If I would actually want to be a whiny [lewd or immoral woman] I could even say Protoss is the weakest right now. But let's interpret these numbers in the wrong way and take into account the variance and such and simply conclude: the game approaches balances, yay!
Race Win Rates Update: May - Page 2
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dani`
Netherlands2402 Posts
If I would actually want to be a whiny [lewd or immoral woman] I could even say Protoss is the weakest right now. But let's interpret these numbers in the wrong way and take into account the variance and such and simply conclude: the game approaches balances, yay! | ||
FrodaN
754 Posts
Also, I believe separating Korean and International results might really skew some data as Korean Ts are notoriously good and Korean Ps are struggling hardcore. Meanwhile players like Naniwa are dominating (still), etc. etc. Nonetheless, great work op! | ||
SolonTLG
United States299 Posts
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naggerNZ
New Zealand708 Posts
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Slunk
Germany768 Posts
On June 07 2011 23:22 Ctuchik wrote: Oh, are those the generally accepted colors? I was actually thinking quite a bit about this before settling on the ones I have now. It's incredibly easy to change though. I can also very easily bring up International and Korean numbers only, but it's not as useful as some of you may think. The sample size of the Korean games is small enough that you can't really draw any conclusions from them, and international numbers are basically unchanged if you remove Koreans. ![]() ![]() ![]() This is why the colors are generally accepted. Great work though. It shows very well how any complaining only gets going when the problem is almost solved. | ||
Yaotzin
South Africa4280 Posts
On June 07 2011 23:25 FrodaN wrote: These graphs are ALWAYS great to have in the back of our minds. Very interesting indeed! Also, I believe separating Korean and International results might really skew some data as Korean Ts are notoriously good and Korean Ps are struggling hardcore. Meanwhile players like Naniwa are dominating (still), etc. etc. Nonetheless, great work op! Obviously it has disclaimers attached, but it's still interesting to see the Korean only data. Korea is generally the best, and they generally create the big metagame shifts (most recent example the oh so popular roach ling allin vs 3gate expand), so.. | ||
RinconH
United States512 Posts
The TvZ one is beautiful how it is coming together lol | ||
lurked
Canada918 Posts
But as I'm an average TLer, I'll simply yell : PROTOSS UP! NEED A BUFF! GRAPH PROVED IT! I'M AN IDIOT TYPING IN CAPS! :D But yeah seriously, it's nice to see an "imaged" version of these results, but I also can't wait to see what everyone will get out of it... ![]() | ||
Kon-Tiki
United States402 Posts
On June 07 2011 23:27 Yaotzin wrote: Obviously it has disclaimers attached, but it's still interesting to see the Korean only data. Korea is generally the best, and they generally create the big metagame shifts, so.. Indeed. Even knowing that the sample size is far too small for reasonable data, the Koreans do set the trends in the game right now, so I think most of us would like to see that data. Even if its just for grins | ||
Tuczniak
1561 Posts
Though it says almost nothing about balance. It's more about trends. If roach + ling allins works now, it doesn't mean the game is balanced or isn't. | ||
goiflin
Canada1218 Posts
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awu25
United States2003 Posts
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Blackk
South Africa226 Posts
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Olinim
4044 Posts
On June 07 2011 23:30 Tuczniak wrote: Great work. Though it says almost nothing about balance. It's more about trends. If roach + ling allins works now, it doesn't mean the game is balanced or isn't. How come no one said this during the "deathball" phase? | ||
Yaotzin
South Africa4280 Posts
On June 07 2011 23:31 awu25 wrote: I think many people still need to take a statistics course. These matches weren't all played under the same circumstances (different maps, different players, different skill levels) so to say that the game is balanced/imbalanced based on these statistics is wrong. Maps changing is something to bear in mind, but the player/skill level stuff cancels out. | ||
Piski
Finland3461 Posts
On June 07 2011 23:32 Olinim wrote: How come no one said this during the "deathball" phase? A lot of people said that actually. | ||
Tuczniak
1561 Posts
On June 07 2011 23:32 Olinim wrote: I meant if in 50% cases you kill him before deathball and otherwise you die, it seems statistically balanced, but...How come no one said this during the "deathball" phase? | ||
jinixxx123
543 Posts
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Lonyo
United Kingdom3884 Posts
On June 07 2011 23:20 Yaotzin wrote: The good tosses are doing badly. Alicia has done nothing. MC has done poorly in last 2 GSLs. Ace is useless in Korea he just wins in foreigner tournaments. Squirtle has done nothing. MC lost to Alicia in a PvP in GS ST In GSTL before that he went 3-1 He lost to Polt in GSL April, PvT, but won a PvZ and beat a terran in Up/Down matches. He won the GSL before that. Protoss may be doing worse against Zerg overall, but MC's performance isn't bad because of balance changes. He lost a PvT 2-0 and a PvP 2-0 and that's why he went out of the two recent GSLs. | ||
Yaotzin
South Africa4280 Posts
On June 07 2011 23:36 jinixxx123 wrote: do these count ladder games also in korea? if so how much games do you think are screwed due to close positions TvZ since ladder maps have not removed it. if we bear that in mind T=Z exactly? or maybe just slightly 1 or 2 % in favor for zerg? It's all pro games in competitions, from TLPD. Zero ladder games. | ||
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