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Season 3 Ladder Pool Updates - Page 24

Forum Index > SC2 General
1410 CommentsPost a Reply
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Unhallowed
Profile Joined January 2011
Canada171 Posts
June 20 2011 20:55 GMT
#461
On June 21 2011 01:19 Zaros wrote:
Why does every blizzard map have a super hard to take 3rd base >.>

Yes, 3 of the 4 maps presented seem very difficult to take a third.
What is evil but good tortured by it's own hunger and thirst?
Wren
Profile Blog Joined February 2011
United States745 Posts
June 20 2011 20:57 GMT
#462
On June 21 2011 05:47 Ribbon wrote:
Show nested quote +
On June 21 2011 05:44 Wren wrote:
On June 21 2011 05:30 Ribbon wrote:
What's with all the "no third base" complaints? Shattered Sky has an easy third. Macro Map advertises that is has an easy third. Kerrigan's wrath has the easiest, safest third I've ever seen. Map 1 in the only map that has a rock-blocked 3rd.

Speaking of rocks, there is not a single blue base on any of these maps with rocks on it, and only one where there are rocks on your (gold) third. All the other rocks are used to block attack paths, which is a much better use.

Map 4 has an easy third, and there's not so much as a pebble on it.

The third on Kerrigan's Wrath laid wide open as soon as the rocks are gone, and features a Lost Temple-esque highground.


Standard 3rd timing for Zerg: Around when Mutas come out.

Show nested quote +
Shattered Sky is laid out essentially like Shattered Temple, except the third is along the primary attack paths except in cross positions (though cross positions actually provides a nice available 6 bases).


Shatted Sky is basically Metalopolis with rocks placed to alleviate close spawn woes. Metal has a really easy third. So will Shatnered Sky.

The 3rd timing for zerg can vary so widely that it's fairly ridiculous to claim that there even IS a standard.

The rocks on shattered sky don't do much to counter close position woes. There is still that primary path through the 3rd base.
We're here! We're queer! We don't want any more bears!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-06-20 20:58:18
June 20 2011 20:58 GMT
#463
On June 21 2011 05:54 Ribbon wrote:
Show nested quote +
On June 21 2011 05:53 CecilSunkure wrote:
Does every map need to have fuckin high yields between bases? Does every fuckin map need destructible rocks ._.


Map 4 doesn't have rocks, even on the gold 4ths.

Are people in this thread even looking at the maps? Really.

Do people even read posts? Really. Dude it's called exaggeration. 3/4 can be called every, and I had a separate qualm with map 4 you didn't address.
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
June 20 2011 20:58 GMT
#464
Nice looking maps, but I was really hoping for belshirs beach. That's such a pretty map!
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
SillyPrincess
Profile Joined April 2011
Canada115 Posts
June 20 2011 21:00 GMT
#465
Would be nice if zerglings could fit through 2 barracks side by side like in SC:BW.
For the swarm. ♥
Moralez
Profile Joined May 2011
Portugal1857 Posts
June 20 2011 21:00 GMT
#466
On June 21 2011 05:58 Mithriel wrote:
Nice looking maps, but I was really hoping for belshirs beach. That's such a pretty map!

Not only beach but all the others, fortress is also a really nice map and well designed crevasse etc
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
Sanguinarius
Profile Joined January 2010
United States3427 Posts
June 20 2011 21:00 GMT
#467
We will have to see how these maps pan out. Its hard to make too many judgements w/o playing on it.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
najreteip
Profile Joined December 2010
Belgium4158 Posts
June 20 2011 21:02 GMT
#468
Map 1 seems very peculiar, close distances yes, but the gold seems relatively close to spawn locations, and then there's the 4 towers in the middle of the map.
I'm curious how it'll play
I have no quote!
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2011-06-20 21:04:35
June 20 2011 21:02 GMT
#469
i really dislike all the 1v1 maps...

Kerrigan's Wrath is TvZ nightmare for zerg in vertical positions... no position imbalance my ass.

blizz loves airspace behind bases so much... why???
PM me if you want random korean images translated.
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
June 20 2011 21:04 GMT
#470
hehe they look cool
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
June 20 2011 21:07 GMT
#471
On June 21 2011 04:08 Aggnog wrote:
Maps like this are the reason most major tournaments use their own map pool :/

Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
June 20 2011 21:08 GMT
#472
When will we ever have a non-biased discussion about these maps(and the Season2 maps)? I mean honestly, it is retarded how people are so biased by just seeing "oh, blizzard made it. Oh, there are rocks in the map. Disregard architeture, disregard anything else, just say the map is bad". This is fucking ridiculous.

Take Backwater Gulch as an example. Everyone hates it because it is not Metalopolis. But then again, amazing games were seen on NASL. Take Typhon Peaks compared to Xel'Naga Caverns. Despite each quarter of TP being essentially the same as XNC, people think TP is a bad map - and when I propose a discussion about it, their best argument would be "it is ugly". Slag Pits is regarded as a bad map and I won't deny it - its not like blizz makes the best maps either, but still.

Look at this thread. People just have baseless hatred through Blizz and their maps. They don't analize anything at all. They just look at something and say "huh this is bad". They just say "LOL ROCKS R BAD BLIZZ U SUCK LOLOLO" or "OMG RUSH MAP SUCKZZZZ STOP DIS BLIZZ" when the "Rush" map has basically the easiest third ever and a very easily defended natural THANKS to these rocks. They look at the snow maps and say "LOL WHERE YOU GET THIRD" "LOL CLOSE POS IMBA" when there are rocks preventing the closest positions and when there are four bases - and guess what, a third base CAN BE A MAIN BASE. People look at the huge map that is supposed to be used for macro and say "DIS MAP GOOD MACRO MAP GOOD" when the map has TURTLE written over its face, with one area defending all(at least TDA has 2 ramps), in which it is CLEAR that zerg will have a very hard time against turtling opponents(Deathball anyone?) yet people like the HURRR MACRO MAP.


Honestly this biased bullshit is ridiculous. And sorry for the rant.
♥ The world needs more hearts! ♥
Moralez
Profile Joined May 2011
Portugal1857 Posts
June 20 2011 21:10 GMT
#473
On June 21 2011 06:07 darkscream wrote:
Show nested quote +
On June 21 2011 04:08 Aggnog wrote:
Maps like this are the reason most major tournaments use their own map pool :/


Yep.
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
June 20 2011 21:10 GMT
#474
Maps generally look bad IMO, I'll try them out though... but I'm not hopeful.
As it turns out, marines don't actually cost any money -Jinro
phrenetiC
Profile Joined April 2011
Switzerland224 Posts
June 20 2011 21:10 GMT
#475
On June 21 2011 06:00 Sanguinarius wrote:
We will have to see how these maps pan out. Its hard to make too many judgements w/o playing on it.
Exactly. In my oppinion people are freaking out too much right now, even before they could even give them a shot ingame...

What I personally dislike is the fact that blizzard makes maps based on categories like rush, normal and macro. Good maps like Metalopolis (ignoring the close spawn issue) are so popular because they allow multiple styles of play... so why not focusing on making more good maps instead of making maps that each favores another playstyle? ;-/
"[...] you just keep on trying till you run out of cake!" - GLaDOS
_zEK
Profile Blog Joined December 2010
Sweden63 Posts
June 20 2011 21:12 GMT
#476
I wont judge the maps untill i have played them
viii
Profile Joined March 2011
United States266 Posts
June 20 2011 21:12 GMT
#477
Finally more team maps, and i was shock to see a 2v2 3 person map, kinda new to it
For those who came from nothing, and became something - DGK
FinestHour
Profile Joined August 2010
United States18466 Posts
June 20 2011 21:12 GMT
#478
MORE ROCKS
thats what i like to see
thug life.                                                       MVP/ex-
Barett
Profile Joined May 2010
Canada454 Posts
June 20 2011 21:15 GMT
#479
Would be nice If I could see the pictures.... Is it just a Chrome problem or what? I cannot see any large pictures here on TL :\
Gym, Video Games, Laundry.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 20 2011 21:17 GMT
#480
I made a quick collage of quotes from some of the active community members here.. If you don't have the time to read the whole thread, you might want to have a look at my post.

(Hint: Most people are unhappy)
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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