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On May 25 2011 23:42 Kraelog wrote: Regardless of skill difference/language barriers, doesn't it boil down to to effort which needs to be made in order to compete?
NASL/TSL/Dreamhack/... : come over for a week and compete for $$$ and to be the best in Starcraft II.
GSL: come live in Korea and compete for $$$ and to be the best worldwide in Starcraft II.
Since the $$$ isn't to different apart from winning GSL I can certainly understand the lack of enthousiasm of many non-koreans to enter into GSL.
It is fine and all but since they choose it like that they shouldn't try to force the koreans to work through their ways wich is exactly what is happening atm. This is the second article about foreigners complaining how the korean starcraft 2 scene/lifestyle is and it won't change. Don't like it? fine, but don't try to force your ways to them.
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On May 25 2011 22:40 jpak wrote: I would not have cared if GomTV didn't name the tournament Global Starcraft2 League. I would've just said, "Oh, Korea has a domestic league, U.S has its leagues, Europe has its leagues. All we need now is a tournament or two every year to bring the best of these leagues together. Oh wait, WCG, and there could be more."
But you call the MLB championships "The World Series". The NBA champs are called "The World Champs" ..
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This article actually kind of pisses me off. I'll explain why by going through it piece by piece, italicizing every part and responding underneath the italics individually.
Allow me to preface this with my annoyance at the chosen titles of these articles. A while ago, we had an article called "The Korean Problem", and, now, here's one called, "It is time for Korea to start paying attention to the West." ...What? Why do all these titles imply the issues with the Korean and foreigner scenes are all Korea's fault? They're misleading at best, and bring the articles to a rather misleading start due to the fallacious implications of the titles.
Introduction
For many years, the Western world has been following the Korean eSports scene intently, gathering information and keeping up to date with all of the various professional teams, tournaments and events. Now with the Western Starcraft 2 scene surpassing that of even Korea, it is time for the Korean eSports professionals to start taking notes.
Is the Western SC2 scene really surpassing Korea's? Can any tournament in the West pull off as many viewers as the GSL does? Sure, there are many more smaller tournaments in the West, but can you really just straight up say that the Western SC2 scene is surpassing Korea's (especially in light of Blizzard and Kespa reaching an agreement)? Bottom line: Citation friggin' needed.
This has never been so apparent up until the past few weeks. With the GSL Super Tournament, and the news accompanying it indicating that only two foreigners – who happen to live in Korea – will be participating in the prestigious event. Recently, the FnaticMSI.Starcraft 2 manager wrote his personal thoughts on why he believed no one wished to take part in the GSL Super Tournament. It was then followed up by a response from the GomTV broadcasters.
Gom's response definitely showed some overlooking of real issues regarding foreigner participation, so I agree that there are communication problems. However, I'm pretty sure that Xeris's article had some of its facts wrong, which many people pointed out later in the topic that it was posted in. Dunno if it was fixed yet, but when I was reading the topic yesterday, it doesn't seem like any of the misinformation was remedied (if it is, then cool.)
Living conditions
One of the deterrents for players moving to Korea in order to participate in the GSL sanctioned events is the conditions. When a Westerner moves to Korea they leave behind more than an address, they leave behind friends and family – a home. They leave behind their support network, the people they count on and the people who count on them. It is no easy task to simply pick up and move to the other side of the world.
Fair enough. Very valid point. No qualms with this.
Then once you arrive in Korea, you are expected to live with a group of strangers – most of the time, sharing a room with them. Western cultures are far different from that of Asian cultures such as that in Korea. Moving from a nice familiar home where you would have your own room, privacy and the freedom to do as you please to a house where you share a room with multiple people you probably do not know personally and share everything can be quite difficult. It takes a lot of time and effort to make this new unfamiliar destination your home.
This is where things start getting kind of ridiculous in my opinion. First of all, it bothers me how the difference in living conditions is painted as a "cultural thing". Sure, you could call it that. But, what you could (and should, since it's closer to the truth) call it is simply a difference in willingness to accept a less comfortable standard of living. This paragraph seems to be saying, "Oh, it's so hard for Westerners to adapt to conditions in Korea because of such cultural differences in living!" Nah. More like, it's hard for Westerners to adapt to living conditions in Korea because they can't handle not having the aforementioned luxuries in the paragraph I quoted. You can call it cultural differences, you can call it being spoiled and/or inflexible. I personally don't see how culture has anything to do with it, and "cultural difference" is just a pretty phrase to mask the uncomfortable truth that, perhaps, Korean progamers are simply willing to sacrifice more for the sake of a really cost-efficient practice environment.
Combine the tight living quarters with vastly different cultural norms, and you have a very stressful situation for anyone who has not taken precautions to prepare themselves. Even if you have taken precautions, it can be a daunting task. You are required to adapt to new foods, new customs, new ethics, and new rules – and you are expected to adapt quickly. On top of all of this is the language barrier. For years, there has been an incredibly large rift between Korean eSports and Western eSports solely because of the language barrier. It is very difficult to communicate even the most basic ideas with broken English or Korean, but to actually develop relationships and communicate regularly on a daily basis will surely cause complications time to time.
The food is pretty good, and pretty damn Westerner-friendly in my opinion. I guess you could disagree with me on that, but then you'd be saying that you have trouble adapting to stuff like Korean BBQ, which is pretty hard to believe, to say the least. Adapting to new customs, ethics, etc. simply sounds like simple etiquette for visiting another country. As for language, yes, it's difficult to communicate in Korea when you don't speak the language of their country. So learn Korean. This article is called "It is time for Korea to start paying attention in the West", and a paragraph dedicated to talking about how cultural differences and a language barrier make it difficult for foreigners carries the ridiculous implication that the Korean scene is somehow obliged to accomodate Westerners in terms of culture and language. What, do you expect Koreans to learn English just to make a foreigner's transition into Korea an easier experience? You're going into THEIR country - learn their damn language or don't complain.
Practice conditions
All of the above of course leads to the practice conditions. Westerners are unable to communicate with Korean teams effectively, if at all, this makes it highly unlikely that you will see too many foreigners in a pro-gaming house in Korea.
This leaves players with the option of going to the GSL foreigner house. The GSL foreigner house – open to any gamers wishing to try their hand at entering the GSL is a wonderful idea. The house has all of your basic needs, a place to sleep, a bathroom and shower, and a room for you to set up practice Starcraft 2. However, it does not come equipped with professional gamers or any additional means of getting good practice. Players are left to their own devices, which usually ends up with them laddering on the Korean ladder.
Like I said, learning Korean when you go to, you know, Korea, would help communication a lot. Sure, it's a pretty difficult task, but if you're truly dedicated to being a progamer and you want to practice with the best, you adapt so you can communicate with the best - not the other way around. Koreans have shown to be very willing to make friends with foreigners - Look at Liquid and oGs, for example. The only issue is communication, and, frankly, you just need to learn Korean at that point. If Koreans were coming to the U.S and started complaining about language barriers, then I'd tell them the same thing - they need to learn the language of the country they're going to.
If you are able to speak Korean and the cultural conditions do not put you off, you can always try contacting a professional Korean team to live with and practice. However, finding a team willing or able to take in a foreign player is highly unlikely. The professional teams in Korea do not necessarily know the players wanting to live in their house personally, or even have room in their house for more players – of another team – to come and stay.
A true point. This is where foreign players really need to just be proactive in making friends (which first starts with learning Korean, again - communication is so important). While it's unfortunate that Korean team houses are full and are unable to fit foreigners, I highly doubt that Korean players wouldn't be open to the idea of practicing with foreigner friends over B-net. I think you just have to really be polite and approach people on B-net, perhaps having team managers talk things over to arrange for practice partners on both ends. You don't need to be in the same house to practice together (and players definitely practice with players from different teams - this is apparent from almost any interview following a match win - the player thanks various practice partners, some of whom are obviously not on the same team).
Costs of moving to Korea
Getting to Korea and being able to afford living there for the allotted time is another huge concern for any professional gamer or team looking to venture into Korea. With the average cost of a flight to Korea being $1,500 USD, and the additional living expenses such as food, phone, miscellaneous travel, etc, and you are looking at an extremely large bill for sending just one player to Korea for a month to compete in a regular season of the GSL.
Now let us say that you are doing well in Korea, and you are progressing through the various rounds in Code A or S. Now the ESL and MLG event organizers are hosting tournaments this month that you are expected to attend. Add another $1,500 flight for each of those events, the additional $300 for each events hotel rooms, as well as miscellaneous travel costs while at the venue, and your costs for that month are now three or four times as high as they would be if you were still living in your home country in Europe or North America.
If you did not do well in Korea, and after one week, you are already out of the tournament, you now have three weeks left in Korea with no events there to take part in. Three weeks with zero local events and all of the same costs as if you were to do well in the GSL.
That is for one individual player. Imagine if you will, sending an entire team to compete in a regular season GSL event for one month. Suddenly you increased your costs by five times as much. Not only that, but you are looking at an increasingly difficult time in finding them a place where they can all stay together as a team.
It's true that the cost of living in Korea is quite expensive. However, I don't really see what Korea can do about that. The cost of living in a country isn't really something that people can consciously control as far as I know. There's really nothing that can be done about it. Which makes me wonder why it's even in an article called "It's time for Korea to start to pay attention to the West".
Opportunity Cost
While you are in Korea for one month, you are missing countless online and LAN tournaments alike. If you move to Korea for one month to focus solely on the GSL, you are forgoing an average of $19,000 USD in potential earnings every 15 days¹.
With major LAN tournaments outside of Korea such as the MLG, conflicting dates become a huge issue. For instance, the GSL World Championships were held right through MLG Dallas. This left FnaticMSI players TT1 and SEn unable to compete in MLG due to being in Korea.
This situation is happening again with MLG Columbus and the GSL’s Super Tournament. The Super Tournament, a one-month long affair, caused yet another choice to be made for players – go to Korea, or Columbus, Ohio. The choice in this case is obvious – Columbus, it is more important.
The GSL tried to remedy this situation by allowing foreigners the option of playing their matches around the dates for MLG Columbus. However, the solution provided by the GSL was feeble at best. You cannot realistically expect any team in eSports in its current form to spend $1,500+ to send a player to Korea for a few matches, then hotel fees and miscellaneous expenses for MLG Columbus, and then another $1,500+ trip to Korea. Again, this is simply for one person – let alone an entire team of players.
Sure, there are scheduling conflicts. Again, this is an issue that both sides need to work to resolve. The GSL is an ongoing thing - there's barely any room between one tournament and another. But this is a known thing - the GSL is a huge tournament, and every season lasts for around a month, so I don't really see much room for rescheduling on Korea's end. In contrast, many Western tournaments are typically much smaller and shorter than the GSL, so it seems like just by the nature of the large GSL compared to the smaller Western tournaments, the smaller Western tournaments (which are more flexible by nature) are the ones that need to schedule themselves around the GSL.
Obligations
Now, why was it an ‘obvious choice’ that MLG Columbus is more important than the GSL’s Super Tournament? Sponsorship obligations. It is more beneficial for a team whose sponsors are regional to attend events in that specific region. The majority of Western team’s sponsors are either region based in Europe or North America, or that is where the majority of the team’s fans are located. It is where they have a presence.
http://fnatic.com/filestorage/imagedb/full/7697.jpgTake FnaticMSI for example. FnaticMSI has global and regional sponsors, giving FnaticMSI a little leeway in where they send players for events. That said, FnaticMSI’s focus remains on Europe. Europe is where FnaticMSI’s fans are, and where the regional sponsors are focused, giving a larger incentive to focus efforts on the European scene. Europe is more important to FnatcMSI sponsors than Korea is, as that is where they wish to grow and that is where they are based, it only makes sense.
It would not make sense to send your players to areas where you have no presence. If you do not have any global sponsors, or sponsors in Korea, why would spend time and money on that area? It is true that professional teams and players still send players to events outside of their home regions when possible. This is because eSports is based on the internet, and our players are still able to influence and affect fans in Europe, when competing in Korea. However, with that being said, when a situation comes along where two major events, one in a team’s home region, and the other in Korea pop up at the same time, the choice should be obvious where the team will send its players. They will send their players to their local regions major event. This way they are able to interact and connect with fans much better than if they were to go to Korea and force those same fans to follow online instead of in person.
Sure, you have more sponsors where you're from. That's pretty obvious. But what do you want Korean to do about the problem? Have Korean companies sponsor you as well? Seems like the onus falls upon the Western teams to make those sponsorships happen - not the other way around.
The article just feels like it's stating tons of problems and giving meager/no solutions, all under the implication that Korea needs to try harder to accomodate foreigners (even though many of the problems aren't even Korea's obligation to solve, such as the cultural and sponsorship issues). It's just... kind of annoying.
/end rant
Edited for some redundancy issues.
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On May 25 2011 23:52 HolyArrow wrote:+ Show Spoiler +This article actually kind of pisses me off. I'll explain why by going through it piece by piece, italicizing every part and responding underneath the italics individually. Allow me to preface this with my annoyance at the chosen titles of these articles. A while ago, we had an article called "The Korean Problem", and, now, here's one called, "It is time for Korea to start paying attention to the West." ...What? Why do all these titles imply the issues with the Korean and foreigner scenes are all Korea's fault? They're misleading at best, and bring the articles to a rather misleading start due to the fallacious implications of the titles. Introduction
For many years, the Western world has been following the Korean eSports scene intently, gathering information and keeping up to date with all of the various professional teams, tournaments and events. Now with the Western Starcraft 2 scene surpassing that of even Korea, it is time for the Korean eSports professionals to start taking notes.
Is the Western SC2 scene really surpassing Korea's? Can any tournament in the West pull off as many viewers as the GSL does? Sure, there are many more smaller tournaments in the West, but can you really just straight up say that the Western SC2 scene is surpassing Korea's (especially in light of Blizzard and Kespa reaching and agreement)? Bottom line: Citation friggin' needed. This has never been so apparent up until the past few weeks. With the GSL Super Tournament, and the news accompanying it indicating that only two foreigners – who happen to live in Korea – will be participating in the prestigious event. Recently, the FnaticMSI.Starcraft 2 manager wrote his personal thoughts on why he believed no one wished to take part in the GSL Super Tournament. It was then followed up by a response from the GomTV broadcasters.Gom's response definitely showed some overlooking of real issues regarding foreigner participation, so I agree that there are communication problems. However, I'm pretty sure that Xeris's article had some of its facts wrong, which many people pointed out later in the topic that it was posted in. Dunno if it was fixed yet, but when I was reading the topic yesterday, it doesn't seem like any of the misinformation was remedied (if it is, then cool.) Living conditions
One of the deterrents for players moving to Korea in order to participate in the GSL sanctioned events is the conditions. When a Westerner moves to Korea they leave behind more than an address, they leave behind friends and family – a home. They leave behind their support network, the people they count on and the people who count on them. It is no easy task to simply pick up and move to the other side of the world.Fair enough. Very valid point. No qualms with this. Then once you arrive in Korea, you are expected to live with a group of strangers – most of the time, sharing a room with them. Western cultures are far different from that of Asian cultures such as that in Korea. Moving from a nice familiar home where you would have your own room, privacy and the freedom to do as you please to a house where you share a room with multiple people you probably do not know personally and share everything can be quite difficult. It takes a lot of time and effort to make this new unfamiliar destination your home.
This is where things start getting kind of ridiculous in my opinion. First of all, it bothers me how the difference in living conditions is painted as a "cultural thing". Sure, you could call it that. But, what you could (and should, since it's closer to the truth) call it is simply a difference in willingness to accept a less comfortable standard of living. This paragraph seems to be saying, "Oh, it's so hard for Westerners to adapt to conditions in Korea because of such cultural differences in living!" Nah. More like, it's hard for Westerners to adapt to living conditions in Korea because they can't handle not having the aforementioned luxuries in the paragraph I quoted. You can call it cultural differences, you can call it being spoiled and/or inflexible. I personally don't see how culture has anything to do with it, and "cultural difference" is just a pretty phrase to mask the uncomfortable truth that, perhaps, Korean progamers are simply willing to sacrifice more for the sake of a really cost-efficient practice environment. Combine the tight living quarters with vastly different cultural norms, and you have a very stressful situation for anyone who has not taken precautions to prepare themselves. Even if you have taken precautions, it can be a daunting task. You are required to adapt to new foods, new customs, new ethics, and new rules – and you are expected to adapt quickly. On top of all of this is the language barrier. For years, there has been an incredibly large rift between Korean eSports and Western eSports solely because of the language barrier. It is very difficult to communicate even the most basic ideas with broken English or Korean, but to actually develop relationships and communicate regularly on a daily basis will surely cause complications time to time.The food is pretty good, and pretty damn Westerner-friendly in my opinion. I guess you could disagree with me on that, but then you'd be saying that you have trouble adapting to stuff like Korean BBQ, which is pretty hard to believe, to say the least. Adapting to new customs, ethics, etc. simply sounds like simple etiquette for visiting another country. As for language, yes, it's difficult to communicate in Korea when you don't speak the language of their country. So learn Korean. This article is called "It is time for Korea to start paying attention in the West", and a paragraph dedicated to talking about how cultural differences and a language barrier make it difficult for foreigners carries the ridiculous implication that the Korean scene is somehow obliged to accomodate Westerners in terms of culture and language. What, do you expect Koreans to learn English just to make a foreigner's transition into Korea an easier experience? You're going into THEIR country - learn their damn language or don't complain. Practice conditions
All of the above of course leads to the practice conditions. Westerners are unable to communicate with Korean teams effectively, if at all, this makes it highly unlikely that you will see too many foreigners in a pro-gaming house in Korea.
This leaves players with the option of going to the GSL foreigner house. The GSL foreigner house – open to any gamers wishing to try their hand at entering the GSL is a wonderful idea. The house has all of your basic needs, a place to sleep, a bathroom and shower, and a room for you to set up practice Starcraft 2. However, it does not come equipped with professional gamers or any additional means of getting good practice. Players are left to their own devices, which usually ends up with them laddering on the Korean ladder.Like I said, learning Korean when you go to, you know, Korea, would help communication a lot. Sure, it's a pretty difficult task, but if you're truly dedicated to being a progamer and you want to practice with the best, you adapt so you can communicate with the best - not the other way around. Koreans have shown to be very willing to make friends with foreigners - Look at Liquid and oGs, for example. The only issue is communication, and, frankly, you just need to learn Korean at that point. If Koreans were coming to the U.S and started complaining about language barriers, then I'd tell them the same thing - they need to learn the language of the country they're going to. If you are able to speak Korean and the cultural conditions do not put you off, you can always try contacting a professional Korean team to live with and practice. However, finding a team willing or able to take in a foreign player is highly unlikely. The professional teams in Korea do not necessarily know the players wanting to live in their house personally, or even have room in their house for more players – of another team – to come and stay.A true point. This is where foreign players really need to just be proactive in making friends (which first starts with learning Korean, again - communication is so important). While it's unfortunate that Korean team houses are full and are unable to fit foreigners, I highly doubt that Korean players wouldn't be open to the idea of practicing with foreigner friends over B-net. I think you just have to really be polite and approach people on B-net, perhaps having team managers talk things over to arrange for practice partners on both ends. You don't need to be in the same house to practice together (and players definitely practice with players from different teams - this is apparent from almost any interview following a match win - the player thanks various practice partners, some of whom are obviously not on the same team). Costs of moving to Korea
Getting to Korea and being able to afford living there for the allotted time is another huge concern for any professional gamer or team looking to venture into Korea. With the average cost of a flight to Korea being $1,500 USD, and the additional living expenses such as food, phone, miscellaneous travel, etc, and you are looking at an extremely large bill for sending just one player to Korea for a month to compete in a regular season of the GSL.
Now let us say that you are doing well in Korea, and you are progressing through the various rounds in Code A or S. Now the ESL and MLG event organizers are hosting tournaments this month that you are expected to attend. Add another $1,500 flight for each of those events, the additional $300 for each events hotel rooms, as well as miscellaneous travel costs while at the venue, and your costs for that month are now three or four times as high as they would be if you were still living in your home country in Europe or North America.
If you did not do well in Korea, and after one week, you are already out of the tournament, you now have three weeks left in Korea with no events there to take part in. Three weeks with zero local events and all of the same costs as if you were to do well in the GSL.
That is for one individual player. Imagine if you will, sending an entire team to compete in a regular season GSL event for one month. Suddenly you increased your costs by five times as much. Not only that, but you are looking at an increasingly difficult time in finding them a place where they can all stay together as a team.
It's true that the cost of living in Korea is quite expensive. However, I don't really see what Korea can do about that. The cost of living in a country isn't really something that people can consciously control as far as I know. There's really nothing that can be done about it. Which makes me wonder why it's even in an article called "It's time for Korea to start to pay attention to the West". Opportunity Cost
While you are in Korea for one month, you are missing countless online and LAN tournaments alike. If you move to Korea for one month to focus solely on the GSL, you are forgoing an average of $19,000 USD in potential earnings every 15 days¹.
With major LAN tournaments outside of Korea such as the MLG, conflicting dates become a huge issue. For instance, the GSL World Championships were held right through MLG Dallas. This left FnaticMSI players TT1 and SEn unable to compete in MLG due to being in Korea.
This situation is happening again with MLG Columbus and the GSL’s Super Tournament. The Super Tournament, a one-month long affair, caused yet another choice to be made for players – go to Korea, or Columbus, Ohio. The choice in this case is obvious – Columbus, it is more important.
The GSL tried to remedy this situation by allowing foreigners the option of playing their matches around the dates for MLG Columbus. However, the solution provided by the GSL was feeble at best. You cannot realistically expect any team in eSports in its current form to spend $1,500+ to send a player to Korea for a few matches, then hotel fees and miscellaneous expenses for MLG Columbus, and then another $1,500+ trip to Korea. Again, this is simply for one person – let alone an entire team of players.Sure, there are scheduling conflicts. Again, this is an issue that both sides need to work to resolve. The GSL is an ongoing thing - there's barely any room between one tournament and another. But this is a known thing - the GSL is a huge tournament, and every season lasts for around a month, so I don't really see much room for rescheduling on Korea's end. In contrast, many Western tournaments are typically much smaller and shorter than the GSL, so it seems like just by the nature of the large GSL compared to the smaller Western tournaments, the smaller Western tournaments (which are more flexible by nature) are the ones that need to schedule themselves around the GSL. Obligations
Now, why was it an ‘obvious choice’ that MLG Columbus is more important than the GSL’s Super Tournament? Sponsorship obligations. It is more beneficial for a team whose sponsors are regional to attend events in that specific region. The majority of Western team’s sponsors are either region based in Europe or North America, or that is where the majority of the team’s fans are located. It is where they have a presence.
http://fnatic.com/filestorage/imagedb/full/7697.jpgTake FnaticMSI for example. FnaticMSI has global and regional sponsors, giving FnaticMSI a little leeway in where they send players for events. That said, FnaticMSI’s focus remains on Europe. Europe is where FnaticMSI’s fans are, and where the regional sponsors are focused, giving a larger incentive to focus efforts on the European scene. Europe is more important to FnatcMSI sponsors than Korea is, as that is where they wish to grow and that is where they are based, it only makes sense.
It would not make sense to send your players to areas where you have no presence. If you do not have any global sponsors, or sponsors in Korea, why would spend time and money on that area? It is true that professional teams and players still send players to events outside of their home regions when possible. This is because eSports is based on the internet, and our players are still able to influence and affect fans in Europe, when competing in Korea. However, with that being said, when a situation comes along where two major events, one in a team’s home region, and the other in Korea pop up at the same time, the choice should be obvious where the team will send its players. They will send their players to their local regions major event. This way they are able to interact and connect with fans much better than if they were to go to Korea and force those same fans to follow online instead of in person.Sure, you have more sponsors where you're from. That's pretty obvious. But what do you want Korean to do about the problem? Have Korean companies sponsor you as well? Seems like the onus falls upon the Western teams to make those sponsorships happen - not the other way around. It feels like this article is just complaining about all the issues with sending foreign players to Korea, all under the implication that Korea needs to do something about it (thanks to the title, again. Perhaps I'm dwelling too much on the title, but hey, a title sets the tone for the rest of the article). The article just feels like it's stating tons of problems and giving meager/no solutions, all under the implication that Korea needs to try harder to accomodate foreigners (even though many of the problems aren't even Korea's obligation to solve, such as the cultural and sponsorship issues). It's just... kind of annoying. /end rant
VERY well said. To the Fanatically crazy. Where did you do your research for those numbers? Your imagination was the source? I've traveled to Korea many times, and those numbers you imagined aren't what I paid for EVER. Even if you are talking an average, don't pull a number out of thin air. Maybe its a fanatic thing to just rant about Korea.
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On May 25 2011 22:31 Assirra wrote:Show nested quote +On May 25 2011 22:26 eight.BiT wrote:On May 25 2011 22:22 mustache wrote: Your reasons why going to korea isn't optimal is well written and thought out though it seems your article has no actual purpose. Are you trying to say korean tournaments should be set up so that foreigners can compete in them? Why? Anyone in Korea can compete in the GSL, just like anyone in the US can compete in MLG. Those that can't go there simply can't go there, and I'm not sure what is wrong with that.
The way you wrote your article it seems you think the koreans are being unreasonable by not changing the way they operate to accomodate foreigners in an optimal way. whcih would be an absolutely silly thing to be complaining about
If I'm reading this wrong feel free to correct me You can't really compare MLG and GSL by saying you can just go there. GSL: Staying for a month MLG: Staying for a day or two You only stay there for a month if you actually got high enough. A month means you are in the FINALS or at least in the up and down for the last week.
Seen this in multiple threads and don't understand it at all, if you book an open ended return flight it's gonna cost you a lot more money than any sane person would allow, and flying out on a single and buying another single once you're out of the cup is gonna cost you extra due to no prepurchase buffer. It isn't possible for teams to squander money like that.
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On May 25 2011 23:52 HolyArrow wrote:This article actually kind of pisses me off. I'll explain why by going through it piece by piece, italicizing every part and responding underneath the italics individually. Allow me to preface this with my annoyance at the chosen titles of these articles. A while ago, we had an article called "The Korean Problem", and, now, here's one called, "It is time for Korea to start paying attention to the West." ...What? Why do all these titles imply the issues with the Korean and foreigner scenes are all Korea's fault? They're misleading at best, and bring the articles to a rather misleading start due to the fallacious implications of the titles. Introduction
For many years, the Western world has been following the Korean eSports scene intently, gathering information and keeping up to date with all of the various professional teams, tournaments and events. Now with the Western Starcraft 2 scene surpassing that of even Korea, it is time for the Korean eSports professionals to start taking notes.
Is the Western SC2 scene really surpassing Korea's? Can any tournament in the West pull off as many viewers as the GSL does? Sure, there are many more smaller tournaments in the West, but can you really just straight up say that the Western SC2 scene is surpassing Korea's (especially in light of Blizzard and Kespa reaching and agreement)? Bottom line: Citation friggin' needed. This has never been so apparent up until the past few weeks. With the GSL Super Tournament, and the news accompanying it indicating that only two foreigners – who happen to live in Korea – will be participating in the prestigious event. Recently, the FnaticMSI.Starcraft 2 manager wrote his personal thoughts on why he believed no one wished to take part in the GSL Super Tournament. It was then followed up by a response from the GomTV broadcasters.Gom's response definitely showed some overlooking of real issues regarding foreigner participation, so I agree that there are communication problems. However, I'm pretty sure that Xeris's article had some of its facts wrong, which many people pointed out later in the topic that it was posted in. Dunno if it was fixed yet, but when I was reading the topic yesterday, it doesn't seem like any of the misinformation was remedied (if it is, then cool.) Living conditions
One of the deterrents for players moving to Korea in order to participate in the GSL sanctioned events is the conditions. When a Westerner moves to Korea they leave behind more than an address, they leave behind friends and family – a home. They leave behind their support network, the people they count on and the people who count on them. It is no easy task to simply pick up and move to the other side of the world.Fair enough. Very valid point. No qualms with this. Then once you arrive in Korea, you are expected to live with a group of strangers – most of the time, sharing a room with them. Western cultures are far different from that of Asian cultures such as that in Korea. Moving from a nice familiar home where you would have your own room, privacy and the freedom to do as you please to a house where you share a room with multiple people you probably do not know personally and share everything can be quite difficult. It takes a lot of time and effort to make this new unfamiliar destination your home.
This is where things start getting kind of ridiculous in my opinion. First of all, it bothers me how the difference in living conditions is painted as a "cultural thing". Sure, you could call it that. But, what you could (and should, since it's closer to the truth) call it is simply a difference in willingness to accept a less comfortable standard of living. This paragraph seems to be saying, "Oh, it's so hard for Westerners to adapt to conditions in Korea because of such cultural differences in living!" Nah. More like, it's hard for Westerners to adapt to living conditions in Korea because they can't handle not having the aforementioned luxuries in the paragraph I quoted. You can call it cultural differences, you can call it being spoiled and/or inflexible. I personally don't see how culture has anything to do with it, and "cultural difference" is just a pretty phrase to mask the uncomfortable truth that, perhaps, Korean progamers are simply willing to sacrifice more for the sake of a really cost-efficient practice environment. Combine the tight living quarters with vastly different cultural norms, and you have a very stressful situation for anyone who has not taken precautions to prepare themselves. Even if you have taken precautions, it can be a daunting task. You are required to adapt to new foods, new customs, new ethics, and new rules – and you are expected to adapt quickly. On top of all of this is the language barrier. For years, there has been an incredibly large rift between Korean eSports and Western eSports solely because of the language barrier. It is very difficult to communicate even the most basic ideas with broken English or Korean, but to actually develop relationships and communicate regularly on a daily basis will surely cause complications time to time.The food is pretty good, and pretty damn Westerner-friendly in my opinion. I guess you could disagree with me on that, but then you'd be saying that you have trouble adapting to stuff like Korean BBQ, which is pretty hard to believe, to say the least. Adapting to new customs, ethics, etc. simply sounds like simple etiquette for visiting another country. As for language, yes, it's difficult to communicate in Korea when you don't speak the language of their country. So learn Korean. This article is called "It is time for Korea to start paying attention in the West", and a paragraph dedicated to talking about how cultural differences and a language barrier make it difficult for foreigners carries the ridiculous implication that the Korean scene is somehow obliged to accomodate Westerners in terms of culture and language. What, do you expect Koreans to learn English just to make a foreigner's transition into Korea an easier experience? You're going into THEIR country - learn their damn language or don't complain. Practice conditions
All of the above of course leads to the practice conditions. Westerners are unable to communicate with Korean teams effectively, if at all, this makes it highly unlikely that you will see too many foreigners in a pro-gaming house in Korea.
This leaves players with the option of going to the GSL foreigner house. The GSL foreigner house – open to any gamers wishing to try their hand at entering the GSL is a wonderful idea. The house has all of your basic needs, a place to sleep, a bathroom and shower, and a room for you to set up practice Starcraft 2. However, it does not come equipped with professional gamers or any additional means of getting good practice. Players are left to their own devices, which usually ends up with them laddering on the Korean ladder.Like I said, learning Korean when you go to, you know, Korea, would help communication a lot. Sure, it's a pretty difficult task, but if you're truly dedicated to being a progamer and you want to practice with the best, you adapt so you can communicate with the best - not the other way around. Koreans have shown to be very willing to make friends with foreigners - Look at Liquid and oGs, for example. The only issue is communication, and, frankly, you just need to learn Korean at that point. If Koreans were coming to the U.S and started complaining about language barriers, then I'd tell them the same thing - they need to learn the language of the country they're going to. If you are able to speak Korean and the cultural conditions do not put you off, you can always try contacting a professional Korean team to live with and practice. However, finding a team willing or able to take in a foreign player is highly unlikely. The professional teams in Korea do not necessarily know the players wanting to live in their house personally, or even have room in their house for more players – of another team – to come and stay.A true point. This is where foreign players really need to just be proactive in making friends (which first starts with learning Korean, again - communication is so important). While it's unfortunate that Korean team houses are full and are unable to fit foreigners, I highly doubt that Korean players wouldn't be open to the idea of practicing with foreigner friends over B-net. I think you just have to really be polite and approach people on B-net, perhaps having team managers talk things over to arrange for practice partners on both ends. You don't need to be in the same house to practice together (and players definitely practice with players from different teams - this is apparent from almost any interview following a match win - the player thanks various practice partners, some of whom are obviously not on the same team). Costs of moving to Korea
Getting to Korea and being able to afford living there for the allotted time is another huge concern for any professional gamer or team looking to venture into Korea. With the average cost of a flight to Korea being $1,500 USD, and the additional living expenses such as food, phone, miscellaneous travel, etc, and you are looking at an extremely large bill for sending just one player to Korea for a month to compete in a regular season of the GSL.
Now let us say that you are doing well in Korea, and you are progressing through the various rounds in Code A or S. Now the ESL and MLG event organizers are hosting tournaments this month that you are expected to attend. Add another $1,500 flight for each of those events, the additional $300 for each events hotel rooms, as well as miscellaneous travel costs while at the venue, and your costs for that month are now three or four times as high as they would be if you were still living in your home country in Europe or North America.
If you did not do well in Korea, and after one week, you are already out of the tournament, you now have three weeks left in Korea with no events there to take part in. Three weeks with zero local events and all of the same costs as if you were to do well in the GSL.
That is for one individual player. Imagine if you will, sending an entire team to compete in a regular season GSL event for one month. Suddenly you increased your costs by five times as much. Not only that, but you are looking at an increasingly difficult time in finding them a place where they can all stay together as a team.
It's true that the cost of living in Korea is quite expensive. However, I don't really see what Korea can do about that. The cost of living in a country isn't really something that people can consciously control as far as I know. There's really nothing that can be done about it. Which makes me wonder why it's even in an article called "It's time for Korea to start to pay attention to the West". Opportunity Cost
While you are in Korea for one month, you are missing countless online and LAN tournaments alike. If you move to Korea for one month to focus solely on the GSL, you are forgoing an average of $19,000 USD in potential earnings every 15 days¹.
With major LAN tournaments outside of Korea such as the MLG, conflicting dates become a huge issue. For instance, the GSL World Championships were held right through MLG Dallas. This left FnaticMSI players TT1 and SEn unable to compete in MLG due to being in Korea.
This situation is happening again with MLG Columbus and the GSL’s Super Tournament. The Super Tournament, a one-month long affair, caused yet another choice to be made for players – go to Korea, or Columbus, Ohio. The choice in this case is obvious – Columbus, it is more important.
The GSL tried to remedy this situation by allowing foreigners the option of playing their matches around the dates for MLG Columbus. However, the solution provided by the GSL was feeble at best. You cannot realistically expect any team in eSports in its current form to spend $1,500+ to send a player to Korea for a few matches, then hotel fees and miscellaneous expenses for MLG Columbus, and then another $1,500+ trip to Korea. Again, this is simply for one person – let alone an entire team of players.Sure, there are scheduling conflicts. Again, this is an issue that both sides need to work to resolve. The GSL is an ongoing thing - there's barely any room between one tournament and another. But this is a known thing - the GSL is a huge tournament, and every season lasts for around a month, so I don't really see much room for rescheduling on Korea's end. In contrast, many Western tournaments are typically much smaller and shorter than the GSL, so it seems like just by the nature of the large GSL compared to the smaller Western tournaments, the smaller Western tournaments (which are more flexible by nature) are the ones that need to schedule themselves around the GSL. Obligations
Now, why was it an ‘obvious choice’ that MLG Columbus is more important than the GSL’s Super Tournament? Sponsorship obligations. It is more beneficial for a team whose sponsors are regional to attend events in that specific region. The majority of Western team’s sponsors are either region based in Europe or North America, or that is where the majority of the team’s fans are located. It is where they have a presence.
http://fnatic.com/filestorage/imagedb/full/7697.jpgTake FnaticMSI for example. FnaticMSI has global and regional sponsors, giving FnaticMSI a little leeway in where they send players for events. That said, FnaticMSI’s focus remains on Europe. Europe is where FnaticMSI’s fans are, and where the regional sponsors are focused, giving a larger incentive to focus efforts on the European scene. Europe is more important to FnatcMSI sponsors than Korea is, as that is where they wish to grow and that is where they are based, it only makes sense.
It would not make sense to send your players to areas where you have no presence. If you do not have any global sponsors, or sponsors in Korea, why would spend time and money on that area? It is true that professional teams and players still send players to events outside of their home regions when possible. This is because eSports is based on the internet, and our players are still able to influence and affect fans in Europe, when competing in Korea. However, with that being said, when a situation comes along where two major events, one in a team’s home region, and the other in Korea pop up at the same time, the choice should be obvious where the team will send its players. They will send their players to their local regions major event. This way they are able to interact and connect with fans much better than if they were to go to Korea and force those same fans to follow online instead of in person.Sure, you have more sponsors where you're from. That's pretty obvious. But what do you want Korean to do about the problem? Have Korean companies sponsor you as well? Seems like the onus falls upon the Western teams to make those sponsorships happen - not the other way around. It feels like this article is just complaining about all the issues with sending foreign players to Korea, all under the implication that Korea needs to do something about it (thanks to the title, again. Perhaps I'm dwelling too much on the title, but hey, a title sets the tone for the rest of the article). The article just feels like it's stating tons of problems and giving meager/no solutions, all under the implication that Korea needs to try harder to accomodate foreigners (even though many of the problems aren't even Korea's obligation to solve, such as the cultural and sponsorship issues). It's just... kind of annoying. /end rant
GSL wants foreign players first place(for viewers i gues). Fnatic is just sayign that GSL should show more responsibility if they really want foreigners to participate GSL. Foreigners have their right to demand more stuffs in this case.
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Seems to me like someone over at Fnatic is a little jealous of the Koreans.
The top of the GSL is just better. I really don't care where you say your fans are and where your focus is, if your focus is in Europe then stop writing novels about how the Koreans should pay respect to the European and American scene. Your focus is elsewhere, remember?
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Korea needs to sort itself out first(get more tournaments) to draw foreigners in, and to say Korea isn't paying attention to the west is ignorant considering the MLG partnership, foreigner house, world championships, etc.
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So let me get this straight. Xeris, someone who is well known around the community decides to post his bit and then you decide to write an article on the same thing, arguing similar points? You are rehashing things many of us already know. I don't see the purpose of this. Do you think repeating the same shit over and over will put more pressure on GOM? They already know about Xeris' post. Why are you wasting your time?
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On May 25 2011 23:59 Tanatos wrote:Show nested quote +On May 25 2011 23:52 HolyArrow wrote:This article actually kind of pisses me off. I'll explain why by going through it piece by piece, italicizing every part and responding underneath the italics individually. Allow me to preface this with my annoyance at the chosen titles of these articles. A while ago, we had an article called "The Korean Problem", and, now, here's one called, "It is time for Korea to start paying attention to the West." ...What? Why do all these titles imply the issues with the Korean and foreigner scenes are all Korea's fault? They're misleading at best, and bring the articles to a rather misleading start due to the fallacious implications of the titles. Introduction
For many years, the Western world has been following the Korean eSports scene intently, gathering information and keeping up to date with all of the various professional teams, tournaments and events. Now with the Western Starcraft 2 scene surpassing that of even Korea, it is time for the Korean eSports professionals to start taking notes.
Is the Western SC2 scene really surpassing Korea's? Can any tournament in the West pull off as many viewers as the GSL does? Sure, there are many more smaller tournaments in the West, but can you really just straight up say that the Western SC2 scene is surpassing Korea's (especially in light of Blizzard and Kespa reaching and agreement)? Bottom line: Citation friggin' needed. This has never been so apparent up until the past few weeks. With the GSL Super Tournament, and the news accompanying it indicating that only two foreigners – who happen to live in Korea – will be participating in the prestigious event. Recently, the FnaticMSI.Starcraft 2 manager wrote his personal thoughts on why he believed no one wished to take part in the GSL Super Tournament. It was then followed up by a response from the GomTV broadcasters.Gom's response definitely showed some overlooking of real issues regarding foreigner participation, so I agree that there are communication problems. However, I'm pretty sure that Xeris's article had some of its facts wrong, which many people pointed out later in the topic that it was posted in. Dunno if it was fixed yet, but when I was reading the topic yesterday, it doesn't seem like any of the misinformation was remedied (if it is, then cool.) Living conditions
One of the deterrents for players moving to Korea in order to participate in the GSL sanctioned events is the conditions. When a Westerner moves to Korea they leave behind more than an address, they leave behind friends and family – a home. They leave behind their support network, the people they count on and the people who count on them. It is no easy task to simply pick up and move to the other side of the world.Fair enough. Very valid point. No qualms with this. Then once you arrive in Korea, you are expected to live with a group of strangers – most of the time, sharing a room with them. Western cultures are far different from that of Asian cultures such as that in Korea. Moving from a nice familiar home where you would have your own room, privacy and the freedom to do as you please to a house where you share a room with multiple people you probably do not know personally and share everything can be quite difficult. It takes a lot of time and effort to make this new unfamiliar destination your home.
This is where things start getting kind of ridiculous in my opinion. First of all, it bothers me how the difference in living conditions is painted as a "cultural thing". Sure, you could call it that. But, what you could (and should, since it's closer to the truth) call it is simply a difference in willingness to accept a less comfortable standard of living. This paragraph seems to be saying, "Oh, it's so hard for Westerners to adapt to conditions in Korea because of such cultural differences in living!" Nah. More like, it's hard for Westerners to adapt to living conditions in Korea because they can't handle not having the aforementioned luxuries in the paragraph I quoted. You can call it cultural differences, you can call it being spoiled and/or inflexible. I personally don't see how culture has anything to do with it, and "cultural difference" is just a pretty phrase to mask the uncomfortable truth that, perhaps, Korean progamers are simply willing to sacrifice more for the sake of a really cost-efficient practice environment. Combine the tight living quarters with vastly different cultural norms, and you have a very stressful situation for anyone who has not taken precautions to prepare themselves. Even if you have taken precautions, it can be a daunting task. You are required to adapt to new foods, new customs, new ethics, and new rules – and you are expected to adapt quickly. On top of all of this is the language barrier. For years, there has been an incredibly large rift between Korean eSports and Western eSports solely because of the language barrier. It is very difficult to communicate even the most basic ideas with broken English or Korean, but to actually develop relationships and communicate regularly on a daily basis will surely cause complications time to time.The food is pretty good, and pretty damn Westerner-friendly in my opinion. I guess you could disagree with me on that, but then you'd be saying that you have trouble adapting to stuff like Korean BBQ, which is pretty hard to believe, to say the least. Adapting to new customs, ethics, etc. simply sounds like simple etiquette for visiting another country. As for language, yes, it's difficult to communicate in Korea when you don't speak the language of their country. So learn Korean. This article is called "It is time for Korea to start paying attention in the West", and a paragraph dedicated to talking about how cultural differences and a language barrier make it difficult for foreigners carries the ridiculous implication that the Korean scene is somehow obliged to accomodate Westerners in terms of culture and language. What, do you expect Koreans to learn English just to make a foreigner's transition into Korea an easier experience? You're going into THEIR country - learn their damn language or don't complain. Practice conditions
All of the above of course leads to the practice conditions. Westerners are unable to communicate with Korean teams effectively, if at all, this makes it highly unlikely that you will see too many foreigners in a pro-gaming house in Korea.
This leaves players with the option of going to the GSL foreigner house. The GSL foreigner house – open to any gamers wishing to try their hand at entering the GSL is a wonderful idea. The house has all of your basic needs, a place to sleep, a bathroom and shower, and a room for you to set up practice Starcraft 2. However, it does not come equipped with professional gamers or any additional means of getting good practice. Players are left to their own devices, which usually ends up with them laddering on the Korean ladder.Like I said, learning Korean when you go to, you know, Korea, would help communication a lot. Sure, it's a pretty difficult task, but if you're truly dedicated to being a progamer and you want to practice with the best, you adapt so you can communicate with the best - not the other way around. Koreans have shown to be very willing to make friends with foreigners - Look at Liquid and oGs, for example. The only issue is communication, and, frankly, you just need to learn Korean at that point. If Koreans were coming to the U.S and started complaining about language barriers, then I'd tell them the same thing - they need to learn the language of the country they're going to. If you are able to speak Korean and the cultural conditions do not put you off, you can always try contacting a professional Korean team to live with and practice. However, finding a team willing or able to take in a foreign player is highly unlikely. The professional teams in Korea do not necessarily know the players wanting to live in their house personally, or even have room in their house for more players – of another team – to come and stay.A true point. This is where foreign players really need to just be proactive in making friends (which first starts with learning Korean, again - communication is so important). While it's unfortunate that Korean team houses are full and are unable to fit foreigners, I highly doubt that Korean players wouldn't be open to the idea of practicing with foreigner friends over B-net. I think you just have to really be polite and approach people on B-net, perhaps having team managers talk things over to arrange for practice partners on both ends. You don't need to be in the same house to practice together (and players definitely practice with players from different teams - this is apparent from almost any interview following a match win - the player thanks various practice partners, some of whom are obviously not on the same team). Costs of moving to Korea
Getting to Korea and being able to afford living there for the allotted time is another huge concern for any professional gamer or team looking to venture into Korea. With the average cost of a flight to Korea being $1,500 USD, and the additional living expenses such as food, phone, miscellaneous travel, etc, and you are looking at an extremely large bill for sending just one player to Korea for a month to compete in a regular season of the GSL.
Now let us say that you are doing well in Korea, and you are progressing through the various rounds in Code A or S. Now the ESL and MLG event organizers are hosting tournaments this month that you are expected to attend. Add another $1,500 flight for each of those events, the additional $300 for each events hotel rooms, as well as miscellaneous travel costs while at the venue, and your costs for that month are now three or four times as high as they would be if you were still living in your home country in Europe or North America.
If you did not do well in Korea, and after one week, you are already out of the tournament, you now have three weeks left in Korea with no events there to take part in. Three weeks with zero local events and all of the same costs as if you were to do well in the GSL.
That is for one individual player. Imagine if you will, sending an entire team to compete in a regular season GSL event for one month. Suddenly you increased your costs by five times as much. Not only that, but you are looking at an increasingly difficult time in finding them a place where they can all stay together as a team.
It's true that the cost of living in Korea is quite expensive. However, I don't really see what Korea can do about that. The cost of living in a country isn't really something that people can consciously control as far as I know. There's really nothing that can be done about it. Which makes me wonder why it's even in an article called "It's time for Korea to start to pay attention to the West". Opportunity Cost
While you are in Korea for one month, you are missing countless online and LAN tournaments alike. If you move to Korea for one month to focus solely on the GSL, you are forgoing an average of $19,000 USD in potential earnings every 15 days¹.
With major LAN tournaments outside of Korea such as the MLG, conflicting dates become a huge issue. For instance, the GSL World Championships were held right through MLG Dallas. This left FnaticMSI players TT1 and SEn unable to compete in MLG due to being in Korea.
This situation is happening again with MLG Columbus and the GSL’s Super Tournament. The Super Tournament, a one-month long affair, caused yet another choice to be made for players – go to Korea, or Columbus, Ohio. The choice in this case is obvious – Columbus, it is more important.
The GSL tried to remedy this situation by allowing foreigners the option of playing their matches around the dates for MLG Columbus. However, the solution provided by the GSL was feeble at best. You cannot realistically expect any team in eSports in its current form to spend $1,500+ to send a player to Korea for a few matches, then hotel fees and miscellaneous expenses for MLG Columbus, and then another $1,500+ trip to Korea. Again, this is simply for one person – let alone an entire team of players.Sure, there are scheduling conflicts. Again, this is an issue that both sides need to work to resolve. The GSL is an ongoing thing - there's barely any room between one tournament and another. But this is a known thing - the GSL is a huge tournament, and every season lasts for around a month, so I don't really see much room for rescheduling on Korea's end. In contrast, many Western tournaments are typically much smaller and shorter than the GSL, so it seems like just by the nature of the large GSL compared to the smaller Western tournaments, the smaller Western tournaments (which are more flexible by nature) are the ones that need to schedule themselves around the GSL. Obligations
Now, why was it an ‘obvious choice’ that MLG Columbus is more important than the GSL’s Super Tournament? Sponsorship obligations. It is more beneficial for a team whose sponsors are regional to attend events in that specific region. The majority of Western team’s sponsors are either region based in Europe or North America, or that is where the majority of the team’s fans are located. It is where they have a presence.
http://fnatic.com/filestorage/imagedb/full/7697.jpgTake FnaticMSI for example. FnaticMSI has global and regional sponsors, giving FnaticMSI a little leeway in where they send players for events. That said, FnaticMSI’s focus remains on Europe. Europe is where FnaticMSI’s fans are, and where the regional sponsors are focused, giving a larger incentive to focus efforts on the European scene. Europe is more important to FnatcMSI sponsors than Korea is, as that is where they wish to grow and that is where they are based, it only makes sense.
It would not make sense to send your players to areas where you have no presence. If you do not have any global sponsors, or sponsors in Korea, why would spend time and money on that area? It is true that professional teams and players still send players to events outside of their home regions when possible. This is because eSports is based on the internet, and our players are still able to influence and affect fans in Europe, when competing in Korea. However, with that being said, when a situation comes along where two major events, one in a team’s home region, and the other in Korea pop up at the same time, the choice should be obvious where the team will send its players. They will send their players to their local regions major event. This way they are able to interact and connect with fans much better than if they were to go to Korea and force those same fans to follow online instead of in person.Sure, you have more sponsors where you're from. That's pretty obvious. But what do you want Korean to do about the problem? Have Korean companies sponsor you as well? Seems like the onus falls upon the Western teams to make those sponsorships happen - not the other way around. It feels like this article is just complaining about all the issues with sending foreign players to Korea, all under the implication that Korea needs to do something about it (thanks to the title, again. Perhaps I'm dwelling too much on the title, but hey, a title sets the tone for the rest of the article). The article just feels like it's stating tons of problems and giving meager/no solutions, all under the implication that Korea needs to try harder to accomodate foreigners (even though many of the problems aren't even Korea's obligation to solve, such as the cultural and sponsorship issues). It's just... kind of annoying. /end rant GSL wants foreign players first place(for viewers i gues). Fnatic is just sayign that GSL should show more responsibility if they really want foreigners to participate GSL. Foreigners have their right to demand more stuffs in this case.
Do foreigners really have the right to demand more? How far does Gom have to go in accomodating foreigners? This article goes far enough to talk about cultural issues, communication issues, issues with players finding practice partners, high costs of living in Korea, and more. Many of these things are simply byproducts of going into a foreign country. Foreign players need to also accept the responsibilities of learning the language, becoming accustomed to culture, dealing with more cramped living conditions, making friends and forming relationships with Korean players, and more. Just because Gom is inviting foreigners to the GSL doesn't mean they're obligated to go as far as forcing Korean players to practice with foreigners, somehow making Korean players learn English, supply a relatively luxurious team house to conform to the high standards of some foreign players, or any other ridiculous thing. I really feel like Gom has pretty much done its part in accomodating foreigners. The only fault I see on Gom's part is that Gom does indeed not give players enough advance notice when inviting them to play, but that's an easily remedied problem.
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On May 25 2011 23:52 HolyArrow wrote:+ Show Spoiler +This article actually kind of pisses me off. I'll explain why by going through it piece by piece, italicizing every part and responding underneath the italics individually. Allow me to preface this with my annoyance at the chosen titles of these articles. A while ago, we had an article called "The Korean Problem", and, now, here's one called, "It is time for Korea to start paying attention to the West." ...What? Why do all these titles imply the issues with the Korean and foreigner scenes are all Korea's fault? They're misleading at best, and bring the articles to a rather misleading start due to the fallacious implications of the titles. Introduction
For many years, the Western world has been following the Korean eSports scene intently, gathering information and keeping up to date with all of the various professional teams, tournaments and events. Now with the Western Starcraft 2 scene surpassing that of even Korea, it is time for the Korean eSports professionals to start taking notes.
Is the Western SC2 scene really surpassing Korea's? Can any tournament in the West pull off as many viewers as the GSL does? Sure, there are many more smaller tournaments in the West, but can you really just straight up say that the Western SC2 scene is surpassing Korea's (especially in light of Blizzard and Kespa reaching and agreement)? Bottom line: Citation friggin' needed. This has never been so apparent up until the past few weeks. With the GSL Super Tournament, and the news accompanying it indicating that only two foreigners – who happen to live in Korea – will be participating in the prestigious event. Recently, the FnaticMSI.Starcraft 2 manager wrote his personal thoughts on why he believed no one wished to take part in the GSL Super Tournament. It was then followed up by a response from the GomTV broadcasters.Gom's response definitely showed some overlooking of real issues regarding foreigner participation, so I agree that there are communication problems. However, I'm pretty sure that Xeris's article had some of its facts wrong, which many people pointed out later in the topic that it was posted in. Dunno if it was fixed yet, but when I was reading the topic yesterday, it doesn't seem like any of the misinformation was remedied (if it is, then cool.) Living conditions
One of the deterrents for players moving to Korea in order to participate in the GSL sanctioned events is the conditions. When a Westerner moves to Korea they leave behind more than an address, they leave behind friends and family – a home. They leave behind their support network, the people they count on and the people who count on them. It is no easy task to simply pick up and move to the other side of the world.Fair enough. Very valid point. No qualms with this. Then once you arrive in Korea, you are expected to live with a group of strangers – most of the time, sharing a room with them. Western cultures are far different from that of Asian cultures such as that in Korea. Moving from a nice familiar home where you would have your own room, privacy and the freedom to do as you please to a house where you share a room with multiple people you probably do not know personally and share everything can be quite difficult. It takes a lot of time and effort to make this new unfamiliar destination your home.
This is where things start getting kind of ridiculous in my opinion. First of all, it bothers me how the difference in living conditions is painted as a "cultural thing". Sure, you could call it that. But, what you could (and should, since it's closer to the truth) call it is simply a difference in willingness to accept a less comfortable standard of living. This paragraph seems to be saying, "Oh, it's so hard for Westerners to adapt to conditions in Korea because of such cultural differences in living!" Nah. More like, it's hard for Westerners to adapt to living conditions in Korea because they can't handle not having the aforementioned luxuries in the paragraph I quoted. You can call it cultural differences, you can call it being spoiled and/or inflexible. I personally don't see how culture has anything to do with it, and "cultural difference" is just a pretty phrase to mask the uncomfortable truth that, perhaps, Korean progamers are simply willing to sacrifice more for the sake of a really cost-efficient practice environment. Combine the tight living quarters with vastly different cultural norms, and you have a very stressful situation for anyone who has not taken precautions to prepare themselves. Even if you have taken precautions, it can be a daunting task. You are required to adapt to new foods, new customs, new ethics, and new rules – and you are expected to adapt quickly. On top of all of this is the language barrier. For years, there has been an incredibly large rift between Korean eSports and Western eSports solely because of the language barrier. It is very difficult to communicate even the most basic ideas with broken English or Korean, but to actually develop relationships and communicate regularly on a daily basis will surely cause complications time to time.The food is pretty good, and pretty damn Westerner-friendly in my opinion. I guess you could disagree with me on that, but then you'd be saying that you have trouble adapting to stuff like Korean BBQ, which is pretty hard to believe, to say the least. Adapting to new customs, ethics, etc. simply sounds like simple etiquette for visiting another country. As for language, yes, it's difficult to communicate in Korea when you don't speak the language of their country. So learn Korean. This article is called "It is time for Korea to start paying attention in the West", and a paragraph dedicated to talking about how cultural differences and a language barrier make it difficult for foreigners carries the ridiculous implication that the Korean scene is somehow obliged to accomodate Westerners in terms of culture and language. What, do you expect Koreans to learn English just to make a foreigner's transition into Korea an easier experience? You're going into THEIR country - learn their damn language or don't complain. Practice conditions
All of the above of course leads to the practice conditions. Westerners are unable to communicate with Korean teams effectively, if at all, this makes it highly unlikely that you will see too many foreigners in a pro-gaming house in Korea.
This leaves players with the option of going to the GSL foreigner house. The GSL foreigner house – open to any gamers wishing to try their hand at entering the GSL is a wonderful idea. The house has all of your basic needs, a place to sleep, a bathroom and shower, and a room for you to set up practice Starcraft 2. However, it does not come equipped with professional gamers or any additional means of getting good practice. Players are left to their own devices, which usually ends up with them laddering on the Korean ladder.Like I said, learning Korean when you go to, you know, Korea, would help communication a lot. Sure, it's a pretty difficult task, but if you're truly dedicated to being a progamer and you want to practice with the best, you adapt so you can communicate with the best - not the other way around. Koreans have shown to be very willing to make friends with foreigners - Look at Liquid and oGs, for example. The only issue is communication, and, frankly, you just need to learn Korean at that point. If Koreans were coming to the U.S and started complaining about language barriers, then I'd tell them the same thing - they need to learn the language of the country they're going to. If you are able to speak Korean and the cultural conditions do not put you off, you can always try contacting a professional Korean team to live with and practice. However, finding a team willing or able to take in a foreign player is highly unlikely. The professional teams in Korea do not necessarily know the players wanting to live in their house personally, or even have room in their house for more players – of another team – to come and stay.A true point. This is where foreign players really need to just be proactive in making friends (which first starts with learning Korean, again - communication is so important). While it's unfortunate that Korean team houses are full and are unable to fit foreigners, I highly doubt that Korean players wouldn't be open to the idea of practicing with foreigner friends over B-net. I think you just have to really be polite and approach people on B-net, perhaps having team managers talk things over to arrange for practice partners on both ends. You don't need to be in the same house to practice together (and players definitely practice with players from different teams - this is apparent from almost any interview following a match win - the player thanks various practice partners, some of whom are obviously not on the same team). Costs of moving to Korea
Getting to Korea and being able to afford living there for the allotted time is another huge concern for any professional gamer or team looking to venture into Korea. With the average cost of a flight to Korea being $1,500 USD, and the additional living expenses such as food, phone, miscellaneous travel, etc, and you are looking at an extremely large bill for sending just one player to Korea for a month to compete in a regular season of the GSL.
Now let us say that you are doing well in Korea, and you are progressing through the various rounds in Code A or S. Now the ESL and MLG event organizers are hosting tournaments this month that you are expected to attend. Add another $1,500 flight for each of those events, the additional $300 for each events hotel rooms, as well as miscellaneous travel costs while at the venue, and your costs for that month are now three or four times as high as they would be if you were still living in your home country in Europe or North America.
If you did not do well in Korea, and after one week, you are already out of the tournament, you now have three weeks left in Korea with no events there to take part in. Three weeks with zero local events and all of the same costs as if you were to do well in the GSL.
That is for one individual player. Imagine if you will, sending an entire team to compete in a regular season GSL event for one month. Suddenly you increased your costs by five times as much. Not only that, but you are looking at an increasingly difficult time in finding them a place where they can all stay together as a team.
It's true that the cost of living in Korea is quite expensive. However, I don't really see what Korea can do about that. The cost of living in a country isn't really something that people can consciously control as far as I know. There's really nothing that can be done about it. Which makes me wonder why it's even in an article called "It's time for Korea to start to pay attention to the West". Opportunity Cost
While you are in Korea for one month, you are missing countless online and LAN tournaments alike. If you move to Korea for one month to focus solely on the GSL, you are forgoing an average of $19,000 USD in potential earnings every 15 days¹.
With major LAN tournaments outside of Korea such as the MLG, conflicting dates become a huge issue. For instance, the GSL World Championships were held right through MLG Dallas. This left FnaticMSI players TT1 and SEn unable to compete in MLG due to being in Korea.
This situation is happening again with MLG Columbus and the GSL’s Super Tournament. The Super Tournament, a one-month long affair, caused yet another choice to be made for players – go to Korea, or Columbus, Ohio. The choice in this case is obvious – Columbus, it is more important.
The GSL tried to remedy this situation by allowing foreigners the option of playing their matches around the dates for MLG Columbus. However, the solution provided by the GSL was feeble at best. You cannot realistically expect any team in eSports in its current form to spend $1,500+ to send a player to Korea for a few matches, then hotel fees and miscellaneous expenses for MLG Columbus, and then another $1,500+ trip to Korea. Again, this is simply for one person – let alone an entire team of players.Sure, there are scheduling conflicts. Again, this is an issue that both sides need to work to resolve. The GSL is an ongoing thing - there's barely any room between one tournament and another. But this is a known thing - the GSL is a huge tournament, and every season lasts for around a month, so I don't really see much room for rescheduling on Korea's end. In contrast, many Western tournaments are typically much smaller and shorter than the GSL, so it seems like just by the nature of the large GSL compared to the smaller Western tournaments, the smaller Western tournaments (which are more flexible by nature) are the ones that need to schedule themselves around the GSL. Obligations
Now, why was it an ‘obvious choice’ that MLG Columbus is more important than the GSL’s Super Tournament? Sponsorship obligations. It is more beneficial for a team whose sponsors are regional to attend events in that specific region. The majority of Western team’s sponsors are either region based in Europe or North America, or that is where the majority of the team’s fans are located. It is where they have a presence.
http://fnatic.com/filestorage/imagedb/full/7697.jpgTake FnaticMSI for example. FnaticMSI has global and regional sponsors, giving FnaticMSI a little leeway in where they send players for events. That said, FnaticMSI’s focus remains on Europe. Europe is where FnaticMSI’s fans are, and where the regional sponsors are focused, giving a larger incentive to focus efforts on the European scene. Europe is more important to FnatcMSI sponsors than Korea is, as that is where they wish to grow and that is where they are based, it only makes sense.
It would not make sense to send your players to areas where you have no presence. If you do not have any global sponsors, or sponsors in Korea, why would spend time and money on that area? It is true that professional teams and players still send players to events outside of their home regions when possible. This is because eSports is based on the internet, and our players are still able to influence and affect fans in Europe, when competing in Korea. However, with that being said, when a situation comes along where two major events, one in a team’s home region, and the other in Korea pop up at the same time, the choice should be obvious where the team will send its players. They will send their players to their local regions major event. This way they are able to interact and connect with fans much better than if they were to go to Korea and force those same fans to follow online instead of in person.Sure, you have more sponsors where you're from. That's pretty obvious. But what do you want Korean to do about the problem? Have Korean companies sponsor you as well? Seems like the onus falls upon the Western teams to make those sponsorships happen - not the other way around. It feels like this article is just complaining about all the issues with sending foreign players to Korea, all under the implication that Korea needs to do something about it (thanks to the title, again. Perhaps I'm dwelling too much on the title, but hey, a title sets the tone for the rest of the article). The article just feels like it's stating tons of problems and giving meager/no solutions, all under the implication that Korea needs to try harder to accomodate foreigners (even though many of the problems aren't even Korea's obligation to solve, such as the cultural and sponsorship issues). It's just... kind of annoying. /end rant
Prompts for alot of job you put into it, but you missed the whole point of the article. As i mentioned few posts earlier, this article is basically saying that until GSL won't change drastically, no foreigners for you Korea.
Look at Koreans competing in Dreamhack/MLG. They don't have to stay in US/EU for a month... they won't miss their GSL matches... Why is it so? Because MLG and Dreamhack don't last a month and Koreans can just fly over, grab some cash and come back to THEIR HOME.
If GSL wants some foreigners, they should have some 1 week tournaments too.
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Ppl bitch about the length of GSL doesn't know about Korean style of competition. It's a months-long,ultra-hard-with-best-players-in-the-universe competition, hence the most prestigious one. That attribute should not be changed in the 1st place. Pros play on much-pressured TV match,have days to prepare for predetermined maps, and win big sum of money. Thats how the best is defined (going thru 234234 bo3 from lowerbracket in one day was gosu though)
It's a matter of skill after all. Nothing keeps foreigners from going to Korea except for their inferiority complex
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On May 25 2011 23:59 Tanatos wrote:Show nested quote +On May 25 2011 23:52 HolyArrow wrote:This article actually kind of pisses me off. I'll explain why by going through it piece by piece, italicizing every part and responding underneath the italics individually. Allow me to preface this with my annoyance at the chosen titles of these articles. A while ago, we had an article called "The Korean Problem", and, now, here's one called, "It is time for Korea to start paying attention to the West." ...What? Why do all these titles imply the issues with the Korean and foreigner scenes are all Korea's fault? They're misleading at best, and bring the articles to a rather misleading start due to the fallacious implications of the titles. Introduction
For many years, the Western world has been following the Korean eSports scene intently, gathering information and keeping up to date with all of the various professional teams, tournaments and events. Now with the Western Starcraft 2 scene surpassing that of even Korea, it is time for the Korean eSports professionals to start taking notes.
Is the Western SC2 scene really surpassing Korea's? Can any tournament in the West pull off as many viewers as the GSL does? Sure, there are many more smaller tournaments in the West, but can you really just straight up say that the Western SC2 scene is surpassing Korea's (especially in light of Blizzard and Kespa reaching and agreement)? Bottom line: Citation friggin' needed. This has never been so apparent up until the past few weeks. With the GSL Super Tournament, and the news accompanying it indicating that only two foreigners – who happen to live in Korea – will be participating in the prestigious event. Recently, the FnaticMSI.Starcraft 2 manager wrote his personal thoughts on why he believed no one wished to take part in the GSL Super Tournament. It was then followed up by a response from the GomTV broadcasters.Gom's response definitely showed some overlooking of real issues regarding foreigner participation, so I agree that there are communication problems. However, I'm pretty sure that Xeris's article had some of its facts wrong, which many people pointed out later in the topic that it was posted in. Dunno if it was fixed yet, but when I was reading the topic yesterday, it doesn't seem like any of the misinformation was remedied (if it is, then cool.) Living conditions
One of the deterrents for players moving to Korea in order to participate in the GSL sanctioned events is the conditions. When a Westerner moves to Korea they leave behind more than an address, they leave behind friends and family – a home. They leave behind their support network, the people they count on and the people who count on them. It is no easy task to simply pick up and move to the other side of the world.Fair enough. Very valid point. No qualms with this. Then once you arrive in Korea, you are expected to live with a group of strangers – most of the time, sharing a room with them. Western cultures are far different from that of Asian cultures such as that in Korea. Moving from a nice familiar home where you would have your own room, privacy and the freedom to do as you please to a house where you share a room with multiple people you probably do not know personally and share everything can be quite difficult. It takes a lot of time and effort to make this new unfamiliar destination your home.
This is where things start getting kind of ridiculous in my opinion. First of all, it bothers me how the difference in living conditions is painted as a "cultural thing". Sure, you could call it that. But, what you could (and should, since it's closer to the truth) call it is simply a difference in willingness to accept a less comfortable standard of living. This paragraph seems to be saying, "Oh, it's so hard for Westerners to adapt to conditions in Korea because of such cultural differences in living!" Nah. More like, it's hard for Westerners to adapt to living conditions in Korea because they can't handle not having the aforementioned luxuries in the paragraph I quoted. You can call it cultural differences, you can call it being spoiled and/or inflexible. I personally don't see how culture has anything to do with it, and "cultural difference" is just a pretty phrase to mask the uncomfortable truth that, perhaps, Korean progamers are simply willing to sacrifice more for the sake of a really cost-efficient practice environment. Combine the tight living quarters with vastly different cultural norms, and you have a very stressful situation for anyone who has not taken precautions to prepare themselves. Even if you have taken precautions, it can be a daunting task. You are required to adapt to new foods, new customs, new ethics, and new rules – and you are expected to adapt quickly. On top of all of this is the language barrier. For years, there has been an incredibly large rift between Korean eSports and Western eSports solely because of the language barrier. It is very difficult to communicate even the most basic ideas with broken English or Korean, but to actually develop relationships and communicate regularly on a daily basis will surely cause complications time to time.The food is pretty good, and pretty damn Westerner-friendly in my opinion. I guess you could disagree with me on that, but then you'd be saying that you have trouble adapting to stuff like Korean BBQ, which is pretty hard to believe, to say the least. Adapting to new customs, ethics, etc. simply sounds like simple etiquette for visiting another country. As for language, yes, it's difficult to communicate in Korea when you don't speak the language of their country. So learn Korean. This article is called "It is time for Korea to start paying attention in the West", and a paragraph dedicated to talking about how cultural differences and a language barrier make it difficult for foreigners carries the ridiculous implication that the Korean scene is somehow obliged to accomodate Westerners in terms of culture and language. What, do you expect Koreans to learn English just to make a foreigner's transition into Korea an easier experience? You're going into THEIR country - learn their damn language or don't complain. Practice conditions
All of the above of course leads to the practice conditions. Westerners are unable to communicate with Korean teams effectively, if at all, this makes it highly unlikely that you will see too many foreigners in a pro-gaming house in Korea.
This leaves players with the option of going to the GSL foreigner house. The GSL foreigner house – open to any gamers wishing to try their hand at entering the GSL is a wonderful idea. The house has all of your basic needs, a place to sleep, a bathroom and shower, and a room for you to set up practice Starcraft 2. However, it does not come equipped with professional gamers or any additional means of getting good practice. Players are left to their own devices, which usually ends up with them laddering on the Korean ladder.Like I said, learning Korean when you go to, you know, Korea, would help communication a lot. Sure, it's a pretty difficult task, but if you're truly dedicated to being a progamer and you want to practice with the best, you adapt so you can communicate with the best - not the other way around. Koreans have shown to be very willing to make friends with foreigners - Look at Liquid and oGs, for example. The only issue is communication, and, frankly, you just need to learn Korean at that point. If Koreans were coming to the U.S and started complaining about language barriers, then I'd tell them the same thing - they need to learn the language of the country they're going to. If you are able to speak Korean and the cultural conditions do not put you off, you can always try contacting a professional Korean team to live with and practice. However, finding a team willing or able to take in a foreign player is highly unlikely. The professional teams in Korea do not necessarily know the players wanting to live in their house personally, or even have room in their house for more players – of another team – to come and stay.A true point. This is where foreign players really need to just be proactive in making friends (which first starts with learning Korean, again - communication is so important). While it's unfortunate that Korean team houses are full and are unable to fit foreigners, I highly doubt that Korean players wouldn't be open to the idea of practicing with foreigner friends over B-net. I think you just have to really be polite and approach people on B-net, perhaps having team managers talk things over to arrange for practice partners on both ends. You don't need to be in the same house to practice together (and players definitely practice with players from different teams - this is apparent from almost any interview following a match win - the player thanks various practice partners, some of whom are obviously not on the same team). Costs of moving to Korea
Getting to Korea and being able to afford living there for the allotted time is another huge concern for any professional gamer or team looking to venture into Korea. With the average cost of a flight to Korea being $1,500 USD, and the additional living expenses such as food, phone, miscellaneous travel, etc, and you are looking at an extremely large bill for sending just one player to Korea for a month to compete in a regular season of the GSL.
Now let us say that you are doing well in Korea, and you are progressing through the various rounds in Code A or S. Now the ESL and MLG event organizers are hosting tournaments this month that you are expected to attend. Add another $1,500 flight for each of those events, the additional $300 for each events hotel rooms, as well as miscellaneous travel costs while at the venue, and your costs for that month are now three or four times as high as they would be if you were still living in your home country in Europe or North America.
If you did not do well in Korea, and after one week, you are already out of the tournament, you now have three weeks left in Korea with no events there to take part in. Three weeks with zero local events and all of the same costs as if you were to do well in the GSL.
That is for one individual player. Imagine if you will, sending an entire team to compete in a regular season GSL event for one month. Suddenly you increased your costs by five times as much. Not only that, but you are looking at an increasingly difficult time in finding them a place where they can all stay together as a team.
It's true that the cost of living in Korea is quite expensive. However, I don't really see what Korea can do about that. The cost of living in a country isn't really something that people can consciously control as far as I know. There's really nothing that can be done about it. Which makes me wonder why it's even in an article called "It's time for Korea to start to pay attention to the West". Opportunity Cost
While you are in Korea for one month, you are missing countless online and LAN tournaments alike. If you move to Korea for one month to focus solely on the GSL, you are forgoing an average of $19,000 USD in potential earnings every 15 days¹.
With major LAN tournaments outside of Korea such as the MLG, conflicting dates become a huge issue. For instance, the GSL World Championships were held right through MLG Dallas. This left FnaticMSI players TT1 and SEn unable to compete in MLG due to being in Korea.
This situation is happening again with MLG Columbus and the GSL’s Super Tournament. The Super Tournament, a one-month long affair, caused yet another choice to be made for players – go to Korea, or Columbus, Ohio. The choice in this case is obvious – Columbus, it is more important.
The GSL tried to remedy this situation by allowing foreigners the option of playing their matches around the dates for MLG Columbus. However, the solution provided by the GSL was feeble at best. You cannot realistically expect any team in eSports in its current form to spend $1,500+ to send a player to Korea for a few matches, then hotel fees and miscellaneous expenses for MLG Columbus, and then another $1,500+ trip to Korea. Again, this is simply for one person – let alone an entire team of players.Sure, there are scheduling conflicts. Again, this is an issue that both sides need to work to resolve. The GSL is an ongoing thing - there's barely any room between one tournament and another. But this is a known thing - the GSL is a huge tournament, and every season lasts for around a month, so I don't really see much room for rescheduling on Korea's end. In contrast, many Western tournaments are typically much smaller and shorter than the GSL, so it seems like just by the nature of the large GSL compared to the smaller Western tournaments, the smaller Western tournaments (which are more flexible by nature) are the ones that need to schedule themselves around the GSL. Obligations
Now, why was it an ‘obvious choice’ that MLG Columbus is more important than the GSL’s Super Tournament? Sponsorship obligations. It is more beneficial for a team whose sponsors are regional to attend events in that specific region. The majority of Western team’s sponsors are either region based in Europe or North America, or that is where the majority of the team’s fans are located. It is where they have a presence.
http://fnatic.com/filestorage/imagedb/full/7697.jpgTake FnaticMSI for example. FnaticMSI has global and regional sponsors, giving FnaticMSI a little leeway in where they send players for events. That said, FnaticMSI’s focus remains on Europe. Europe is where FnaticMSI’s fans are, and where the regional sponsors are focused, giving a larger incentive to focus efforts on the European scene. Europe is more important to FnatcMSI sponsors than Korea is, as that is where they wish to grow and that is where they are based, it only makes sense.
It would not make sense to send your players to areas where you have no presence. If you do not have any global sponsors, or sponsors in Korea, why would spend time and money on that area? It is true that professional teams and players still send players to events outside of their home regions when possible. This is because eSports is based on the internet, and our players are still able to influence and affect fans in Europe, when competing in Korea. However, with that being said, when a situation comes along where two major events, one in a team’s home region, and the other in Korea pop up at the same time, the choice should be obvious where the team will send its players. They will send their players to their local regions major event. This way they are able to interact and connect with fans much better than if they were to go to Korea and force those same fans to follow online instead of in person.Sure, you have more sponsors where you're from. That's pretty obvious. But what do you want Korean to do about the problem? Have Korean companies sponsor you as well? Seems like the onus falls upon the Western teams to make those sponsorships happen - not the other way around. It feels like this article is just complaining about all the issues with sending foreign players to Korea, all under the implication that Korea needs to do something about it (thanks to the title, again. Perhaps I'm dwelling too much on the title, but hey, a title sets the tone for the rest of the article). The article just feels like it's stating tons of problems and giving meager/no solutions, all under the implication that Korea needs to try harder to accomodate foreigners (even though many of the problems aren't even Korea's obligation to solve, such as the cultural and sponsorship issues). It's just... kind of annoying. /end rant GSL wants foreign players first place(for viewers i gues). Fnatic is just sayign that GSL should show more responsibility if they really want foreigners to participate GSL. Foreigners have their right to demand more stuffs in this case.
If you're gonna quote him, at least have the decency to spoiler...
Regarding the language barrier - quite a few of the Koreans are learning English with the intention of participating outside of Korea. Sure, learning Korean may be hard, but basic Korean and finding the people who know English (a few of the coaches seem like they know English) can go a long way.
Gom responds to pressure for foreigners by giving a few incentives for foreigners to participate. Could they do more? Yeah, I believe so. I hope they do. But for foreigners to DEMAND that Korea (or Gom) do something about it strikes me as arrogant. Gom can't hand everything to foreigners on a silver platter. They can't just change their league format to something similar to the MLG on a whim. Maybe in a month or two, more tourneys pop up in Korea that allow for similar experiences and possibly entry into Code S for the GSL. That would solve a whole lot of things.
On May 26 2011 00:07 5ukkub wrote:Show nested quote +On May 25 2011 23:52 HolyArrow wrote:+ Show Spoiler +This article actually kind of pisses me off. I'll explain why by going through it piece by piece, italicizing every part and responding underneath the italics individually. Allow me to preface this with my annoyance at the chosen titles of these articles. A while ago, we had an article called "The Korean Problem", and, now, here's one called, "It is time for Korea to start paying attention to the West." ...What? Why do all these titles imply the issues with the Korean and foreigner scenes are all Korea's fault? They're misleading at best, and bring the articles to a rather misleading start due to the fallacious implications of the titles. Introduction
For many years, the Western world has been following the Korean eSports scene intently, gathering information and keeping up to date with all of the various professional teams, tournaments and events. Now with the Western Starcraft 2 scene surpassing that of even Korea, it is time for the Korean eSports professionals to start taking notes.
Is the Western SC2 scene really surpassing Korea's? Can any tournament in the West pull off as many viewers as the GSL does? Sure, there are many more smaller tournaments in the West, but can you really just straight up say that the Western SC2 scene is surpassing Korea's (especially in light of Blizzard and Kespa reaching and agreement)? Bottom line: Citation friggin' needed. This has never been so apparent up until the past few weeks. With the GSL Super Tournament, and the news accompanying it indicating that only two foreigners – who happen to live in Korea – will be participating in the prestigious event. Recently, the FnaticMSI.Starcraft 2 manager wrote his personal thoughts on why he believed no one wished to take part in the GSL Super Tournament. It was then followed up by a response from the GomTV broadcasters.Gom's response definitely showed some overlooking of real issues regarding foreigner participation, so I agree that there are communication problems. However, I'm pretty sure that Xeris's article had some of its facts wrong, which many people pointed out later in the topic that it was posted in. Dunno if it was fixed yet, but when I was reading the topic yesterday, it doesn't seem like any of the misinformation was remedied (if it is, then cool.) Living conditions
One of the deterrents for players moving to Korea in order to participate in the GSL sanctioned events is the conditions. When a Westerner moves to Korea they leave behind more than an address, they leave behind friends and family – a home. They leave behind their support network, the people they count on and the people who count on them. It is no easy task to simply pick up and move to the other side of the world.Fair enough. Very valid point. No qualms with this. Then once you arrive in Korea, you are expected to live with a group of strangers – most of the time, sharing a room with them. Western cultures are far different from that of Asian cultures such as that in Korea. Moving from a nice familiar home where you would have your own room, privacy and the freedom to do as you please to a house where you share a room with multiple people you probably do not know personally and share everything can be quite difficult. It takes a lot of time and effort to make this new unfamiliar destination your home.
This is where things start getting kind of ridiculous in my opinion. First of all, it bothers me how the difference in living conditions is painted as a "cultural thing". Sure, you could call it that. But, what you could (and should, since it's closer to the truth) call it is simply a difference in willingness to accept a less comfortable standard of living. This paragraph seems to be saying, "Oh, it's so hard for Westerners to adapt to conditions in Korea because of such cultural differences in living!" Nah. More like, it's hard for Westerners to adapt to living conditions in Korea because they can't handle not having the aforementioned luxuries in the paragraph I quoted. You can call it cultural differences, you can call it being spoiled and/or inflexible. I personally don't see how culture has anything to do with it, and "cultural difference" is just a pretty phrase to mask the uncomfortable truth that, perhaps, Korean progamers are simply willing to sacrifice more for the sake of a really cost-efficient practice environment. Combine the tight living quarters with vastly different cultural norms, and you have a very stressful situation for anyone who has not taken precautions to prepare themselves. Even if you have taken precautions, it can be a daunting task. You are required to adapt to new foods, new customs, new ethics, and new rules – and you are expected to adapt quickly. On top of all of this is the language barrier. For years, there has been an incredibly large rift between Korean eSports and Western eSports solely because of the language barrier. It is very difficult to communicate even the most basic ideas with broken English or Korean, but to actually develop relationships and communicate regularly on a daily basis will surely cause complications time to time.The food is pretty good, and pretty damn Westerner-friendly in my opinion. I guess you could disagree with me on that, but then you'd be saying that you have trouble adapting to stuff like Korean BBQ, which is pretty hard to believe, to say the least. Adapting to new customs, ethics, etc. simply sounds like simple etiquette for visiting another country. As for language, yes, it's difficult to communicate in Korea when you don't speak the language of their country. So learn Korean. This article is called "It is time for Korea to start paying attention in the West", and a paragraph dedicated to talking about how cultural differences and a language barrier make it difficult for foreigners carries the ridiculous implication that the Korean scene is somehow obliged to accomodate Westerners in terms of culture and language. What, do you expect Koreans to learn English just to make a foreigner's transition into Korea an easier experience? You're going into THEIR country - learn their damn language or don't complain. Practice conditions
All of the above of course leads to the practice conditions. Westerners are unable to communicate with Korean teams effectively, if at all, this makes it highly unlikely that you will see too many foreigners in a pro-gaming house in Korea.
This leaves players with the option of going to the GSL foreigner house. The GSL foreigner house – open to any gamers wishing to try their hand at entering the GSL is a wonderful idea. The house has all of your basic needs, a place to sleep, a bathroom and shower, and a room for you to set up practice Starcraft 2. However, it does not come equipped with professional gamers or any additional means of getting good practice. Players are left to their own devices, which usually ends up with them laddering on the Korean ladder.Like I said, learning Korean when you go to, you know, Korea, would help communication a lot. Sure, it's a pretty difficult task, but if you're truly dedicated to being a progamer and you want to practice with the best, you adapt so you can communicate with the best - not the other way around. Koreans have shown to be very willing to make friends with foreigners - Look at Liquid and oGs, for example. The only issue is communication, and, frankly, you just need to learn Korean at that point. If Koreans were coming to the U.S and started complaining about language barriers, then I'd tell them the same thing - they need to learn the language of the country they're going to. If you are able to speak Korean and the cultural conditions do not put you off, you can always try contacting a professional Korean team to live with and practice. However, finding a team willing or able to take in a foreign player is highly unlikely. The professional teams in Korea do not necessarily know the players wanting to live in their house personally, or even have room in their house for more players – of another team – to come and stay.A true point. This is where foreign players really need to just be proactive in making friends (which first starts with learning Korean, again - communication is so important). While it's unfortunate that Korean team houses are full and are unable to fit foreigners, I highly doubt that Korean players wouldn't be open to the idea of practicing with foreigner friends over B-net. I think you just have to really be polite and approach people on B-net, perhaps having team managers talk things over to arrange for practice partners on both ends. You don't need to be in the same house to practice together (and players definitely practice with players from different teams - this is apparent from almost any interview following a match win - the player thanks various practice partners, some of whom are obviously not on the same team). Costs of moving to Korea
Getting to Korea and being able to afford living there for the allotted time is another huge concern for any professional gamer or team looking to venture into Korea. With the average cost of a flight to Korea being $1,500 USD, and the additional living expenses such as food, phone, miscellaneous travel, etc, and you are looking at an extremely large bill for sending just one player to Korea for a month to compete in a regular season of the GSL.
Now let us say that you are doing well in Korea, and you are progressing through the various rounds in Code A or S. Now the ESL and MLG event organizers are hosting tournaments this month that you are expected to attend. Add another $1,500 flight for each of those events, the additional $300 for each events hotel rooms, as well as miscellaneous travel costs while at the venue, and your costs for that month are now three or four times as high as they would be if you were still living in your home country in Europe or North America.
If you did not do well in Korea, and after one week, you are already out of the tournament, you now have three weeks left in Korea with no events there to take part in. Three weeks with zero local events and all of the same costs as if you were to do well in the GSL.
That is for one individual player. Imagine if you will, sending an entire team to compete in a regular season GSL event for one month. Suddenly you increased your costs by five times as much. Not only that, but you are looking at an increasingly difficult time in finding them a place where they can all stay together as a team.
It's true that the cost of living in Korea is quite expensive. However, I don't really see what Korea can do about that. The cost of living in a country isn't really something that people can consciously control as far as I know. There's really nothing that can be done about it. Which makes me wonder why it's even in an article called "It's time for Korea to start to pay attention to the West". Opportunity Cost
While you are in Korea for one month, you are missing countless online and LAN tournaments alike. If you move to Korea for one month to focus solely on the GSL, you are forgoing an average of $19,000 USD in potential earnings every 15 days¹.
With major LAN tournaments outside of Korea such as the MLG, conflicting dates become a huge issue. For instance, the GSL World Championships were held right through MLG Dallas. This left FnaticMSI players TT1 and SEn unable to compete in MLG due to being in Korea.
This situation is happening again with MLG Columbus and the GSL’s Super Tournament. The Super Tournament, a one-month long affair, caused yet another choice to be made for players – go to Korea, or Columbus, Ohio. The choice in this case is obvious – Columbus, it is more important.
The GSL tried to remedy this situation by allowing foreigners the option of playing their matches around the dates for MLG Columbus. However, the solution provided by the GSL was feeble at best. You cannot realistically expect any team in eSports in its current form to spend $1,500+ to send a player to Korea for a few matches, then hotel fees and miscellaneous expenses for MLG Columbus, and then another $1,500+ trip to Korea. Again, this is simply for one person – let alone an entire team of players.Sure, there are scheduling conflicts. Again, this is an issue that both sides need to work to resolve. The GSL is an ongoing thing - there's barely any room between one tournament and another. But this is a known thing - the GSL is a huge tournament, and every season lasts for around a month, so I don't really see much room for rescheduling on Korea's end. In contrast, many Western tournaments are typically much smaller and shorter than the GSL, so it seems like just by the nature of the large GSL compared to the smaller Western tournaments, the smaller Western tournaments (which are more flexible by nature) are the ones that need to schedule themselves around the GSL. Obligations
Now, why was it an ‘obvious choice’ that MLG Columbus is more important than the GSL’s Super Tournament? Sponsorship obligations. It is more beneficial for a team whose sponsors are regional to attend events in that specific region. The majority of Western team’s sponsors are either region based in Europe or North America, or that is where the majority of the team’s fans are located. It is where they have a presence.
http://fnatic.com/filestorage/imagedb/full/7697.jpgTake FnaticMSI for example. FnaticMSI has global and regional sponsors, giving FnaticMSI a little leeway in where they send players for events. That said, FnaticMSI’s focus remains on Europe. Europe is where FnaticMSI’s fans are, and where the regional sponsors are focused, giving a larger incentive to focus efforts on the European scene. Europe is more important to FnatcMSI sponsors than Korea is, as that is where they wish to grow and that is where they are based, it only makes sense.
It would not make sense to send your players to areas where you have no presence. If you do not have any global sponsors, or sponsors in Korea, why would spend time and money on that area? It is true that professional teams and players still send players to events outside of their home regions when possible. This is because eSports is based on the internet, and our players are still able to influence and affect fans in Europe, when competing in Korea. However, with that being said, when a situation comes along where two major events, one in a team’s home region, and the other in Korea pop up at the same time, the choice should be obvious where the team will send its players. They will send their players to their local regions major event. This way they are able to interact and connect with fans much better than if they were to go to Korea and force those same fans to follow online instead of in person.Sure, you have more sponsors where you're from. That's pretty obvious. But what do you want Korean to do about the problem? Have Korean companies sponsor you as well? Seems like the onus falls upon the Western teams to make those sponsorships happen - not the other way around. It feels like this article is just complaining about all the issues with sending foreign players to Korea, all under the implication that Korea needs to do something about it (thanks to the title, again. Perhaps I'm dwelling too much on the title, but hey, a title sets the tone for the rest of the article). The article just feels like it's stating tons of problems and giving meager/no solutions, all under the implication that Korea needs to try harder to accomodate foreigners (even though many of the problems aren't even Korea's obligation to solve, such as the cultural and sponsorship issues). It's just... kind of annoying. /end rant Prompts for alot of job you put into it, but you missed the whole point of the article. As i mentioned few posts earlier, this article is basically saying that until GSL won't change drastically, no foreigners for you Korea. Look at Koreans competing in Dreamhack/MLG. They don't have to stay in US/EU for a month... they won't miss their GSL matches... Why is it so? Because MLG and Dreamhack don't last a month and Koreans can just fly over, grab some cash and come back to THEIR HOME. If GSL wants some foreigners, they should have some 1 week tournaments too.
So give them some time. The Kespa-Blizzard thing only just finished. MLG and Gom recently made their partnership.
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On May 26 2011 00:07 5ukkub wrote:Show nested quote +On May 25 2011 23:52 HolyArrow wrote:+ Show Spoiler +This article actually kind of pisses me off. I'll explain why by going through it piece by piece, italicizing every part and responding underneath the italics individually. Allow me to preface this with my annoyance at the chosen titles of these articles. A while ago, we had an article called "The Korean Problem", and, now, here's one called, "It is time for Korea to start paying attention to the West." ...What? Why do all these titles imply the issues with the Korean and foreigner scenes are all Korea's fault? They're misleading at best, and bring the articles to a rather misleading start due to the fallacious implications of the titles. Introduction
For many years, the Western world has been following the Korean eSports scene intently, gathering information and keeping up to date with all of the various professional teams, tournaments and events. Now with the Western Starcraft 2 scene surpassing that of even Korea, it is time for the Korean eSports professionals to start taking notes.
Is the Western SC2 scene really surpassing Korea's? Can any tournament in the West pull off as many viewers as the GSL does? Sure, there are many more smaller tournaments in the West, but can you really just straight up say that the Western SC2 scene is surpassing Korea's (especially in light of Blizzard and Kespa reaching and agreement)? Bottom line: Citation friggin' needed. This has never been so apparent up until the past few weeks. With the GSL Super Tournament, and the news accompanying it indicating that only two foreigners – who happen to live in Korea – will be participating in the prestigious event. Recently, the FnaticMSI.Starcraft 2 manager wrote his personal thoughts on why he believed no one wished to take part in the GSL Super Tournament. It was then followed up by a response from the GomTV broadcasters.Gom's response definitely showed some overlooking of real issues regarding foreigner participation, so I agree that there are communication problems. However, I'm pretty sure that Xeris's article had some of its facts wrong, which many people pointed out later in the topic that it was posted in. Dunno if it was fixed yet, but when I was reading the topic yesterday, it doesn't seem like any of the misinformation was remedied (if it is, then cool.) Living conditions
One of the deterrents for players moving to Korea in order to participate in the GSL sanctioned events is the conditions. When a Westerner moves to Korea they leave behind more than an address, they leave behind friends and family – a home. They leave behind their support network, the people they count on and the people who count on them. It is no easy task to simply pick up and move to the other side of the world.Fair enough. Very valid point. No qualms with this. Then once you arrive in Korea, you are expected to live with a group of strangers – most of the time, sharing a room with them. Western cultures are far different from that of Asian cultures such as that in Korea. Moving from a nice familiar home where you would have your own room, privacy and the freedom to do as you please to a house where you share a room with multiple people you probably do not know personally and share everything can be quite difficult. It takes a lot of time and effort to make this new unfamiliar destination your home.
This is where things start getting kind of ridiculous in my opinion. First of all, it bothers me how the difference in living conditions is painted as a "cultural thing". Sure, you could call it that. But, what you could (and should, since it's closer to the truth) call it is simply a difference in willingness to accept a less comfortable standard of living. This paragraph seems to be saying, "Oh, it's so hard for Westerners to adapt to conditions in Korea because of such cultural differences in living!" Nah. More like, it's hard for Westerners to adapt to living conditions in Korea because they can't handle not having the aforementioned luxuries in the paragraph I quoted. You can call it cultural differences, you can call it being spoiled and/or inflexible. I personally don't see how culture has anything to do with it, and "cultural difference" is just a pretty phrase to mask the uncomfortable truth that, perhaps, Korean progamers are simply willing to sacrifice more for the sake of a really cost-efficient practice environment. Combine the tight living quarters with vastly different cultural norms, and you have a very stressful situation for anyone who has not taken precautions to prepare themselves. Even if you have taken precautions, it can be a daunting task. You are required to adapt to new foods, new customs, new ethics, and new rules – and you are expected to adapt quickly. On top of all of this is the language barrier. For years, there has been an incredibly large rift between Korean eSports and Western eSports solely because of the language barrier. It is very difficult to communicate even the most basic ideas with broken English or Korean, but to actually develop relationships and communicate regularly on a daily basis will surely cause complications time to time.The food is pretty good, and pretty damn Westerner-friendly in my opinion. I guess you could disagree with me on that, but then you'd be saying that you have trouble adapting to stuff like Korean BBQ, which is pretty hard to believe, to say the least. Adapting to new customs, ethics, etc. simply sounds like simple etiquette for visiting another country. As for language, yes, it's difficult to communicate in Korea when you don't speak the language of their country. So learn Korean. This article is called "It is time for Korea to start paying attention in the West", and a paragraph dedicated to talking about how cultural differences and a language barrier make it difficult for foreigners carries the ridiculous implication that the Korean scene is somehow obliged to accomodate Westerners in terms of culture and language. What, do you expect Koreans to learn English just to make a foreigner's transition into Korea an easier experience? You're going into THEIR country - learn their damn language or don't complain. Practice conditions
All of the above of course leads to the practice conditions. Westerners are unable to communicate with Korean teams effectively, if at all, this makes it highly unlikely that you will see too many foreigners in a pro-gaming house in Korea.
This leaves players with the option of going to the GSL foreigner house. The GSL foreigner house – open to any gamers wishing to try their hand at entering the GSL is a wonderful idea. The house has all of your basic needs, a place to sleep, a bathroom and shower, and a room for you to set up practice Starcraft 2. However, it does not come equipped with professional gamers or any additional means of getting good practice. Players are left to their own devices, which usually ends up with them laddering on the Korean ladder.Like I said, learning Korean when you go to, you know, Korea, would help communication a lot. Sure, it's a pretty difficult task, but if you're truly dedicated to being a progamer and you want to practice with the best, you adapt so you can communicate with the best - not the other way around. Koreans have shown to be very willing to make friends with foreigners - Look at Liquid and oGs, for example. The only issue is communication, and, frankly, you just need to learn Korean at that point. If Koreans were coming to the U.S and started complaining about language barriers, then I'd tell them the same thing - they need to learn the language of the country they're going to. If you are able to speak Korean and the cultural conditions do not put you off, you can always try contacting a professional Korean team to live with and practice. However, finding a team willing or able to take in a foreign player is highly unlikely. The professional teams in Korea do not necessarily know the players wanting to live in their house personally, or even have room in their house for more players – of another team – to come and stay.A true point. This is where foreign players really need to just be proactive in making friends (which first starts with learning Korean, again - communication is so important). While it's unfortunate that Korean team houses are full and are unable to fit foreigners, I highly doubt that Korean players wouldn't be open to the idea of practicing with foreigner friends over B-net. I think you just have to really be polite and approach people on B-net, perhaps having team managers talk things over to arrange for practice partners on both ends. You don't need to be in the same house to practice together (and players definitely practice with players from different teams - this is apparent from almost any interview following a match win - the player thanks various practice partners, some of whom are obviously not on the same team). Costs of moving to Korea
Getting to Korea and being able to afford living there for the allotted time is another huge concern for any professional gamer or team looking to venture into Korea. With the average cost of a flight to Korea being $1,500 USD, and the additional living expenses such as food, phone, miscellaneous travel, etc, and you are looking at an extremely large bill for sending just one player to Korea for a month to compete in a regular season of the GSL.
Now let us say that you are doing well in Korea, and you are progressing through the various rounds in Code A or S. Now the ESL and MLG event organizers are hosting tournaments this month that you are expected to attend. Add another $1,500 flight for each of those events, the additional $300 for each events hotel rooms, as well as miscellaneous travel costs while at the venue, and your costs for that month are now three or four times as high as they would be if you were still living in your home country in Europe or North America.
If you did not do well in Korea, and after one week, you are already out of the tournament, you now have three weeks left in Korea with no events there to take part in. Three weeks with zero local events and all of the same costs as if you were to do well in the GSL.
That is for one individual player. Imagine if you will, sending an entire team to compete in a regular season GSL event for one month. Suddenly you increased your costs by five times as much. Not only that, but you are looking at an increasingly difficult time in finding them a place where they can all stay together as a team.
It's true that the cost of living in Korea is quite expensive. However, I don't really see what Korea can do about that. The cost of living in a country isn't really something that people can consciously control as far as I know. There's really nothing that can be done about it. Which makes me wonder why it's even in an article called "It's time for Korea to start to pay attention to the West". Opportunity Cost
While you are in Korea for one month, you are missing countless online and LAN tournaments alike. If you move to Korea for one month to focus solely on the GSL, you are forgoing an average of $19,000 USD in potential earnings every 15 days¹.
With major LAN tournaments outside of Korea such as the MLG, conflicting dates become a huge issue. For instance, the GSL World Championships were held right through MLG Dallas. This left FnaticMSI players TT1 and SEn unable to compete in MLG due to being in Korea.
This situation is happening again with MLG Columbus and the GSL’s Super Tournament. The Super Tournament, a one-month long affair, caused yet another choice to be made for players – go to Korea, or Columbus, Ohio. The choice in this case is obvious – Columbus, it is more important.
The GSL tried to remedy this situation by allowing foreigners the option of playing their matches around the dates for MLG Columbus. However, the solution provided by the GSL was feeble at best. You cannot realistically expect any team in eSports in its current form to spend $1,500+ to send a player to Korea for a few matches, then hotel fees and miscellaneous expenses for MLG Columbus, and then another $1,500+ trip to Korea. Again, this is simply for one person – let alone an entire team of players.Sure, there are scheduling conflicts. Again, this is an issue that both sides need to work to resolve. The GSL is an ongoing thing - there's barely any room between one tournament and another. But this is a known thing - the GSL is a huge tournament, and every season lasts for around a month, so I don't really see much room for rescheduling on Korea's end. In contrast, many Western tournaments are typically much smaller and shorter than the GSL, so it seems like just by the nature of the large GSL compared to the smaller Western tournaments, the smaller Western tournaments (which are more flexible by nature) are the ones that need to schedule themselves around the GSL. Obligations
Now, why was it an ‘obvious choice’ that MLG Columbus is more important than the GSL’s Super Tournament? Sponsorship obligations. It is more beneficial for a team whose sponsors are regional to attend events in that specific region. The majority of Western team’s sponsors are either region based in Europe or North America, or that is where the majority of the team’s fans are located. It is where they have a presence.
http://fnatic.com/filestorage/imagedb/full/7697.jpgTake FnaticMSI for example. FnaticMSI has global and regional sponsors, giving FnaticMSI a little leeway in where they send players for events. That said, FnaticMSI’s focus remains on Europe. Europe is where FnaticMSI’s fans are, and where the regional sponsors are focused, giving a larger incentive to focus efforts on the European scene. Europe is more important to FnatcMSI sponsors than Korea is, as that is where they wish to grow and that is where they are based, it only makes sense.
It would not make sense to send your players to areas where you have no presence. If you do not have any global sponsors, or sponsors in Korea, why would spend time and money on that area? It is true that professional teams and players still send players to events outside of their home regions when possible. This is because eSports is based on the internet, and our players are still able to influence and affect fans in Europe, when competing in Korea. However, with that being said, when a situation comes along where two major events, one in a team’s home region, and the other in Korea pop up at the same time, the choice should be obvious where the team will send its players. They will send their players to their local regions major event. This way they are able to interact and connect with fans much better than if they were to go to Korea and force those same fans to follow online instead of in person.Sure, you have more sponsors where you're from. That's pretty obvious. But what do you want Korean to do about the problem? Have Korean companies sponsor you as well? Seems like the onus falls upon the Western teams to make those sponsorships happen - not the other way around. It feels like this article is just complaining about all the issues with sending foreign players to Korea, all under the implication that Korea needs to do something about it (thanks to the title, again. Perhaps I'm dwelling too much on the title, but hey, a title sets the tone for the rest of the article). The article just feels like it's stating tons of problems and giving meager/no solutions, all under the implication that Korea needs to try harder to accomodate foreigners (even though many of the problems aren't even Korea's obligation to solve, such as the cultural and sponsorship issues). It's just... kind of annoying. /end rant Prompts for alot of job you put into it, but you missed the whole point of the article. As i mentioned few posts earlier, this article is basically saying that until GSL won't change drastically, no foreigners for you Korea. Look at Koreans competing in Dreamhack/MLG. They don't have to stay in US/EU for a month... they won't miss their GSL matches... Why is it so? Because MLG and Dreamhack don't last a month and Koreans can just fly over, grab some cash and come back to THEIR HOME. If GSL wants some foreigners, they should have some 1 week tournaments too.
Did I really miss the main point of the article? Maybe I really just fail at reading comprehension, but I see nowhere in the article that it makes its main point the one that you described. It sounds like you didn't read the article carefully at all if you think its main point is that Korea needs smaller tournaments. The article talks about cultural, communication, scheduling, cost, and sponsorship issues. It dedicates a single small paragraph to what you claim is the article's main point:
If you did not do well in Korea, and after one week, you are already out of the tournament, you now have three weeks left in Korea with no events there to take part in. Three weeks with zero local events and all of the same costs as if you were to do well in the GSL.
I don't think you're right about the article's main point at all.
EDIT: I kind of misread your post because your sentence about what the article was saying was worded kind of oddly. Either way, a majority of my reply to you still stands. The article complains about things far beyond the scope of the GSL, so I don't see how its main point is about how the GSL needs to change or Korea won't get foreigners.
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What a silly ill informed article. I know for a fact that the average korean doesn't doesn't have more experience living in a gaming house environment (i.e living with 10 strangers) compared with the average westerner. I have no idea where you got your 'facts' from but if you actually went to korea, you will know it's very expensive to live there, and the middle class people normally live with their own families etc.
As for the moving abroad situation, i think every human, korean or american, would find it difficult to uproot from their place or birth and go to another country. So i don't understand why this dumb article says that koreans find it easier. Sorry, but korea is quite a wealthy country with super fast broadband. They aren't the sort of people who live in places with 20 people to a room.
the most dumbest article i've read on tl
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The only proof that the Korean scene is much better is that they won IEM, Copenhagen games (OGSthewind fell out quite early while oGsMC won), Dreamhack invitational (Another win for oGsMC but narrow handedly win although a victory) and 2011 GSL World Championship (no foreigner in semi-finals)
The Koreans didn't perform very well in TSL, NASL, Stars war maybe because it was on-line tournaments and the Koreans didn't play their best?
I will say that the Koreans are the best only If the Koreans will dominate the upcoming MLG:s and the Dreamhack summer event. At the moment they have an edge over the foreigners but situation is not yet like it was in broodwar.
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On May 25 2011 22:06 legaton wrote: if you want to farm more gold, you may try to play some World of Warcraft. The rationality of decision making of SC2 players and managers saddens and angers me. The opportunity cost is too high and the competition level too harsh? OK, but what happened to the ambition of competitive gaming? Competitive gaming died when professional gaming arrived.
Being a professional includes considerations other than your personal ambition to compete with "the best", including the wishes of your employers, financial feasibility, opportunity cost, availability of resources, etc. It's not as simple as picking up your pokeball and going to travel the world and be the pokemaster.
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If anything, it's for the West to attract attention to it from Korea, not the other way round. They don't force players to come play their tournament as far as I know.
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Time to write an article about how sponsors and teams need to step up and to take the big tournaments seriously. Pro players should be able to live off their team contracts, and not be dependant on their streaming/other side income.
With all the raging about 'how SC2 is becoming big and awesome', teams should be able to afford to enroll their players in the major tournaments that are around (and the GSL is as big as it gets), and have them live in fairly comfortable circumstances while doing so. The fact that this isn't happening yet is the real issue here, it just reflects on how poorly the western e-sports scene is organised.
Playing in the GSL is about competing on the highest level out there, and yes, certain sacrifices should be made by both players and teams to get their people there. That's how it is pretty much every sport on the planet, and I don't see why sc2 should be any different.
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Dude, this is not Halo3 or Call of Duty. Competitive starcraft is unlike any other sports or games. This is the most competitive scene EVER. BW or Sc2, it doesn't matter, it's all about DEDICATION. You lack dedication? You don't want to train for more than 10 hours a day? You don't want to be away from your family? Then don't even bother entering the competitive arena. Don't expect to be the best AND have a normal life.
Really, it's simple. It's a matter of "Do I want to compete against the best players and do I want to become the best player?"
As a spectator, I want to see the most skilled players compete against each other. I don't care about players making easy money by defeating bronze players in shitty tournaments.
Look at super tournament, in order to get to the finals you only need to play 6 rounds, plus you have time to actually practice and seriously prepare for your next opponent. Now look at MLG, where naniwa went 23-2 by 4-gating everyone. Now THAT'S a healthy environment for the development of the competition, isn't it? You can't call that a proper tournament.
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