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Season 3 Ladder Pool Updates - Page 20

Forum Index > SC2 General
1410 CommentsPost a Reply
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Pipeline
Profile Joined August 2010
Sweden1673 Posts
June 20 2011 19:56 GMT
#381
Looks like horrible maps (thinking about the 1v1 maps). The only map that looks decent is the 4th in the 1v1 pool. Blizzard are so fucking stubborn with making the game end before the 20 min mark. 3d base will be incredibly difficult to take....
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
June 20 2011 19:56 GMT
#382
Hopefully they remove Slag Pits, Backwater Gulch and Delta Quadrant and replace them with the new maps!

I like map nr 2 and 4. Map 3 can be good in some positions but I feel that it can also bit tricky on others. It's also hard to tell how by just looking at the pictures
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Gentso
Profile Joined July 2010
United States2218 Posts
June 20 2011 19:56 GMT
#383
I think 1, 2, and 4 will be fine additions to the ladder pool. As a matter of fact, I think the 4th map is actually almost brilliant except for the middle portion of the map. It's uninspired and the gold bases don't fit in their position at all.

The third map is just overboard on the rocks, which makes it seem like a great Terran map. I can't imagine that many zergs will have that map in their pool. : )
Steel
Profile Blog Joined April 2010
Japan2283 Posts
June 20 2011 19:56 GMT
#384
Those maps look alright.

I wish there were more open fields =/ for battles
Try another route paperboy.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 20 2011 19:57 GMT
#385
On June 21 2011 04:53 Omlas wrote:
not like it would matter much but 2v2 maps are utter shit and ruining the already dead gametype even further


All the team maps look extremely scarce in terms of additional resources. You'd think there would be more bases on them considering there's 2-4 times as many people playing, but that just doesn't seem to be the case for some reason...
I'll always be your shadow and veil your eyes from states of ain soph aur.
DerekJCEX
Profile Joined June 2009
United States64 Posts
June 20 2011 19:57 GMT
#386
On June 21 2011 04:29 b_unnies wrote:
i think people are just complaining since its related to "blizzard" and "maps"


Yeah I get this vibe too. The maps seem pretty good in general.

I think I read somewhere that LSprime was helping out Blizzard with the map pool. Is this true?
dragoon
Profile Joined December 2010
United States695 Posts
June 20 2011 19:57 GMT
#387
fml these maps are horrible zvt =(
i love you
ffadicted
Profile Joined January 2011
United States3545 Posts
June 20 2011 19:58 GMT
#388
step 1: create poll on official website asking about how the community likes destructable rocks
step 2: receive huge response that community hates destructable rocks
step 3: introduce the new 4 maps, in which there is a shit ton of destructable rocks that play key roles in the matches

Cmon blizzard.... if you're gonna make a poll like that, at least listen to our responses. Very disappointing new map pool as well. At least let's hope these will finally replace maps like delta and scrap.
SooYoung-Noona!
Atlas247
Profile Joined February 2011
Canada318 Posts
June 20 2011 19:58 GMT
#389
I guess they're decent for the ladder....doubt they'll be any use in competitive play though.
Shame
Windex Banana Lampshade
ReachTheSky
Profile Joined April 2010
United States3294 Posts
June 20 2011 19:58 GMT
#390
does this mean that the ptr is up?
TL+ Member
CutieBK
Profile Blog Joined May 2011
Sweden227 Posts
June 20 2011 19:59 GMT
#391
I gotta say, I'm liking both the look of the maps in question but also the idea of new maps in general. It would be awesome if they'd add some more GSL maps too!
decaf
Profile Joined October 2010
Austria1797 Posts
June 20 2011 19:59 GMT
#392
On June 21 2011 04:58 ffadicted wrote:
step 1: create poll on official website asking about how the community likes destructable rocks
step 2: receive huge response that community hates destructable rocks
step 3: introduce the new 4 maps, in which there is a shit ton of destructable rocks that play key roles in the matches

Cmon blizzard.... if you're gonna make a poll like that, at least listen to our responses. Very disappointing new map pool as well. At least let's hope these will finally replace maps like delta and scrap.

haha, it's funny cuz it's true.
oGs420
Profile Joined June 2011
Canada46 Posts
June 20 2011 19:59 GMT
#393
Hopefully I'll see lots of proxy stargates/starports on the macro map in the obvious air distance spot so I can secure lots of easy wins.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
Last Edited: 2011-06-20 20:00:32
June 20 2011 19:59 GMT
#394
On June 21 2011 01:11 sixfour wrote:
jesus why so many 4 player maps in the 1v1 pool

otherwise zerg players cry like bitches.

when does season 3 start? this seems pretty soon doesnt it? i thought seasons went on alot longer then this one has

EDIT: Also, have they said if/which maps they take out?

User was temp banned for this post.
Chessz
Profile Joined August 2010
United States644 Posts
June 20 2011 20:01 GMT
#395
#1 looks pretty terrible

#2 why do we need such complex naturals with rocks everywhere

#3 if you spawn in the close spots it looks just as bad as slag pits. where is the 3rd in that case.. ?

#4 actually looks like a semi-decent map, save for possible rotational symmetry imbalances.


i dont know why blizzard are designing maps based on gameplay "categories" rush/macro etc.. a good map will inherently be able to show each of those styles of games depending on the players.. as a zerg, why would I ever want to play on the rush maps? Are they basically saying, "we want you to do 1-2 base all-ins" ?
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
June 20 2011 20:03 GMT
#396
Why do blizzard overuse destructible rocks so much?!!?
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 20 2011 20:05 GMT
#397
On June 21 2011 04:57 DerekJCEX wrote:

I think I read somewhere that LSprime was helping out Blizzard with the map pool. Is this true?


I'm not too sure, otherwise these new maps would be inspired, or atleast slightly better, we've seen alot of good maps from LSPrime and other Korean MapMakers, and asmuch as i might be able to bare some of these new maps they're definately not up to par.
Xadar
Profile Joined October 2010
497 Posts
June 20 2011 20:05 GMT
#398
If they remove the right maps, it could be a change for the better.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
June 20 2011 20:06 GMT
#399
On June 21 2011 05:01 Chessz wrote:
#1 looks pretty terrible

#2 why do we need such complex naturals with rocks everywhere

#3 if you spawn in the close spots it looks just as bad as slag pits. where is the 3rd in that case.. ?

#4 actually looks like a semi-decent map, save for possible rotational symmetry imbalances.


i dont know why blizzard are designing maps based on gameplay "categories" rush/macro etc.. a good map will inherently be able to show each of those styles of games depending on the players.. as a zerg, why would I ever want to play on the rush maps? Are they basically saying, "we want you to do 1-2 base all-ins" ?


but at the same time, you look at a map like tal darim as a toss player and say: do i pressure him really hard really early - 4 gate? dt rush?
or do i play a 'macro game' going nexus first or forge expand in which case the zerg either expands 5 times without anything to do to stop it, or they use some kind of 2 base roach/ling all in

they are yet to find many maps where there is a good balance
Laurence
Profile Joined October 2010
Ireland119 Posts
June 20 2011 20:07 GMT
#400
Way more impactful than the actual maps is whether they will have close positions or not. Will they?
I pwn n00bs
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