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SC2 Mythbusters - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 Next All
ZeroVirus
Profile Joined May 2011
United States68 Posts
May 30 2011 00:30 GMT
#221
Love the one in episode 6 about the infested terran. Awesome :p
Fear not your most outspoken enemy, but your most quiet supporter.
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
May 30 2011 00:45 GMT
#222
Question! (think this was on NASL)

Neural Parasited blue flame hellions lose their upgrade while being controlled by the zerg.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
May 30 2011 00:51 GMT
#223
Myth:

Changelings can go into Nydus networks
roemy
Profile Joined April 2010
Germany432 Posts
May 30 2011 01:04 GMT
#224
On May 30 2011 09:45 ComusLoM wrote:
Question! (think this was on NASL)

Neural Parasited blue flame hellions lose their upgrade while being controlled by the zerg.

yesnokinda:
yes they 'lose' the upgrade because the zerg player hasn't researched it (yet). they also lose any weapon/armor upgrades because the zerg player hasn't up'ed his "terran weapon/armor upgrades" yet either - the upgrades all revert to his level.

if he takes over zerg units, they will 'switch' to his upgrade/tech levels as well.
rock is fine.. paper could need a buff, but scissors have to be nerfed
roemy
Profile Joined April 2010
Germany432 Posts
May 30 2011 01:10 GMT
#225
On May 30 2011 09:51 ClysmiC wrote:
Myth:

Changelings can go into Nydus networks

temporary units cannot do so.
i've tried (months ago) with the regular zerg units, but i must admit i haven't tried building up toss with a parasite-probe in order to test hallucinations. otoh, they cannot be loaded into a warp prism either and nydus pretty much works like a shuttle
rock is fine.. paper could need a buff, but scissors have to be nerfed
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
May 30 2011 01:18 GMT
#226
i dont think those templars kills added correctly in ep1, should not the archon be at 35?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
roemy
Profile Joined April 2010
Germany432 Posts
May 30 2011 01:22 GMT
#227
On May 29 2011 10:44 Ludwigvan wrote:
If you kill all nydus worm with units inside, are they lost forever, or can u rebuild a nydus to save them?

they are truly gone, like a shot-down shuttle

On May 24 2011 20:18 Umbrella wrote:
Do spells work on units warping in?

yes: they are just like normal units, just that they're immobile and their HP is still climbing by 20%-of-max-hp per second.
them getting more (or less) damage while still warping in is not true.

the only time units gain that brief immortality is when exiting the vortex.
rock is fine.. paper could need a buff, but scissors have to be nerfed
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 30 2011 01:25 GMT
#228
On May 30 2011 10:22 roemy wrote:
Show nested quote +
On May 29 2011 10:44 Ludwigvan wrote:
If you kill all nydus worm with units inside, are they lost forever, or can u rebuild a nydus to save them?

they are truly gone, like a shot-down shuttle

Show nested quote +
On May 24 2011 20:18 Umbrella wrote:
Do spells work on units warping in?

yes: they are just like normal units, just that they're immobile and their HP is still climbing by 20%-of-max-hp per second.
them getting more (or less) damage while still warping in is not true.

the only time units gain that brief immortality is when exiting the vortex.


But that's wrong

If I put a Nydus in your base and let out 20 roaches, let's say and do damage and run back inside of the Nydus and you kill the Worm, I can still exit them out of the main building or another worm head that's come out.

If you mean kill the main building, then yes, I'm pretty sure they are lost.
rubens
Profile Joined April 2011
Sweden62 Posts
May 30 2011 01:25 GMT
#229
Nice, very nice
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
May 30 2011 01:31 GMT
#230
On May 30 2011 10:18 Cyber_Cheese wrote:
i dont think those templars kills added correctly in ep1, should not the archon be at 35?


nevermind, was watching low quality where 16 looked like 18

A fungaled larvae, can it transform?, same for zerglings
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
roemy
Profile Joined April 2010
Germany432 Posts
May 30 2011 01:32 GMT
#231
On May 30 2011 10:25 Fruscainte wrote:
Show nested quote +
On May 30 2011 10:22 roemy wrote:
On May 29 2011 10:44 Ludwigvan wrote:
If you kill all nydus worm with units inside, are they lost forever, or can u rebuild a nydus to save them?

they are truly gone, like a shot-down shuttle

On May 24 2011 20:18 Umbrella wrote:
Do spells work on units warping in?

yes: they are just like normal units, just that they're immobile and their HP is still climbing by 20%-of-max-hp per second.
them getting more (or less) damage while still warping in is not true.

the only time units gain that brief immortality is when exiting the vortex.


But that's wrong

If I put a Nydus in your base and let out 20 roaches, let's say and do damage and run back inside of the Nydus and you kill the Worm, I can still exit them out of the main building or another worm head that's come out.

If you mean kill the main building, then yes, I'm pretty sure they are lost.

ahyes, that explanation was indeed ambiguous. it is true that all exits must be killed for units to get lost. it is even ok to lose the network as long as there's still a worm somewhere else.
rock is fine.. paper could need a buff, but scissors have to be nerfed
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 30 2011 01:45 GMT
#232
Does lifting/Vortexing a neural parasited unit break channeling? What if the investor is out/in the vortex?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
jarrydesque
Profile Joined November 2010
584 Posts
May 30 2011 01:50 GMT
#233
Very cool, kudos. Looking forward to future episodes.
#1 Kennigit fanboy/stalker
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
May 30 2011 03:58 GMT
#234
If you have a mothership and it gets stolen by a neural parasite, can you start producing another mothership during this time, seeing as one requirement of the mothership is "no mothership"?
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2011-05-30 05:37:15
May 30 2011 05:36 GMT
#235
Can you carry allied units with dropships (when shared control is turned on)?
Emporio
Profile Blog Joined December 2010
United States3069 Posts
May 30 2011 05:49 GMT
#236
Are motherships sucked into the vortexes of other motherships? Check for allied and enemy motherships
How does it feel knowing you wasted another 3 seconds of your life reading this again?
indo
Profile Blog Joined July 2004
United States100 Posts
May 30 2011 06:01 GMT
#237
good stuff, keep up the good work!
han_han
Profile Joined October 2010
United States205 Posts
May 30 2011 07:42 GMT
#238
This is so cool! I didn't know about hallus and PDDs, and I also didn't know hallu probes couldn't fake mine.

Most interesting one was the infested terran shooting himself, I didn't realize that one.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
May 30 2011 08:09 GMT
#239
Awesome, great work on this series learned a lot.

Especially enjoyed the one about infested terran suicide.
s031720
Profile Joined December 2009
Sweden383 Posts
May 30 2011 08:39 GMT
#240
Myth to be tested;
Unburried Sporecrawlers are still detectors.
Just another noob
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