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Season 3 Ladder Pool Updates - Page 13

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 11 12 13 14 15 71 Next
MountainGoat
Profile Blog Joined April 2011
United States508 Posts
June 20 2011 18:34 GMT
#241
4th map looks pretty interesting. I like the possible tension of having your third base right next to the main of your opponent by air. People should keep in mind that Blizzard needs to appeal to a wide range of people when designing their map pool and their number one goal is not competitive balance at the highest level. That's for the tournament map designers to do.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2011-06-20 18:37:00
June 20 2011 18:34 GMT
#242
ITT: Zerg and Protoss on TL complain about not getting 4 more versions of Tal'Darim Altar.

On June 21 2011 03:22 XXXSmOke wrote:
Show nested quote +
Unlike Kerrigan’s Wrath, Shifted Sky will have varying gameplay depending on where you and your opponent spawn. You’ll want to bring multiple strategies to this map, and adjust your game depending on your and your opponent’s start locations. This map also features an extremely large number of different attack paths, some of which can be opened up by breaking rocks.



Makes me pretty angry that that is their mindset. Its like metal 2.0. It is so gimmicky to have a map that is auto advantage for TvZ on certain spawns and auto disadvantage for TvZ in other spawns. I dont think any of us here want to keep rolling the dice on Spawn positions. It seems to make much more sense to do what the GSL map makers are doing, Specific map>>specific playstlyle. Crevasse=macro every game Twilight fortress= More rush oriented. So much better, so much more interesting, and so much more starcraft.


I do agree with this for the most part. I wish Blizzard would concentrate on more "directed" maps and less on trying to be super creative. I like that they take the initiative and liberty of adding lots of destructible rocks and gold bases, but I think trying to create maps that can have drastically different playstyles depending on positions is a little too much. The Blizzard mapmakers aren't bad in the least, but trying to always bring "colorful" maps into the mix annoys me.

I'd really like them to add 1 map from the community though. That's just always a good thing to have.
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
June 20 2011 18:35 GMT
#243
Oh wow those maps all look the same, and they all look terrible . What happened to expansions in the middle and in interesting places. Blizzard needs to take a long hard look at BW.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
DamnCats
Profile Joined August 2010
United States1472 Posts
June 20 2011 18:35 GMT
#244
If these four take the spots of slag backwater DQ and scrap, the map pool will actually be pretty awesome i think.
Disciples of a god, that neither lives nor breathes.
Peekaboo
Profile Joined May 2010
Canada219 Posts
June 20 2011 18:36 GMT
#245
On June 21 2011 03:23 Zelniq wrote:
I dont know why blizzard is so obsessed with having some maps have no wide open areas at all


Yeh, I have to agree. Every map should at least have at least one wide-open area to traverse to get to the enemy's natural. It makes for far better strategy in where you choose to engage battle.

Basically, there should be somewhere a sentry-Protoss would like to fight, somewhere a meching Terran would want to fight, somewhere a ling baneling Zerg would want to fight....etc

I have a hard time determining scale with these maps, so I can't judge that completely. They should put them on battlenet just for people to wander around on.
You loved me as a loser but now you're worried that I just might win. -L. Cohen
Liquid`EliGE
Profile Joined October 2010
United States527 Posts
June 20 2011 18:36 GMT
#246
Yea these maps are pretty garbage....

Hope blizzard finds out that 2 base play =/= macro game
Team Liquid"I was wondering why people who that would never dream of laughing at a blind or a crippled man would laugh at a moron."
Chronald
Profile Joined December 2009
United States619 Posts
June 20 2011 18:36 GMT
#247
On June 21 2011 03:32 eloist wrote:
Guys, this is for the upcoming season three. Why would they put in ancient old maps from early GSL rounds into the ladder pool now, that makes no sense from Blizzards perspective. This is their contribution to keep the game fresh and I really appreciate it.

Some maps like backwater gulch last season for instance introduced some interesting concepts that haven't been explored in any of the user made maps and I enjoyed playing on them a lot.

For as great as this community considers itself, it doesn't seem like that players give these a fair shot. Bel'Shir beach was posted and everyone loved it purely because of its visuals. It's actually not a particularly interesting map. Yet, it was immediately put into tournament rotation with little to no testing and no one objected. I don't get it.



You are fucking retarded. Professional players don't give a fuck about these stupid 'ladder seasons'. Professional players want to practice on the maps that the high end tournaments use. Just because you 'don't understand' doesn't mean you are right.

In fact you are wrong, the community DID test Bel'Shir EXTENSIVELY. Both through GSTL, as well as outside testing. Jacky and LS Prime.WE make the best maps in the world right now, as acknowledged BY BLIZZARD. Who made Tal'Darim? Not Blizzard.

Blizzard insists on sticking their noses into the area of the game they HAVE NO EXPERIENCE with. Blizzard made TERRIBLE maps for BW, it wasn't until the Koreans got involved that truly balanced and enjoyable maps were made.

Backwater? Interesting? You are a fucking retard lol.

User was temp banned for this post.
Got that.
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
June 20 2011 18:38 GMT
#248
Blizzard clearly thinks two base play is the way of the future.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
Kiyo.
Profile Joined November 2010
United States2284 Posts
June 20 2011 18:39 GMT
#249
Looking at 1v1Test4(the "macro" map) a bit more, I think it'd be okay with a choke point at the entrance of the bases, right where they have that little space in the map, they should just cut it all off and make it a choke point. Then the map would look like a smaller Terminus SE and I'd be okay with that.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
Chibithor
Profile Joined April 2011
Brazil514 Posts
June 20 2011 18:39 GMT
#250
Ehh... Don't really like any of the 1v1 maps. Looks pretty bad, and continuing the trend of hard to take 3rds for the most parts. Rotational symmetry is pretty bad in the maps that feature them as well. 2v2 and 3v3 maps seem to give some players easy expansions while the other ones are left with hard expos or none at all, same with 4v4.

...it really doesn't seem like they're listening to the feedback at all.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 20 2011 18:39 GMT
#251
Yeah I can already say I don't really like the design of any of those maps :/.
When I think of something else, something will go here
Chronald
Profile Joined December 2009
United States619 Posts
June 20 2011 18:40 GMT
#252
On June 21 2011 03:38 ComusLoM wrote:
Blizzard clearly thinks two base play is the way of the future.

Makes me a sad panda....

2base is fun and all, but 3base is the way of the future.
Got that.
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
June 20 2011 18:40 GMT
#253
I would be really interested as to what maps are rotating out.

Not going to yell "HORRIBLE FAILURES WTF BLIZZ" yet. But it doesn't look good.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 20 2011 18:40 GMT
#254
They MUST add Bel'Shir Beach. Very nice map, and isn't that boring, like those new maps from 3rd season.
Chronald
Profile Joined December 2009
United States619 Posts
June 20 2011 18:40 GMT
#255
On June 21 2011 03:40 annYeong(o11) wrote:
I would be really interested as to what maps are rotating out.

Not going to yell "HORRIBLE FAILURES WTF BLIZZ" yet. But it doesn't look good.

You can don't worry. They are.
Got that.
Pochtli
Profile Joined February 2011
Finland690 Posts
Last Edited: 2011-06-20 19:07:57
June 20 2011 18:40 GMT
#256
All of the maps feel very similar to each other: bases at 11, 2, 4 and 6, ramp descending down to natural close-by and central area being where the Xel'Naga(s) are located. The third is also extremely hard to take except on the macro map.

They seem like decent maps, but could be better. Also all of them are 4-player, I was kinda hoping to see a 3-player map making it's debut on the ladder pool. Blizzard loves using a lot of destructible rocks, which I dislike if they're blocking bases(because it's so common), but opening attack paths to prevent early game rushes is nice usage of them.

The most interested I'm in which maps the upcoming maps will replace.

On June 21 2011 03:36 Chronald wrote:
Show nested quote +
On June 21 2011 03:32 eloist wrote:
Guys, this is for the upcoming season three. Why would they put in ancient old maps from early GSL rounds into the ladder pool now, that makes no sense from Blizzards perspective. This is their contribution to keep the game fresh and I really appreciate it.

Some maps like backwater gulch last season for instance introduced some interesting concepts that haven't been explored in any of the user made maps and I enjoyed playing on them a lot.

For as great as this community considers itself, it doesn't seem like that players give these a fair shot. Bel'Shir beach was posted and everyone loved it purely because of its visuals. It's actually not a particularly interesting map. Yet, it was immediately put into tournament rotation with little to no testing and no one objected. I don't get it.



You are fucking retarded.
[...]
You are a fucking retard lol.


That's not really the correct way of expressing your opinion...
ㅈㅈ
tsuxiit
Profile Joined July 2010
1305 Posts
June 20 2011 18:41 GMT
#257
These maps are so awful. Not only are they riddled with positional imbalance, stupid features and destructible rocks everywhere, but they don't even look fun or interesting or dynamic to play on. They look incredibly boring and stale, something even I didn't expect from Blizzard. They really not to stop trying to play cartographer and let the community deal with it.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
June 20 2011 18:42 GMT
#258
I really hope Blizzard are going to add GSL maps as well, as these maps look pretty terrible/boring. Also, I guess if there's only going to be a small number of maps replaced we are still going to have maps like LT and metal in the map pool. Gonna be like WC3 with some maps staying in the pool forever.
Copymizer
Profile Joined November 2010
Denmark2108 Posts
June 20 2011 18:42 GMT
#259
i don't like the hard to take 3rd base maps blizzard is making, especially now that i play zerg, but i guess i'll have to
~~Yo man ! MBCGame HERO Fighting !! Holy check !
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 20 2011 18:43 GMT
#260
Man, I'm not a fan of how hard it is to expand on every one of these. Looks like games will only get to 2 base... if there's a natural you can hold. Hopefully it'll encourage custom maps though!
https://liquipedia.net/starcraft2/Monitor
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