Although heres to hoping for another 10+ years!
[SC2 E-Sports] Bubble or Wave? - Page 9
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gladsheim
Australia676 Posts
Although heres to hoping for another 10+ years! | ||
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Kyrgyz Republic1462 Posts
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QTIP.
United States2113 Posts
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fishjie
United States1519 Posts
So more team game features (10 v 10 maybe?) would keep interest and # of players high. Ultimately though, I don't think it is a problem. How many people watch football but still play it on a regular basis? Judging by all the fat armchair quarterbacks, I'd wager not a whole lot. | ||
Gann1
United States1575 Posts
On June 21 2011 05:27 ProbeEtPylon wrote: This site: http://www.weltbevoelkerung.de/info-service/weltbevoelkerungsuhr.php?navanchor=1010037 points out that 83.276.563 people are born each year. If eSports is not able to gain 83.276.563 new fans per year, it will even shrink. i don't know the numbers or anything, but... people also die. | ||
Styze
Canada12 Posts
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Carson
Canada820 Posts
On June 21 2011 05:32 gladsheim wrote: If sc2 ever comes to a premature end then i'll happily look back onto it and be contempt with all the enjoyment it has brought me over the past year. Although heres to hoping for another 10+ years! cell phone post? I think it's a wave, but maybe a frothy wave? I don't think as many tournaments as exist now will always exist, but I think there is more to come for sc2 ![]() And expansions always help that! | ||
deadjawa
United States179 Posts
On June 21 2011 00:20 Hawk wrote: It's bubble simply because in ten years, you'll either see SC3 or see SC2 fizzle out like BW was starting to do. As demonstrated in SC1 to SC2, you can expect the third to be a very different game. The change between titles is more similar to the difference between Rugby and Aussie Rules Football than it is the changes that go on every couple years in American football. Liking one sport does not mean you will like the other. This is very interesting point, one that I'm not sure I have any answers to. What will the world be like for Starcraft 10? Will there be 10 separate communities supporting 10 different games? I sure hope not. I think that there is a lot of potential for future starcraft games to be simply graphics & UI upgrades, but with a multiplayer world developed *around* the game. Think about how WoW arena is a subset of WoW as a whole - except the Starcraft E-Sports part of the game would actually be balanced instead of the 30 minute long snorefest that is WoW arena. | ||
gladsheim
Australia676 Posts
On June 21 2011 09:54 Carson wrote: cell phone post? I think it's a wave, but maybe a frothy wave? I don't think as many tournaments as exist now will always exist, but I think there is more to come for sc2 ![]() And expansions always help that! no i'm just an idiot -_- | ||
Akta
447 Posts
On June 21 2011 10:00 deadjawa wrote: The standard of releasing new games all the time is probably not great from the "esport" perspective. This is very interesting point, one that I'm not sure I have any answers to. What will the world be like for Starcraft 10? Will there be 10 separate communities supporting 10 different games? I sure hope not. I think that there is a lot of potential for future starcraft games to be simply graphics & UI upgrades, but with a multiplayer world developed *around* the game. Think about how WoW arena is a subset of WoW as a whole - except the Starcraft E-Sports part of the game would actually be balanced instead of the 30 minute long snorefest that is WoW arena. Would probably be better for the RTS scene if they simply never quit making expansions but I don't think the gaming industry yet realized that games don't necessarily have to die after x amount of time. | ||
FXOpen
Australia1844 Posts
Although I don't see a crash in the e-sports world mostly because there will always be demand. I do see the financial situation getting a bit tighter for teams and tournaments. What can cause this? A poor performance by any major event or team, or something extremely controversial... Theft, law suits, or failure. But e-Sports aren't going anywhere. Because there are soooooo many people interested in them. | ||
Najda
United States3765 Posts
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Synwave
United States2803 Posts
I can't call it right now, I think alot more will be clear in one year. | ||
lewstherin
United States5 Posts
On June 20 2011 09:57 atombombforpeace wrote: In regards to the player pool, I don't think it matters how many people actually play and/or get better in SC2. I think the biggest test is how willing people are to watch Starcraft 2, even if they don't play it. Lots of major sports have a large viewer base that has never touched the game. In order of SC2 to grow, it needs to have a certain spectator appeal to get people who don't play the game much, or at all, to watch and follow the scene. bump it really is true when you look at the people who watch football or basketball - many of them do not play at all. the only problem with comparing these two with esports is that i feel that esports - especially sc2 - is more involved, because of its complexity. one can sit down and watch basketball without knowing much about the game and still enjoy it reasonably well, whereas it seems that anyone who doesn't know what is going on will really not want to watch sc2 being played. | ||
Fus
Sweden1112 Posts
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Ocedic
United States1808 Posts
MLG meanwhile was rather mediocre/bad up until Columbus. And with both MLG and GSL working together more to make the scene more global. With Heart of the Swarm on the horizon, SC2 is poised for growth. It still has some hurdles ahead of it, but the only way it could be a bubble is if people lost interest in watching, which would mean a string of mediocre/boring tournaments. | ||
D.Devil
Germany227 Posts
As for the question brought up here, there are two ways to look at this: Analyzing it in-depth, which requires us to look at lots of other things and predict future coherences – imo, the write-up in the OP lacks many important aspects. Or we just dumb it down to one simple question: Is the valuation of the esports industry higher than it can possibly grow? As for that, I can only say that we've already been through worse, 3-4 years ago. Some particular valuations seem irrational, though. | ||
awha
Denmark1358 Posts
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Nando
Germany32 Posts
On June 20 2011 09:49 Sprouter wrote: tell your friends, facebook, etc. People who use Facebook are usualy casuals who would never be interested in a competetive game. | ||
ComaDose
Canada10352 Posts
The only thing limiting the growth is the number of people involved and the social exposure. If "geeky" was not still looked on with a negative connotation by a large population, we could broadcast NASL on television, or at least MLG. Social stigma is the enemy of ESPORTS. Social networking has the ability to change that. tweet away. It makes a difference. I thought it was so cool that HuK was trending in multiple countries after dreamhack. That got people to click. That helps ESPORTS. EDIT:+ Show Spoiler + On June 21 2011 22:16 Nando wrote: whaaat? man people use facebook from all walks of life. MC has twitter etc.People who use Facebook are usualy casuals who would never be interested in a competetive game. | ||
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