http://www.leagueoflegends.com/board/showthread.php?t=905825&page=1
ESL announces Extreme Masters VI (IEM) - Page 30
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This isn't going to turn into another LoL vs (all other games apparently) thread. You can speak your mind about the selection of games but keep it civil. | ||
rewtamus
United States327 Posts
http://www.leagueoflegends.com/board/showthread.php?t=905825&page=1 | ||
Zeon0
Austria2995 Posts
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taldarimAltar
973 Posts
On June 29 2011 17:13 rewtamus wrote: Thread on LoL forums... about this thread: http://www.leagueoflegends.com/board/showthread.php?t=905825&page=1 they should get the liquid guys to make a team to fuck the Lol people up and show them what real skill is User was temp banned for this post. | ||
Fus
Sweden1112 Posts
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alepov
Netherlands1132 Posts
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DonKey_
Liechtenstein1356 Posts
On June 29 2011 18:28 taldarimAltar wrote: they should get the liquid guys to make a team to fuck the Lol people up and show them what real skill is Funny story, TL has an unofficial LoL team already actually and they aren't to bad. Pretty sure the info about all of it is in the LoL sub-forum on TL too. | ||
Zonarius
Austria8 Posts
I think you have to differntiate between two types of skill: mechanical skill and decision making. In QL, a lot of mechanical skill is required, for example to rocket jump where you want and aiming in general. But in terms of decision making, as far as I know, there are not many factors to make a correct decision, which makes decision making easier. (Correct me if I'm wrong, but I think you mainly have to consider how much health the enemy has, which armor to take next, if you can actually pull it off to grab that armor, etc.) On the other hand, in LoL you don't require as much mechanical skill to reach the mechanical skill-cap. You only control one Unit (maybe 2) and have to predict enemy movements to hit skill shots. Juking also comes into mind, see that rumble vid above. But what really seperates the pros from other players is their excellent decision making. In LoL, there are so many factors to consider, starting at the champion selection/ban, which seems simple, but requires a lot of thought. While playing, you have i.e. to decide if you can push the lane or you should back off, depending on what champs the enemys have, what teammates are nearby you, which items the enemy has, if they used their cooldowns already, if they are fed or not, etc. etc. There are very many factors to consider, and you have to make a lot of decisions during one game. Watch that akali video which was posted. When she towerdived 1v2, I personally thought that this was an idiotic move because she would die for sure and thus maybe getting a kill, but enemy team would get a kill and an assist, which is worth more. But I was very surprised when that akali actually made it out of there alive. This was a really great move and such moments make LoL exciting for me. I can see why it is not interesting to watch for people who don't play the game, because you don't know if a decision is risky or not. In QL you can easily see that the pros are very skilled because they jump around like crazy and don't make a mistake while doing so. So please, if you think that a game requires no skill, don't only look at mechanical skill but also on decision making, which is the bigger factor in MOBA games. | ||
Tacoss23
United States23 Posts
Before this I never heard of that game, I just went to see some videos of what is about....are you kidding me??? they are making a tournament for that.....???..... what's next??? MMOs are going to be in E-sport tournaments now? This is so sad. | ||
Fatze
Germany1342 Posts
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crudo
Germany36 Posts
go play some dota / hon man... lol is for kids u saw at dreamhack "i want to thank my mom that i can be here, mimimimimi" User was warned for this post | ||
IMLegend
Germany28 Posts
(sorry if it's been posted, didn't read the whole thread) interview with carmac. carmac, you shall be forgiven! maybe one day you will get the honor to announce a great game added to iem again. for now just feast upon the souls of the weak and insecure LoL players. ![]() | ||
Bru
Sweden184 Posts
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money... edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay. Cant belive this comment goes unnoticed when all others are talking about LoL and random stuff.... This is a serious matter (remember eswc anyone) and should be dealt with directly, there is also lots of theese sort of comments on other sites but this is the first time ive seen an official team leader tell it in public. | ||
crystyxn
Romania254 Posts
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LoLAdriankat
United States4307 Posts
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Apex
United States7226 Posts
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money... edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay. To be honest, amidst all this controversy, this seems to be the bigger issue here. It's not going to matter if the players don't get any prize money in return. :S | ||
LenfaLsyc
3 Posts
As much as Starcraft 2 is an awesome game, LoL is the best thing that happened to eSports in the last 2 years, for reasons that most SC geeks won't understand. You all said it, LoL doesn't require much mechanical skills. But the skill required to play the game at the top level is still far superior to the "casual skill". In fact, there are nearly 80 different heroes in the game, and every single one of them has a specific playstyle, which needs you to adjust your "mechanical skills". On that point, mechanical skills aren't what matter the most in LoL, but rather the decision making, as an individual hero and as a member of a 5-man team. If you ever watched the best LoL players stream, most of them rage a lot on their teammates in solo queue (random teams based on ELO). Thing is, your game NEEDS to be tight, from the beginning of the game (including bans and picking) until the very last fight, and that is a difficult feat to accomplish. Now, you didn't need to read what I just wrote. Because what REALLY matters and made LoL the success story it is right now, is the fact that LoL is a free to play, casual friendly game. Anyone can pick up LoL. It won't cost them a dime (and you can't buy power in LoL). Anyone can become decent at the game (ranked games are only available to lvl 30 players, which is the maximum level). Anyone can ENJOY playing AND watching a game of LoL, regardless of your skill level, or your knowledge of the game. It's like soccer, or football. When you watch the World Cup, you're not looking to see a player dominate everyone and showcase extreme amounts of skills. You're rooting for a team, and want to see that team play well and win. And every team is different. In SC2, you root for a player (or a few ones), among hundreds of others. But more often than not, you root for your race to win, and most pros of a specific race play the same as any other pros. Hell, for each race, there are probably less than 10 valid build orders, even less if you're a lower than grandmaster player. After a while, it gets repetitive and boring (this explains Destiny's success). In LoL, you only have a few teams to root for, and they aren't the same. The best proof that LoL does involve skills: the dominant teams dominated the dreamhack. And from what I've seen so far, it involves less luck than SC2 (because you get to choose your team composition and summoner spells while seeing your opponent's). In any case, it's fun to watch, easy and free to play, losing isn't as frustrating, hard to get extremely good at, the community is nice (ragers are a minority), the developpers are always coming with new things (every week), the company is greatly present in the community, streams are abundant, the competition is fierce enough. I don't see any other games more favorable to e-sports at the moment. | ||
flummi
Germany71 Posts
On June 29 2011 15:30 FXOpen wrote: Shouldn't the players from the last IEM be paid before you announce a new one? Moonglade is still waiting for his prize money... edit: I wouldnt usually post this information, but after trying to do it privately, there has be little/no response that would suffice to a reasoning behind the prize money delay. well, i thought it is known that the esl takes a few months, up to a year for paying prizemoney, but they do pay at least, even without bugging them | ||
Mr.Brightside
Australia317 Posts
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FXOpen
Australia1844 Posts
On June 30 2011 02:04 flummi wrote: well, i thought it is known that the esl takes a few months, up to a year for paying prizemoney, but they do pay at least, even without bugging them Its unacceptable from a professional point of view. You shouldn't run tournaments if the prize money isnt unavailable ./end rant | ||
Daozzt
United States1263 Posts
On June 29 2011 21:41 Zonarius wrote: To all the people who say that LoL requires no skill and the skill-cap is easily reached: I think you have to differntiate between two types of skill: mechanical skill and decision making. In QL, a lot of mechanical skill is required, for example to rocket jump where you want and aiming in general. But in terms of decision making, as far as I know, there are not many factors to make a correct decision, which makes decision making easier. (Correct me if I'm wrong, but I think you mainly have to consider how much health the enemy has, which armor to take next, if you can actually pull it off to grab that armor, etc.) On the other hand, in LoL you don't require as much mechanical skill to reach the mechanical skill-cap. You only control one Unit (maybe 2) and have to predict enemy movements to hit skill shots. Juking also comes into mind, see that rumble vid above. But what really seperates the pros from other players is their excellent decision making. In LoL, there are so many factors to consider, starting at the champion selection/ban, which seems simple, but requires a lot of thought. While playing, you have i.e. to decide if you can push the lane or you should back off, depending on what champs the enemys have, what teammates are nearby you, which items the enemy has, if they used their cooldowns already, if they are fed or not, etc. etc. There are very many factors to consider, and you have to make a lot of decisions during one game. Watch that akali video which was posted. When she towerdived 1v2, I personally thought that this was an idiotic move because she would die for sure and thus maybe getting a kill, but enemy team would get a kill and an assist, which is worth more. But I was very surprised when that akali actually made it out of there alive. This was a really great move and such moments make LoL exciting for me. I can see why it is not interesting to watch for people who don't play the game, because you don't know if a decision is risky or not. In QL you can easily see that the pros are very skilled because they jump around like crazy and don't make a mistake while doing so. So please, if you think that a game requires no skill, don't only look at mechanical skill but also on decision making, which is the bigger factor in MOBA games. Hahaha, way to come to a starcraft forum and call every "starcraft geeks" who know nothing about LoL. No one is comparing LoL and Starcraft. They are upset about the fact that it replaced Quake, possibly the greatest fps ever. Also the fact that LoL is worse than HoN/Dota in the amount of skill required to play the game in pretty much every way possible (yes, this includes mechanical skill, knowledge, decision making, and teamwork). That is not even an opinion or subjective, as anyone who has played all 3 games will tell you this. It's not even fair to compare it with SC2, as SC2 only has a simplified UI compared to BW, while LoL takes out CORE gameplay mechanics that are part of the AoS genre. | ||
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