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Dynamic Unit Movements, Your Thoughts? - Page 2

Forum Index > SC2 General
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DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 17 2011 01:12 GMT
#21
ZvZ would certainty be...strange with his change, considering that roaches and zerglings both clump up a ton.
http://grooveshark.com/#/deltrus/music
FMJ
Profile Joined February 2011
United States169 Posts
May 17 2011 01:13 GMT
#22
I can see implications of these changes:

1) AOE spells will have their radii double or triple
2) maps will need to be 2-3 times as large. Chokes will need to be 2-3 times as large. Ramps will need to be 2-3 times as large.

Leaving everything essentially the same, just more spread apart.
Samhax
Profile Joined August 2010
1054 Posts
May 17 2011 01:13 GMT
#23
I'm ok with this if there is a marine nerf
MusiK
Profile Joined August 2010
United States302 Posts
May 17 2011 01:13 GMT
#24
This needs to happen... immediately
BOOM!!! ~ Tasteless
BushidoSnipr
Profile Joined November 2010
United States910 Posts
May 17 2011 01:13 GMT
#25
yeah death balls are getting very annoying

it would be pretty cool to see this kind of mechanic
nalgene
Profile Joined October 2010
Canada2153 Posts
May 17 2011 01:14 GMT
#26
Wouldn't mind seeing zerglings kill colossus if they didn't have the autoclumping 'feature'
Doesn't seem like a necessary 'feature' either since they already added in 255 selections.
The second picture looks more realistic without units randomly pushing other units despite being smaller.
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 17 2011 01:15 GMT
#27
On May 17 2011 10:11 Falcor wrote:
This is never going to happen imo. The game was balanced around "balls" so if they implemented this everything would have to change


rofl source please. game balanced around balls? yeah tell me where you saw that and get back to me.


This change would be SO good but I doubt blizz will change it...one can only hope they look at it though.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
May 17 2011 01:16 GMT
#28
That looks so amazing O_O, But implementing it would cause chaos in terms of balancing, at least for a while.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Falcor
Profile Joined February 2010
Canada894 Posts
May 17 2011 01:16 GMT
#29
On May 17 2011 10:12 Navillus wrote:

Show nested quote +

4. The firepower decreases and the duration of battles increases.
One of the main issues with SC2 since the release was that the battles didn't last very long.
Along with complaints such as 'the maps are too narrow', 'the game time is too fast', I think this is a legit explanation as well. This is why we should change the tendency for units to clump together.


And last another basically noncomplaint, I have no problem with the length of battles or the game, have not seen a trend of complaints to that effect and also think that this would just make battles less predictable and harder to play legitimately, also I don't think that battles are the major factor in game length, if it's a macro game it will go long no matter what, if it's all one base play (the more realistic cause for short games) then long battles will add a minute or two tops.


i Actually think as the game progresses we will naturally see longer battles. Right now people just smash armies together and dont have to firm of a grasp of whos going to win because its hard to gauge the enemies ball strength. Once it becomes refined and people know whats going to win over what, people are going to pull in and out of battles and not just smash a bunch of shit together
Samhax
Profile Joined August 2010
1054 Posts
May 17 2011 01:17 GMT
#30
On May 17 2011 10:15 Golgotha wrote:
Show nested quote +
On May 17 2011 10:11 Falcor wrote:
This is never going to happen imo. The game was balanced around "balls" so if they implemented this everything would have to change


rofl source please. game balanced around balls? yeah tell me where you saw that and get back to me.


This change would be SO good but I doubt blizz will change it...one can only hope they look at it though.


He is not that wrong, aoe damage from units are tweak around this idea of clumping unit. If you want to change this, you have to tweak all the units. And i think the first change would be obviously marines, they would be too good if they didn't clump.
ExquisiteRed
Profile Joined February 2011
396 Posts
May 17 2011 01:18 GMT
#31
This would be a pretty cool change
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
May 17 2011 01:19 GMT
#32
On May 17 2011 10:12 Navillus wrote:
Show nested quote +

1. (the most important) Unit movements become more dynamic.
Even if you hotkey them separately, those small groups will move like a clump of jelly anyways. It doesn't look natural, and your army looks smaller than it actually is.


Ok this is apparently the most important point you have but all it is is an aesthetic complaint, I'd just as soon not change a major part of the game so it looks nicer to you.

Show nested quote +

2. It's easier to tell the difference between units.
SCBW is in 2-d and it uses less colours, while SC2 is 3-d and uses a variety of colours. So it's easier to differentiate units in SCBW. You can tell this by playing SC2 in the lowest graphic settings.
The lowest graphic setting allows you to tell the difference between units and the difference between units and map tiles much more effectively.


Somewhat more legitimate complaint (mostly because there actually is one) but again just aesthetics, when it comes to players, just play on low (most pros do anyway, if you don't want to... again don't change the game to make it easier on your eyes) Perhaps when it comes to spectating this makes sense, but first I don't want to change the game for spectators, also I have no problem seeing anything, I think it looks nice.

Show nested quote +


3. You can weaken the power of splash units.
If you look at the units that do splash damage,
siege mode tanks, thor's air attack, ghost's EMP and nuclear missile, raven's HSM, colossus, high templar's storm, infestor's fungal growth,
most of them have been nerfed since beta.
One reason why they are so strong is because units always move together in clumps.
Some people will tell you to separate your units beforehand, but they clump up again when you move them around to attack.


This one's just silly, yes they've been nerfed a decent amount to balance the game this would undo all of that you're basically trying to say this would be good for balance when it would just throw everything off again.

Show nested quote +

4. The firepower decreases and the duration of battles increases.
One of the main issues with SC2 since the release was that the battles didn't last very long.
Along with complaints such as 'the maps are too narrow', 'the game time is too fast', I think this is a legit explanation as well. This is why we should change the tendency for units to clump together.


And last another basically noncomplaint, I have no problem with the length of battles or the game, have not seen a trend of complaints to that effect and also think that this would just make battles less predictable and harder to play legitimately, also I don't think that battles are the major factor in game length, if it's a macro game it will go long no matter what, if it's all one base play (the more realistic cause for short games) then long battles will add a minute or two tops.



The thing is, if you spread more, the battles will take longer to finish, allowing more room to micro management.I think 90% of SC2 players want this.(And probably 100% of BW/SC2 players)

But Blizzard would never change this =(
Bagi
Profile Joined August 2010
Germany6799 Posts
May 17 2011 01:19 GMT
#33
It could be an interesting change, but every single unit in the game would most likely require rebalancing for it. So it's probably not worth the effort.

I don't really mind the ball mechanic myself. The ball is rarely the optional formation, and people are starting to do more spreads, concaves and other positional play instead.
PH
Profile Blog Joined June 2008
United States6173 Posts
May 17 2011 01:19 GMT
#34
I think this should be implemented immediately, the baneling removed, lurker reintroduced, and storm rebalanced.
Hello
Combine
Profile Joined July 2010
United States812 Posts
May 17 2011 01:20 GMT
#35
I would love to see it implemented, but I honestly never see blizzard changing something so deep in the engine, not even in the expansion packs.
(ಥ_ಥ)
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 17 2011 01:22 GMT
#36
On May 17 2011 10:19 PH wrote:
I think this should be implemented immediately, the baneling removed, lurker reintroduced, and storm rebalanced.


I really like the idea of lurkers considering the reason they removed them was because the units clumped up so much.

Imo the best part of the change is the chaos of it all. SC2 needs more controlled randomness.
http://grooveshark.com/#/deltrus/music
Bagi
Profile Joined August 2010
Germany6799 Posts
May 17 2011 01:22 GMT
#37
On May 17 2011 10:15 Golgotha wrote:
Show nested quote +
On May 17 2011 10:11 Falcor wrote:
This is never going to happen imo. The game was balanced around "balls" so if they implemented this everything would have to change


rofl source please. game balanced around balls? yeah tell me where you saw that and get back to me.


This change would be SO good but I doubt blizz will change it...one can only hope they look at it though.

Are you serious? What do you think the game is balanced around, if not the existing conditions?

On May 17 2011 10:19 PH wrote:
I think this should be implemented immediately, the baneling removed, lurker reintroduced, and storm rebalanced.

I think there's already the game for you: it's called BW.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 17 2011 01:22 GMT
#38
I'd love to see this! I don't think Blizzard is aware enough to make a smart change like this but the least we can do is try to get the message out there...perhaps for HotS
Falcor
Profile Joined February 2010
Canada894 Posts
May 17 2011 01:22 GMT
#39
On May 17 2011 10:19 PH wrote:
I think this should be implemented immediately, the baneling removed, lurker reintroduced, and storm rebalanced.


and siege tanks rebalanced
and archons rebalanced
and collosus rebalanced
and infestors rebalanced
etc
WinteRR
Profile Joined May 2011
Australia201 Posts
May 17 2011 01:26 GMT
#40
K3ny, I think you misinterpreted my post (or I didn't construe it with too much care ).

BW tanks were REALLY powerful but I think in SC2 Siege tanks seem strong because of this clumped up unit mechanic (when in actual fact, they're relatively weak ~35 dmg or so compared to the 70 dmg of old)
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