Season 3 Ladder Pool Updates - Page 20
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							Pipeline
							
							
						 
						Sweden1673 Posts
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							JoeAWESOME
							
							
						 
						Sweden1080 Posts
						 I like map nr 2 and 4. Map 3 can be good in some positions but I feel that it can also bit tricky on others. It's also hard to tell how by just looking at the pictures | ||
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							Gentso
							
							
						 
						United States2218 Posts
						 The third map is just overboard on the rocks, which makes it seem like a great Terran map. I can't imagine that many zergs will have that map in their pool. : ) | ||
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							Steel
							
							
						 
						Japan2283 Posts
						 I wish there were more open fields =/ for battles | ||
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							Blitzkrieg0
							
							
						 
						United States13132 Posts
						 On June 21 2011 04:53 Omlas wrote: not like it would matter much but 2v2 maps are utter shit and ruining the already dead gametype even further All the team maps look extremely scarce in terms of additional resources. You'd think there would be more bases on them considering there's 2-4 times as many people playing, but that just doesn't seem to be the case for some reason... | ||
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							DerekJCEX
							
							
						 
						United States64 Posts
						 On June 21 2011 04:29 b_unnies wrote: i think people are just complaining since its related to "blizzard" and "maps" Yeah I get this vibe too. The maps seem pretty good in general. I think I read somewhere that LSprime was helping out Blizzard with the map pool. Is this true? | ||
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							dragoon
							
							
						 
						United States695 Posts
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							ffadicted
							
							
						 
						United States3545 Posts
						 step 2: receive huge response that community hates destructable rocks step 3: introduce the new 4 maps, in which there is a shit ton of destructable rocks that play key roles in the matches Cmon blizzard.... if you're gonna make a poll like that, at least listen to our responses. Very disappointing new map pool as well. At least let's hope these will finally replace maps like delta and scrap. | ||
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							Atlas247
							
							
						 
						Canada318 Posts
						 Shame | ||
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							ReachTheSky
							
							
						 
						United States3294 Posts
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							CutieBK
							
							
						 
						Sweden227 Posts
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							decaf
							
							
						 
						Austria1797 Posts
						 On June 21 2011 04:58 ffadicted wrote: step 1: create poll on official website asking about how the community likes destructable rocks step 2: receive huge response that community hates destructable rocks step 3: introduce the new 4 maps, in which there is a shit ton of destructable rocks that play key roles in the matches Cmon blizzard.... if you're gonna make a poll like that, at least listen to our responses. Very disappointing new map pool as well. At least let's hope these will finally replace maps like delta and scrap. haha, it's funny cuz it's true. | ||
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							oGs420
							
							
						 
						Canada46 Posts
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							ThatGuy89
							
							
						 
						United Kingdom1968 Posts
						 On June 21 2011 01:11 sixfour wrote: jesus why so many 4 player maps in the 1v1 pool otherwise zerg players cry like bitches. when does season 3 start? this seems pretty soon doesnt it? i thought seasons went on alot longer then this one has EDIT: Also, have they said if/which maps they take out? User was temp banned for this post. | ||
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							Chessz
							
							
						 
						United States644 Posts
						 #2 why do we need such complex naturals with rocks everywhere #3 if you spawn in the close spots it looks just as bad as slag pits. where is the 3rd in that case.. ? #4 actually looks like a semi-decent map, save for possible rotational symmetry imbalances. i dont know why blizzard are designing maps based on gameplay "categories" rush/macro etc.. a good map will inherently be able to show each of those styles of games depending on the players.. as a zerg, why would I ever want to play on the rush maps? Are they basically saying, "we want you to do 1-2 base all-ins" ? | ||
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							Geordie
							
							
						 
						United Kingdom653 Posts
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							Exstasy
							
							
						 
						United Kingdom393 Posts
						 On June 21 2011 04:57 DerekJCEX wrote: I think I read somewhere that LSprime was helping out Blizzard with the map pool. Is this true? I'm not too sure, otherwise these new maps would be inspired, or atleast slightly better, we've seen alot of good maps from LSPrime and other Korean MapMakers, and asmuch as i might be able to bare some of these new maps they're definately not up to par. | ||
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							Xadar
							
							
						 
						497 Posts
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							ThatGuy89
							
							
						 
						United Kingdom1968 Posts
						 On June 21 2011 05:01 Chessz wrote: #1 looks pretty terrible #2 why do we need such complex naturals with rocks everywhere #3 if you spawn in the close spots it looks just as bad as slag pits. where is the 3rd in that case.. ? #4 actually looks like a semi-decent map, save for possible rotational symmetry imbalances. i dont know why blizzard are designing maps based on gameplay "categories" rush/macro etc.. a good map will inherently be able to show each of those styles of games depending on the players.. as a zerg, why would I ever want to play on the rush maps? Are they basically saying, "we want you to do 1-2 base all-ins" ? but at the same time, you look at a map like tal darim as a toss player and say: do i pressure him really hard really early - 4 gate? dt rush? or do i play a 'macro game' going nexus first or forge expand in which case the zerg either expands 5 times without anything to do to stop it, or they use some kind of 2 base roach/ling all in they are yet to find many maps where there is a good balance | ||
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							Laurence
							
							
						 
						Ireland119 Posts
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