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[July] SC2 General Discussion - Page 3

Forum Index > SC2 General
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enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
July 05 2011 07:52 GMT
#41
On July 05 2011 15:54 darkness wrote:
Show nested quote +
On July 04 2011 21:27 [F_]aths wrote:
Terran and Zerg have 450 HP gas buildings. Protoss have 900 HP Assimilators (450 shields, 450 HP.) I think this is intentional, but don't know, why. Why is Protoss in need of extra sturdy gas buildings?


I can't tell you the exact reason, but I can share supportive opinions why Assimilators should have more HP:
1. Terrans can repair refineries and zergs can transfusion extractors, but protoss can't do either of these. Shield regenerates though.
2. Protoss needs gas in order to survive - as it's widely known, sentries are the units that makes up for cost inefficient protoss army, and they're gas expensive!

Anyway, it's not gamebreaking if it has more hp.

Yeah, I do also think the need for gas is the main reason.

1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-07-05 07:53:46
July 05 2011 07:52 GMT
#42
On July 05 2011 15:54 darkness wrote:
Show nested quote +
On July 04 2011 21:27 [F_]aths wrote:
Terran and Zerg have 450 HP gas buildings. Protoss have 900 HP Assimilators (450 shields, 450 HP.) I think this is intentional, but don't know, why. Why is Protoss in need of extra sturdy gas buildings?


I can't tell you the exact reason, but I can share supportive opinions why Assimilators should have more HP:
1. Terrans can repair refineries and zergs can transfusion extractors, but protoss can't do either of these. Shield regenerates though.
2. Protoss needs gas in order to survive - as it's widely known, sentries are the units that makes up for cost inefficient protoss army, and they're gas expensive!

Anyway, it's not gamebreaking if it has more hp.
Any race needs gas*. I don't want to say that the 900 HP Protoss Assimilator is imbalanced, I just wonder about the reason Blizzard uses this HP values.

It makes gas steal by a Protoss quite effective. May be this is one of the reasons, as a Probe can set up an Assimilator in the enemy base very fast. This would be useless if it does not has a lot of HP. Zerg can cancel/rebuild the Extractor. Only Terran has a hard time stealing gas.

* A Protoss with no gas still can cannon-rush, making up for the lack of very usable no-gas-units.
You don't choose to play zerg. The zerg choose you.
Raambo11
Profile Joined April 2011
United States828 Posts
July 05 2011 07:58 GMT
#43
On July 05 2011 08:43 Shiv. wrote:
Anyone else feels like there's a whole fckton of Zergs on the ladder those days? At least in EU, I feel like the numbers have increased by a significant margin.

Makes me wanna learn Terran so badly. So I've been looking for some solid builds to learn, one per MU.
TvP - ThorZains 2-2 Bio
TvZ - MMAs Drop TvZ from MLG Columbus
TvT - a 3 Tank timing into Marine/Tank/Medivac

do you feel there would be more efficient builds to practice?

Besides - anyone else switched from Zerg to another race and had severe problems getting to learn their macro mechanics? Constantly queing up stuff while microing stil feels unnatural and unaccostumed for me.


Yeah I literally get zerg about 8 out of every 10 games I play, its utterly ludicrous and makes ladder less fun with the lack of variation.

Concerning your builds, Thorzains TVP is quite solid, however MMA's tvz isnt really a build he just drops a lot. You have to be careful with this because MMA is VERY good at knowing where his opponents mutas are and so he drops at the opposite location while doing other attacks. It takes a lot of skill and some decent apm. That is not to say that you shouldnt do it, drop play is very good, you just need to practice it a lot.

TvT I don't like any sort of timings, what a lot of pros are doing is opening with a harass instead of any sort of macro build, for instance banshee, reaper, blue flame drop, etc.
Dariusz
Profile Joined May 2011
Poland657 Posts
July 05 2011 10:17 GMT
#44
So, i'm 4 base vs 2 base PvT i'm maxed with 3/3 mostly zealot/HT army. I march my army across the map trying to keep it spread out as much as i can. Suddenly my army got hit by something around 15 EMP's from cloaked ghosts. Just mass EMP on everything. after that when my army lost his 1 mining base still outproduced my 12+gateways but nvm, it's terran i'm used to this kind of bullshit.
So my question is, what do i do about mass ghost?
I didn't remake the observers because he sniped them with raven (i opened with DT FE), so that was my mistake, but even if they weren't cloaked, what do i do about this amount of emp?
Kar98
Profile Joined January 2011
Australia924 Posts
July 05 2011 10:57 GMT
#45
A while ago there was a 3rax all in (I believe it was a 3rax) terran build on TL where the poster had managed to get some GM players with it, I was wondering can anyone find the thread for it. I've done a search and couldn't find it
NExt
Profile Blog Joined September 2010
Australia1651 Posts
July 05 2011 16:16 GMT
#46
what time does the maintenance end?? im from australia so i remember 5am for myself? can you guys let me know in the US and i'll convert the times. SEA is snore
Waiting for Protoss Jesus
Razith
Profile Joined February 2011
Canada431 Posts
July 05 2011 16:31 GMT
#47
1,2,3 -Army
4 - CC
5 - Production

or

1,2,3 - Army
4 - CC
5- Barracks
6 - Fact
7 - SP

Does it really matter if your buildings are on the same hotkey or not? I'm trying to find an optimal control group setup before taking the time to wire it into my brain.
iCCup.Nove
Profile Joined March 2010
United States260 Posts
July 05 2011 17:16 GMT
#48
On July 05 2011 19:17 Dariusz wrote:
So, i'm 4 base vs 2 base PvT i'm maxed with 3/3 mostly zealot/HT army. I march my army across the map trying to keep it spread out as much as i can. Suddenly my army got hit by something around 15 EMP's from cloaked ghosts. Just mass EMP on everything. after that when my army lost his 1 mining base still outproduced my 12+gateways but nvm, it's terran i'm used to this kind of bullshit.
So my question is, what do i do about mass ghost?
I didn't remake the observers because he sniped them with raven (i opened with DT FE), so that was my mistake, but even if they weren't cloaked, what do i do about this amount of emp?


Mass ghost isn't exactly the most common strategy but I would recommend going colossus instead of HT if you're ever in that situation.
onionchowder
Profile Joined July 2009
United States137 Posts
July 05 2011 17:31 GMT
#49
On July 06 2011 01:31 Razith wrote:
1,2,3 -Army
4 - CC
5 - Production

or

1,2,3 - Army
4 - CC
5- Barracks
6 - Fact
7 - SP

Does it really matter if your buildings are on the same hotkey or not? I'm trying to find an optimal control group setup before taking the time to wire it into my brain.


As a Zerg who offs as Random, I do

6 - Bases
1,2,3 - Army
4 - Casters / Air
5 - Production / Queens.

I put all production buildings into the same hotkey and simply tab between them. 1-6 is easily reachable without moving your left pinkie from A. I've been considering shifting Queens/Bases over to 6/7 to open up an extra control group.
Eric Guan is a sexy beast
DocNemesis
Profile Blog Joined April 2011
Philippines446 Posts
July 05 2011 17:57 GMT
#50
When I play Zerg, I usually bind the hatcheries into hotkeys 1-4. Pretty nifty for me til really late game. Might have to bind the hatches into one hotkey and just keep the queens separate. Either that or just click on the minimap often.
Here to kick ass....with Violence. And I got a blog site: http://nemesistrestkon.wordpress.com
hmc
Profile Joined July 2011
495 Posts
July 05 2011 18:08 GMT
#51
On July 06 2011 01:31 Razith wrote:
1,2,3 -Army
4 - CC
5 - Production

or

1,2,3 - Army
4 - CC
5- Barracks
6 - Fact
7 - SP

Does it really matter if your buildings are on the same hotkey or not? I'm trying to find an optimal control group setup before taking the time to wire it into my brain.

The majority of pro terrans put their production buildings on separate hotkeys. One exception that I can think of is Kas who puts them all on 5 I believe.

It's really up to you though.
Wulfen
Profile Joined December 2010
35 Posts
July 05 2011 18:24 GMT
#52
On July 06 2011 03:08 hmc wrote:
Show nested quote +
On July 06 2011 01:31 Razith wrote:
1,2,3 -Army
4 - CC
5 - Production

or

1,2,3 - Army
4 - CC
5- Barracks
6 - Fact
7 - SP

Does it really matter if your buildings are on the same hotkey or not? I'm trying to find an optimal control group setup before taking the time to wire it into my brain.

The majority of pro terrans put their production buildings on separate hotkeys. One exception that I can think of is Kas who puts them all on 5 I believe.

It's really up to you though.


I think to put your production buildings on diffrent hotkeys(6,7,8.. for example) is better.
If they are all on 5 you have to press 2 times tab for medivacs, but if you scout with factory or it gets destroid you will end by tapping 2 times on the barracks again. Then you produce maybe wrong units and so on.
Thats why i take
6 Barracks
7 FActory
8 Starport
and 9 armory..
DexVitality
Profile Blog Joined March 2009
Hong Kong234 Posts
July 05 2011 19:50 GMT
#53
Um Just a quick question... I have a SEA and NA account but I cant connect to the NA server but I can for the SEA server... am I the only one having this problem or is there some sort of server maintenance I don't know about for NA.
HkeSports: Tournament Coordinator Twitter: @DexVitalitY | Master League Protoss SC2 / Diamond LoL Player / Rank 6 HS Noobie
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
July 05 2011 19:52 GMT
#54
On July 06 2011 04:50 DexVitality wrote:
Um Just a quick question... I have a SEA and NA account but I cant connect to the NA server but I can for the SEA server... am I the only one having this problem or is there some sort of server maintenance I don't know about for NA.


NA is under maintenance, SEA is not.

On a note, LA is offline as well, since they are essentially the same server :|
♥ The world needs more hearts! ♥
KillerPlague
Profile Joined June 2010
United States1386 Posts
Last Edited: 2011-07-05 20:03:00
July 05 2011 20:02 GMT
#55
edit: answered above
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Mjolnir
Profile Joined January 2009
912 Posts
July 05 2011 20:21 GMT
#56
On July 04 2011 19:37 Rykros wrote:
Terrans dying hard . Sad to see as i watch sc2 to get entertained and play Protoss on ladder for fun.


The problem with Terran is the fact that nearly every freaking match up relies almost solely on bio play.

That's not the fault of the players, it's just them using the tools they've been given; but it sure as hell is boring to watch. I desperately miss BW Terran, and I think nerfing siege tanks in the beta was a huge mistake that's being felt now that everyone has adapted to the strength of bio. Unfortunately the mech option is so freaking weak that Terran can't really fall back on it.

The race got so many nerfs it didn't need that it's in a bad spot now - and I say this as a Zerg player.



Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 05 2011 21:21 GMT
#57
Sorry to change the subject but tomorrow there will be a 4v4 tournament. You know, some gold teams, some mixed diamond/master teams.. sixjax team.. NaDa and Zenio on a team...

I'd put a liquibet on that gold team.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
SanDokaN_X
Profile Joined May 2011
Bulgaria69 Posts
Last Edited: 2011-07-05 21:28:37
July 05 2011 21:27 GMT
#58
Slight offtopic here.
Well, I think people are trolling at Terran just because it was OP in the beggining of season 1. Now it received a shitload of nerfs, but some guys just aren't gonna give up. I'm a terran player, and I'm really pissed of the fact Terran players are considered kinda inferior to others, and all because of the hate it received earlier. + Show Spoiler +
In the WhiteRa vs Tarson series, Whitera was leading 2:0 at a time, then Tarson took a game and suddenly, EVERYBODY in the comments bellow started to say things like "oh terran is so OP" or "toss can't beat the MMM bioball" blablabla. The same haters kept their mouth shut when WhiteRa was owning Tarson in the previous two games, and nobody was saying how difficult is for a terran to deal with a 200/200 protoss bioball.
Just keep in mind terran players have always received less respect from other. Examples: HuK, MC, FruitDealer, Spanishiwa, even IdrA have more fans from good terrans like Happy and Select. This feels so wrong. The game is balanced, but not the respect between its players.
Thanks for reading that, I'm not trolling, just exposing the things they are. Everybody should respect other regardless of their race. Which in this case, is not the thruth.
Roses are red. Violets are blue. In Soviet Russa, The Poem writes you!
Huggerz
Profile Joined May 2011
Great Britain919 Posts
July 05 2011 22:10 GMT
#59
On July 05 2011 19:17 Dariusz wrote:
So, i'm 4 base vs 2 base PvT i'm maxed with 3/3 mostly zealot/HT army. I march my army across the map trying to keep it spread out as much as i can. Suddenly my army got hit by something around 15 EMP's from cloaked ghosts. Just mass EMP on everything. after that when my army lost his 1 mining base still outproduced my 12+gateways but nvm, it's terran i'm used to this kind of bullshit.
So my question is, what do i do about mass ghost?
I didn't remake the observers because he sniped them with raven (i opened with DT FE), so that was my mistake, but even if they weren't cloaked, what do i do about this amount of emp?


Feedback, clean up with stalkers (presumably with blink at that stage of the game)
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
Huggerz
Profile Joined May 2011
Great Britain919 Posts
July 05 2011 22:14 GMT
#60
In fairness, I have nearly the exact opposite attitude. I respect terran players more than zerg and protoss. But I really like terran, am mostly ambivalent to playing zerg and absolutely hate playing protoss. To me it's a race built entirely on crutches... warping in units wherever you have a pylon, completely block units getting up your ramp or splitting in half easily, colossus, etc... zzz
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
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