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This isn't going to turn into another LoL vs (all other games apparently) thread. You can speak your mind about the selection of games but keep it civil. |
I think alot of people bashing on LoL here are just butt-hurt because the LoL stream at DH Summer had alot more spectators than SC2 did, and actually don't care a whole lot that QL is losing it's IEM spot. People figured SC2 should and would be the most specced game out there, and most reactions to LoL viewer numbers showed just pure jealousy.
Imo the whole "every person that logs into LoL counts as stream viewer" theory that was floating around all DH long says it all, alot of people believed that flat out without any proof what so ever, just because it COULDN'T BE that another game gathers such a large audience... guess what, it did. And why? Because alot of the things that are listed here on why LoL must be such a terrible game are actually its strenghts: Easy to play, no insane apm or multitasking needed, less time needed until you get your first good results, and so on. Average players, which are the majority of gamers, tend to play games like that. It's sad in a way but alot of gamers crave fast feelings of success, and games that deliver this naturally have a good chance to gather a large playerbase.
Lol has more strenghts, things like teamplay and obviously the ability to play for free is a huge factor as well, but most importantly it has Riot backing the game 100%. Lol being selected for IEM should be a lesson to other gaming companies on how you promote and support a game successfully.
Don't get me wrong tho, I'm not a huge LoL fanboi or anything like that, in fact I think it's an above average game at most, and in a kinda nostalgic way it saddens me to see Quake vanishing into obscurity (I played it alot in back in 2001-2003) and I fear CS (I played that game even more than Q3) will be the next game after QL to bite the dust, DH viewer numbers were extremely disappointing and the game has gotten pretty stale, with the same 4-5 teams on top for years now, and only very rarely new maps are introduced to spice things up.
So yeah while that was abit offtopic, my point is: IEM does the right decision by introducing LoL... like it or not, LoL is the "hottest" game right now as far as stream viewers are concerned, and not picking it up would be a downright stupid move. I respect Riot for what they are doing to promote their game. Sure they are catering to the masses, and from a technical standpoint their game is far from being the best, but in the end if you want eSports to grow you have to get those masses on board. It's sad to see games that were pioneering eSports competition slowly fade away, but I see it as part of a natural progression, but there's no need to hate on LoL/Riot for what they are doing.
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So I decided to d/l LoL to see what the fuzz was about - only to be greeted with a 2h+ log-in queue. How the heck can the game be successful with such poor infrastructure? It's either insanely good or people are just stupid to put up with this.
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I very much enjoy watching Quake Live. It's a shame it got shafted (no pun intended).
Quake and serious fps in general are dying though, in favour of more console-oriented gameplay such as CoD and the likes.
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United States47024 Posts
Personally I think most arguments that could be applied to say they should have run QL over LoL could similarly be applied to say they should have run BW over SC2.
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On June 29 2011 01:42 paloo wrote: Imo the whole "every person that logs into LoL counts as stream viewer" theory that was floating around all DH long says it all, alot of people believed that flat out without any proof what so ever, just because it COULDN'T BE that another game gathers such a large audience... guess what, it did. You are wrong though. LoL has around 700 000 accounts created totally throughout the lifetime of the game (who have played at least 10 games). You think 200 000 of those just happened to tune in to the stream?
Something is obviously messed up with their stream stats.
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On June 29 2011 02:14 Longshank wrote: So I decided to d/l LoL to see what the fuzz was about - only to be greeted with a 2h+ log-in queue. How the heck can the game be successful with such poor infrastructure? It's either insanely good or people are just stupid to put up with this. EU servers are shit, plus you're not going to see anything decent until level 30 ranked play, which takes a couple of weeks.
To sum up lol in a few words, it's a lower-risk lower-reward version of dota where one player in each team will be roaming full time, runes are replaced by creeps giving special buffs which teams group up and teamfight for. People have more escape tools and there are no characters able to 2shot stuff, it feels more fair to the player and the graphics and gameplay are as intuitive as a game can get.
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On June 29 2011 02:27 Paladia wrote:Show nested quote +On June 29 2011 01:42 paloo wrote: Imo the whole "every person that logs into LoL counts as stream viewer" theory that was floating around all DH long says it all, alot of people believed that flat out without any proof what so ever, just because it COULDN'T BE that another game gathers such a large audience... guess what, it did. You are wrong though. LoL has around 700 000 accounts created totally throughout the lifetime of the game (who have played at least 10 games). You think 200 000 of those just happened to tune in to the stream? Something is obviously messed up with their stream stats. Dunno from where are you pulling your numbers, but last week was officially stated by Riot that LoL has over 3 million active accounts ...
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On June 29 2011 02:29 r33k wrote:Show nested quote +On June 29 2011 02:14 Longshank wrote: So I decided to d/l LoL to see what the fuzz was about - only to be greeted with a 2h+ log-in queue. How the heck can the game be successful with such poor infrastructure? It's either insanely good or people are just stupid to put up with this. EU servers are shit, plus you're not going to see anything decent until level 30 ranked play, which takes a couple of weeks. To sum up lol in a few words, it's a lower-risk lower-reward version of dota where one player in each team will be roaming full time, runes are replaced by creeps giving special buffs which teams group up and teamfight for. People have more escape tools and there are no characters able to 2shot stuff, it feels more fair to the player and the graphics and gameplay are as intuitive as a game can get.
Alright. Well the queue decided to kick me anyway after 40 minutes. Fuck this.
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On June 29 2011 02:32 Punkstar wrote:Show nested quote +On June 29 2011 02:27 Paladia wrote:On June 29 2011 01:42 paloo wrote: Imo the whole "every person that logs into LoL counts as stream viewer" theory that was floating around all DH long says it all, alot of people believed that flat out without any proof what so ever, just because it COULDN'T BE that another game gathers such a large audience... guess what, it did. You are wrong though. LoL has around 700 000 accounts created totally throughout the lifetime of the game (who have played at least 10 games). You think 200 000 of those just happened to tune in to the stream? Something is obviously messed up with their stream stats. Dunno from where are you pulling your numbers, but last week was officially stated by Riot that LoL has over 3 million active accounts ... It's from http://www.lolbase.net/
You are welcome to find a better source of how many accounts there are with at least 10 games played, however.
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So by everyones insistence that lol is a skill-less clone of dota that means that sc2 shouldnt be included because its a skill-less version of bw?
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On June 29 2011 02:24 TheYango wrote: Personally I think most arguments that could be applied to say they should have run QL over LoL could similarly be applied to say they should have run BW over SC2. yeah because QL and LoL are that similiar u could almost say its QL2 get out
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On June 29 2011 02:27 Paladia wrote:Show nested quote +On June 29 2011 01:42 paloo wrote: Imo the whole "every person that logs into LoL counts as stream viewer" theory that was floating around all DH long says it all, alot of people believed that flat out without any proof what so ever, just because it COULDN'T BE that another game gathers such a large audience... guess what, it did. You are wrong though. LoL has around 700 000 accounts created totally throughout the lifetime of the game (who have played at least 10 games). You think 200 000 of those just happened to tune in to the stream? Something is obviously messed up with their stream stats. That's completely false, there's NO WAY there's only 700.000 accounts created.
Even the American ladder site lists 134.000 accounts over 1200 elo, which should be midpoint(So approximate number of ranked LoL players on US is about 268.000.
In order to play ranked, you need to be lvl 30, which takes about 300 games. You also only get listed after you play at least 10 ranked games.
How many people do you think there are that either 1. played less games so they're not lvl 30 yet or 2. are from other regions or 3. don't play ranked games at all?
Totals up to 700.000? You've got to be joking.
Oh and by the way, numerous people who've never played the game also watched it.
On June 29 2011 02:48 velocityqt wrote:Show nested quote +On June 29 2011 02:24 TheYango wrote: Personally I think most arguments that could be applied to say they should have run QL over LoL could similarly be applied to say they should have run BW over SC2. yeah because QL and LoL are that similiar u could almost say its QL2 get out It's the argument of casual and popular vs less popular and hardcore.
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United States47024 Posts
On June 29 2011 02:35 Paladia wrote:Show nested quote +On June 29 2011 02:32 Punkstar wrote:On June 29 2011 02:27 Paladia wrote:On June 29 2011 01:42 paloo wrote: Imo the whole "every person that logs into LoL counts as stream viewer" theory that was floating around all DH long says it all, alot of people believed that flat out without any proof what so ever, just because it COULDN'T BE that another game gathers such a large audience... guess what, it did. You are wrong though. LoL has around 700 000 accounts created totally throughout the lifetime of the game (who have played at least 10 games). You think 200 000 of those just happened to tune in to the stream? Something is obviously messed up with their stream stats. Dunno from where are you pulling your numbers, but last week was officially stated by Riot that LoL has over 3 million active accounts ... It's from http://www.lolbase.net/You are welcome to find a better source of how many accounts there are with at least 10 games played, however. LoLbase only track games played by players who use their client. Which is a pretty small fraction of their total player base.
On June 29 2011 02:48 velocityqt wrote:Show nested quote +On June 29 2011 02:24 TheYango wrote: Personally I think most arguments that could be applied to say they should have run QL over LoL could similarly be applied to say they should have run BW over SC2. yeah because QL and LoL are that similiar u could almost say its QL2 get out Who the hell decided that IEM has to replace QL with a similar game?
How similar QL and LoL are had absolutely nothing to do with my point.
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On June 29 2011 03:14 Shikyo wrote: It's the argument of casual and popular vs less popular and hardcore.
sc2 is easier but its still hardcore enough to be a good competitive game and replacement for bw, somebody said (think it was sheth) that it would take a full year of hard working to become good enough to compete on the current top level for somebody who just started playing (and players are still improving) think that's reasonable learning curve, LoL might be fun game to play with friends while drinking beer but as a esports i dont see how its challenging enough to make me pumped, besides it kind blows from a spectator point of view (thats debatable but for me its as exciting as WoW...). The argument of mass viewers doesnt mean for me much, plenty of people listen to justin bieber does it make him a good singer?
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On June 29 2011 03:46 velocityqt wrote:Show nested quote +On June 29 2011 03:14 Shikyo wrote: It's the argument of casual and popular vs less popular and hardcore. sc2 is easier but its still hardcore enough to be a good competitive game and replacement for bw, somebody said (think it was sheth) that it would take a full year of hard working to become good enough to compete on the current top level for somebody who just started playing (and players are still improving) think that's reasonable learning curve, LoL might be fun game to play with friends while drinking beer but as a esports i dont see how its challenging enough to make me pumped, besides it kind blows from a spectator point of view (thats debatable but for me its as exciting as WoW...). The argument of mass viewers doesnt mean for me much, plenty of people listen to justin bieber does it make him a good singer? Makes him a popular enough singer to surprise perform @ the next ESL. ESL doesn't care if you don't care about mass viewers anyways.
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sad to see QL go, but i had a blast watching the LoL stream during DHS2011, so hopefully it'll even better at IEM; it has big shoes to fill
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League of Legends suck, Heroes of Newerth is 12 times better but I'm only gonna watch the starcraft 2 stuff anyway so it doesn't matter i suppose
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On June 29 2011 02:27 Paladia wrote:Show nested quote +On June 29 2011 01:42 paloo wrote: Imo the whole "every person that logs into LoL counts as stream viewer" theory that was floating around all DH long says it all, alot of people believed that flat out without any proof what so ever, just because it COULDN'T BE that another game gathers such a large audience... guess what, it did. You are wrong though. LoL has around 700 000 accounts created totally throughout the lifetime of the game (who have played at least 10 games). You think 200 000 of those just happened to tune in to the stream? Something is obviously messed up with their stream stats.
See that's just what I meant. Because it's "obvious" that the stream numbers can't possibly be true you go and pull out a number off some 3rd party side as proof for your argument... really?
The only thing I know for sure is that there was a (very prominent) link to the stream in the game client, and as far as I'm concerned you are not watching a stream until you actually play it in your web browser. So as long as nobody brings up proof that those stream numbers clearly were rigged, I'm just going to believe them, as anyone should.
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I just wish quake was replaced by a another good FPS, but there hasn't been a good competitive FPS since 1.6 .
RTWC was the closest thing but it still didn't breakout onto a pro tour, and that was back in 04-05
Who knows maybe a heavily modified TF2 might do it.
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Well MLG have been having thoughts getting LoL into their Circuit, so it's not that surprising to see LoL added to IEM. Still sad to see Quake go though
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