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Season 3 Ladder Pool Updates - Page 23

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 21 22 23 24 25 71 Next
shmoo
Profile Joined March 2010
United States139 Posts
June 20 2011 20:42 GMT
#441
On June 21 2011 05:33 travis wrote:
God damn people are negative LOL

I guess I am not as amazing at telling what the maps mean as you guys since I have no clue if these are good or bad yet.


Well you have to understand Blizzard has given us such great maps like Steppes of War, Desert Oasis, Slag Pits, Lost Temple, DQ, and close positions. When Blizzard starts making maps like Tal Darim, Test Bug, and Terminus. Then I am sure the community will have faith in their map making ability.

Until then we have to go with the fact Blizzard likes close positions and rush maps.
Bears are godless killing machines
stormchaser
Profile Joined January 2011
Canada1009 Posts
June 20 2011 20:44 GMT
#442
Anything is better than the 4 last maps they added so I'm pretty happy to see these maps
Wren
Profile Blog Joined February 2011
United States745 Posts
June 20 2011 20:44 GMT
#443
On June 21 2011 05:30 Ribbon wrote:
What's with all the "no third base" complaints? Shattered Sky has an easy third. Macro Map advertises that is has an easy third. Kerrigan's wrath has the easiest, safest third I've ever seen. Map 1 in the only map that has a rock-blocked 3rd.

Speaking of rocks, there is not a single blue base on any of these maps with rocks on it, and only one where there are rocks on your (gold) third. All the other rocks are used to block attack paths, which is a much better use.

Map 4 has an easy third, and there's not so much as a pebble on it.

The third on Kerrigan's Wrath laid wide open as soon as the rocks are gone, and features a Lost Temple-esque highground.

Shattered Sky is laid out essentially like Shattered Temple, except the third is along the primary attack paths except in cross positions (though cross positions actually provides a nice available 6 bases).

A counter-clockwise opponent spawn completely invalidates that third base. Map control will be RIDICULOUSLY important on the map, whose elevated bases mean that air control will be easier/more effective than ground control. Tanks, colossi, and air will be hugely important. 3rd bases will be very tough to defend except in cross-positions (when 4th bases become very tough), and probably depend on air dominance.

So, yeah, depending on spawn positions, it is at least equally as likely to have an impossible third as it is an "easy" one.
We're here! We're queer! We don't want any more bears!
Kerotan
Profile Blog Joined May 2008
England2111 Posts
June 20 2011 20:45 GMT
#444
They look alright, but I'm desperately gagging for more maps, more frequently, and more maps from things like the GSL/MLG.

I want to be able to play on the maps the pros play on, right now map updates are too slow.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 20 2011 20:45 GMT
#445
On June 21 2011 05:39 KimJongChill wrote:
Show nested quote +
On June 21 2011 05:35 Moralez wrote:
On June 21 2011 05:35 Ribbon wrote:
On June 21 2011 05:09 JerKy wrote:
Hmm interesting map pool, when does season 3 start? ><


Season 2 started March 22nd, and seasons are three months. I'd say literally any day now.


You're sure its 3 months?


Yeah, that seems kind of short. But I'd love it if it were, since I'm already bored of ladder and need something to make me interested again.


Well, that's what Blizz said when Season 2 happened. It's a decent amount of time, I think.

I remember people saying near the start of SC2's life that Blizz would never change the map pool. They're making up for lost time.
Fspoonork
Profile Joined September 2010
Canada111 Posts
June 20 2011 20:45 GMT
#446
I would seriously like to know why they wont just take gsl and iccup maps, it's less work for blizzard and they get to put out better maps. Blizzard should be focusing on patches and HoTS and not crappy maps. Let the community do it, it worked for Brood War.
beverley
Profile Joined September 2010
40 Posts
June 20 2011 20:45 GMT
#447
On June 21 2011 05:35 Ribbon wrote:
Show nested quote +
On June 21 2011 05:09 JerKy wrote:
Hmm interesting map pool, when does season 3 start? ><


Season 2 started March 22nd, and seasons are three months. I'd say literally any day now.


Season 2 started March the 29th. Source: http://us.battle.net/sc2/en/forum/topic/2228179462
shmoo
Profile Joined March 2010
United States139 Posts
June 20 2011 20:46 GMT
#448
On June 21 2011 05:44 stormchaser wrote:
Anything is better than the 4 last maps they added so I'm pretty happy to see these maps


You say that until they replace Shakuras, Shattered Temple, DQ, and Metalopolis.

We have no idea what maps they are going to replace these four with. Do they replace the 4 least played or the four oldest?

Do they replace any 2 player maps with 4 player maps?
Bears are godless killing machines
brain_
Profile Joined June 2010
United States812 Posts
June 20 2011 20:46 GMT
#449
They all look tiny, at least some of them have open centers.
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
June 20 2011 20:47 GMT
#450
Seasons should be timed around Jan 1 April 1 July 1 October 1 and last 3 months.
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
June 20 2011 20:47 GMT
#451
eww these maps seem way too generic and square-ish
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 20 2011 20:47 GMT
#452
On June 21 2011 05:44 Wren wrote:
Show nested quote +
On June 21 2011 05:30 Ribbon wrote:
What's with all the "no third base" complaints? Shattered Sky has an easy third. Macro Map advertises that is has an easy third. Kerrigan's wrath has the easiest, safest third I've ever seen. Map 1 in the only map that has a rock-blocked 3rd.

Speaking of rocks, there is not a single blue base on any of these maps with rocks on it, and only one where there are rocks on your (gold) third. All the other rocks are used to block attack paths, which is a much better use.

Map 4 has an easy third, and there's not so much as a pebble on it.

The third on Kerrigan's Wrath laid wide open as soon as the rocks are gone, and features a Lost Temple-esque highground.


Standard 3rd timing for Zerg: Around when Mutas come out.

Shattered Sky is laid out essentially like Shattered Temple, except the third is along the primary attack paths except in cross positions (though cross positions actually provides a nice available 6 bases).


Shatted Sky is basically Metalopolis with rocks placed to alleviate close spawn woes. Metal has a really easy third. So will Shatnered Sky.
Kerotan
Profile Blog Joined May 2008
England2111 Posts
June 20 2011 20:48 GMT
#453
On June 21 2011 05:46 shmoo wrote:
Show nested quote +
On June 21 2011 05:44 stormchaser wrote:
Anything is better than the 4 last maps they added so I'm pretty happy to see these maps


You say that until they replace Shakuras, Shattered Temple, DQ, and Metalopolis.

We have no idea what maps they are going to replace these four with. Do they replace the 4 least played or the four oldest?

Do they replace any 2 player maps with 4 player maps?


Traditionally, maps that get replaced are the oldest first, and then with a secondary emphasis on the map that are played least.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
wxwx
Profile Joined May 2010
527 Posts
June 20 2011 20:48 GMT
#454
I want to be playing the same game I see pro's playing, not this weird funky "something else". I have slag pits delta backwater gulch veto'ed so I only play legit maps. I hope I will still be able to do so when s3 hits.
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
June 20 2011 20:48 GMT
#455
GSL maps are 100 times better
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
garlicface
Profile Joined April 2010
Canada4196 Posts
June 20 2011 20:50 GMT
#456
4th map looks fucking baller.
#TeamBuLba
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 20 2011 20:51 GMT
#457
Maps 3 and 4 seem to have tons of potential, especially map 4. Maps 1 is definitely a downvote, though I'll see how the rush distances on map 2 work before making a decision on it.

I also like how the map 1 of the 2v2 pool is a pseudo 3-player map, though in a 2v2 shared-bases style. That should be really interesting to play on, and I really think Blizzard should consider adding a 3-player map to the 1v1 pool someday.
ㅇㅅㅌㅅ
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-06-20 20:53:56
June 20 2011 20:53 GMT
#458
Does every map need to have fuckin high yields between bases? Does every fuckin map need destructible rocks ._.

Edit: And wtf is wrong with mineral only expansions? Sometimes you don't want people to three base turtle (cough the "macro map" cough).
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 20 2011 20:54 GMT
#459
On June 21 2011 05:53 CecilSunkure wrote:
Does every map need to have fuckin high yields between bases? Does every fuckin map need destructible rocks ._.


Map 4 doesn't have rocks, even on the gold 4ths.

Are people in this thread even looking at the maps? Really.
crystyxn
Profile Joined November 2010
Romania254 Posts
June 20 2011 20:55 GMT
#460
i like the 1v1 ones
"You should be the one putting pressure on your opponent, not the other way around." - Artosis
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