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Season 3 Ladder Pool Updates - Page 18

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 16 17 18 19 20 71 Next
dukem
Profile Joined January 2011
Norway189 Posts
June 20 2011 19:36 GMT
#341
With 3 new "small" maps, and only 3 vetos...

Yeah..no.
"Flash just accidentally killed grubby lol" - MangoMountain
decaf
Profile Joined October 2010
Austria1797 Posts
June 20 2011 19:37 GMT
#342
I guess it's cool to hate on blizzard maps just because they're form blizzard, because this is what everyone is doing in this thread.

We don't know yet how these maps will play out. I agree that map 1 and map 2 are disappointing but the 3rd and 4th one look pretty decent.
Kadyn
Profile Joined November 2010
41 Posts
June 20 2011 19:37 GMT
#343
Am I the only one that thinks of Slag Pits upon looking at Shifted Sky (map #3 in 1v1) ?
"I have no idea what he's doing, I suspect he's just terrible." IdrA on FnaticMSITT1
Razuik
Profile Joined October 2010
United States409 Posts
June 20 2011 19:38 GMT
#344
On June 21 2011 04:16 Cuiu wrote:
nice no stupid free 3th base maps

Yeah, why can't every single game be a boring 2 base timing! That doesn't make for fun games... not fun for a spectator or player.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
June 20 2011 19:38 GMT
#345
Honestly, these maps appear more playable than other "small/rush maps" that blizzard has released.

Without actually loading the map I'll reserve judgment for now. Though it seems popular to complain without testing or really considering the maps, at least take a look at the ramps on these maps. I'd prefer spawning close positions on a small/medium map with ramps facing away from my opponent anyday. Metal/shattered/lost temple close positions are all terrible for this reason.

Maps look okay. Not stellar, not up to par with GSL maps assuredly but you know...they have an agenda for their ladder and that's why you can play custom games and veto maps.
Sanitys
Profile Joined April 2010
Canada126 Posts
June 20 2011 19:39 GMT
#346
Blizzard claims they want to keep ladder play "fresh" and interesting with these new maps, which I am all for, but these maps feel boring and uninspired.

They are all 4 base, ramp to natural, hard to take/hold 3rd and a moderately open middle with xelnaga towers. Why does there have to be rocks everywhere on their maps, this is just annoying and frustrating.

Why don't they think outside of the box a little bit; How about some 2 or 3 person maps for starters. Try a map without gold minerals or rocks blocking bases for once. How about less ramps or 1 gas/rich gas expansions. Anything to provoke some new unique gameplay. Unfortunately all we get is more of the same.

Like many I am more interested in what is coming out of the pool, personally I would like to be done with Scrap and Delta.

It would be really nice to be able to play GSL maps on ladder as well. I have played a few LANs now and guess what, they use GSL maps in the map pool, and it would be great to have more access to play games on these maps, but it just seems like it won't ever happen.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 20 2011 19:39 GMT
#347
Hmmm looking at the new maps now. They seem to be going in the right direction . Still too many rocks for my taste but to each their own.

I am actually excited to try out 1v1 Test4, it looks interesting.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
KenNage
Profile Joined May 2009
Chile885 Posts
June 20 2011 19:40 GMT
#348
i honestly think that all this maps suck, its just my opinion tho.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2011-06-20 19:44:00
June 20 2011 19:40 GMT
#349
Turtling with tanks will be super easy on the fourth map. If my range estimates are right, you can cover the natural and the third ramps with 1-2 tanks. It may be bigger than it looks (I hope so, because this also makes it super easy to contain a person to their natural and third at the same time).

I still don't understand why Blizzard needs to make "rush" maps. You can rush on any map. Making a map smaller and rush friendly just makes the game less fun for those who don't like to rush and rewards play most view as not fun. You can 7pool or bunker rush on Tal'Darim just as well as on Steppes, but you aren't only limited to that, as is it looking like on some of these.

Kerrigan's Wrath looks awful. Vertical spawns are literally 1-2 tank leapfrogs to the opponent's natural. Hopefully that map doesn't make it out of testing, because it could potentially be as bad as Steppes and Delta (Worse than Delta even, you don't get a free natural in this map).

Well, as long as Slag Pits, Delta, and Scrap Station are gone and they don't touch my Shakuras, I will be okay with these changes.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
skyR
Profile Joined July 2009
Canada13817 Posts
June 20 2011 19:41 GMT
#350
I don't understand Blizzard's logic in making their team maps where one player always gets an expansion that's in the open and is bound to get harassed / killed.

Why the hell is there a 3v3v3 map in the 2v2 pool? -_-
InvXXVII
Profile Joined March 2011
Canada242 Posts
June 20 2011 19:41 GMT
#351
Question is when will seaspn 3 start.
A good loser is still a loser.
IPA
Profile Joined August 2010
United States3206 Posts
June 20 2011 19:43 GMT
#352
Question for you BWers out there (I come from a 8 year WC3 background): did Blizzard make bad maps in BW too? Blizz's maps in WC3 were, in general, quite good. It was always exciting to get seasonal map changes then; now, it is a near-constant source of disappointment.
Time held me green and dying though I sang in my chains like the sea.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 20 2011 19:43 GMT
#353
3rd and 4th maps look reasonable, the first two are ridiculous. Looks obscene to even attempt to get a 3rd base up.
Follow me: www.twitter.com/zlasher
Clog
Profile Joined January 2011
United States950 Posts
June 20 2011 19:43 GMT
#354
On June 21 2011 04:40 Ben... wrote:
Turtling with tanks will be super easy on the fourth map. If my range estimates are right, you can cover the natural and the third ramps with 1-2 tanks. It may be bigger than it looks.

I still don't understand why Blizzard needs to make "rush" maps. You can rush on any map. Making a map smaller and rush friendly just makes the game less fun for those who don't like to rush and rewards play most view as not fun. You can 7pool or bunker rush on Tal'Darim just as well as on Steppes, but you aren't only limited to that, as is it looking like on some of these.

Kerrigan's Wrath looks awful. Vertical spawns are literally 1-2 tank leapfrogs to the opponent's natural. Hopefully that map doesn't make it out of testing, because it could potentially be as bad as Steppes and Delta (Worse than Delta even, you don't get a free natural in this map).

Well, as long as Slag Pits, Delta, and Scrap Station are gone and they don't touch my Shakuras, I will be okay with these changes.


Yeah seriously I don't get why they feel that there needs to be maps *made* for rushes. Rushes are meant to be risky, and you are supposed to be pretty behind if they fail - And most rushes work reasonably well on just about every map. The only ones that it might not work as well on are like Tal'Darim or Shakuras, but having a couple like that is pretty reasonable. Even then, if you wanted to super-cheese and proxy stuff you could..
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
wideye
Profile Joined June 2010
United States209 Posts
June 20 2011 19:44 GMT
#355
awesome! any news on when season three starts? which maps they will remove?
slim pickens
grobo
Profile Blog Joined February 2007
Japan6199 Posts
June 20 2011 19:44 GMT
#356
Seems decent in my opinion, just wish they would stop with all the destructible rocks.
We make signature, then defense it.
MrCon
Profile Blog Joined August 2010
France29748 Posts
June 20 2011 19:44 GMT
#357
After taking a close look at those maps, I think they're not that bad. Actually, I think they could be good. Even the rush map is not that rush happy, because you have a good choke to defend and an easy 3rd.
I think I really like all those maps in fact, for the first time I'm actually in a hurry to play those maps.
lizzuma
Profile Blog Joined August 2010
United States301 Posts
June 20 2011 19:45 GMT
#358
Test 4 looks ok, other than that, these look like crap.

Blizzard needs to accept the fact that it's mapmaking team is terrible and start implementing icCup/GSL/GSTL maps like everyone else in the world.
Clog
Profile Joined January 2011
United States950 Posts
June 20 2011 19:46 GMT
#359
On June 21 2011 04:43 Zlasher wrote:
3rd and 4th maps look reasonable, the first two are ridiculous. Looks obscene to even attempt to get a 3rd base up.


Actually the second one looks like it has a pretty accessible third, down the ramp from the natural. Unless my eyes are playing tricks on me I think only part of that ramp is blocked by those rocks that protect the entire third, so you should be able to fit stuff down there.
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
socommaster123
Profile Joined May 2010
United States578 Posts
June 20 2011 19:46 GMT
#360
Whats up with blizzards rock fetish jesus!
Idra White Ra Sheth DRG SaSe Thorzain GOGO!
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