Season 3 Ladder Pool Updates - Page 12
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Tschis
Brazil1511 Posts
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MoreFaSho
United States1427 Posts
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Archvil3
Denmark989 Posts
The quality difference between the community maps made for the GSL and Map of the Month tournament here on TL compared to the Blizzard maps is staggering. Surely any respectable tournament is staying far away from the ladder maps but still annoying you have to play them on the ladder. A closer look at the maps.. Map 1 Horrible rotation symetri. The art of making a rotational symetri map is to design it so that when you spawn 5 vs 7 o'clock you have a somewhat even expansion flow and even features. On this map 5 has a huge advantage over 7 due to the nicely positioned 3rd at 2 o'clock while 7 has to take a badly connected 3rd at 9 o'clock. Besides the fact that some positions are hugely imbalanced the map looks decent. Map 2 Pretty good expansion flow and features, looking pretty balanced in all positions. Biggest negative I see is the awkward ramp from main to natural. It's a repeat mistake from maps such as backwater gulch where they ended up changing it. Would be nice if Blizzard didnt keep repeating past mistakes on their maps. I worry a bit about rush distances in all positions as well but it's hard to tell as I dont know the size of the map but with the awkward ramp making a fast expansion hard to defend it is probally too short of a rush. Map 3 Horizontal spawns are pretty bad here because of the flow to the third base. Vertical and cross spawns looks quite good. Map 4 Very nice expansion flow, playable in all positions. Gold bases useless, they should really stop putting the gold bases in the middle like that. I am worried about blink/warp in's from 3rd to main but if it's the case it should be easy to fix. | ||
OrchidThief
Denmark2298 Posts
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zawk9
United States427 Posts
On June 21 2011 03:18 Yoshi Kirishima wrote: The third map also takes into account the ZvP matchup; on horizontal positions, it will be hard for either player to get a third, but harder for Protoss. Zergs can take a far away third on the other side of the map or take the Gold in the center. On Cross and Vertical positions, you can easily split the map, and as Zerg take slightly more than half. Edit: On the third map, I think the middle should be slightly more opened, AKA make the "slit" in the ground a little smaller or just get rid of it... Strategically speaking the harder third is definitly better for Zerg. Protoss probably can Forge FE pretty easily though so its a somewhat two-sided coin. Tactically speaking the map is full of chokes and has no real open areas to engage. I can already see myself Roach/Ling all-inning every other game on it to try and keep Protoss from getting the three base death ball -> auto-winning. A split map situation on a map with no open areas is bad in ZvP... In contrast to ZvT where you kind of say "lol" after getting your third up. | ||
YunhOLee
Canada2470 Posts
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Euronyme
Sweden3804 Posts
On June 21 2011 03:21 Joseph123 wrote: I dont get why they dont add 2 players maps and make so similar maps Because during SC2s history people have been complaining about there being too many 2 player maps. Jungle basin, steppes of war, etc.The best map was always considered metalopolis - a 4 player map. They're just responding to feedback, and gold bases and rocks around every corner is just blizzards water stamp. | ||
Chronald
United States619 Posts
Why don't they use the GSL maps? I don't understand. Test4 looks like a pile of steaming shit, how do you call a map 'Macro' when you can only defend 2 bases easily? Test3 (Shifted Sky) looks like a shitty version of Bel'Shir that won't be as fun to watch/play since the map is ugly, and the terrain blows my nuts. Test2 (Kerrigan's) looks completely retarded to me. First off - drops will be huge and prolly imba on thsi map. Look at the corners of the base. You can seige tanks on those ledges.... The nat is asking to get raped in the asshole, and there really isn't a viable third at any spawn. Test1 looks like everyone will be 1basing, since the natural is going to be nearly impossible to defend against any early rush. What does Blizzard have against 3 base play? I don't understand why they insist on making this piece of trash maps that everyone hates. The GSL uses maps that everyone loves, and 90% of other tournaments use the GSL maps, not the Blizzard ones. I don't get it. Blizzard/Activision needs to stop being spotlight whores and fire their map team. Hire JackyPrime and LS_Prime and all of a sudden you have awesome maps for ladder. Fuck man, I can't believe Blizzard would make these terrible maps... Oh wait, yes I can. IMO - Blizzard should give up now so that we the community can fix all their fuck ups. | ||
Amui
Canada10567 Posts
Kerrigan's wrath has way too many rocks IMO. Shifted Sky Looks like it has a choke that you can forge FE on vs zerg! I'm a bit worried though because the third is somewhat far away from both the main and the nat. I am SO glad blizzard figured out how to make 2v2 maps. Shared bases means a protoss partner isn't a liability, and a readily accessible third makes z not a purely map control race. 3 player map is going to be interesting though. | ||
GenesisX
Canada4267 Posts
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RyanRushia
United States2748 Posts
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pHelix Equilibria
United States1134 Posts
I thought ladder seasons were about like 9 months? | ||
ScaSully
United States488 Posts
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Golgotha
Korea (South)8418 Posts
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Deltablazy
Canada580 Posts
Map 1 gives me a DQ nostalgia. Siege tanks from gold base, anyone? Watch towers are too close to nats and each other. Map 2 looks good, but I see it as BWG in lava. Map 3 is very nice. Although close air might make some people think it's Scrap station all over again. Banshees will reign supreme. Map 4 is indeed nice for macro, but I think siege tanks at 3rd can cause a nightmare for your main. | ||
eloist
United States1017 Posts
Some maps like backwater gulch last season for instance introduced some interesting concepts that haven't been explored in any of the user made maps and I enjoyed playing on them a lot. For as great as this community considers itself, it doesn't seem like that players give these a fair shot. Bel'Shir beach was posted and everyone loved it purely because of its visuals. It's actually not a particularly interesting map. Yet, it was immediately put into tournament rotation with little to no testing and no one objected. I don't get it. | ||
Blackk
South Africa226 Posts
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Mailing
United States3087 Posts
I can just see hundreds of potential places terrans are going to sit siege tanks n__n | ||
awu25
United States2003 Posts
On June 21 2011 03:30 Drazzyo wrote: when is 3rd season beggining cause they should put maps in now b4 hots starts You know HoTS is still like over a year away right? | ||
Sakkreth
Lithuania1096 Posts
Second map is just simply terrible, it will be new Steppes of War except that it has 4 spawning positions which will make even harder to defend cheese if u don't scout ur opponent at first location. Third would be good map if there would be no close position by ground possible. Well I like fourth 1v1 map, even though your third can be harrased heavily by air. My suggestion would be replace second map with GSL Crevasse and do not allow close by ground spawns on third map. | ||
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