This isn't going to turn into another LoL vs (all other games apparently) thread. You can speak your mind about the selection of games but keep it civil.
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money...
edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay.
well, i thought it is known that the esl takes a few months, up to a year for paying prizemoney, but they do pay at least, even without bugging them
Its unacceptable from a professional point of view. You shouldn't run tournaments if the prize money isnt unavailable ./end rant
I also think ESL had trouble paying IdrA for a BW tournament way back when if I remember correctly... pretty badly run if you ask me.
On June 30 2011 04:43 Daozzt wrote: Hahaha, way to come to a starcraft forum and call every "starcraft geeks" who know nothing about LoL. No one is comparing LoL and Starcraft.
Neither did I.
They are upset about the fact that it replaced Quake, possibly the greatest fps ever.
I completly understand that and I am sad as well, because it is fun to watch Quake. But for me, it is also fun to watch LoL, even more than Quake.
Also the fact that LoL is worse than HoN/Dota in the amount of skill required to play the game in pretty much every way possible (yes, this includes mechanical skill, knowledge, decision making, and teamwork). That is not even an opinion or subjective, as anyone who has played all 3 games will tell you this.
I've played DotA before LoL, but it seems that I didn't play in a high enough level to judge on this. I agree that DotA is much more demanding in terms of mechanial skill (just think about Geomancer). But I doubt that this is the case for decision making skill, because you have to choose runes, masteries and summoner spells, which aren't available in DotA.
Also, if it did require less skill, it still wouldn't matter, because no one will really decision making skill-cap in LoL. Especially because the game is changing every 2 weeks with the addition of a new champion.
It's not even fair to compare it with SC2, as SC2 only has a simplified UI compared to BW, while LoL takes out CORE gameplay mechanics that are part of the AoS genre.
Again, I haven't talked about SC2 or BW at all, I just wanted to point out that it is wrong that every idiot can play LoL at a high competitive level and it is wrong that the skill-cap of decision making is the same as in Tic Tac Toe.
As for the core mechanics of AoS games, I think you are refering to denying and runes maybe? Nothing else comes into mind right now. The removal of denying made the game less mechanical skill demaning, that is undoubtly the case. Decision making wise, pretty much nothing changed. The developers reason for removing denying is that it seems strange to kill your allied units. I have to agree, if you think about it, it is kinda strange. And instead of runes there are neutral creeps which give buffs, I guess thats the replacement for it.
We bring on head of the Intel Extreme Masters Michal "Carmac" Blicharz to discuss the recent announcement of the IEM6 season which saw the removal of Quake Live, the addition of League of Legends, and Starcraft 2 / Counter-Strike 1.6 come back for another round. We'll be discussing the process of choosing games, why Quake had to go, the first event in Colonge at GamesCom, and the legend of Uszat with the 'IdrA unprofessional asshole'. We'll also recap the Shadowloo Showdown 2011 & Eastcoast Throwdown 3, along with the beginning of the new GSL season.
As for the core mechanics of AoS games, I think you are refering to denying and runes maybe? Nothing else comes into mind right now. The removal of denying made the game less mechanical skill demaning, that is undoubtly the case. Decision making wise, pretty much nothing changed.
Lane/creep control and map awareness.
The developers reason for removing denying is that it seems strange to kill your allied units. I have to agree, if you think about it, it is kinda strange.
On June 30 2011 07:44 Daozzt wrote: Lane/creep control and map awareness.
You have to have map awareness in LoL. Junglers can gank pretty effectively if you don't put down wards in the right spot and watch the minimap often.
And you have to control your lane well to get ahead of your opponent. For example, if you are dominant in a 1v1 lane, you must not push and try to zone the enemy to deny xp. Which is risky though, cause the jungler can gank you more easily. A decision based on many factors.
Anyway, I'm gonna watch LO3 now. Should be interesting.
Unlike most people I'm stoked to see LoL on the circuit, hoping their is more top level commentators for this event. However i'm also really sad to see quake live go, quake live is such an awesome esport and although its community is small, its so fucking sweeeet to watch, QL we miss you.
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money...
edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay.
well, i thought it is known that the esl takes a few months, up to a year for paying prizemoney, but they do pay at least, even without bugging them
Its unacceptable from a professional point of view. You shouldn't run tournaments if the prize money isnt unavailable ./end rant
I also think ESL had trouble paying IdrA for a BW tournament way back when if I remember correctly... pretty badly run if you ask me.
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money...
edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay.
well, i thought it is known that the esl takes a few months, up to a year for paying prizemoney, but they do pay at least, even without bugging them
Its unacceptable from a professional point of view. You shouldn't run tournaments if the prize money isnt unavailable ./end rant
I also think ESL had trouble paying IdrA for a BW tournament way back when if I remember correctly... pretty badly run if you ask me.
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money...
edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay.
well, i thought it is known that the esl takes a few months, up to a year for paying prizemoney, but they do pay at least, even without bugging them
Its unacceptable from a professional point of view. You shouldn't run tournaments if the prize money isnt unavailable ./end rant
I also think ESL had trouble paying IdrA for a BW tournament way back when if I remember correctly... pretty badly run if you ask me.
i still havnt been paid for the gamescon from last year, or new york
So now we have FXO and Liquid members saying they've been shafted on their hard-earned winnings. What I want to know is why most of us are only hearing about this for the first time now. IMHO, team managers should be going public with things like this if they aren't resolved in a reasonable time (6 months or so?). There is nothing like the court of public opinion, and the threat of negative press is pretty effective at getting people to change their tune.
On June 30 2011 08:49 aPhanther wrote: Carmac' has really good points on LO3 right now. He explains both why Quake was removed and why LoL replaced it.
Well, it's extremely obvious to everyone who has thought about it for just a second. It shouldn't even have to be explained. Quake is dead. It's that simple.
Riot is working really hard to make LoL a legitimate presence in the e-Sports scene, not unlike how hard Blizzard has been pushing with SC2 (GSL). As huge as their playerbase is, it will only grow by having large-scale tournaments like IEM, Dreamhack, maybe MLG.
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money...
edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay.
well, i thought it is known that the esl takes a few months, up to a year for paying prizemoney, but they do pay at least, even without bugging them
Its unacceptable from a professional point of view. You shouldn't run tournaments if the prize money isnt unavailable ./end rant
I also think ESL had trouble paying IdrA for a BW tournament way back when if I remember correctly... pretty badly run if you ask me.
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money...
edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay.
well, i thought it is known that the esl takes a few months, up to a year for paying prizemoney, but they do pay at least, even without bugging them
Lol what? In what world is it acceptable for prize money to be paid a year later?! This needs to be made a bigger deal of. Huk's prize money was before the iem with the koreans and moonglade too. This means none of the koreans have been paid and if fxo can't even get a straight answer from them, imagine how hard it would be for the korean teams to get answers from them.
Do they just think the players will forget about being paid and just hope it disappears while they hype up the next IEM?
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money...
edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay.
well, i thought it is known that the esl takes a few months, up to a year for paying prizemoney, but they do pay at least, even without bugging them
Lol what? In what world is it acceptable for prize money to be paid a year later?! This needs to be made a bigger deal of. Huk's prize money was before the iem with the koreans and moonglade too. This means none of the koreans have been paid and if fxo can't even get a straight answer from them, imagine how hard it would be for the korean teams to get answers from them.
Do they just think the players will forget about being paid and just hope it disappears while they hype up the next IEM?
Tournaments often take a looong time to pay out money, its not uncommon or new, sadly. It's been like that especially in several CS tournaments ever since like 2001.
edit: looks like huk is just failing :D
Thats not fair. FXO TL and GSL pay out pretty fast. Its just IEM thats famous for taking half a year to pay out.
I dont know aboud dreamhack or some of the smaller cups but I havent seen any complaints in this thread.