Season 3 Ladder Pool Updates - Page 25
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Fspoonork
Canada111 Posts
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rebuffering
Canada2436 Posts
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Roarzz
United Kingdom16 Posts
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Liquid`EliGE
United States527 Posts
On June 21 2011 06:17 Fspoonork wrote: Correct me if I'm wrong but something Blizzard needs to learn is rushes should be effective because the other guy did a risky high econ build not because the rush distance was small or it was close positions nah your right ![]() | ||
Yoshi Kirishima
United States10292 Posts
ideally, it would be back and forth, low econ fighting, but humans make too many mistakes so it doesn't end up that way | ||
Dragnmn
Netherlands52 Posts
All people complaining: we haven't actually played them yet, so while some speculation might be true, we cannot be sure. Let's wait with the rage until they are made available. All people saying the above: keep it up. | ||
Masq
Canada1792 Posts
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dc302
Australia576 Posts
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Hristiyan
99 Posts
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PresenceSc2
Australia4032 Posts
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sVnteen
Germany2238 Posts
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Yoshi Kirishima
United States10292 Posts
The third on Kerrigan's Wrath laid wide open as soon as the rocks are gone, and features a Lost Temple-esque highground. As soon as the rocks are gone, you should have already started a good enough econ on 3 base. | ||
SDream
Brazil896 Posts
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Termit
Sweden3466 Posts
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Chahta
United States148 Posts
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darkscream
Canada2310 Posts
On June 21 2011 01:06 BLIZZARD wrote: This is the macro map for Season 3. That pretty much is the entire problem with blizzard right there. "The" macro map. So... the other 3 maps you arent expected to macro.. only rush? because btw, rush beats macro, so if 1 player rushes they are both subject to the rush. So 1/4 maps are macro. Why doesnt blizzard want their ladder to teach players to play properly? | ||
ckunkel1
United States181 Posts
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aksfjh
United States4853 Posts
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Hristiyan
99 Posts
All of the maps are soooo anti zerg. Lets hope that they wont make it into the new season. | ||
Wren
United States745 Posts
On June 21 2011 06:08 Zephirdd wrote: Take Backwater Gulch as an example. Everyone hates it because it is not Metalopolis. But then again, amazing games were seen on NASL. Quality games are a reflection of players, not maps. A reflection of map quality is statistical, and Backwater Gulch scores very low: 14 (of 20): Backwater Gulch - 13.40% - (56.10% - 50.60% - 43.30%) On June 21 2011 06:27 Yoshi Kirishima wrote: As soon as the rocks are gone, you should have already started a good enough econ on 3 base. That depends entirely on strategy. Just look at Crevasse, where important rocks are often killed to start a 4gate! | ||
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