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On May 12 2011 13:17 Daralii wrote:Show nested quote +On May 12 2011 12:47 Greatness wrote:On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up Not really. The real myth buster question is, will the PDD still zap the attacks, if the unit is revealed to be a fake? PDD thinks they are real if there is no detector around. Well the raven was right there during the test, I assume the hallucinations were showing up as such. That's true, I suppose it can be construed as a bug. Report it on the SC2 forums, see if they do something about it.
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Alright, I always wondered about this... does the shield upgrade nullify when your shields are spent and the armor upgrades becomes active ?
Disclaimer: I know it's supposed to be like this, but i heard some rumors, and i`m way to lazy to test it out myself...
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Really enjoyed watching all 4 episodes. Good job!
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I don't see why this should be in a 'mythbusters' format, but it's still cool.
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I had to rewind sometimes to see what the myth was because the screen went by to fast, but otherwise excellent job.
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This is awesome went back and watched all the episodes. Keep up the great work
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On May 12 2011 12:47 Greatness wrote:Show nested quote +On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up Not really. The real myth buster question is, will the PDD still zap the attacks, if the unit is revealed to be a fake? PDD thinks they are real if there is no detector around.
Doesnt the raven itself count as a detector? :p
edit: arf, ofcourse i don't check whether someone else already had mentioned it..
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That larvae fungal growth thing is actually pretty huge.
Imagine one or two burrowed infestors killing an entire production cycle in ZvZ lol...
Do it, Catz!
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Loved the episodes, some ideas for the future eps too:
Can a protoss build a second mothership if one gets neural-parasited? See if contaminate stops orbitals from gaining energy, and using abilities.
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I loved these from Halo 3, sc2 ones are equally good! Keep up the good work!
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I have an Myth which u can check: Can u kill morphing larvaes of Hatcheries with 1 fungal, too?
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Lol at the people not knowing the Fungal growth one. Other things that work: singular baneling, storm, seeker missle (have not tested the seeker or storm, but they work in theory).
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Nice idea but most of this i knew or had never thought about oO. gl
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you just nerfed Zerg xD Great show!
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Please test this myth
Resources are lost if a structure is destroyed before upgrade is finished.
(I tested and it returns them but I still hear pro's like Sheth tell players like Mr Bitter that they must cancel or they lose the resources)
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On May 12 2011 13:25 windsupernova wrote:Whoah, the chrono Boosted hatchery part really blew my mind. I knew most of the others*smugface* but that one was awesome.Now I kinda want to do a super Fast Roach Rush with this. Edit: Nvm it seems your ally can't use chrono on your buildings 
Did not see the episode (-> sorry if it has already been answered) but if your ally leaves the game, can you chrono the hatch then?
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On May 12 2011 20:16 grigorin wrote:Show nested quote +On May 12 2011 13:25 windsupernova wrote:Whoah, the chrono Boosted hatchery part really blew my mind. I knew most of the others*smugface* but that one was awesome.Now I kinda want to do a super Fast Roach Rush with this. Edit: Nvm it seems your ally can't use chrono on your buildings  Did not see the episode (-> sorry if it has already been answered) but if your ally leaves the game, can you chrono the hatch then? Don't think so, as the building still counts as being controlled by them. You can only chrono zerg (and terran) buildings if you neural parasite a probe to make a nexus.
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w00t i need to hallucinate more when my terran buddies all in me with a raven
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On May 12 2011 11:24 emythrel wrote: Edit: the fungal one is funny, dead larvae from one fungal.... didn't realise they had such low health lol. They have really low health, but because of their crazy high armor rating they are normally hard to kill. Apparently fungal growth ignores armor.
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