• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:55
CEST 15:55
KST 22:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced53BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers? BW General Discussion Scmdraft 2 - 0.9.0 Preview
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 704 users

[SC2 E-Sports] Bubble or Wave? - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 All
DoomsVille
Profile Joined August 2010
Canada4885 Posts
Last Edited: 2011-06-22 08:08:04
June 22 2011 08:07 GMT
#201
I think with any "bubble" part of the problem is people are making mistakes for the first time.

That isn't the case with SC2. There have been many e-sports "bubbles" that have led to colossal failures... examples:

1) ESWC - Colossal tournament that turned into a Colossal failure as they couldn't afford to pay out prizes and had to shut down
2) MYM - Overpaid their players like crazy and couldn't sustain the team. They have since re-emerged under new ownership and seem to be doing things right.
3) Championship Gaming Series - That big league that had many teams from all over the place and was televised and eventually collapsed

All of these organizations made big mistakes which all led to failure. But the current scene should have learned from it. We should have learned how to sustain e-sports. And Korea has showed the world that e-sports can expand properly.

So no, I don't think we're in a Bubble. There have been e-sports related Bubbles before but I think people have learned from the mistakes they have made. Atleast I certainly hope they have.
byce
Profile Joined July 2010
United States98 Posts
June 22 2011 17:01 GMT
#202
The first game I started paying attention to eSports-wise was Quake Live. If one of that game's major tournaments ever got over 10k viewers, it was cause for celebration (I'm not even sure it ever got that many viewers, I don't remember). SC2 gets 50k, then 75k, then 80k viewers and it's cause for concern.

Even if SC2 isn't the "main game" for years and years, it obviously changed the eSports scene. That's good, isn't it? Isn't that what you guys care about: eSports? Or is it just SC2?
Maintain
Profile Joined June 2011
United States22 Posts
June 22 2011 17:07 GMT
#203
This is a great blog ~ thanks for the thoughts!

I feel like the drastic improvements in technology are what made the difference from SC1 -> SC2. It is now so easy to just watch a live stream or some pro-casts that you don't even have to own the game to be a fan! Hopefully continued improvements in the way fans can interact with the game will continue to have profound effects on the eSports community.
N.A. Zerg | Master's division Artanis Omega | maintain.317
PeachKah
Profile Joined May 2011
Canada2 Posts
June 22 2011 18:19 GMT
#204
Great read and excellent post OP. The concept of a bubble or a wave is such a toss up to me. I feel that you are right about the casual gamers losing interest after being beaten down in the silver league week after week. I've had a few buddies just rage quit on SC2 altogether and jumped back on steam for FPSs. Hopefully it truly is an eSports wave and with improvements in spectator technologies there will be more options for casual gamers to get into the scene to stay.
All energy flows according to the whims of the Great Magnet. What a fool I was to defy him. ~tgm[enter]
Yurie
Profile Blog Joined August 2010
11836 Posts
June 22 2011 18:38 GMT
#205
On June 23 2011 02:01 byce wrote:
The first game I started paying attention to eSports-wise was Quake Live. If one of that game's major tournaments ever got over 10k viewers, it was cause for celebration (I'm not even sure it ever got that many viewers, I don't remember). SC2 gets 50k, then 75k, then 80k viewers and it's cause for concern.

Even if SC2 isn't the "main game" for years and years, it obviously changed the eSports scene. That's good, isn't it? Isn't that what you guys care about: eSports? Or is it just SC2?


Havn't other endeavours in the past got way more than 80k viewers? They collapsed and took a lot of interest with them.

I think sc2 is another bubble while e-sports is something that is on a wave. A lot of people are interested in competitive computer games, sc2 just doesn't cut it for long term viability. Like LoL recently plugging their DH stream and getting a huge number of viewers.

Games actually plugging that you can watch them makes a difference for first time and casual watchers, those Blizzard news about events is very lacklustre.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
June 22 2011 21:13 GMT
#206
StarCraft II is the epitome of the ESports community. With 82+k livestream viewers at DreamHack, 80+k viewers at MLG, and the exciting nature StarCraft II has in and of itself in mind, it seems as though ESports, and, by extension, SC2 is currently on a wave. When a game is not only fun to play, but also fun to watch, there is an inherent sustainability in that game.

In regards to the notion that lower-level players aren't having fun, "the grind" sucks, I agree, but it doesn't stop the game from being fun. I think the problem players have is SC2 burnout-- that is, playing so much that they wake up one day and just don't feel like playing anymore. Losing is a part of winning, but SC2 lends losing players to tilt, which makes the game less fun, and makes players more likely to burnout.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
mcleod
Profile Joined June 2010
Canada350 Posts
June 22 2011 21:23 GMT
#207
the beautiful thing that sc2 has is that there are going to be 2 more expansions
so even if viewership/interest starts to decline, a new expansion comes out in instantly revives the scene. i think sc2 will be safe until the last expansion comes out, and after that who knows.

fant0m
Profile Joined May 2010
964 Posts
June 23 2011 01:17 GMT
#208
We need integrated tournament viewing inside the game client.

Let me tune into an ongoing, listen to a special type of observer ("caster"), and watch the game using the in game engine (low bandwidth, high quality). Let me control my own camera or turn it over to another designated observer who will navigate for me.

And for the love of aiur, fix those lag spikes!!!!
Coolwhip
Profile Joined March 2011
927 Posts
June 23 2011 01:30 GMT
#209
Personally I think it's a 'bubble.' If you can call 80k viewers for the biggest events of the game a bubble. 80k are a lot of people, but when you take into account these are worldwide numbers it's still incredibly low compared to sports. Add to that that SC2 is really popular currently, the game is pretty new still. So this may decrease over time even.

One big problem I see with SC2 'esports' is that it's hard to follow it if you have an adult life. If you are unemployed or still in highschool you can watch all these events that last the entire day, once you grow out of it you can't. Look at MLG or Dreamhack, they're 3 day events that span over the entire day. While sports games take 2 hours tops. So that means the audience for it will always be pretty limited, maybe 80k-100k is the top of the mountain and that would mean it's just a very small form of entertainment.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
June 23 2011 03:43 GMT
#210
It's a wave with bubbles.

The wave is the popularity of SC2. I think that's here to stay. What i'm uncertain about is whether it has much growth left in it. It definitely does in Korea if Brood War dies but that's a tough one. The other major factor, two fold really, is that the Starcraft name has so much mana in it, and its really the only RTS in town. It's not like its really competing with BW or WC3 or anything else in the NA scene.

The bubbles are all the new tournaments and sponsorship interest. This is the time where as a player if you're not trying to cash in on all of these opportunities you're a FOOL. I predict (because i feel these are bubbles) that opportunities will not increase from where they are, and will probably decrease. Guys like MC and Moon are the few players who seem to understand the importance of cashing in when they can. That said i admire guys who are actually trying to get better at the game by fighting in Korea.

In this context i'm not concerned for the future of SC2. I think its strong and stable. What does concern me is the people in charge of the game. I look at what Blizzard did to Arenas from TBC through to today and it's amazing how badly they've destroyed something which was pretty good one time. I'm worried they'll repeat this with SC2. I don't think they will, but it wouldn't shock me one bit. They're more than capable of fucking this up.

That said i think they've done so much wrong (well BNET 2.0 mostly) that in a sense the only way they can go is up. All it takes though is one decision not for the good of the game to kill the competitive scene. Subscription fees would probably do it.

A wave with bubbles and i don't trust the man behind the wheel.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
FeaRDaMaN
Profile Joined October 2010
United States20 Posts
June 23 2011 17:27 GMT
#211
On June 20 2011 10:06 Gamegene wrote:
I think we're asking the wrong question here.

It's very easy to say SC2 E-Sports is a huge bubble just based on the bigger tournaments, but I would argue that it's primarily concentrated in the large number of online tournaments with small cash payouts. The infrastructure is more financially sound since the prizes are smaller and the costs are infinitely cheaper online, guaranteeing that there will be another.

The question should be: Are the bigger Live LAN Tournaments going to burst?



Gamegene, I agree with you 100% I feel online tournaments will be for quite awhile the path the West must take to further expand E-sports outside of Korea. Korea has so much in theeir favor that allow for E-sports to be so successful ie. Their network infrastructure is beyond any other country, Korea being such a small country and the E-sports scene developed around Souel, and the vast amounts of people living in or near makes it much easier for it's success. In the west you will typically have fly somewhere, pay for room and board, and other misc. expenses. Getting in a car and driving two hours to an event is much easier than everything else. I feel MLG and NASL both have half of the equation correct, for now. With MLG's financials, they're in the best position to succeed and being the driving force of E-Sports to succeed as we all have a desire to see. But.. I feel they need to adjust their SC2 business plan. If I recall MLG has 5 big tournaments schedule with 5 very nice prize pools, but each event is approximately 6-7 weeks apart. What else are they doing to get me interested as a spectator if I don't play? The National Football League has the perfect model. Weekly events and a really big bang at the end. The Super Bowl pulls mullions among millions of viewers worldwide. If MLG would restructure to something more similiar, E-Sports could BOOM! Having more tournaments (online) with smaller cash pools will keep myself, an avid SC2 gamer watching the tournaments, but would have the possibility of catch more onlookers. Therefor, bringing more sponsorships to the table and advertising revenue, then which in turns creates larger cash pools and finally, bring more people wanted to play the game, wanting to compete for the money as well as just playing the game.

Just my two sense
(FYI this is all written from my iPhone so all misspellings and grammatical errors should be ignored lol)

FeaRDaMaN
Laneir
Profile Joined September 2010
United States1160 Posts
June 26 2011 01:02 GMT
#212
Very interesting read i like good job
Follow me on Instagram @Chef_Betto
magicaljobo
Profile Joined June 2011
Australia113 Posts
June 27 2011 03:51 GMT
#213
Great read.
Only time will tell, hopefully wave..
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
June 27 2011 04:32 GMT
#214
I had felt that growth in SC2 had leveled off. Starcraft probably just doesn't make as much money for sponsors as other sports.

Then again, most sports took time to grow to the levels they are at today, and there is no reason rts can't grow to become big in the future. It just may not happen in the lifetime of starcraft 2.
Gurgl
Profile Joined April 2011
Sweden308 Posts
Last Edited: 2011-06-27 05:43:24
June 27 2011 05:11 GMT
#215
It´s quite amazing how gaming connects people from all over the world, for now it´s somewhat limited to regions due to limitations of internet speed and language barriers in some cases, in the future I guess people all over the world will play games together. In which traditional sport can average competitors play with others from different countries on a daily basis?

My guess is that it will take another 20+ years for ESPORTS to grow really big, the gaming generation needs to get a bit older and end up in positions of power. Most people in positions of power today didn´t grow up with gaming so they won´t promote it.

One big reason why I see ESPORTS growing is that gaming gear is big business. I´m not only talking about the games, headsets, mouses and keyboards, most gamers spend alot more on their computer hardware than the average person. Commercial interests will always help push things faster.

Streaming and gaming seem to be going hand in hand aswell, I think the two will grow together since streaming is a much more flexible broadcasting medium than TV.
teamsolid
Profile Joined October 2007
Canada3668 Posts
June 29 2011 22:36 GMT
#216
On June 20 2011 11:40 InvalidID wrote:
Great post, but MLG is indeed quite financially sound. I can find no revenue information from later then 2009, but in 2009 they had ~50 million in revenue. They secured an additional 10 million in capital from an institutional investor to expand operations in December, so presumably they are doing fine. They have partnerships with major advertising and media agencies, and you have to recognize how valuable of a demographic we are: 18-24, highly educated, lots of disposable income.In 2009 from: http://techcrunch.com/2009/11/11/interview-with-matt-bromberg-ceo-of-major-league-gaming/ they stated they were profitable. Presumably they still are, as they stated that MLG Columbus had a record viewership.

Its important to note that a large portion of their business does not come from the events themselves, they are a conglomerate, that includes a division that generates large amounts of revenue by sourcing out their esports expertise to construct the multiplayer competitive environments for other games(they built the online environments for a number of AAA games such as Guitar Hero III, and Call of Duty: World At War).

Actually it was stated by MLG Sundance during an interview on SotG that the Starcraft tournaments actually lost them money in 2010. This was before even bringing the satellite trucks and everything.

No idea what the situation is like in 2011, but I'm hoping it'll be more profitable.
Polymath
Profile Joined June 2011
United States18 Posts
June 30 2011 18:39 GMT
#217
On June 30 2011 07:36 teamsolid wrote:
Show nested quote +
On June 20 2011 11:40 InvalidID wrote:
Great post, but MLG is indeed quite financially sound. I can find no revenue information from later then 2009, but in 2009 they had ~50 million in revenue. They secured an additional 10 million in capital from an institutional investor to expand operations in December, so presumably they are doing fine. They have partnerships with major advertising and media agencies, and you have to recognize how valuable of a demographic we are: 18-24, highly educated, lots of disposable income.In 2009 from: http://techcrunch.com/2009/11/11/interview-with-matt-bromberg-ceo-of-major-league-gaming/ they stated they were profitable. Presumably they still are, as they stated that MLG Columbus had a record viewership.

Its important to note that a large portion of their business does not come from the events themselves, they are a conglomerate, that includes a division that generates large amounts of revenue by sourcing out their esports expertise to construct the multiplayer competitive environments for other games(they built the online environments for a number of AAA games such as Guitar Hero III, and Call of Duty: World At War).

Actually it was stated by MLG Sundance during an interview on SotG that the Starcraft tournaments actually lost them money in 2010. This was before even bringing the satellite trucks and everything.

No idea what the situation is like in 2011, but I'm hoping it'll be more profitable.


It's hard for me to imagine them being able to sustain giant live events like they've been doing, but I hope to be proven wrong.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
May 30 2014 17:30 GMT
#218
This article was really prescient in some ways, especially their credit rating of NASL. IPL has fallen (the author didn't mention it would have been interesting to see what his credit rating would have been), GSL is still doing strong, doesn't seem like there will be any new TSL anytime soon, and MLG dropped support for SC2 but looks like its back but in drastically reduced scope. Looking back it looks like SC2 Esports was a wave that paved the way for pro gaming to become a huge worldwide phenomenon, to be replaced by new waves such as MOBAs. SC2 today is much diminished but still made a huge impact and will be around for a while, although in drastically reduced scope.
Wingblade
Profile Joined April 2012
United States1806 Posts
May 30 2014 17:47 GMT
#219
On May 31 2014 02:30 fishjie wrote:
This article was really prescient in some ways, especially their credit rating of NASL. IPL has fallen (the author didn't mention it would have been interesting to see what his credit rating would have been), GSL is still doing strong, doesn't seem like there will be any new TSL anytime soon, and MLG dropped support for SC2 but looks like its back but in drastically reduced scope. Looking back it looks like SC2 Esports was a wave that paved the way for pro gaming to become a huge worldwide phenomenon, to be replaced by new waves such as MOBAs. SC2 today is much diminished but still made a huge impact and will be around for a while, although in drastically reduced scope.


What MLG is doing right now cannot possibly be considered reduced scope in any ways. They've in a lot of ways made a return to the old format that so many people really liked with pool play and a massive open bracket as well.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .200
MindelVK 49
ProTech40
StarCraft: Brood War
Britney 97094
Calm 5626
Horang2 1148
Mini 1102
BeSt 753
EffOrt 625
ggaemo 529
Larva 413
firebathero 388
Hyuk 289
[ Show more ]
Mong 230
hero 221
Leta 133
TY 106
Zeus 98
ToSsGirL 86
Sea.KH 56
sas.Sziky 46
Sharp 18
Killer 14
Noble 12
Terrorterran 8
Dota 2
qojqva3903
Gorgc639
XcaliburYe494
420jenkins341
Heroes of the Storm
Khaldor338
Other Games
B2W.Neo1021
DeMusliM603
mouzStarbuck229
Fuzer 196
ArmadaUGS76
Happy40
Organizations
Other Games
BasetradeTV8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Gemini_19 137
• davetesta52
• musti20045 34
• Reevou 12
• Dystopia_ 1
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV871
League of Legends
• Jankos1776
Upcoming Events
BSL20 Non-Korean Champi…
5m
Bonyth vs TBD
WardiTV European League
2h 5m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
21h 5m
OSC
1d 10h
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.