Edit: apparently not, i just count my wins and found out that even tho season 2 did start 14 weeks ago, there are a few more games from that week shown from the prevbiious season in there
[July] SC2 General Discussion - Page 6
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DamVii
63 Posts
Edit: apparently not, i just count my wins and found out that even tho season 2 did start 14 weeks ago, there are a few more games from that week shown from the prevbiious season in there | ||
GinDo
3327 Posts
On July 08 2011 05:44 Dariusz wrote: It's because other races don't have so much powerfull tools for early game harass/aggression as terran and people who are not playing terran assume it must be cheese. Its because protoss haven't figure out about collosi dropping ![]() | ||
Fredrykh
United States2 Posts
On July 09 2011 04:32 GinDo wrote: Its because protoss haven't figure out about collosi dropping ![]() I agree with you about the Terrans being behind in macro if they don't harass. I am a lower-league Zerg player and alot of terrans I play against just don't harass, and end up being way behind when I do my big push. Of course, that is just my experience. -Fredrykh | ||
BlackW0lf
57 Posts
Actually worst is that guy who has first won like 4 or 5 top zergs at ZvZ on his way to finals decides to play T instead of Z as his race at the finals... Just very very sad. | ||
hazuki
Chile3 Posts
I agree with you about the Terrans being behind in macro if they don't harass. I am a lower-league Zerg player and alot of terrans I play against just don't harass, and end up being way behind when I do my big push. Of course, that is just my experience. -Fredrykh is true that if does not bother the terran zerg zerg the above happens but if the terran FE opens with the zerg can quickly reach after making a push with marines and tanks to 10 minutes | ||
mmdmmd
722 Posts
http://www.wfbrood.com/sc2/xinwen/sc2_65487.html FTA: Gomtv rep: We got this information very late, so no comment. If this is true, then it's good new for E-sport fans, bad news for all current SC2 Kor players. I expect non of them will survive even if only BW B team transfer over. | ||
ProxyZooZ
United States53 Posts
On July 09 2011 03:55 yarkO wrote: I think Infestors should require a Hive to build. So the tech path is Lair -> Infestation Pit (unlocks Hive) -> Hive (unlocks Infestors + Upgrades). They are a tier 3 caster, in the same way that Ghosts and HTs are, but are much easier to access. Fungal is not instantly castable when you rush to Infestor, so if any changes are made they should be to the timing for pathogen glands upgrade (giving enough energy for fungal)... Tier 3 would just cause all zergs to change to protoss in a day IMO lol | ||
jazzyjazz
941 Posts
On July 09 2011 03:55 yarkO wrote: I think Infestors should require a Hive to build. So the tech path is Lair -> Infestation Pit (unlocks Hive) -> Hive (unlocks Infestors + Upgrades). They are a tier 3 caster, in the same way that Ghosts and HTs are, but are much easier to access. Ghosts are tier 2 I think. They require ghost academy which can be built after the terran has a barracks. | ||
Suende
United States43 Posts
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ProxyZooZ
United States53 Posts
( just to know why you disagree with the current matchup...) | ||
Jakkerr
Netherlands2549 Posts
On July 09 2011 17:40 Suende wrote: Tier two I agree, also Toss has Sentries of course for a T2 spellcaster. The only differnce in the races is Toss has a super highlevel spell caster that is T3 and freaking amazing. I would trade High templars for Infestors any time lol | ||
Erasme
Bahamas15899 Posts
On July 09 2011 18:37 Jakkerr wrote: I would trade High templars for Infestors any time lol I would trade Infestors for High templars any time ... maybe because I know how to feedback ? (jk.) | ||
drcatellino
Canada346 Posts
On July 09 2011 03:55 yarkO wrote: I think Infestors should require a Hive to build. So the tech path is Lair -> Infestation Pit (unlocks Hive) -> Hive (unlocks Infestors + Upgrades). They are a tier 3 caster, in the same way that Ghosts and HTs are, but are much easier to access. Problem is it that it would almost force to use mutas in ZvT. What is fun the the ZvT game right now is that you can choose between infestors and mutas in early-mid game to harass terran. It would be a too big reduction of choice to make infestors Hive tech. However, maybe some of the upgrades for infestors could be T3 only. | ||
SanDokaN_X
Bulgaria69 Posts
Please get this joke the f*ck out of the game or I'll seriously start to all-in zergs with 3 rax or banshees. It just feels so wrong you can have such a powerful unit in such a short time. Even gold zergs now spam infestors with success vs terran. Infestor into brood lord is so fucking OP combo and counterable only by experienced terrans. I have a total of 90 1v1 ladder games only. ![]() | ||
XXhkXX
170 Posts
On July 10 2011 00:21 SanDokaN_X wrote: This is mid diamond game on Taldarim Altar, TvZ, I go first stimmed marine drops at the 7 minute mark, he has two expansions, and just finishing his lair. I kill about 20 drones with my drops, he is forced to make a crapload of lings. I retreat, (thinking he is so far behind) and after that, I push with Combat shields and siege tanks and 3 medivacs. Suddenly, 10 infestors pop out and 3 of them kill all of my marines. Tanks get owned by the lings. So, with nothing left, I start to desperatly make ghosts, marines and thors from 2 bases, because I have scouted a spire. 5 minutes after that, he has 15 infestors, 8 brood lords and 50 lings and banelings. I gg before even the battle has begun. Please get this joke the f*ck out of the game or I'll seriously start to all-in zergs with 3 rax or banshees. It just feels so wrong you can have such a powerful unit in such a short time. Even gold zergs now spam infestors with success vs terran. Infestor into brood lord is so fucking OP combo and counterable only by experienced terrans. I have a total of 90 1v1 ladder games only. ![]() How late in the game did u kill twenty drones, how many expansions did he have vs how many u had? Also did u lose those initial drops? Also, infestor ling is quite strong against marine tank, unless you have a substantial number of tanks, I would reccomend mech over infestor ling. | ||
Broodie
Canada832 Posts
I tried posting on BNET and nobody read it, then i opened a thread there and it filled up with trolls and people yelling at eachother about balance for some dumb reason, nobody commented on the idea at all. & I cant start a thread aboot changing anything in the game on TL so I thought I could add it here? + Show Spoiler + My idea for a new fungal. Same cost, same range. Fungal will hit and coat affected units with the usual green substance, but instead of stopping them completely, the speed of the units will be decreased a lot. upon casting, a cloud will appear over the area you cast, adding a damage multiplier to any unit underneath it. The tricky thing is taking down the damage of the initial fungal, so basically if those fungalled unit do not leave the cloud(which would be hard and the decreased speed) they receive the same damage as they do now because of the multiplier cloud, and if new units enter the multiplier cloud they receive higher damage as well. This could add a new element to the spell that I think would work awesomely in the game and look more appealing just to add numbers to the mix i imagined the affected units covered in slime to be covered for the same duration as it is now, however I imagined the cloud to last twice as long. please let me know if something here confuses you Ill try to re explain it, and tell me if you like it and why, Ill try to make a demonstration using the map editor or something leave your race too This ïs from my post at BNET forums, just incase the second explanation is a bit off: "1. Fungal hits units and sticks to units as it does now with slightly nerfed dps 2. Units can move freely with decreased movement speed of 0.6 3. A fungal cloud is freestanding for 7 seconds with a damage multiplier of 1.75 affecting all units within the cloud, including ones who run through the cloud and are in it, if fungalled units do not retreat from the cloud they receive the same damage output as they do now. if others move through the cloud they receive damage at 1.75% more" | ||
jeux.
United States1 Post
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Cloud9157
United States2968 Posts
On July 09 2011 07:42 BlackW0lf wrote: Hilarious how very badly playing T can compete against world top Zerg. Yet you would put someone to play as Zerg as Morrow was with Terran (No scans, no drops, 5 barracks etc.). They wouldnt survive for 15 minutes. This is sad and then someone comes and complains that game is not unbalanced... rofl. How much more unbalanced can this be? 6 vs 2 bases and one plays like dream and other is totally crap and yet competes pretty fairly... When can better players actually be better players without game being the one making the balance, or we can get game that is going to be the same for next 2 years without changes so people can overcome the problems wihin the system and let the game evolve on its own.... just sad. Actually worst is that guy who has first won like 4 or 5 top zergs at ZvZ on his way to finals decides to play T instead of Z as his race at the finals... Just very very sad. Morrow used to play Terran don't forget. It just comes down to the engagements, where Morrow did fairly well, but it didn't matter since July simply had too much economy and Hatches so he overwhelmed Morrow after he would lose all the tanks. And Terran can get away with just 2 base since Marines are dirt cheap and make up the bulk of Terran's army against Zerg. On a completely different note, I hope people can stop saying Protoss op. The best Protoss players (as a whole) are foreigners, with MC+Squirtle and maybe Alicia thrown in from Korea. What Protoss have you been seeing at tournies like DH and HSC3? Foreigners. But now that Korea has their Zergs+Terrans(hell, Puma just became recently heard of to me) in tournies, Protoss doesn't seem to stand a chance. Granted, Naniwa didn't make it, nor Socke, and SaSe wasn't even in it, but come on. HasuObs lost to Moon 2-0 and White Ra lost to Select. Keep in mind that Korea is only showing Puma and alive for Terrans. Don't forget about TOP, MVP, sc, MMA, Polt, Clide, and Bomber. No Losira or Nestea from Korea either. So overall, I'm trying to say that foreign Protoss are the ones that dominate tournaments, but ONLY when there are few to no Koreans in it. Step yo game up foreign T+Zs. | ||
Probe1
United States17920 Posts
On July 10 2011 01:04 Broodie wrote: Does anyone mind if I post an idea I had the other day aboot a different version of fungal? I tried posting on BNET and nobody read it, then i opened a thread there and it filled up with trolls and people yelling at eachother about balance for some dumb reason, nobody commented on the idea at all. & I cant start a thread aboot changing anything in the game on TL so I thought I could add it here? + Show Spoiler + My idea for a new fungal. Same cost, same range. Fungal will hit and coat affected units with the usual green substance, but instead of stopping them completely, the speed of the units will be decreased a lot. upon casting, a cloud will appear over the area you cast, adding a damage multiplier to any unit underneath it. The tricky thing is taking down the damage of the initial fungal, so basically if those fungalled unit do not leave the cloud(which would be hard and the decreased speed) they receive the same damage as they do now because of the multiplier cloud, and if new units enter the multiplier cloud they receive higher damage as well. This could add a new element to the spell that I think would work awesomely in the game and look more appealing just to add numbers to the mix i imagined the affected units covered in slime to be covered for the same duration as it is now, however I imagined the cloud to last twice as long. please let me know if something here confuses you Ill try to re explain it, and tell me if you like it and why, Ill try to make a demonstration using the map editor or something leave your race too This ïs from my post at BNET forums, just incase the second explanation is a bit off: "1. Fungal hits units and sticks to units as it does now with slightly nerfed dps 2. Units can move freely with decreased movement speed of 0.6 3. A fungal cloud is freestanding for 7 seconds with a damage multiplier of 1.75 affecting all units within the cloud, including ones who run through the cloud and are in it, if fungalled units do not retreat from the cloud they receive the same damage output as they do now. if others move through the cloud they receive damage at 1.75% more" There's a reason why theorycrafting is rarely smiled upon. I don't care how cool of an idea someone has, I'm here to discuss the game that is. Sorry man, but fungals fine the way it is. I'm sure battle net forums like discussing this ad nauseum but .. -_- | ||
shawster
Canada2485 Posts
thought the game would skyrocket your mmr if you won a ton straight and im using his account because i'm learning a new race haha | ||
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