Season 3 Ladder Pool Updates - Page 13
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MountainGoat
United States507 Posts
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aksfjh
United States4853 Posts
On June 21 2011 03:22 XXXSmOke wrote: Makes me pretty angry that that is their mindset. Its like metal 2.0. It is so gimmicky to have a map that is auto advantage for TvZ on certain spawns and auto disadvantage for TvZ in other spawns. I dont think any of us here want to keep rolling the dice on Spawn positions. It seems to make much more sense to do what the GSL map makers are doing, Specific map>>specific playstlyle. Crevasse=macro every game Twilight fortress= More rush oriented. So much better, so much more interesting, and so much more starcraft. I do agree with this for the most part. I wish Blizzard would concentrate on more "directed" maps and less on trying to be super creative. I like that they take the initiative and liberty of adding lots of destructible rocks and gold bases, but I think trying to create maps that can have drastically different playstyles depending on positions is a little too much. The Blizzard mapmakers aren't bad in the least, but trying to always bring "colorful" maps into the mix annoys me. I'd really like them to add 1 map from the community though. That's just always a good thing to have. | ||
ComusLoM
Norway3547 Posts
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DamnCats
United States1472 Posts
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Peekaboo
Canada219 Posts
On June 21 2011 03:23 Zelniq wrote: I dont know why blizzard is so obsessed with having some maps have no wide open areas at all Yeh, I have to agree. Every map should at least have at least one wide-open area to traverse to get to the enemy's natural. It makes for far better strategy in where you choose to engage battle. Basically, there should be somewhere a sentry-Protoss would like to fight, somewhere a meching Terran would want to fight, somewhere a ling baneling Zerg would want to fight....etc I have a hard time determining scale with these maps, so I can't judge that completely. They should put them on battlenet just for people to wander around on. | ||
Liquid`EliGE
United States527 Posts
Hope blizzard finds out that 2 base play =/= macro game | ||
Chronald
United States619 Posts
On June 21 2011 03:32 eloist wrote: Guys, this is for the upcoming season three. Why would they put in ancient old maps from early GSL rounds into the ladder pool now, that makes no sense from Blizzards perspective. This is their contribution to keep the game fresh and I really appreciate it. Some maps like backwater gulch last season for instance introduced some interesting concepts that haven't been explored in any of the user made maps and I enjoyed playing on them a lot. For as great as this community considers itself, it doesn't seem like that players give these a fair shot. Bel'Shir beach was posted and everyone loved it purely because of its visuals. It's actually not a particularly interesting map. Yet, it was immediately put into tournament rotation with little to no testing and no one objected. I don't get it. You are fucking retarded. Professional players don't give a fuck about these stupid 'ladder seasons'. Professional players want to practice on the maps that the high end tournaments use. Just because you 'don't understand' doesn't mean you are right. In fact you are wrong, the community DID test Bel'Shir EXTENSIVELY. Both through GSTL, as well as outside testing. Jacky and LS Prime.WE make the best maps in the world right now, as acknowledged BY BLIZZARD. Who made Tal'Darim? Not Blizzard. Blizzard insists on sticking their noses into the area of the game they HAVE NO EXPERIENCE with. Blizzard made TERRIBLE maps for BW, it wasn't until the Koreans got involved that truly balanced and enjoyable maps were made. Backwater? Interesting? You are a fucking retard lol. User was temp banned for this post. | ||
ComusLoM
Norway3547 Posts
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Kiyo.
United States2284 Posts
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Chibithor
Brazil514 Posts
...it really doesn't seem like they're listening to the feedback at all. | ||
blade55555
United States17423 Posts
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Chronald
United States619 Posts
On June 21 2011 03:38 ComusLoM wrote: Blizzard clearly thinks two base play is the way of the future. Makes me a sad panda.... 2base is fun and all, but 3base is the way of the future. | ||
annYeong(o11)
Canada784 Posts
Not going to yell "HORRIBLE FAILURES WTF BLIZZ" yet. But it doesn't look good. | ||
Existor
Russian Federation4295 Posts
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Chronald
United States619 Posts
On June 21 2011 03:40 annYeong(o11) wrote: I would be really interested as to what maps are rotating out. Not going to yell "HORRIBLE FAILURES WTF BLIZZ" yet. But it doesn't look good. You can don't worry. They are. | ||
Pochtli
Finland690 Posts
They seem like decent maps, but could be better. Also all of them are 4-player, I was kinda hoping to see a 3-player map making it's debut on the ladder pool. Blizzard loves using a lot of destructible rocks, which I dislike if they're blocking bases(because it's so common), but opening attack paths to prevent early game rushes is nice usage of them. The most interested I'm in which maps the upcoming maps will replace. On June 21 2011 03:36 Chronald wrote: You are fucking retarded. [...] You are a fucking retard lol. That's not really the correct way of expressing your opinion... | ||
tsuxiit
1305 Posts
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Goshawk.
United Kingdom5338 Posts
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Copymizer
Denmark2078 Posts
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monitor
United States2402 Posts
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