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Ursadak vs. Automaton 2000 - Micro Bot Duel - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 16 Next All
pallad
Profile Joined September 2010
Poland1958 Posts
July 25 2011 15:48 GMT
#181
On July 25 2011 12:54 Brutaxilos wrote:
are bots allowed to play on ladder?


you are serius ? and watch move to the end , you have answer there.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
July 25 2011 15:55 GMT
#182
Not very respectful to talk down on Automaton 2000 like that, since it was the first one to do marine splitting well and is obviously the inspiration behind your bot(which Isn't insanely better).
/commercial
Dexemper
Profile Joined June 2011
United States5 Posts
July 25 2011 16:13 GMT
#183
Wow, so sick. Great work.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 25 2011 16:16 GMT
#184
On July 25 2011 23:57 shizna wrote:
i don't understand why people are so impressed...

have you never seen aimbots in FPS games?

the AI can be programmed to act perfectly, human players can not act perfectly. it's not physically possible...

you might aswell watch a 1000m sprint man versus pagani zonda.



I think it's much harder to make an micro bot than an aimbot.
But I might be pretty ignorant with this statement as well.
Footler
Profile Joined January 2010
United States560 Posts
July 25 2011 16:18 GMT
#185
When did Flash change his name to Ursadak and start playing Sc2?

j/k... that was insane.
I am The-Sink! Parting bandwagoner before it became a soul train.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-07-25 16:22:23
July 25 2011 16:19 GMT
#186
On July 25 2011 14:28 Yoshi Kirishima wrote:
WOW

This is absolutely hilarious and fun to watch !

Hopefully we will see pros concentrate on micro more at some point (perhaps in a few years after they get more experience) because they can definitely do better than they do right now.

*stares at boxer* :D

yes, we know that people can concetrate more on marine splitting and blink micro, now on what zerg players need to concentrate more ? muta micro is already explored and almost non existant besides stacking vs marines and magic boxing vs thors/archons, banes can be moved or a-moved depending on situation, lings are not microable in large numbers i wish to know what can be done for zerg that is humanly possible, hint hydras are to slow, ultras suck, corruptors needs target-firing only, broodlords -_-, infestors ? well infestors are only about 1 fungal and die/dont die(thx to speed nerf),
only thing that has some potential is muta vs phoenix micro but its so rare and depends mostly on how good protoss is because he has advantage, and above all the prerequisite to have potential micro is being on creep... which even with efforts can be denied

User was warned for this post
Stork[gm]
jkl93
Profile Joined July 2011
Sweden47 Posts
Last Edited: 2011-07-25 16:23:39
July 25 2011 16:23 GMT
#187
That bot is just insane. Keep up the great work darglein :D!
Intelligence is limited, stupidity is endless
arcHoniC
Profile Joined January 2011
United States141 Posts
July 25 2011 16:32 GMT
#188
Really shows how micro can completely overhaul your level of play, of course this is a little unrealistic but the notion still stands.

Great video really enjoyed it.

'Let's lock the doors and make these guys play all night!' - Tasteless
ThePhan2m
Profile Blog Joined September 2004
Norway2751 Posts
July 25 2011 16:50 GMT
#189
Too bad bots suck in strategy Even with that micro, a human would beat it
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
July 25 2011 16:53 GMT
#190
On July 26 2011 01:16 JustPassingBy wrote:
Show nested quote +
On July 25 2011 23:57 shizna wrote:
i don't understand why people are so impressed...

have you never seen aimbots in FPS games?

the AI can be programmed to act perfectly, human players can not act perfectly. it's not physically possible...

you might aswell watch a 1000m sprint man versus pagani zonda.



I think it's much harder to make an micro bot than an aimbot.
But I might be pretty ignorant with this statement as well.


Pretty much this. An aimbot is really easy to make. A micro bot on this level is insanely difficult to make (Even blizzard never came close with their own AI, and had to resort to the AI cheating instead)
Al Bundy
Profile Joined April 2010
7257 Posts
July 25 2011 17:02 GMT
#191
On July 26 2011 01:19 bgx wrote:
Show nested quote +
On July 25 2011 14:28 Yoshi Kirishima wrote:
WOW

This is absolutely hilarious and fun to watch !

Hopefully we will see pros concentrate on micro more at some point (perhaps in a few years after they get more experience) because they can definitely do better than they do right now.

*stares at boxer* :D

yes, we know that people can concetrate more on marine splitting and blink micro, now on what zerg players need to concentrate more ? muta micro is already explored and almost non existant besides stacking vs marines and magic boxing vs thors/archons, banes can be moved or a-moved depending on situation, lings are not microable in large numbers i wish to know what can be done for zerg that is humanly possible, hint hydras are to slow, ultras suck, corruptors needs target-firing only, broodlords -_-, infestors ? well infestors are only about 1 fungal and die/dont die(thx to speed nerf),
only thing that has some potential is muta vs phoenix micro but its so rare and depends mostly on how good protoss is because he has advantage, and above all the prerequisite to have potential micro is being on creep... which even with efforts can be denied

WOWOWOW stop right there. That's a bunch of bold statements you made. In fact I was going to write a paragraph explaining why I disagree with you but the more I read your post the more I want to punch my screen so please stop spreading uninformed and misleading bullshit.
o choro é livre
Eschaton
Profile Joined May 2010
United States1245 Posts
July 25 2011 17:02 GMT
#192
On July 26 2011 01:53 Excludos wrote:
Show nested quote +
On July 26 2011 01:16 JustPassingBy wrote:
On July 25 2011 23:57 shizna wrote:
i don't understand why people are so impressed...

have you never seen aimbots in FPS games?

the AI can be programmed to act perfectly, human players can not act perfectly. it's not physically possible...

you might aswell watch a 1000m sprint man versus pagani zonda.



I think it's much harder to make an micro bot than an aimbot.
But I might be pretty ignorant with this statement as well.


Pretty much this. An aimbot is really easy to make. A micro bot on this level is insanely difficult to make (Even blizzard never came close with their own AI, and had to resort to the AI cheating instead)



Yeah, I think this is quite a distinct problem from that of making an aimbot. Calculating a vector from player A's gun to player B's head is simple, HEADSHOT BOOM. Now for Marine Micro, can you even easily define the function you are trying to optimize?

I'm curious about the 300 APM per marine - it seems like there must be useless actions in there. Does the AI act only when it needs to, to perform optimal stutter step, or is it constantly updating the marines path at set intervals?
Otolia
Profile Blog Joined July 2011
France5805 Posts
July 25 2011 17:08 GMT
#193
I'll be interested to see how you coded that, can we get the code ourselves ? Whereas it seems not very efficient (code wise) as 300 APM per marine is way to much, it is very effective against basic attack-moves. The number of calc isn't that high surprisingly.

Anyway, a very good job. Congratulations.
mnck
Profile Joined April 2010
Denmark1518 Posts
July 25 2011 17:21 GMT
#194
Wicked sick.

Would it be possible to play against AI yourself? Could be fun ^^
@Munck
Micket
Profile Joined April 2011
United Kingdom2163 Posts
July 25 2011 17:27 GMT
#195
It's funny that such insane splitting is countered by creep.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
July 25 2011 17:31 GMT
#196
On July 26 2011 02:08 Otolia wrote:
I'll be interested to see how you coded that, can we get the code ourselves ? Whereas it seems not very efficient (code wise) as 300 APM per marine is way to much, it is very effective against basic attack-moves. The number of calc isn't that high surprisingly.

Anyway, a very good job. Congratulations.


300 APM per marine actually isn't all that much, which sounds totally wierd consider that actually is a lot >_>

It breaks down into 5 APS per marine, which makes perfect sense considering how each marine is essentially constantly calculating it's movements and moving back -> a move forward, and repeat. That's already 2 actions right there, and I can totally see this doing 2.5 iterations in a second.
@Drayxs | Drayxs.221 | Drayxs#1802
jax1492
Profile Joined November 2009
United States1632 Posts
July 25 2011 17:34 GMT
#197
that is just simply amazing!
Noro
Profile Joined March 2011
Canada991 Posts
July 25 2011 17:54 GMT
#198
How are maines OP if you need 22000 APM to micro them?
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
July 25 2011 18:03 GMT
#199
It's so entertaining to watch each marine stutter step on its own hahah
Almost like fireworks when you watch it all together
You can type "StarCraft" with just your left hand.
ImHuko
Profile Joined December 2010
United States996 Posts
July 25 2011 18:13 GMT
#200
Damn, one marine can kill a ultra, well that just isn't right
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