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On June 20 2011 09:49 Sprouter wrote: the only way to keep the river of esports flowing is to get more people interested in it. tell your friends, tweet, facebook, etc.
exactly the mentality that has gotten us here however the problem lies in the internet not holding that many more people. truly we have to branch out into other mediums and people to gather more money and sponsers
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On June 20 2011 10:50 lbmaian wrote:Show nested quote +On June 20 2011 10:10 Highways wrote: Hopefully it's not a bubble.
But the lack of new NA/EU upcoming players is worrying. In Korea there are so many new faces coming in (eg. DRG, Line, MMA). Whereas in the foreign scene (particularly NA), there are no new faces at all. Nah, I'd say that it's just getting harder and harder to get mindshare, especially with non-NA players getting mostly overshadowed by players of other nationalities (obviously Idra is an exception). I think EU is doing fine, with Sweden really stepping up the esports scene.
Also, TL is also not the ideal place for displaying new talent IMO. The primary way for newcomers to enter the scene is to enter small tourneys and streams and hope they get views. It's the latter that TL sucks at - the whole featured stream system is inherently problematic and subject to TL mod biases.
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On June 20 2011 11:25 DeepBlu2 wrote: I really hate to sound like a total ass, but if there is one thing I don't want Blizzard to do, it's make the game easier. I'm in FULL support of them adding different maps for lower leagues, and if they want to, easier mechanics. But, them making the higher leagues, especially pro level suffer because they are trying to appeal to casual players, I will be pretty angry. There is NOTHING stopping them from adding different maps/mechanics at lower leagues.
It would save so much trouble, both for the players and Blizzard. People should be less worried about whether "Starcraft 2 being as big as Sports" and be more worried about who is going to win the next GSL. You talking about "E-Sports" growing in the west is as beneficial as me talking about who is going to win the next Stanley Cup, as most of you would not care.
E-Sports will grow by itself and it only needs a large player base (which it already has). Making the Game easier make more money, but would not necessarily increase the growth of E-Sports, in fact, it would most likely piss people off. E-Sports will be big. There is no point in predicting how big seeing as there are tournament with 100,000+ being poured into it. Don't worry about Korea. Brood War will be alive there for more than a decade(s). This is something you can not change, and SHOULD NOT change. Starcraft 2 is significantly less difficult then Brood War and was very, very successful. Things like Auto-mine and SmartCast made Starcraft 2 much, much less appealing to me yet got them many more purchases and helped with the playerbase. This still, in turn hurts the entertainment value and skill ceiling. So keep in mind that "Playerbase does not relate necessarily to the Growth of E-Sports/Entertainment Value"
Where is the offramp that you took so I can follow...
I'm not sure anyone here said they should make SC2 easier? They just said that it should be more accessible to casual gamers. Pro football is hard but you can play in your backyard.
As I mentioned earlier, making it accesible doesn't have to change the game. BGH was fun as hell to the casual gamer but could not be further from competitive play. Same thing can happen with SC2. It can still be competitive whilst having maps, mods etc for the casual gamer.
As for the Stanley Cup, some people are quite passionate about it and surprise, can actually make a decent living playing the sport. I think you might be confusing succesfull with world domination.
BW was only succesfull in Korea, I think Blizzard is trying to avoid a repeat. The only way to do this is grow a base outside of Korea. Casual gamers are what will do this. I am sorry if this offends you but it is the truth. As for MBS etc ruining the game, it has been debated before and isn't relevant as BW is still going strong. If you don't like SC2, stick with BW.
This almost looks like a post of someone who saw a SC2 topic and thought, hey how can I bash the game and promote the awesomeness of BW. Doesn't help anybody.
Edit: Clarity
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On June 20 2011 11:28 Probulous wrote:oooh, not sure what to say here? I guess the best thing to do is tell you that it is the most successful competitive game ever, and happens to be what SC2 was based on. Basically BW was SC1 and its expansion. Now, if you asking why everyone is passionate about BW, take a look here. http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673+ Show Spoiler + I know he has moved to SC2, but he will always be a sexy BW vet to me
I'm *pretty* sure he was just being sarcastic.
(It's "Brood War" not "Brood Wars.)
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Great post, but MLG is indeed quite financially sound. I can find no revenue information from later then 2009, but in 2009 they had ~50 million in revenue. They secured an additional 10 million in capital from an institutional investor to expand operations in December, so presumably they are doing fine. They have partnerships with major advertising and media agencies, and you have to recognize how valuable of a demographic we are: 18-24, highly educated, lots of disposable income.In 2009 from: http://techcrunch.com/2009/11/11/interview-with-matt-bromberg-ceo-of-major-league-gaming/ they stated they were profitable. Presumably they still are, as they stated that MLG Columbus had a record viewership.
Its important to note that a large portion of their business does not come from the events themselves, they are a conglomerate, that includes a division that generates large amounts of revenue by sourcing out their esports expertise to construct the multiplayer competitive environments for other games(they built the online environments for a number of AAA games such as Guitar Hero III, and Call of Duty: World At War).
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On June 20 2011 11:37 Probulous wrote:Show nested quote +On June 20 2011 11:25 DeepBlu2 wrote: I really hate to sound like a total ass, but if there is one thing I don't want Blizzard to do, it's make the game easier. I'm in FULL support of them adding different maps for lower leagues, and if they want to, easier mechanics. But, them making the higher leagues, especially pro level suffer because they are trying to appeal to casual players, I will be pretty angry. There is NOTHING stopping them from adding different maps/mechanics at lower leagues.
It would save so much trouble, both for the players and Blizzard. People should be less worried about whether "Starcraft 2 being as big as Sports" and be more worried about who is going to win the next GSL. You talking about "E-Sports" growing in the west is as beneficial as me talking about who is going to win the next Stanley Cup, as most of you would not care.
E-Sports will grow by itself and it only needs a large player base (which it already has). Making the Game easier make more money, but would not necessarily increase the growth of E-Sports, in fact, it would most likely piss people off. E-Sports will be big. There is no point in predicting how big seeing as there are tournament with 100,000+ being poured into it. Don't worry about Korea. Brood War will be alive there for more than a decade(s). This is something you can not change, and SHOULD NOT change. Starcraft 2 is significantly less difficult then Brood War and was very, very successful. Things like Auto-mine and SmartCast made Starcraft 2 much, much less appealing to me yet got them many more purchases and helped with the playerbase. This still, in turn hurts the entertainment value and skill ceiling. So keep in mind that "Playerbase does not relate necessarily to the Growth of E-Sports/Entertainment Value" Where is the offramp that you took so I can follow... I'm not sure anyone here said they should make SC2 easier? They just said that it should be more accessible to casual gamers. Pro football is hard but you can play in your backyard. As I mentioned earlier, making it accesible doesn't have to change the game. BGH was fun as hell to the casual gamer but could not be further from competitive play. Same thing can happen with SC2. It can still be competitive whilst having maps, mods etc for the casual gamer. As for the Stanley Cup, some people are quite passionate about it and surprise, can actually make a decent living playing the sport. I think you might be confusing succesfull with world domination. BW was only succesfull in Korea, I think Blizzard is trying to avoid a repeat. The only way to do this is grow a base outside of Korea. Casual gamers are what will do this. I am sorry if this offends you but it is the truth. As for MBS etc ruining the game, it has been debated before and isn't relevant as BW is still going strong. If you don't like SC2, stick with BW. This almost looks like a post of someone who saw a SC2 topic and thought, hey how can I bash the game and promote the awesomeness of BW. Doesn't help anybody. Edit: Clarity
I'm not stating the Stanley Cup isn't popular. I'm saying most of the people on here don't care about the Stanley cup and a lot of popular sports. Take in to account "Most" not "All". I'm not bashing Starcraft 2, in fact I play it more than Brood War now because Brood War is basically dead out of Korea NOW. Your point is not valid saying Brood War was not successful outside of korea. Just because the fan base was much smaller outside of Korea, gives no indication that it was a Failure because it didn't manage to make a shitload of money like Starcraft 2. Blizzard isn't trying to avoid a repeat. They are trying to appeal to everyone, which is the whole point. They did make the game easier, and is completely relevant to this thread as the point still stands. Can you give any alternatives to make the game much easier and Ladder/Competitive play appeal to a very casual player base that is turned off from having to lose and not being able to compete in the beginning.?
Games like BGH and fastest map possible appeal to the casual fan base, you are right. However, like stated in the OP, because you can not be competitive to start with like many other games and you have to lose to get better, a lot of people are turned off. You are completely missing the point. It is not a debate about Brood War vs Starcraft2. It's a debate about making Starcraft 2 more popular and appealing to casual players. And from what I can clearly tell, you have not played Brood war passionately (If at all). Brood War did not fail anywhere and Blizzard made the right decisions to make Starcraft 2 even BIGGER than Brood War was. They were successful at this and made very good choices. Most people would not be here if they had not done what they did. The Starcraft community growing Ten fold is a great thing. You fail to see though that not having 300000 people watch does not mean something has failed. Starcraft 2 has set higher standards in prize pools and Stream views. Brood War had less of both, but succeeded because less was expected. If Brood war was successful, and players are being payed 300 grand and will be for the next decade, then there is no reason Starcraft 2 can't do the same. There is no reason for it not to be 600000 10 years from now as well.
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On June 20 2011 11:49 DeepBlu2 wrote:Show nested quote +On June 20 2011 11:37 Probulous wrote:On June 20 2011 11:25 DeepBlu2 wrote: I really hate to sound like a total ass, but if there is one thing I don't want Blizzard to do, it's make the game easier. I'm in FULL support of them adding different maps for lower leagues, and if they want to, easier mechanics. But, them making the higher leagues, especially pro level suffer because they are trying to appeal to casual players, I will be pretty angry. There is NOTHING stopping them from adding different maps/mechanics at lower leagues.
It would save so much trouble, both for the players and Blizzard. People should be less worried about whether "Starcraft 2 being as big as Sports" and be more worried about who is going to win the next GSL. You talking about "E-Sports" growing in the west is as beneficial as me talking about who is going to win the next Stanley Cup, as most of you would not care.
E-Sports will grow by itself and it only needs a large player base (which it already has). Making the Game easier make more money, but would not necessarily increase the growth of E-Sports, in fact, it would most likely piss people off. E-Sports will be big. There is no point in predicting how big seeing as there are tournament with 100,000+ being poured into it. Don't worry about Korea. Brood War will be alive there for more than a decade(s). This is something you can not change, and SHOULD NOT change. Starcraft 2 is significantly less difficult then Brood War and was very, very successful. Things like Auto-mine and SmartCast made Starcraft 2 much, much less appealing to me yet got them many more purchases and helped with the playerbase. This still, in turn hurts the entertainment value and skill ceiling. So keep in mind that "Playerbase does not relate necessarily to the Growth of E-Sports/Entertainment Value" Where is the offramp that you took so I can follow... I'm not sure anyone here said they should make SC2 easier? They just said that it should be more accessible to casual gamers. Pro football is hard but you can play in your backyard. As I mentioned earlier, making it accesible doesn't have to change the game. BGH was fun as hell to the casual gamer but could not be further from competitive play. Same thing can happen with SC2. It can still be competitive whilst having maps, mods etc for the casual gamer. As for the Stanley Cup, some people are quite passionate about it and surprise, can actually make a decent living playing the sport. I think you might be confusing succesfull with world domination. BW was only succesfull in Korea, I think Blizzard is trying to avoid a repeat. The only way to do this is grow a base outside of Korea. Casual gamers are what will do this. I am sorry if this offends you but it is the truth. As for MBS etc ruining the game, it has been debated before and isn't relevant as BW is still going strong. If you don't like SC2, stick with BW. This almost looks like a post of someone who saw a SC2 topic and thought, hey how can I bash the game and promote the awesomeness of BW. Doesn't help anybody. Edit: Clarity I'm not stating the Stanley Cup isn't popular. I'm saying most of the people on here don't care about the Stanley cup and a lot of popular sports. Take in to account "Most" not "All". I'm not bashing Starcraft 2, in fact I play it more than Brood War now because Brood War is basically dead out of Korea NOW. Your point is not valid saying Brood War was not successful outside of korea. Just because the fan base was much smaller outside of Korea, gives no indication that it was a Failure because it didn't manage to make a shitload of money like Starcraft 2. Blizzard isn't trying to avoid a repeat. They are trying to appeal to everyone, which is the whole point. They did make the game easier, and is completely relevant to this thread as the point still stands. Can you give any alternatives to make the game much easier and Ladder/Competitive play appeal to a very casual player base that is turned off from having to lose and not being able to compete in the beginning.?
Games like BGH and fastest map possible appeal to the casual fan base, you are right. However, like stated in the OP, because you can not be competitive to start with like many other games and you have to lose to get better, a lot of people are turned off. You are completely missing the point. It is not a debate about Brood War vs Starcraft2. It's a debate about making Starcraft 2 more popular and appealing to casual players.
Better chat system, a CLAN system, a daily tournament just like in WC3, for starters.
a bnet 2.0 not 0.2
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On June 20 2011 11:51 Greatness wrote:Show nested quote +On June 20 2011 11:49 DeepBlu2 wrote:On June 20 2011 11:37 Probulous wrote:On June 20 2011 11:25 DeepBlu2 wrote: I really hate to sound like a total ass, but if there is one thing I don't want Blizzard to do, it's make the game easier. I'm in FULL support of them adding different maps for lower leagues, and if they want to, easier mechanics. But, them making the higher leagues, especially pro level suffer because they are trying to appeal to casual players, I will be pretty angry. There is NOTHING stopping them from adding different maps/mechanics at lower leagues.
It would save so much trouble, both for the players and Blizzard. People should be less worried about whether "Starcraft 2 being as big as Sports" and be more worried about who is going to win the next GSL. You talking about "E-Sports" growing in the west is as beneficial as me talking about who is going to win the next Stanley Cup, as most of you would not care.
E-Sports will grow by itself and it only needs a large player base (which it already has). Making the Game easier make more money, but would not necessarily increase the growth of E-Sports, in fact, it would most likely piss people off. E-Sports will be big. There is no point in predicting how big seeing as there are tournament with 100,000+ being poured into it. Don't worry about Korea. Brood War will be alive there for more than a decade(s). This is something you can not change, and SHOULD NOT change. Starcraft 2 is significantly less difficult then Brood War and was very, very successful. Things like Auto-mine and SmartCast made Starcraft 2 much, much less appealing to me yet got them many more purchases and helped with the playerbase. This still, in turn hurts the entertainment value and skill ceiling. So keep in mind that "Playerbase does not relate necessarily to the Growth of E-Sports/Entertainment Value" Where is the offramp that you took so I can follow... I'm not sure anyone here said they should make SC2 easier? They just said that it should be more accessible to casual gamers. Pro football is hard but you can play in your backyard. As I mentioned earlier, making it accesible doesn't have to change the game. BGH was fun as hell to the casual gamer but could not be further from competitive play. Same thing can happen with SC2. It can still be competitive whilst having maps, mods etc for the casual gamer. As for the Stanley Cup, some people are quite passionate about it and surprise, can actually make a decent living playing the sport. I think you might be confusing succesfull with world domination. BW was only succesfull in Korea, I think Blizzard is trying to avoid a repeat. The only way to do this is grow a base outside of Korea. Casual gamers are what will do this. I am sorry if this offends you but it is the truth. As for MBS etc ruining the game, it has been debated before and isn't relevant as BW is still going strong. If you don't like SC2, stick with BW. This almost looks like a post of someone who saw a SC2 topic and thought, hey how can I bash the game and promote the awesomeness of BW. Doesn't help anybody. Edit: Clarity I'm not stating the Stanley Cup isn't popular. I'm saying most of the people on here don't care about the Stanley cup and a lot of popular sports. Take in to account "Most" not "All". I'm not bashing Starcraft 2, in fact I play it more than Brood War now because Brood War is basically dead out of Korea NOW. Your point is not valid saying Brood War was not successful outside of korea. Just because the fan base was much smaller outside of Korea, gives no indication that it was a Failure because it didn't manage to make a shitload of money like Starcraft 2. Blizzard isn't trying to avoid a repeat. They are trying to appeal to everyone, which is the whole point. They did make the game easier, and is completely relevant to this thread as the point still stands. Can you give any alternatives to make the game much easier and Ladder/Competitive play appeal to a very casual player base that is turned off from having to lose and not being able to compete in the beginning.?
Games like BGH and fastest map possible appeal to the casual fan base, you are right. However, like stated in the OP, because you can not be competitive to start with like many other games and you have to lose to get better, a lot of people are turned off. You are completely missing the point. It is not a debate about Brood War vs Starcraft2. It's a debate about making Starcraft 2 more popular and appealing to casual players. Better chat system, a CLAN system, a daily tournament just like in WC3, for starters. a bnet 2.0 not 0.2
Bnet 2.0 is terrible which is kind of funny but I don't think having a daily tournament made thousands of people more attracted to WC3. The only way to directly create more sale revenue and popularity is to make the game more appealing to different fanbases. By the way, update your quote please. I added more to the post, took nothing out, however.
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Very nice read.
I thought about this myself. I may want to add that even if it`s a bubble, it won't mean that SC2-esports will totally collapse. It just means that our short/mid-term expectations were too high. It was similar with the Dot-com bubble.
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I kind of disagree with the first sentiment regarding game design, player pool, etc. But this is a small gripe. Excellent article though very well written, and pertinent information.
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I couldn't really ignore an article like this.
I don't like it, the article that is.
As soon as I read it a few things popped out at me I wanted to write a rebuttal article with as many pretty pictures by time is short so I'll type until my frozen meal is done in the microwave.
I read the entire article, then the 'Things to Look For' and 'Conclusion' segments and nothing written there is new or interesting. Heart of the Swarm is single players focused, meaning there will not be an overhaul on the multiplayer aspect, there will be improvements but it will not increase the growth significantly. Improvements will be made but its not going change much.
Non-Koreans are crucial for the growth of the scene outside of Korea with events like MLG, but that is obvious, everyone and their cat knows that.
Whether or not the current tournaments survive is also irrelevant. The point he should be making is 'will tournaments (especially the current set we have ie GSL and MLG) grow or not'. The main thing to consider is if there is still the competition out there and that there are players out there willing the take time to perform for their audience. And that depends on how many people are given their time and money to support these events.
Basically the first comment posted by Sprouted sums up what the OP was trying to say more completely and concisely in two lines.
My food has beeped, but in my opinion (because the previous points have been fact) we are going through a wave that could easily hit a wall if things are not always improving, which I think they are. But people also need to wake up to the fact that everything is not always hunky dory and the problems and in turn fixes are not what were outlined in the article.
Edit: Turns out my food needs a little more time. In which I will say one final thought:
I probably should not have written something which goes so against the utilitarian view but it had to be done because I don't believe this article should get the attention it deserves but mentioning obvious already argued to death points. I think it's something that should definitely be discussed but the author fails to bring up anything new, and I don't agree with some of those points such as the TSL being the most well delivered tournament especially when considering the growth of the scene.
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On June 20 2011 11:40 InvalidID wrote: Great post, but MLG is indeed quite financially sound. I can find no revenue information from later then 2009, but in 2009 they had ~50 million in revenue. They secured an additional 10 million in capital from an institutional investor to expand operations in December, so presumably they are doing fine. They have partnerships with major advertising and media agencies, and you have to recognize how valuable of a demographic we are: 18-24, highly educated, lots of disposable income.
Its important to note that a large portion of their business does not come from the events themselves, they are a conglomerate, that includes a division that generates large amounts of revenue by sourcing out their esports expertise to construct the multiplayer competitive environments for other games(they built the online environments for a number of AAA games such as Guitar Hero III, and Call of Duty: World At War). An interesting point didn't know that. I realize I was being quite presumptuous in my post, but I still am not 100% sold on their sustainability. The reason is probably because I am an old school gamer. For each of the games that I played competitively a new ladder/tourney system sprung up - and each time they were considered to be the "next big thing.". It sometimes it seemed like the bigger they were the faster they fell. So maybe MLG is secure today (which I thankful for), but this particular medium has such low profit margins and tight competition that they may not continue to be. Things are changing though - businesses are realizing that the money in advertising is in targeted ads. This changes everything about the E-Sports business, really.
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Great read. One thing I would like to point out is that, with each big western event less than a week long, viewership has skyrocketed, breaking the previous tournament's record. We're seeing the SC2 viewership compete with game-types that have been around for 8+ years. We're talking about communities and players who have had 8 years to learn the rules and basics of DotA and DotA clones, and even more time to familiarize themselves with the intricacies of FPSes like Halo/Quake or Counter-Strike. Do you think DotA players were as rampant, widespread, and competitive within the first 10 months the game/mod came out?
It's easy to be terrified of this growth, because it's like everything else in the world, it will someday die down. I don't mean the community or E-Sports, but the growth in general. There are so many people involved right now that LOVE E-Sports, and they're not going to one day sit back and say "Gee, I was young and stupid back then!" Look at all the idiotic and ridiculous posters on TL.net that we've all learned to loathe and mock as they invade what was once a much smaller, and friendlier community. You think people come here because they enjoy trolling all the time and being trolled? The quick answer is, "no." They come here because they share a love of SC2 and E-Sports. As stupid as they may show it, that's what it really boils down to.
Does this mean that these fans and sponsors won't be disappointed one day? No, there's a lot of room for disappointment and it's bound to happen. NASL as a long term season hasn't done as good as some might have hoped, as well as other very risky adventures into the E-Sports scene. This is how the world works. Even in non-bubble economies, there are successes and failures, both big and small.
All that being said, I feel that long term tournaments aren't as appealing for western viewers, especially when it requires so much effort on the viewer's part to keep up with it all. I believe there is a place for league-type systems, but it's small. I think there is a larger demand for big tournaments though.
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Haha Amazing write up and spotlight on this great job
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Saying people in the west watch sports but yet don't play them is not really correct. In understanding all western sports you must realize even if people do not play actively any more the sports they watch most did when they were kids. The pick up game of baseball or football , the real football not soccer in the front yard would be the same memory most now spectators could easily claim ,as well as sports becoming a part of the family nucleus , with the annual Thanksgiving football game or whole families going to watch the town's Friday night football game.
Sadly how much you want to believe otherwise what has happened in brood war with young couples even going on a date to play starcraft together at the local pc bang is not happening in the United States. Sadly the fact is , if you want to accept it or not, the only people who watch sc2 matches are players or maybe the wife or gf of a player who is being encouraged or even forced to watch the matches. The type of person who plays sc2 is still a minority in society compared to the norm and this will probably not change in the next five years if ever.
There is right now no reward or real prestige in general society for being the best at this game. I can go up to 20 people tommorow on the street and ask them who even the legend boxer is and more times than not all 20 will be clueless to what I am talking about. The game right now only appeals to a certain type and still has the very real stigma of that's the game nerds play. Even a game like counterstrike or halo is still considered more acceptable in the eyes of most of the west. The difference between say being the chess world champion and the sc2 world champion is fundamentally different in most off the general populace. Ask most Americans who Gary Kasprov or Bobby Fisher was and they will probably say something like " oh the chess champion or that guy who beat the computer. " Ask the average American do they know what starcraft 2 is and they will probably answer " Oh is that that , new NASA space platform that Regan put up there. "
If you think Starcraft 2 is popular in America then go ask 25 girls if they have heard of it and if they can name one player , I bet if you do you will get maybe 1 or 2 that might say they have.The whole point is in order for the esport to ever be considered a true sport more than a certain kind of person has to care about the game. Right now only in Korea will you see maybe the pretty cheerleader sitting with the starcraft 2 studs. Hate to break the news but in America starcraft 2, halo and counterstrike are not even considered sports.
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I hope and wish it's a wave.
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'Brood Wars' .. What? You just lost me there ..
Misspelling 'Brood War' is bannable right?
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Many people are too optimistic/taking things for granted. In the West, new games overtake old ones, and SC2 is so popular is simply because it is currently the new flashy game.
I believe e-sports can be mainstream, it can be very easy or very hard depending on how you look at it, because all parties must do their share.
1) Blizzard. SC2 becomes free to play. (Or at least free 1 week for everyone, blizz)
2) Facebook. Make a SC2 game-app that is addictive as shit and also teaches the basic functions of each unit. (Starjewelled maybe?)
3) Facebook again. Another app that acts as a Fantasy League/Make-your-bracket for pro-gaming. Give out sponsor products as prizes, and make sure brackets are easy to update/check/broadcast to the world.
3) Tournaments. Big money, bigger production value, even bigger advertising. Player-cam at all times is important. Tournaments must get together and decide which events constitute as "majors" so that player legacies and league history can be created (like OSL)
4) Players. More personality, some people require grooming, nicer uniforms.
5) Hollywood. Make a blockbuster movie, about a kid from the gutter who has Star-talent and becomes the next bonjwa. Make sure there are millions of cheering fangirls in the audience.
6) Fans. Just spread the word, link streams to your friends. Load up multiple streams if you can whenever you are in front of the computer. Participate in that facebook app stuff/fantasy league/bracket and announce it to your friends.
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On June 20 2011 11:22 Ruscour wrote: What on earth is 'brood wars'?
He knows what Brood War is. He's quoting the OP. Was definitely just a typo though.
While E-Sports is clearly much bigger in Korea than it is here, it doesn’t seem like SC2 is nearly as big in Korea as Brood Wars.
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To keep more casual players interested there is custom games, so ladder does not need to be changed to be more fitting to casual players, they can just go play custom games like zealot frenzy or nexus wars right? I started playing Starcraft 2 with 9 friends, I was the only one that continued laddering the rest of them all started playing custom games they enjoy it and also watch the GSL.
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