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Season 3 Ladder Pool Updates - Page 15

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 13 14 15 16 17 71 Next
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
June 20 2011 18:54 GMT
#281
none of these maps look fun or interesting, just bland, why is it so hard for blizzard to just put gsl maps into the pool.
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 20 2011 18:54 GMT
#282
Oh wait, I didn't realize that the super-super close rush path on Kerrigan's Wrath was blocked by rocks; I thought they were LOS blockers.

Well, that's....a bit better, then. Nice to at least see rocks blocking attack paths, which is a better use for them than blocking bases. I give blizz a 3/5 for these. It's a lateral move.
GwSC
Profile Joined December 2010
United States1997 Posts
June 20 2011 18:54 GMT
#283
Wow as a Zerg these maps make me go "WTF?"
Hopefully they will be clearing out some of worse old maps so I can veto the new bad maps.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
June 20 2011 18:55 GMT
#284
I feel blizzard is like that guy who learns a new word and always uses it because he wants to show off that he has a new word, however he sometimes uses it at inappropriate times.

It still perplexes me as to why EVERY map blizzard makes has destructible rocks.

However its nice to see that they are working on new maps and such.
gg wp
aksfjh
Profile Joined November 2010
United States4853 Posts
June 20 2011 18:55 GMT
#285
On June 21 2011 03:44 Yoshi Kirishima wrote:
@Chronald

Exaggerate much?

I still don't understand why you guys keep thinking that the third are impossible to take. Cus really, they're all very easy to take.

@eloist
it's ok, haters gonna hate, he was reported xD


They're all mad that they don't get 3rds as easy as Tal'Darim Altar, Terminus, and Crevasse. They basically want their bases handed to them while they haphazardly defend pushes with 3 forcefields or minimal roaches/lings/blings. Really, I don't get half the reactions of these people complaining that Blizzard is full of mapmaking idiots. We can all DEFINITELY play on these maps, and there are no glaring advantages for any race or spawn. Just a bunch of people indirectly complaining about how they don't like 4 person maps, rotationally symmetric maps, mirrored maps, and maps that aren't Tal'Darim Altar 2, 3, 4, and 5.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
June 20 2011 18:55 GMT
#286
Kerrigans wrath must be based on the fact that she is disappointed at the zerg from not defending her as the queen of blades against half a fleet of battlecruisers and marines.

Not looking forward to season 3 then.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
Last Edited: 2011-06-20 18:58:22
June 20 2011 18:56 GMT
#287
I've gotta agree with people who dislike how spawn positions affects the games. It just leads to imbalance because the maps have no solid direction and certain positions can be exploited.

The art direction is really boring as well. Would be nice to have less depressing maps to play on.
leecH
Profile Blog Joined September 2010
Germany385 Posts
Last Edited: 2011-06-20 18:57:50
June 20 2011 18:56 GMT
#288
On June 21 2011 03:54 A Wet Shamwow wrote:
none of these maps look fun or interesting, just bland, why is it so hard for blizzard to just put gsl maps into the pool.


i love answering rethorical questions. it´s because the majority of players are playing in gold league not the GSL.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
June 20 2011 18:56 GMT
#289
-.- Weebl on youtube once made a song that went something like, "rocks and trees- and trees and rocks- and rocks and trees- and trees and rocks"

It pretty much reflects these new maps. Idk why there has to be a grove of vision blocking trees at every natural exit -.- And someone got a memo that destructible rocks create dynamic gameplay and decided to make it as dynamic as possible.
Remember, no matter where you go, there you are.
Ohdamn
Profile Joined June 2010
Germany765 Posts
Last Edited: 2011-06-20 18:57:56
June 20 2011 18:57 GMT
#290
looool sooo many rocks
same kind of maps as always...and same kind of imbalances
"If you can chill....chill!"
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 20 2011 18:57 GMT
#291
On June 21 2011 03:56 leecH wrote:
Show nested quote +
On June 21 2011 03:54 A Wet Shamwow wrote:
none of these maps look fun or interesting, just bland, why is it so hard for blizzard to just put gsl maps into the pool.


i love answering rethorical questions. it´s because the majority of players is playing in gold league not the GSL.

Dont under estimate gold leaguers. One of my friend is in Gold league and he hate small maps as hell.
Terran
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
June 20 2011 18:57 GMT
#292
On June 21 2011 03:54 GwSC wrote:
Wow as a Zerg these maps make me go "WTF?"
Hopefully they will be clearing out some of worse old maps so I can veto the new bad maps.

I know i was looking at the maps as a terran, and was thinking that they must have given zerg wide open middles like on shattered, but i guess im just going to be one happy person in season 3.
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
June 20 2011 18:58 GMT
#293
+ Show Spoiler +
Chill, get up!


These maps are meh. It doesn't seem like they're any better than Typhoon and Backwater, but I think I can try to live with not downvoting them. I really really hope that they will remove SS, DQ and SP, and add one more GSL map (at this point I am left with no hope that Blizzard or major tournaments will start actually noticing iCCup maps)

Interesting trend: at the start of season 2 zerg was widely considered UP, and they coincidently added maps with zerg-friendly features. These days zergs look much stronger so the maps are anti-zerg again. Oh well, some of them maybe decent for roach-ling all-in
More GGs, more skill
Let it Raine
Profile Joined August 2010
Canada1245 Posts
June 20 2011 18:58 GMT
#294
At least add neutral depots at the bottom of your ramp to stop people from doing the dumbest garbage ever to be in a game.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
akaname
Profile Joined July 2010
United Kingdom599 Posts
June 20 2011 18:59 GMT
#295
can't wait to try them out! and for season 3, my league is too stacked currently...
There can be only none
Chronald
Profile Joined December 2009
United States619 Posts
June 20 2011 18:59 GMT
#296
On June 21 2011 03:55 aksfjh wrote:
Show nested quote +
On June 21 2011 03:44 Yoshi Kirishima wrote:
@Chronald

Exaggerate much?

I still don't understand why you guys keep thinking that the third are impossible to take. Cus really, they're all very easy to take.

@eloist
it's ok, haters gonna hate, he was reported xD


They're all mad that they don't get 3rds as easy as Tal'Darim Altar, Terminus, and Crevasse. They basically want their bases handed to them while they haphazardly defend pushes with 3 forcefields or minimal roaches/lings/blings. Really, I don't get half the reactions of these people complaining that Blizzard is full of mapmaking idiots. We can all DEFINITELY play on these maps, and there are no glaring advantages for any race or spawn. Just a bunch of people indirectly complaining about how they don't like 4 person maps, rotationally symmetric maps, mirrored maps, and maps that aren't Tal'Darim Altar 2, 3, 4, and 5.


You serious?

You need to play more, or just stop talking I think. Yea, I'm hating because that dude claimed that Backwater Gulch was interesting. And yea, most of the people here are hating on these maps, including top level players, because they are horrible looking.

Obviously no one has played on them that we know of, but you don't need to play a map to study its architecture or layout. These maps beg for 1base and 2base aggressive play. Zerg's won't be able to hold a third, but you prolly play Terran. Well you are fine, since you can seige the entirety of these maps without too much issue.

I hope that the HotS maps are as Zerg imba as these maps are Terran imba. I doubt they will ever make Protoss imba maps, but I can hope.
Got that.
Cow
Profile Joined May 2010
Canada1104 Posts
June 20 2011 18:59 GMT
#297
Ugh, this is a frustrating reveal from Blizzard. The only 1v1 map out of the bunch that I like, the 4th one, is average at best. Even the tilesets of the maps bug me.
I suppose if maps like Slag Pits, Delta Quadrant, Scrap Station, etc. get removed for these it wouldn't be too bad though.
R.I.P. Nujabes ♫
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
June 20 2011 18:59 GMT
#298
On June 21 2011 03:55 aksfjh wrote:
Show nested quote +
On June 21 2011 03:44 Yoshi Kirishima wrote:
@Chronald

Exaggerate much?

I still don't understand why you guys keep thinking that the third are impossible to take. Cus really, they're all very easy to take.

@eloist
it's ok, haters gonna hate, he was reported xD


They're all mad that they don't get 3rds as easy as Tal'Darim Altar, Terminus, and Crevasse. They basically want their bases handed to them while they haphazardly defend pushes with 3 forcefields or minimal roaches/lings/blings. Really, I don't get half the reactions of these people complaining that Blizzard is full of mapmaking idiots. We can all DEFINITELY play on these maps, and there are no glaring advantages for any race or spawn. Just a bunch of people indirectly complaining about how they don't like 4 person maps, rotationally symmetric maps, mirrored maps, and maps that aren't Tal'Darim Altar 2, 3, 4, and 5.


No the point is that they should make bases easily enough to defend that if you want to mount aggression to deny the third or whatever, you need to commit a large enough force to deny it. On TDA we still see zergs deny the protoss's third despite how 'easy' it is to hold.
We spend our youth attaining wealth, and our wealth attaining youth.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
June 20 2011 18:59 GMT
#299
Bleh tbh, I like the 4th 1v1 map, the others are kinda silly, I don't know why blizzard likes rocks so much, the community has made it clear that we don't like stupid rocks.
Dariusz
Profile Joined May 2011
Poland657 Posts
June 20 2011 19:00 GMT
#300
Ramps and chokes, god plese just take GSL maps...
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