Season 3 Ladder Pool Updates - Page 15
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							A Wet Shamwow
							
							
						 
						United States1590 Posts
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							Ribbon
							
							
						 
						United States5278 Posts
						 Well, that's....a bit better, then. Nice to at least see rocks blocking attack paths, which is a better use for them than blocking bases. I give blizz a 3/5 for these. It's a lateral move. | ||
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							GwSC
							
							
						 
						United States1997 Posts
						 Hopefully they will be clearing out some of worse old maps so I can veto the new bad maps. | ||
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							Ulfsark
							
							
						 
						United States958 Posts
						 It still perplexes me as to why EVERY map blizzard makes has destructible rocks. However its nice to see that they are working on new maps and such. | ||
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							aksfjh
							
							
						 
						United States4853 Posts
						 On June 21 2011 03:44 Yoshi Kirishima wrote: @Chronald Exaggerate much? I still don't understand why you guys keep thinking that the third are impossible to take. Cus really, they're all very easy to take. @eloist it's ok, haters gonna hate, he was reported xD They're all mad that they don't get 3rds as easy as Tal'Darim Altar, Terminus, and Crevasse. They basically want their bases handed to them while they haphazardly defend pushes with 3 forcefields or minimal roaches/lings/blings. Really, I don't get half the reactions of these people complaining that Blizzard is full of mapmaking idiots. We can all DEFINITELY play on these maps, and there are no glaring advantages for any race or spawn. Just a bunch of people indirectly complaining about how they don't like 4 person maps, rotationally symmetric maps, mirrored maps, and maps that aren't Tal'Darim Altar 2, 3, 4, and 5. | ||
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							Chaosvuistje
							
							
						 
						Netherlands2581 Posts
						 Not looking forward to season 3 then. | ||
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							Absentia
							
							
						 
						United Kingdom973 Posts
						 The art direction is really boring as well. Would be nice to have less depressing maps to play on. | ||
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							leecH
							
							
						 
						Germany385 Posts
						 On June 21 2011 03:54 A Wet Shamwow wrote: none of these maps look fun or interesting, just bland, why is it so hard for blizzard to just put gsl maps into the pool. i love answering rethorical questions. it´s because the majority of players are playing in gold league not the GSL. | ||
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							CeriseCherries
							
							
						 
						6170 Posts
						 It pretty much reflects these new maps. Idk why there has to be a grove of vision blocking trees at every natural exit -.- And someone got a memo that destructible rocks create dynamic gameplay and decided to make it as dynamic as possible. | ||
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							Ohdamn
							
							
						 
						Germany765 Posts
						 same kind of maps as always...and same kind of imbalances | ||
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							Caphe
							
							
						 
						Vietnam10817 Posts
						 On June 21 2011 03:56 leecH wrote: i love answering rethorical questions. it´s because the majority of players is playing in gold league not the GSL. Dont under estimate gold leaguers. One of my friend is in Gold league and he hate small maps as hell. | ||
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							A Wet Shamwow
							
							
						 
						United States1590 Posts
						 On June 21 2011 03:54 GwSC wrote: Wow as a Zerg these maps make me go "WTF?" Hopefully they will be clearing out some of worse old maps so I can veto the new bad maps. I know i was looking at the maps as a terran, and was thinking that they must have given zerg wide open middles like on shattered, but i guess im just going to be one happy person in season 3.  | ||
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							Alexj
							
							
						 
						Ukraine440 Posts
						 Chill, get up! These maps are meh. It doesn't seem like they're any better than Typhoon and Backwater, but I think I can try to live with not downvoting them. I really really hope that they will remove SS, DQ and SP, and add one more GSL map (at this point I am left with no hope that Blizzard or major tournaments will start actually noticing iCCup maps) Interesting trend: at the start of season 2 zerg was widely considered UP, and they coincidently added maps with zerg-friendly features. These days zergs look much stronger so the maps are anti-zerg again. Oh well, some of them maybe decent for roach-ling all-in | ||
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							Let it Raine
							
							
						 
						Canada1245 Posts
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							akaname
							
							
						 
						United Kingdom599 Posts
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							Chronald
							
							
						 
						United States619 Posts
						 On June 21 2011 03:55 aksfjh wrote: They're all mad that they don't get 3rds as easy as Tal'Darim Altar, Terminus, and Crevasse. They basically want their bases handed to them while they haphazardly defend pushes with 3 forcefields or minimal roaches/lings/blings. Really, I don't get half the reactions of these people complaining that Blizzard is full of mapmaking idiots. We can all DEFINITELY play on these maps, and there are no glaring advantages for any race or spawn. Just a bunch of people indirectly complaining about how they don't like 4 person maps, rotationally symmetric maps, mirrored maps, and maps that aren't Tal'Darim Altar 2, 3, 4, and 5. You serious? You need to play more, or just stop talking I think. Yea, I'm hating because that dude claimed that Backwater Gulch was interesting. And yea, most of the people here are hating on these maps, including top level players, because they are horrible looking. Obviously no one has played on them that we know of, but you don't need to play a map to study its architecture or layout. These maps beg for 1base and 2base aggressive play. Zerg's won't be able to hold a third, but you prolly play Terran. Well you are fine, since you can seige the entirety of these maps without too much issue. I hope that the HotS maps are as Zerg imba as these maps are Terran imba. I doubt they will ever make Protoss imba maps, but I can hope. | ||
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							Cow
							
							
						 
						Canada1104 Posts
						 I suppose if maps like Slag Pits, Delta Quadrant, Scrap Station, etc. get removed for these it wouldn't be too bad though. | ||
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							AssuredVacancy
							
							
						 
						United States1167 Posts
						 On June 21 2011 03:55 aksfjh wrote: They're all mad that they don't get 3rds as easy as Tal'Darim Altar, Terminus, and Crevasse. They basically want their bases handed to them while they haphazardly defend pushes with 3 forcefields or minimal roaches/lings/blings. Really, I don't get half the reactions of these people complaining that Blizzard is full of mapmaking idiots. We can all DEFINITELY play on these maps, and there are no glaring advantages for any race or spawn. Just a bunch of people indirectly complaining about how they don't like 4 person maps, rotationally symmetric maps, mirrored maps, and maps that aren't Tal'Darim Altar 2, 3, 4, and 5. No the point is that they should make bases easily enough to defend that if you want to mount aggression to deny the third or whatever, you need to commit a large enough force to deny it. On TDA we still see zergs deny the protoss's third despite how 'easy' it is to hold. | ||
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							Ksyper
							
							
						 
						Bulgaria665 Posts
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							Dariusz
							
							
						 
						Poland657 Posts
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