• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:14
CET 00:14
KST 08:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1343 users

[SC2 E-Sports] Bubble or Wave? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
June 20 2011 10:18 GMT
#121
On June 20 2011 10:22 Golgotha wrote:
you are right OP. our fate depends on Blizzard. if they screw up the expansions then we are fked.

This. How they do the patching and the fact that its a trilogy might just be the bane for SC2 eventually...
On the other hand, new "expansions" re-heat the hype...
But if the game will ever truely become great and as long term motivating as broodwar?
Personally I still have my doubts, but I am still hoping at the same time...
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-20 10:52:36
June 20 2011 10:37 GMT
#122
On June 20 2011 19:18 iNfeRnaL wrote:
Show nested quote +
On June 20 2011 10:22 Golgotha wrote:
you are right OP. our fate depends on Blizzard. if they screw up the expansions then we are fked.

This. How they do the patching and the fact that its a trilogy might just be the bane for SC2 eventually...
On the other hand, new "expansions" re-heat the hype...
But if the game will ever truely become great and as long te+rm motivating as broodwar?
Personally I still have my doubts, but I am still hoping at the same time...
I see the long expansion release time as both blessing and curse. The blessing is of course that each expansion will get SC2 back into spotlight. Also Blizzard will probably lower the price for Wings of Liberty, getting some new guys to buy that game. But of course a long-lasting appeal cannot be provided with expansion only. After the seconds expansion and some patches, SC2 needs to be able to stand with no further help. Also to know having to buy two expansion to get the full experience could prevent some guys to buy the game.

But I am still optimistic. So far, any Blizzard RTS expansion since SC1 (Broodwar and The Frozen Throne) did a lot for multiplayer. With two expansions, Blizzard can do a lot for multiplayer twice and has the chance to fine-tune the game with the second expansion to new heights.

I think overall, SC2 did a lot already. Getting so many folks excited for a traditional real-time strategy game is no easy feat. Even if SC2 would fail to be the true successor to BW, it shows that RTS is not doomed to be a genre for a very small playerbase.
You don't choose to play zerg. The zerg choose you.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 20 2011 10:42 GMT
#123
The bubble player pool is spot on. The game is cannibalistic on new players. In fps games there is deathmatch which guarantees that if they stay in that server they will probably get a kill. In starcraft there is nothing but ladder and a matchmaker that is too close for comfort.

I think maybe if FFA was pushed more as a gametype we would see more of a casual playerbase. At least that way every player has the chance of killing a wounded player or allying themselves to victory.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-20 10:57:43
June 20 2011 10:51 GMT
#124
On June 20 2011 19:42 T0fuuu wrote:
I think maybe if FFA was pushed more as a gametype we would see more of a casual playerbase. At least that way every player has the chance of killing a wounded player or allying themselves to victory.
I think the Team vs. AI more is suited for casual players. They still have multiplayer, as they play with another human, but don't get overrun if they chose the proper difficulty setting. Of course there is no ladder for this type of game and (beside some achievements) no measure of progress.
You don't choose to play zerg. The zerg choose you.
Toons
Profile Joined November 2010
Australia136 Posts
June 20 2011 11:03 GMT
#125
Does the Bubble Burst or the Wave Crash if South Korea continues to dominate every major SC2 Event outside of Sout Korea?

(MMA - MLG Columbus)
(Top 4 Dreamhack Summer = South Korean based players .. 3 of which are South Korean Nationals)
(Dreamhack Invitational = Won by a South Korean)
(Stars War = Won be a South Korean)
Probes and pylons
marcesr
Profile Joined June 2008
Germany1383 Posts
June 20 2011 11:21 GMT
#126
On June 20 2011 20:03 Toons wrote:
Does the Bubble Burst or the Wave Crash if South Korea continues to dominate every major SC2 Event outside of Sout Korea?


I believe that the Bubble Bursts if koreans keep dominating and thats exactly what worries me. You cant keep a wester audience interested in the long run if koreans keep winning the major lan events. The casual viewer who tunes in to a stream maybe once a week (and thats the viewership we need) doesnt see a quality difference between a game foreigner vs foreigner and a game korean vs korean anyway, they want a different kind of entertainment and random korean vs random korean doesnt provide that entertainment.

Our view is so often limited because we mainly consider forum postings on TL, but please remember, people posting on TL (besides americans ofc) are mostly already hardcore fans who watch starcraft several hours a week.

On the German forums there are still plenty of people who dont know who MC is, they know Socke, Idra and Ret, they dont care about MC(not to mention MMA, Bomber etc.) If Koreans keep dominating these events they wont tune in anymore!

WarFest
Profile Joined April 2011
Singapore33 Posts
June 20 2011 11:42 GMT
#127
Hmm, for me I think that for COMPETITIVE sc2 to grow, it need to depend on the player pool of sc2 gamers, but rather the player pool for the progamers. Like for example, we need so much more variety in gsl, so I love the mlg-gsl partnership to increase variety in the gsl.

But on the other hand, for blizzard to sustain sc2 and continu patching it and sustaining it, we'll need to give them financial incentive. So buy sc2 people!!!
<3 HuK Forever!!!
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2011-06-20 11:59:21
June 20 2011 11:58 GMT
#128
I don't get why the practice league has to be removed after 50 games, why not just add in a Play unranked matchmaking option.. yes we have this option with customs, but if there was a big button that said "Play unranked match" and was match-made the same.. finds opponent, picks map.. etc you'd have a lot of people who don't like the high pressure arena that is ladder, playing this rather than stopping altogether once they start losing.
This doesn't help E-sports grow per se, but it keeps people playing and interested in the game. Not everyone wants to play for "rank" should we really punish these players for that, rather than just simply encouraging more players in general.
戦いの中に答えはある
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 20 2011 12:00 GMT
#129
On June 20 2011 09:57 atombombforpeace wrote:
In regards to the player pool, I don't think it matters how many people actually play and/or get better in SC2. I think the biggest test is how willing people are to watch Starcraft 2, even if they don't play it. Lots of major sports have a large viewer base that has never touched the game. In order of SC2 to grow, it needs to have a certain spectator appeal to get people who don't play the game much, or at all, to watch and follow the scene.


Indeed, I watched MLG, GSL, Dreamhack and definitely the grand finals of the NASL.
However I do not play starcraft.
In fact, I might buy the game just to be able to watch the replays.
gds
Profile Blog Joined February 2007
Iceland1391 Posts
June 20 2011 12:02 GMT
#130
I stopped reading at TSL is A, GSL is B-
Brad
Profile Joined April 2010
2754 Posts
Last Edited: 2011-06-20 12:04:13
June 20 2011 12:03 GMT
#131
On June 20 2011 21:02 gds wrote:
I stopped reading at TSL is A, GSL is B-


Maybe you should read why he has given them ratings.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
gds
Profile Blog Joined February 2007
Iceland1391 Posts
June 20 2011 12:06 GMT
#132
"Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy."
A. Einstein?
Autotroph
Profile Joined September 2010
United Kingdom940 Posts
Last Edited: 2011-06-20 12:10:04
June 20 2011 12:08 GMT
#133
Great post, really well thought out. I disagree with your opinions on Developer Support, especially
"For the first time, Blizzard has developed an RTS game with a primary focus on developing its E-Sports capability."

In my opinion the focus of Blizzard is to appeal to the mid level player, who watches Husky et al along with big events like the TSL and MLG, but doesn't play the game 'hardcore' (I hate that word).
They want people who will play some team games and custom maps, while being content with Gold and below in 1v1. Of course, the GM league is tailored towards very high level players, but IMO it is superficial addition. The real problems with SC2 as an esport (those that will determine ultimately whether it is a wave or bubble) range from annoyances - no true DND mode - to potentially event ruining - no LAN capability. Putting anti-piracy measures over stability of multi-million dollar operations (MLG/GSL) may be the better business decision, but not the one a developer with a 'primary focus' on E-sports would make.
textbookcovers.tumblr.com
Nevsky
Profile Joined June 2011
Ukraine2 Posts
Last Edited: 2011-06-20 13:22:29
June 20 2011 12:14 GMT
#134
No viewers = no ca$h = no esport/sport/show.

My main concerne is that a game like Starcraft will never be able to gather enough viewers arround the world to become a truly major event. Why? It's way too complicated and not entertaining at all for someone who doesn't actually play the game himself.

Sports like football and events like eurovision (lolz) take place only for one reason - people all over the world, from young to old, absolutely love watching them. Take football for instance, it's simple, understandable, dynamic, excitable and exciting to watch even if you've never touched a ball in your life!

Starcraft, on the other hand, takes quite some background knowledge for the viewer to be entertained.

As for the SC community itself and whether it will be growing or decreasing, imo, none. The game has a certain (quite slim, tbh) player base with an even smaller pro-player base that loses and aquires new pro's from time to time.

Same goes for the casual player. It doesn't take long to grasp the fact that the game is actually hard and it gets harder as you get better at it. Some casuals stay after reaching a certain level in the attempt to push for "pro", others become less active or just leave.

SC isn't anything like WoW. Either you work hard or you lose (or casualy play 50-50 in your mid-diamond/masters league). It's not your average "crush the monster and collect your wins" game.

While the latter is, without doubt, a good thing (from the pov of a very old-school gamer), face it, it's not one of those things that make a game super-popular.

Quite sad to admit but if you put together part 1 and part 2 of my post, the chances we'll see SC as a "major-popular event enjoyed all over the world by people of all religions and ages" are quite slim.

p.s.: look at counterstrike... that game, 6 years ago, actually had potential to become as popular as football. Where is it now?

p.p.s.: In general, the idea of e-sports is a very, very young one and we're still living in the times when videogames come and go. Give it 50 years and we might be watching "sc7" on Eurosport.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-20 12:46:05
June 20 2011 12:43 GMT
#135
On June 20 2011 20:58 Gingerninja wrote:
I don't get why the practice league has to be removed after 50 games, why not just add in a Play unranked matchmaking option.. yes we have this option with customs, but if there was a big button that said "Play unranked match" and was match-made the same.. finds opponent, picks map.. etc you'd have a lot of people who don't like the high pressure arena that is ladder, playing this rather than stopping altogether once they start losing.
You can play unranked through custom games.

The issue with an option to play unranked automated matches at any time is that too many players with some skill would like to bash a noob and use this to get a noob opponent.

So why don't we get unranked but still automated skill-matched games? Because too many guys would prefer to practice unranked and only get to ladder when they feel ready.
You don't choose to play zerg. The zerg choose you.
legaton
Profile Joined December 2010
France1763 Posts
June 20 2011 12:56 GMT
#136
Future looks grim if the future of e-sports depends on Blizzard. The cost of expanding the SC2 users base is probably too huge, specially in comparison to free to play games like LoL. With two expansions, you will have to invest 120 dollars just to play SC2 with all the options. On the other hand, a game like LoL is free. Thanks to PC bangs, Broodwar had a really cheap way to appeal to new players. I don't think that one weak deals are be a good alternative.
No GG, No Skill - Jaedong <3
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-20 13:18:36
June 20 2011 12:57 GMT
#137
On June 20 2011 21:08 Autotroph wrote:
Great post, really well thought out. I disagree with your opinions on Developer Support, especially
Show nested quote +
"For the first time, Blizzard has developed an RTS game with a primary focus on developing its E-Sports capability."

In my opinion the focus of Blizzard is to appeal to the mid level player, who watches Husky et al along with big events like the TSL and MLG, but doesn't play the game 'hardcore' (I hate that word).
They want people who will play some team games and custom maps, while being content with Gold and below in 1v1. Of course, the GM league is tailored towards very high level players, but IMO it is superficial addition. The real problems with SC2 as an esport (those that will determine ultimately whether it is a wave or bubble) range from annoyances - no true DND mode - to potentially event ruining - no LAN capability. Putting anti-piracy measures over stability of multi-million dollar operations (MLG/GSL) may be the better business decision, but not the one a developer with a 'primary focus' on E-sports would make.
I don't agree, while I admit that your reasoning looks valid.

However I consider SC1/Broodwar a game from another era. At that time, LAN was necessary. Today LAN would just be nice to have.

I think that Blizzard tries to appeal to the most hardcore players, but they still develop the game further. Most old pros would be okay with just updated graphics. SC2 is not made to rely on the old pros only, the game aims at a lot of potential pros yet to be discovered.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-20 13:22:49
June 20 2011 13:17 GMT
#138
On June 20 2011 21:14 Nevsky wrote:
Starcraft, on the other hand, takes quite some background knowledge for the viewer to be entertained.
I would say that Starcraft (both 1 and 2) games are relatively easy to understand.

If I watch a game of soccer, I understand nothing. I see guys running, one of them has the ball and kicks it elsewhere. And then we have 1-3 goals per game over 90 minutes. I don't understand why everybody runs in the direction he run.

In a Starcraft match, one sees futuristic military / alien / insectoid armies collide. Someone wins the battle, one can consider the player who wins the battle to be ahead (while this is actually not always the case.) I think that Blizzard did a fantastic job to provide both a clear view on the battle field as well as exciting explosions. Also the bigger the unit, the more powerful the unit. One does not need to know the stats of every unit to see if an army is horrifying or just a small expedition force.

Of course the real strategic genius will only be revealed to a small population of the viewerbase. Most will not see how great (or dumb) a particular strategy or move really was. But SC can still provide an entertaining experience for all who don't play on pro level themselves.

On June 20 2011 21:14 Nevsky wrote:
Same goes for the casual player. It doesn't take long to grasp the fact that the game is actually hard and it gets harder as you get better at it. Some casuals stay after reaching a certain level in the attempt to push for "pro", others become less active or just leave.

SC isn't anything like WoW. Either you work hard or you lose (or casualy play 50-50 in your mid-diamond/masters league). It's not your average "crush the monster and collect your wins" game.
Exactly, that is why Blizzard should make it attractive for players who don't seek hard competition.

If I look at my friends, some of them would play an RTS if they feel they had leeway to make a lot of mistakes. They don't (yet) like the time pressure when they build their base. Of course I could tell them that their way of playing the game is boring because after 10 minutes they still are on 1 base (with 13 workers on minerals) and everything is sooo slow. But who am I to tell somebody how to play it right? If they want it this way (for the time being) they should get it.
You don't choose to play zerg. The zerg choose you.
Akta
Profile Joined February 2011
447 Posts
Last Edited: 2011-06-20 13:26:04
June 20 2011 13:23 GMT
#139
Doesn't seem to be big enough(yet) to be either a bubble or a wave.

edit
And I agree that some form of unranked "get game" option might make more casuals play vs other people if that is a concern.
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
June 20 2011 14:41 GMT
#140
I hope Star2 is always in flux, like a tesseract.
Support your esport!
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 204
StarCraft: Brood War
Shuttle 584
Stork 283
910 45
yabsab 5
Dota 2
syndereN915
Counter-Strike
pashabiceps1856
Heroes of the Storm
Khaldor191
Other Games
tarik_tv6203
Liquid`Hasu274
ViBE188
XaKoH 150
Mew2King66
Railgan5
Organizations
Other Games
gamesdonequick1339
BasetradeTV28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta54
• RyuSc2 49
• musti20045 48
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 39
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler95
League of Legends
• Doublelift3253
• Stunt273
Other Games
• imaqtpie2811
• WagamamaTV540
Upcoming Events
Sparkling Tuna Cup
10h 46m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
18h 46m
BSL 21
20h 46m
Cross vs Dewalt
Replay Cast
1d 9h
Wardi Open
1d 12h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
6 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1 - W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1 - W2
Escore Tournament S1 - W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.