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How StarCraft 2 Battle.Net will be perfect. - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 All
Cassel_Castle
Profile Blog Joined July 2011
United States820 Posts
July 19 2011 03:12 GMT
#81
I'd like to see a feature for team games where instead of 2v2, 3v3, etc, you play a series of 1v1s GSTL style where the people not playing can obs their teammate only (no vision of opponent) and chat him advice.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
July 19 2011 03:14 GMT
#82
I know my friends would love to make clans for themselves. It's always a fun feature and clan names make you look badass.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
shtdisturbance
Profile Joined February 2010
Canada613 Posts
July 19 2011 03:18 GMT
#83
These are all awesome! I also would like to be able to custom game vs people my own skill. I cant custom because I get matched with bronze-plat. Don't tell me to ladder, I want to custom games too!
btlyger
Profile Blog Joined February 2010
United States470 Posts
July 19 2011 03:21 GMT
#84
Dude your screen shots of TFT and BW made me cry. So many memories...

"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
Gatored
Profile Joined September 2010
United States679 Posts
July 19 2011 03:25 GMT
#85
All ideas that should be implemented. I especially want tournaments back like in WC3. Those were so damn fun. Not only were they fun, they also kept the game from getting stale. I seriously would not have played WC3 as long as I did (5~ years) if it wasn't for the daily tournaments.

Good times. T.T
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-07-19 03:44:51
July 19 2011 03:41 GMT
#86
http://i.imgur.com/vhd9w.png

This would be pretty neat if they implemented it ( You can even customize the colors of the entire channel on View---> Colors ---> ( Alt+K ) ---> Pick )

It does both what the OP had in the Wc3 picture + the Multiple channels thing that SC2 does and the system is older than most instant chat messengers. ( people who post in the general section probably has seen that before )

channel modes... chat commands...
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
HARMevent
Profile Joined November 2010
Barbados28 Posts
July 19 2011 03:47 GMT
#87
This thread is depressing. SC2 is a lonely and underwhelming experience compared to any other game. I could log on to Subspace/Continuum, a game I've been playing for over 10 years, and feel more involved and excited about playing it than I do in SC2. Which is ironic because SC2 comes from the company that brought the world one of the most social experiences in online gaming ever. Yet all you get in SC2 is a fancy blue menu screen with a stupid input limit and the option to get angry playing against angry people who you'll never hear from or see again.
WCH
Profile Joined June 2010
Canada239 Posts
July 19 2011 03:52 GMT
#88
Yeah tournaments are a good idea and the previous chat channels were indeed better.
IcedBacon
Profile Joined May 2011
Canada906 Posts
July 19 2011 03:56 GMT
#89
I don't see why people keep making threads about this. Blizzard knows what we want from the dozens/hundreds of threads like these, they're keeping busy, and we have to wait and see what they're going to implement next.
"I went Zerg because Artosis is a douchebag." -IdrA
Maynarde
Profile Joined September 2010
Australia1286 Posts
July 19 2011 03:57 GMT
#90
On July 19 2011 12:56 IcedBacon wrote:
I don't see why people keep making threads about this. Blizzard knows what we want from the dozens/hundreds of threads like these, they're keeping busy, and we have to wait and see what they're going to implement next.


Very true, I really do hope for GUI improvements in the future. I have alot of respect for Blizz and what they do, so I also got a little faith that improvements are coming.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Mvz
Profile Joined April 2003
206 Posts
July 19 2011 04:28 GMT
#91
Why does it feel like Battle.Net 2.0 is something you would find in a Xbox game? Cool shiny badges, achivements and "rewards", huge buttons everywhere. -_-

And I agree with the lonely part, if you don't have alot of friends on your list its so dead ingame. They really need to fix a lobby in chat like any other game. I always forgets the chat channels because the only channel I would wanna join (teamliquid) is always full so I don't have auto join on any channel ingame. Also, fix the damn limit in chat channels, it's so dumb.
TKatzurimata
Profile Joined April 2011
United States17 Posts
July 19 2011 04:38 GMT
#92
The bnet issue would be completely solved if it went back to the style of warcraft 3. Chat channels, clans, clan channels, ability to make and name custom games, ability to make as many accounts as i pleased off of one cdkey -.- . I remember wc3 bnet to be better then 2.0 in alot of ways.
Meta
Profile Blog Joined June 2003
United States6225 Posts
July 19 2011 04:49 GMT
#93
I'll continue where the OP left off. All my points are about maps.

6. Non-Blizzard maps in the ladder pool

Everyone knows that Blizzard's later pool is sub-par. Tournament organizers refuse to use a majority of the maps in their ladder pool because everybody is discontent with them. I don't see this changing until Blizzard gets off their high-horse and start letting the players vote on user-made maps in the ladder pool. They already did this with Tal'Darim Altar, I don't see why they don't do it more often based on the success and popularity of that map.

7. More maps in the ladder pool, with more vetoes to compensate.

In my opinion, as long as there are enough vetoes to get the ladder pool for any individual down to 10-15 maps, there should be no limit on maps in the ladder pool. I would hope that there would be dozens, and there's really no need to rotate them out as long as people are given more vetos. Certainly, using ALL your vetoes would raise the time to find opponents for a match, but if that was well stated I think the community could live with it. Most people would probably veto the same maps anyways. This would help with the perceived stigma that Blizzard has surrounding the use of user-made maps in the ladder pool.

8. Selecting specific match-ups on ladder

There are only 9 matchups (16 if you count random), I don't think this is a big deal. Certainly, if you only want to play TvZ, it would increase your time to find a match, but again, if players knew this when selecting a low number of potential matchups to play then I don't think that's a problem.

9. Removal of close spawn positions on Shattered Temple and Metalopolis.

Blizzard has removed close spawn positions on Shakuras Plateau, so why can't they do it on these maps? These positions are a joke, no tournaments run maps in which they are possible, they force bland one-base allins and completely nix any chance of a macro game. This seems like a no-brainer and once again makes it seem like Blizzard map designers have no brain.
good vibes only
josemadera
Profile Joined July 2011
Dominican Republic1 Post
July 19 2011 14:54 GMT
#94
I believe that battlenet will consider all those amazing changes that you wrote and discrebed in detail. This will absolutely give us the opportunity to full enjoy this beautiful game.

Thx you so much for this effort LinGz.
yuquita
aksfjh
Profile Joined November 2010
United States4853 Posts
July 19 2011 17:42 GMT
#95
On July 19 2011 13:38 TKatzurimata wrote:
The bnet issue would be completely solved if it went back to the style of warcraft 3. Chat channels, clans, clan channels, ability to make and name custom games, ability to make as many accounts as i pleased off of one cdkey -.- . I remember wc3 bnet to be better then 2.0 in alot of ways.


There's something you need to realize about BNet 2.0 and classic BNet. Classic was basically a glorified irc client, with buttons that introduced one to game features. The nametags you created were linked to simple databases, which includes ladder ratings etc. The entire thing was simple.

2.0 is an entirely new system. I have a distinct feeling the thing was programmed from the ground up. The idea is to have this social backbone that each game client attaches to which allows users to connect directly to one another. From there it manages an insane amount of data with each game. This means that each new "feature" requires a lot more time to develop and test since everything is more complicated. This is why the only real UI improvements we've seen have to deal with chat channels and custom map searches, which each already had an extensive system for customization and modification.

Simply, we're going to have to wait for a lot of "old" features to make it in because now everything is more complicated.
Stromming
Profile Joined July 2010
Sweden64 Posts
July 20 2011 10:20 GMT
#96
On July 18 2011 23:53 Pred8oar wrote:
Show nested quote +
On July 18 2011 19:23 Stromming wrote:
On July 18 2011 19:19 Joseph123 wrote:
Blizzard don't care guys.. You should've realized that by now..


Are we talking about the same blizzard? Because the Blizzard I know made the greatest games I've played, and they do seem to care a whole lot.


Blizzard is a shitty company that makes great games.


That doesn't make any sense to me.
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
July 20 2011 11:01 GMT
#97
I agree with pretty much everything in the OP! I really don't know why many of the things haven't been integrated yet already, I mean some of them are so damn simple :/
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
July 20 2011 11:35 GMT
#98
I blame activision for the clan thingy because they want people to buy multiple accounts for namechanges
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