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Season 3 Ladder Pool Updates - Page 16

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 14 15 16 17 18 71 Next
kNightLite
Profile Blog Joined December 2010
United States408 Posts
June 20 2011 19:00 GMT
#301
Even though these are bad maps I'm still knida happy because they're not as bad as the last round of maps. I'm disappointed that they didn't add an extra GSL map though.

I think a lot will depend upon which maps these will replace. If they're replacing XNC, Metalopolis, Tal'Darim that would suck. But if they are replacing DQ, Slag Pits, and Scrap that wouldn't be so bad.
Chronald
Profile Joined December 2009
United States619 Posts
June 20 2011 19:01 GMT
#302
On June 21 2011 04:00 kNightLite wrote:
Even though these are bad maps I'm still knida happy because they're not as bad as the last round of maps. I'm disappointed that they didn't add an extra GSL map though.

I think a lot will depend upon which maps these will replace. If they're replacing XNC, Metalopolis, Tal'Darim that would suck. But if they are replacing DQ, Slag Pits, and Scrap that wouldn't be so bad.

They will just be replacing everyone's vetoes with more vetoes. People won't play these maps over XNC, Metal, TDA, Crevasse
Got that.
leecH
Profile Blog Joined September 2010
Germany385 Posts
June 20 2011 19:02 GMT
#303
On June 21 2011 03:57 Caphe wrote:
Show nested quote +
On June 21 2011 03:56 leecH wrote:
On June 21 2011 03:54 A Wet Shamwow wrote:
none of these maps look fun or interesting, just bland, why is it so hard for blizzard to just put gsl maps into the pool.


i love answering rethorical questions. it´s because the majority of players is playing in gold league not the GSL.

Dont under estimate gold leaguers. One of my friend is in Gold league and he hate small maps as hell.


i did empathize on the majority of players, which according to the ladder guide on TL, is gold league.
id love to see statistic on downvotes maybe this would clear up things a bit.
Sandro
Profile Joined April 2011
897 Posts
June 20 2011 19:03 GMT
#304
Is blizzard using the new Ice tileset in some of these maps?
Sumwar
Profile Joined October 2010
Canada199 Posts
June 20 2011 19:03 GMT
#305
The macro map is exciting. The normal maps are okay and the rush map has a cool design, but it is a rush map and as a macro Zerg I will veto it. I am more interested in the maps they take out than the maps they are adding to be honest.
0neder
Profile Joined July 2009
United States3733 Posts
June 20 2011 19:05 GMT
#306
WHY NO DESERT/BADLANDS TILESET, THIS IS STARCRAFT FOR PETE'S SAKE! TOO MUCH BLUE!

Sorry for caps, it's just driving me crazy, do 75% of all ladder maps have to be jungle/blue?
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
June 20 2011 19:05 GMT
#307
Also wondering when these will be on PTR (and when the season will start). By the visuals, I just hope they remove slag, DQ and backwater. Hoping they keep Xel Naga and Shak.
the farm ends here
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
June 20 2011 19:06 GMT
#308
Cant wait to play with tanks on this one (if my tank range guesses are right)
[image loading]
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
andis35
Profile Joined May 2011
Latvia346 Posts
June 20 2011 19:06 GMT
#309
how can you take 3rd on first map without destroying rocks( as zerg) ???
Aggnog
Profile Joined August 2010
Bulgaria77 Posts
June 20 2011 19:08 GMT
#310
Maps like this are the reason most major tournaments use their own map pool :/
aksfjh
Profile Joined November 2010
United States4853 Posts
June 20 2011 19:08 GMT
#311
On June 21 2011 03:59 AssuredVacancy wrote:
Show nested quote +
On June 21 2011 03:55 aksfjh wrote:
On June 21 2011 03:44 Yoshi Kirishima wrote:
@Chronald

Exaggerate much?

I still don't understand why you guys keep thinking that the third are impossible to take. Cus really, they're all very easy to take.

@eloist
it's ok, haters gonna hate, he was reported xD


They're all mad that they don't get 3rds as easy as Tal'Darim Altar, Terminus, and Crevasse. They basically want their bases handed to them while they haphazardly defend pushes with 3 forcefields or minimal roaches/lings/blings. Really, I don't get half the reactions of these people complaining that Blizzard is full of mapmaking idiots. We can all DEFINITELY play on these maps, and there are no glaring advantages for any race or spawn. Just a bunch of people indirectly complaining about how they don't like 4 person maps, rotationally symmetric maps, mirrored maps, and maps that aren't Tal'Darim Altar 2, 3, 4, and 5.


No the point is that they should make bases easily enough to defend that if you want to mount aggression to deny the third or whatever, you need to commit a large enough force to deny it. On TDA we still see zergs deny the protoss's third despite how 'easy' it is to hold.


Usually that's a greedy 3rd against an aggressive Zerg. However, once that 3rd is up, it's up for good (most of the time). Look at maps like XNC, Metal (non close), and Shakuras. All of those maps don't have necessarily easy 3rds, but games still go to and past 3 bases. They also all give ways to disrupt the 3rd after it's down.
GinDo
Profile Blog Joined September 2010
3327 Posts
June 20 2011 19:08 GMT
#312
Is it just me but doesn't the 1v1 Macro Map remind you of Colloseum from BW. Except the !@#$ ton of rocks that make the third really easy to get.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
JiYan
Profile Blog Joined February 2009
United States3668 Posts
June 20 2011 19:08 GMT
#313
yea it looks like these maps need a lot of work before being tournament ready
IPA
Profile Joined August 2010
United States3206 Posts
June 20 2011 19:09 GMT
#314
On June 21 2011 03:55 aksfjh wrote:
Show nested quote +
On June 21 2011 03:44 Yoshi Kirishima wrote:
@Chronald

Exaggerate much?

I still don't understand why you guys keep thinking that the third are impossible to take. Cus really, they're all very easy to take.

@eloist
it's ok, haters gonna hate, he was reported xD


They're all mad that they don't get 3rds as easy as Tal'Darim Altar, Terminus, and Crevasse. They basically want their bases handed to them while they haphazardly defend pushes with 3 forcefields or minimal roaches/lings/blings. Really, I don't get half the reactions of these people complaining that Blizzard is full of mapmaking idiots. We can all DEFINITELY play on these maps, and there are no glaring advantages for any race or spawn. Just a bunch of people indirectly complaining about how they don't like 4 person maps, rotationally symmetric maps, mirrored maps, and maps that aren't Tal'Darim Altar 2, 3, 4, and 5.


Not trying to burst your bubble but you don't speak for the community and these sentiments might not be popular on TL. Cheers.
Time held me green and dying though I sang in my chains like the sea.
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 20 2011 19:10 GMT
#315
very cool stuff.
yawnoC
Profile Joined December 2010
United States3704 Posts
Last Edited: 2011-06-20 19:11:05
June 20 2011 19:10 GMT
#316
Why does the first map remind me of Xel'Naga Fortress ...

O well hopefully they play well and can be used in tournaments.
GG - UNiVeRsE is the best player in the WORLD
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
June 20 2011 19:11 GMT
#317
I don't like how blizzard categorizes all these maps. Are they trying to restrict the strategies that are viable on each map?
Aka XephyR/Shaneyesss
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 20 2011 19:12 GMT
#318
Okay, zoomed in thoughts.

I have to admit, I like how easy the third is to take on Kerrigan's Wrath. It's even defended by rocks.

I like how the easiest third is on the rush map, and that's not even entirely sarcasm. The more I look at this map the more I actually kind of like it, because the Spanishiwa style is going to be SO. INCREDIBLY. AWESOME. on it.

Even though I'm Zerg, the more I look at Kerrigan's Wrath, the more I'm finding myself actually kind of digging it. I hatch first, keep an overlord around my natural to scout the inevitable bunker rush, and throw down 2-3 spines at the narrow choke that also guards my ramp. I'm fine, and then I can take the backdoor third that has destructible rocks protecting it for me, and I can drone a little and transition into a macro game.

I think that it's actually a much better map than it looks like, but I'll have to play it to see how well my theorycraft pans out. It looks like it could actually be fun.


Shattered Sky is basically a merging of Metal and Crevasse. Zoom in: The close spawn attack paths are blocked by rocks, like on Crevasse. This means that close spawns are a lot less rush-friendly than on Metal. If you're not on horizontal spawns, there's a very easy third, too. I think this makes this a better version of metal, even.

The thirds on Macro being close to the mains by air is interesting, but we'll see how it plays out in practice.

Yeah, yeah. You know what? The more I look at these maps, the more I like them. Test Map 1 is very bland, but the rest are actually MUCH better than they initially look, because Blizzard is getting smarter about using destructible rocks. I swore audibly when I saw Kerrigan's Wrath, but the more I look it at, the more it's actually becoming my favorite of the new maps. I can't wait to play these, except for 1, and that I'm not sad about. It's just kind of bland

Blizzard gets upgraded to 4/5. I still want Terminus, damn it, but if they remove Slag, Scrap, Delta, and Typhon to make room for these, I'm pretty goddamn happy with that. If they remove Shakuras....I think I can deal with that.

It's not what we wanted, but it's still a pretty big step in the right direction. Just not in the ways we expected.
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
June 20 2011 19:13 GMT
#319
On June 21 2011 04:11 vectorix108 wrote:
I don't like how blizzard categorizes all these maps. Are they trying to restrict the strategies that are viable on each map?

I think they do it just to give a explanation on why maps are made in certain ways, not to restrict what someone can do on them.
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
Icetoad
Profile Joined May 2010
Canada262 Posts
June 20 2011 19:14 GMT
#320
These maps are bad. Why are all the maps 4 player maps in 1v1?
I think they should just use some custom maps from the public like from the GSL or even MoTM.
Blizz is just really starting to disappoint me in there map making.
Map Maker of Nimbus
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