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Novalisk
Israel1818 Posts
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Dexemper
United States5 Posts
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JustPassingBy
10776 Posts
On July 25 2011 23:57 shizna wrote: i don't understand why people are so impressed... have you never seen aimbots in FPS games? the AI can be programmed to act perfectly, human players can not act perfectly. it's not physically possible... you might aswell watch a 1000m sprint man versus pagani zonda. I think it's much harder to make an micro bot than an aimbot. But I might be pretty ignorant with this statement as well. | ||
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Footler
United States560 Posts
j/k... that was insane. | ||
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bgx
Poland6595 Posts
On July 25 2011 14:28 Yoshi Kirishima wrote: WOW This is absolutely hilarious and fun to watch ! Hopefully we will see pros concentrate on micro more at some point (perhaps in a few years after they get more experience) because they can definitely do better than they do right now. *stares at boxer* :D yes, we know that people can concetrate more on marine splitting and blink micro, now on what zerg players need to concentrate more ? muta micro is already explored and almost non existant besides stacking vs marines and magic boxing vs thors/archons, banes can be moved or a-moved depending on situation, lings are not microable in large numbers i wish to know what can be done for zerg that is humanly possible, hint hydras are to slow, ultras suck, corruptors needs target-firing only, broodlords -_-, infestors ? well infestors are only about 1 fungal and die/dont die(thx to speed nerf), only thing that has some potential is muta vs phoenix micro but its so rare and depends mostly on how good protoss is because he has advantage, and above all the prerequisite to have potential micro is being on creep... which even with efforts can be denied User was warned for this post | ||
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jkl93
Sweden47 Posts
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arcHoniC
United States141 Posts
Great video really enjoyed it. | ||
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ThePhan2m
Norway2751 Posts
Even with that micro, a human would beat it | ||
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Excludos
Norway8278 Posts
On July 26 2011 01:16 JustPassingBy wrote: Show nested quote + On July 25 2011 23:57 shizna wrote: i don't understand why people are so impressed... have you never seen aimbots in FPS games? the AI can be programmed to act perfectly, human players can not act perfectly. it's not physically possible... you might aswell watch a 1000m sprint man versus pagani zonda. I think it's much harder to make an micro bot than an aimbot. But I might be pretty ignorant with this statement as well. Pretty much this. An aimbot is really easy to make. A micro bot on this level is insanely difficult to make (Even blizzard never came close with their own AI, and had to resort to the AI cheating instead) | ||
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Al Bundy
7257 Posts
On July 26 2011 01:19 bgx wrote: Show nested quote + On July 25 2011 14:28 Yoshi Kirishima wrote: WOW This is absolutely hilarious and fun to watch ! Hopefully we will see pros concentrate on micro more at some point (perhaps in a few years after they get more experience) because they can definitely do better than they do right now. *stares at boxer* :D yes, we know that people can concetrate more on marine splitting and blink micro, now on what zerg players need to concentrate more ? muta micro is already explored and almost non existant besides stacking vs marines and magic boxing vs thors/archons, banes can be moved or a-moved depending on situation, lings are not microable in large numbers i wish to know what can be done for zerg that is humanly possible, hint hydras are to slow, ultras suck, corruptors needs target-firing only, broodlords -_-, infestors ? well infestors are only about 1 fungal and die/dont die(thx to speed nerf), only thing that has some potential is muta vs phoenix micro but its so rare and depends mostly on how good protoss is because he has advantage, and above all the prerequisite to have potential micro is being on creep... which even with efforts can be denied WOWOWOW stop right there. That's a bunch of bold statements you made. In fact I was going to write a paragraph explaining why I disagree with you but the more I read your post the more I want to punch my screen so please stop spreading uninformed and misleading bullshit. | ||
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Eschaton
United States1245 Posts
On July 26 2011 01:53 Excludos wrote: Show nested quote + On July 26 2011 01:16 JustPassingBy wrote: On July 25 2011 23:57 shizna wrote: i don't understand why people are so impressed... have you never seen aimbots in FPS games? the AI can be programmed to act perfectly, human players can not act perfectly. it's not physically possible... you might aswell watch a 1000m sprint man versus pagani zonda. I think it's much harder to make an micro bot than an aimbot. But I might be pretty ignorant with this statement as well. Pretty much this. An aimbot is really easy to make. A micro bot on this level is insanely difficult to make (Even blizzard never came close with their own AI, and had to resort to the AI cheating instead) Yeah, I think this is quite a distinct problem from that of making an aimbot. Calculating a vector from player A's gun to player B's head is simple, HEADSHOT BOOM. Now for Marine Micro, can you even easily define the function you are trying to optimize? I'm curious about the 300 APM per marine - it seems like there must be useless actions in there. Does the AI act only when it needs to, to perform optimal stutter step, or is it constantly updating the marines path at set intervals? | ||
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Otolia
France5805 Posts
Anyway, a very good job. Congratulations. | ||
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mnck
Denmark1518 Posts
Would it be possible to play against AI yourself? Could be fun ^^ | ||
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Micket
United Kingdom2163 Posts
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Draconicfire
Canada2562 Posts
On July 26 2011 02:08 Otolia wrote: I'll be interested to see how you coded that, can we get the code ourselves ? Whereas it seems not very efficient (code wise) as 300 APM per marine is way to much, it is very effective against basic attack-moves. The number of calc isn't that high surprisingly. Anyway, a very good job. Congratulations. 300 APM per marine actually isn't all that much, which sounds totally wierd consider that actually is a lot >_> It breaks down into 5 APS per marine, which makes perfect sense considering how each marine is essentially constantly calculating it's movements and moving back -> a move forward, and repeat. That's already 2 actions right there, and I can totally see this doing 2.5 iterations in a second. | ||
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jax1492
United States1632 Posts
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Noro
Canada991 Posts
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JerKy
Korea (South)3013 Posts
Almost like fireworks when you watch it all together | ||
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ImHuko
United States996 Posts
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