Ok the 3rd and 4th map looks alright though.
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FlopTurnReaver
Switzerland1980 Posts
Ok the 3rd and 4th map looks alright though. | ||
JerKy
Korea (South)3013 Posts
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Binabik
Germany686 Posts
On June 21 2011 05:07 Laurence wrote: Way more impactful than the actual maps is whether they will have close positions or not. Will they? Of course they will, otherwise the "your strategy changes depending on positions" wouldn't make much sense ![]() | ||
FakeLife
United States41 Posts
Maps 3 and 4 are mostly fine. Shifted Sky looks like it's going to be a lot like Metalopolis... It will probably play fine aside from the close ground positions, which will make people pull their hair out. Map 4, is the best of the bunch, most people probably won't have a problem with that one. | ||
shmoo
United States139 Posts
On June 21 2011 04:55 DNB wrote: Why do they have to add rocks everywhere...? On the other hand, I'm happy they are not putting any Tal'Darim copies in. That map is so zerg favoured in TvZ it's not even funny 3: Tal'Darim Altar LE - 56.40% http://www.teamliquid.net/forum/viewmessage.php?topic_id=231648 Zerg has a 56.4% win ratio against Terran on that map. That is so zerg favored its not even funny. 1: Shattered Temple - 71.60% 2: Xel'Naga Caverns 1.1 - 59.30% 3: Xel'Naga Caverns - 58.70% 4: Metalopolis - 58.00% Those are Terran win ratios against Zerg on those maps. Those are so Terran favored it is actually funny. 2: Tal'Darim Altar LE - 3.50% - (51.05% / 50.70% / 48.25%) That map is actually one of the most balanced. | ||
Micket
United Kingdom2163 Posts
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cactuschewer
United Kingdom152 Posts
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ishboh
United States954 Posts
not that rocks are bad or anything...i just like to see maps with less of them. | ||
DannyJ
United States5110 Posts
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Deleted User 108965
1096 Posts
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DuckS
United States845 Posts
it upsets me.. I hope they remove dq/SS/slag/backwater and put in these maps so i can veto the three shitty ones. | ||
TraneMason
Germany17 Posts
The tip of the iceberg is that according to Dustin Bowder in a recent interview, they implement those maps for the "casual players". Yeah, right. I guess the casual zerg players will like them the most. ![]() | ||
CecilSunkure
United States2829 Posts
On June 21 2011 01:16 Skiro wrote: lol, why do they always add rocks and gold mineral fields on every map, it just doesnt make sense For conventions. I personally think it's dumb most of the time. | ||
qbs
Poland771 Posts
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MonsieurGrimm
Canada2441 Posts
Also funny how they keep making rush maps for the "players who prefer rush maps", even though I've never seen anyone who likes those. | ||
OFCORPSE
Sweden355 Posts
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Chessz
United States644 Posts
On June 21 2011 05:06 ThatGuy89 wrote: but at the same time, you look at a map like tal darim as a toss player and say: do i pressure him really hard really early - 4 gate? dt rush? or do i play a 'macro game' going nexus first or forge expand in which case the zerg either expands 5 times without anything to do to stop it, or they use some kind of 2 base roach/ling all in they are yet to find many maps where there is a good balance note: this is largely theorycrafting. but i would FFE with a couple cannons to gates to stargate and turtle until I can take the third which isn't designed to have a gas geyser, as advised by the original mapmaker for the GSL as being imba in protoss favor at that point, but blizzard kept it in their version anyway but just added rocks. if your 3 base econ kicks in, hopefully you can hit a good timing before infestors/hive? I don't consider it that difficult of a map PvZ. It feels very balanced. I would like to see actual %s though | ||
KimJongChill
United States6429 Posts
On June 21 2011 05:11 shmoo wrote: 3: Tal'Darim Altar LE - 56.40% http://www.teamliquid.net/forum/viewmessage.php?topic_id=231648 Zerg has a 56.4% win ratio against Terran on that map. That is so zerg favored its not even funny. 1: Shattered Temple - 71.60% 2: Xel'Naga Caverns 1.1 - 59.30% 3: Xel'Naga Caverns - 58.70% 4: Metalopolis - 58.00% Those are Terran win ratios against Zerg on those maps. Those are so Terran favored it is actually funny. 2: Tal'Darim Altar LE - 3.50% - (51.05% / 50.70% / 48.25%) That map is actually one of the most balanced. Nice. It really annoys me when people say that macro maps are automatically zerg favored. If anything, that just points to their own gameplay flaws. Also, I've noticed that ZvT has generally favored T by a noticeable margin, and I wonder whether Blizzard will ever address this disparity if, after all, complete game balance is their end goal. | ||
DennyR
Germany379 Posts
On June 21 2011 05:07 Laurence wrote: Way more impactful than the actual maps is whether they will have close positions or not. Will they? ofc they will, they are blizzardmade... tzzstzz | ||
barth
Ireland1272 Posts
On June 21 2011 05:16 TraneMason wrote: It is funny how they already define certain maps as "rush maps". As far as I know, "rushes" (lack of definition: cheese? one base timing?) also work on maps like Xel'naga. They could just design 2-player maps that are actually good. The tip of the iceberg is that according to Dustin Bowder in a recent interview, they implement those maps for the "casual players". Yeah, right. I guess the casual zerg players will like them the most. ![]() Accepting this broken logic, why not adjust the map pool according to the league? WHY? | ||
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