I think a lot will depend upon which maps these will replace. If they're replacing XNC, Metalopolis, Tal'Darim that would suck. But if they are replacing DQ, Slag Pits, and Scrap that wouldn't be so bad.
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kNightLite
United States408 Posts
I think a lot will depend upon which maps these will replace. If they're replacing XNC, Metalopolis, Tal'Darim that would suck. But if they are replacing DQ, Slag Pits, and Scrap that wouldn't be so bad. | ||
Chronald
United States619 Posts
On June 21 2011 04:00 kNightLite wrote: Even though these are bad maps I'm still knida happy because they're not as bad as the last round of maps. I'm disappointed that they didn't add an extra GSL map though. I think a lot will depend upon which maps these will replace. If they're replacing XNC, Metalopolis, Tal'Darim that would suck. But if they are replacing DQ, Slag Pits, and Scrap that wouldn't be so bad. They will just be replacing everyone's vetoes with more vetoes. People won't play these maps over XNC, Metal, TDA, Crevasse | ||
leecH
Germany385 Posts
On June 21 2011 03:57 Caphe wrote: Dont under estimate gold leaguers. One of my friend is in Gold league and he hate small maps as hell. i did empathize on the majority of players, which according to the ladder guide on TL, is gold league. id love to see statistic on downvotes maybe this would clear up things a bit. | ||
Sandro
897 Posts
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Sumwar
Canada199 Posts
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0neder
United States3733 Posts
Sorry for caps, it's just driving me crazy, do 75% of all ladder maps have to be jungle/blue? | ||
PartyBiscuit
Canada4525 Posts
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A Wet Shamwow
United States1590 Posts
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andis35
Latvia346 Posts
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Aggnog
Bulgaria77 Posts
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aksfjh
United States4853 Posts
On June 21 2011 03:59 AssuredVacancy wrote: No the point is that they should make bases easily enough to defend that if you want to mount aggression to deny the third or whatever, you need to commit a large enough force to deny it. On TDA we still see zergs deny the protoss's third despite how 'easy' it is to hold. Usually that's a greedy 3rd against an aggressive Zerg. However, once that 3rd is up, it's up for good (most of the time). Look at maps like XNC, Metal (non close), and Shakuras. All of those maps don't have necessarily easy 3rds, but games still go to and past 3 bases. They also all give ways to disrupt the 3rd after it's down. | ||
GinDo
3327 Posts
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JiYan
United States3668 Posts
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IPA
United States3206 Posts
On June 21 2011 03:55 aksfjh wrote: They're all mad that they don't get 3rds as easy as Tal'Darim Altar, Terminus, and Crevasse. They basically want their bases handed to them while they haphazardly defend pushes with 3 forcefields or minimal roaches/lings/blings. Really, I don't get half the reactions of these people complaining that Blizzard is full of mapmaking idiots. We can all DEFINITELY play on these maps, and there are no glaring advantages for any race or spawn. Just a bunch of people indirectly complaining about how they don't like 4 person maps, rotationally symmetric maps, mirrored maps, and maps that aren't Tal'Darim Altar 2, 3, 4, and 5. Not trying to burst your bubble but you don't speak for the community and these sentiments might not be popular on TL. Cheers. | ||
WniO
United States2706 Posts
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yawnoC
United States3704 Posts
O well hopefully they play well and can be used in tournaments. | ||
vectorix108
United States4633 Posts
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Ribbon
United States5278 Posts
I have to admit, I like how easy the third is to take on Kerrigan's Wrath. It's even defended by rocks. I like how the easiest third is on the rush map, and that's not even entirely sarcasm. The more I look at this map the more I actually kind of like it, because the Spanishiwa style is going to be SO. INCREDIBLY. AWESOME. on it. Even though I'm Zerg, the more I look at Kerrigan's Wrath, the more I'm finding myself actually kind of digging it. I hatch first, keep an overlord around my natural to scout the inevitable bunker rush, and throw down 2-3 spines at the narrow choke that also guards my ramp. I'm fine, and then I can take the backdoor third that has destructible rocks protecting it for me, and I can drone a little and transition into a macro game. I think that it's actually a much better map than it looks like, but I'll have to play it to see how well my theorycraft pans out. It looks like it could actually be fun. Shattered Sky is basically a merging of Metal and Crevasse. Zoom in: The close spawn attack paths are blocked by rocks, like on Crevasse. This means that close spawns are a lot less rush-friendly than on Metal. If you're not on horizontal spawns, there's a very easy third, too. I think this makes this a better version of metal, even. The thirds on Macro being close to the mains by air is interesting, but we'll see how it plays out in practice. Yeah, yeah. You know what? The more I look at these maps, the more I like them. Test Map 1 is very bland, but the rest are actually MUCH better than they initially look, because Blizzard is getting smarter about using destructible rocks. I swore audibly when I saw Kerrigan's Wrath, but the more I look it at, the more it's actually becoming my favorite of the new maps. I can't wait to play these, except for 1, and that I'm not sad about. It's just kind of bland Blizzard gets upgraded to 4/5. I still want Terminus, damn it, but if they remove Slag, Scrap, Delta, and Typhon to make room for these, I'm pretty goddamn happy with that. If they remove Shakuras....I think I can deal with that. It's not what we wanted, but it's still a pretty big step in the right direction. Just not in the ways we expected. | ||
A Wet Shamwow
United States1590 Posts
On June 21 2011 04:11 vectorix108 wrote: I don't like how blizzard categorizes all these maps. Are they trying to restrict the strategies that are viable on each map? I think they do it just to give a explanation on why maps are made in certain ways, not to restrict what someone can do on them. | ||
Icetoad
Canada262 Posts
I think they should just use some custom maps from the public like from the GSL or even MoTM. Blizz is just really starting to disappoint me in there map making. | ||
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