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Youtube Channel: http://www.youtube.com/sc2mythbusters
Episode 7: + Show Spoiler + Episode 6: + Show Spoiler + Episode 5: + Show Spoiler + Episode 4: + Show Spoiler + Episode 3: + Show Spoiler + Episode 2: + Show Spoiler + Episode 1: + Show Spoiler + Hey guys, we recently started a Youtube show called SC2 Mythbusters. It's a lot like the show - we put user-submitted myths relating to Starcraft to the test. The myths range from common things like "the kills on high templars are added when warped into archons" to crazy things like "a viking's portrait changes when it transforms." Feel free to send in anything you are wondering about the Starcraft universe; we'll put it to the test!
We put up new episodes every Friday, so be sure to either tune in then or subscribe to be notified for all new videos! Check out our channel at http://www.youtube.com/SC2Mythbusters
Email us myths at SC2mythbusters@gmail.com
Thanks for the submissions! Sc2Mythbusters
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woo that's quite awesome, that's a lot of things I dont know + Show Spoiler + like you can fungal growth larva !
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Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all.
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On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all. I disagree, the video teaches me a lot of interesting things I didn't know or think of in Starcraft 2 lol.
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Nice stuff, I learned some new things.
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On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all.
Party pooper 
These guys are trying something different. Think of the time they take to do it. Sure you can test it yourself or you can share the fun.
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Ooh i learned some new stuff! Cool video and funky music
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On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all.
Theres always one person who has to ruin the party.... today you are that person.
Mythbusters doesn't need money, most of the myths are common sense, like when they spend thousands disproving the moon hoax theories.... anyone who's studied physics, cosmology, jet propulsion, photography etc could have told you what they did, infact there are a thousand websites setup by people with 0 dollars that do tha same thing.
This show is using the name Mythbusters as a reference, not trying to be the same thing..... god damn some people just don't like to let anyone else have fun, if you don't like it.... don't watch it and don't post just to be an ass.
Edit: the fungal one is funny, dead larvae from one fungal.... didn't realise they had such low health lol.
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Cool stuff. 
On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all. Party pooper, I think this is a fun concept for an SC2 show.
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Yeah, a few of those were actually really cool. I would've never even thought to ask if those things were possible... Nice video!
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On May 12 2011 11:24 emythrel wrote:Show nested quote +On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all. Theres always one person who has to ruin the party.... today you are that person. Mythbusters doesn't need money, most of the myths are common sense, like when they spend thousands disproving the moon hoax theories.... anyone who's studied physics, cosmology, jet propulsion, photography etc could have told you what they did, infact there are a thousand websites setup by people with 0 dollars that do tha same thing. This show is using the name Mythbusters as a reference, not trying to be the same thing..... god damn some people just don't like to let anyone else have fun, if you don't like it.... don't watch it and don't post just to be an ass. Hey guys, thanks for all the support. Especially people like emythrel.
As he so wisely said, the purpose of this is not to do things people are unable to do, but to spread little tidbits of interesting information which most people do not know.
Remember, haters gonna hate.
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So let me get this straight - you can contaminate a flying building, but it has no effect since you were able to land and build a reactor with that building? So is this a bug, a special feature of your map tester, or is it supposed to work this way?
Also - does the killed baneling deal the same damage as a normal baneling?
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On May 12 2011 11:31 ggofthejungle wrote: So let me get this straight - you can contaminate a flying building, but it has no effect since you were able to land and build a reactor with that building? So is this a bug, a special feature of your map tester, or is it supposed to work this way? Everything on the map is the same as it is a normal melee (ladder) game on a blizzard map, just the spawn time of everything is set to 0, for faster testing.
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OOh, I will have to start using hallucinations against PDDs!
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Why did that contaminated rax instant build a reactor? I would assume that it couldn't land period, let alone land and build something.
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Very creative. Good idea, best of luck!
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Interesting idea. I definitely learned a few things. It's not so much that I can't test these things myself, but rather am too lazy too Never thought about many of these myths which makes it all the more interesting.
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This is rather fun facts or trivia but keep it up
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hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up
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Holy crap, fungal growth one shots larvae? That's freaking insane for some future ZvZ antics.
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The Raven detecting for the PDDs and then them still intercepting the hallucinated shots seems slightly buggy to me.
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On May 12 2011 12:01 TimeSpiral wrote: The Raven detecting for the PDDs and then them still intercepting the hallucinated shots seems slightly buggy to me.
Agreed. And if that's intended that's really kinda scary as a Terran player.
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On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up Not really. The real myth buster question is, will the PDD still zap the attacks, if the unit is revealed to be a fake? PDD thinks they are real if there is no detector around.
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United States4126 Posts
I don't ever see an application of the chrono boost on a hatchery. Blizz took away chrono boosting on your ally's buildings way long ago
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On May 12 2011 12:58 Kinky wrote:I don't ever see an application of the chrono boost on a hatchery. Blizz took away chrono boosting on your ally's buildings way long ago 
NP a probe, get him to build a nexus. Not really useful, unless you're trying to pull a zerg mothership rush lol.
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myth: changelings under graviton beam can't be attacked. I tried this in beta and it was true, not sure about now.
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On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all.
You don't see how a show that busts myths compares to another show that busts myths...?
edit - And also, great job OP, really informative and well done.
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United States16991 Posts
On May 12 2011 12:47 Greatness wrote:Show nested quote +On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up Not really. The real myth buster question is, will the PDD still zap the attacks, if the unit is revealed to be a fake? PDD thinks they are real if there is no detector around. Well the raven was right there during the test, I assume the hallucinations were showing up as such.
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On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up Nah there should be a counter to PDD rather than "lolool nullify all ranged dmg"
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Great show idea, keep up the good work :D!
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Neat idea for a show. At first I was a bit skeptical but a lot of these are things I've never bothered to think about, and it's great to see what sorts of crazy things can happen in the game! Cool stuff :D
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Fungal growth larvae... holy shit!
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Good stuff!!!
I like the fact that it was very fast, to the point, and incontrovertible ^^
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Whoah, the chrono Boosted hatchery part really blew my mind.
I knew most of the others*smugface* but that one was awesome.Now I kinda want to do a super Fast Roach Rush with this.
Edit: Nvm it seems your ally can't use chrono on your buildings
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On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all.
In every thread, there is a person who is just being negative, for no reason other than some sort of warped sense self-satisfaction that they get from it. I don't see how this post is useful at all.
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Great! Things to test - degrees of (non)determinism: 1. Perfect symmetric map with 2 identical paths from A to B, and automated trigger telling a unit to go from A to B. See if it always chooses the same path of the two. 2. Again with trigger (no manual interaction! as opposed to unit tester) let 2 army compositions fight each other. See if the winner is always the same.
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Very neat. I love the original Mythbusters, and this is just as much fun. Your music fits well, and everything is to the point, which is awesome. Maybe now is time to add a bit of humor into it? (something like the 'Confirmed' sounds).
By the way, the fact that hallucinations can be repaired is mind-boggling >..<
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Watched all the other episodes
Pretty damn interesting! Some things are really funny too. Can't wait to /dance some changeling lots or marines haha
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Dont stop with the episodes guys, this needs to be done. For Science! (Also its entertaining as all hell)
In short, I love these.
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On May 12 2011 13:17 Daralii wrote:Show nested quote +On May 12 2011 12:47 Greatness wrote:On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up Not really. The real myth buster question is, will the PDD still zap the attacks, if the unit is revealed to be a fake? PDD thinks they are real if there is no detector around. Well the raven was right there during the test, I assume the hallucinations were showing up as such. That's true, I suppose it can be construed as a bug. Report it on the SC2 forums, see if they do something about it.
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Alright, I always wondered about this... does the shield upgrade nullify when your shields are spent and the armor upgrades becomes active ?
Disclaimer: I know it's supposed to be like this, but i heard some rumors, and i`m way to lazy to test it out myself...
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Really enjoyed watching all 4 episodes. Good job!
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I don't see why this should be in a 'mythbusters' format, but it's still cool.
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I had to rewind sometimes to see what the myth was because the screen went by to fast, but otherwise excellent job.
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This is awesome went back and watched all the episodes. Keep up the great work
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On May 12 2011 12:47 Greatness wrote:Show nested quote +On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up Not really. The real myth buster question is, will the PDD still zap the attacks, if the unit is revealed to be a fake? PDD thinks they are real if there is no detector around.
Doesnt the raven itself count as a detector? :p
edit: arf, ofcourse i don't check whether someone else already had mentioned it..
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That larvae fungal growth thing is actually pretty huge.
Imagine one or two burrowed infestors killing an entire production cycle in ZvZ lol...
Do it, Catz!
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Loved the episodes, some ideas for the future eps too:
Can a protoss build a second mothership if one gets neural-parasited? See if contaminate stops orbitals from gaining energy, and using abilities.
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I loved these from Halo 3, sc2 ones are equally good! Keep up the good work!
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I have an Myth which u can check: Can u kill morphing larvaes of Hatcheries with 1 fungal, too?
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Lol at the people not knowing the Fungal growth one. Other things that work: singular baneling, storm, seeker missle (have not tested the seeker or storm, but they work in theory).
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Nice idea but most of this i knew or had never thought about oO. gl
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you just nerfed Zerg xD Great show!
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Please test this myth
Resources are lost if a structure is destroyed before upgrade is finished.
(I tested and it returns them but I still hear pro's like Sheth tell players like Mr Bitter that they must cancel or they lose the resources)
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On May 12 2011 13:25 windsupernova wrote:Whoah, the chrono Boosted hatchery part really blew my mind. I knew most of the others*smugface* but that one was awesome.Now I kinda want to do a super Fast Roach Rush with this. Edit: Nvm it seems your ally can't use chrono on your buildings 
Did not see the episode (-> sorry if it has already been answered) but if your ally leaves the game, can you chrono the hatch then?
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On May 12 2011 20:16 grigorin wrote:Show nested quote +On May 12 2011 13:25 windsupernova wrote:Whoah, the chrono Boosted hatchery part really blew my mind. I knew most of the others*smugface* but that one was awesome.Now I kinda want to do a super Fast Roach Rush with this. Edit: Nvm it seems your ally can't use chrono on your buildings  Did not see the episode (-> sorry if it has already been answered) but if your ally leaves the game, can you chrono the hatch then? Don't think so, as the building still counts as being controlled by them. You can only chrono zerg (and terran) buildings if you neural parasite a probe to make a nexus.
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w00t i need to hallucinate more when my terran buddies all in me with a raven
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United States179 Posts
On May 12 2011 11:24 emythrel wrote: Edit: the fungal one is funny, dead larvae from one fungal.... didn't realise they had such low health lol. They have really low health, but because of their crazy high armor rating they are normally hard to kill. Apparently fungal growth ignores armor.
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Nice series, please keep it up.
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hehe interesting idea and nice to watch, all i learnd though was that in team tag protoss and zerg combined are really evil xD. But some things looked really funny. Like the baneling killed in the air, and red blood raining down on the lings then exploding xD. delayed baneling mine, you lift your allys baneling in the air terran army running in killing the baneling running to the phönix and splat dead marines. If of course it works that way. It could be that the splash damage is already marked on those ling, so they die everywhere even inside of a nydus when the thing hits the ground, or the other way round units could run into it the dropping parts without a problem hehe.
And stop throwing around with this is a bug, atleast if it concerns terrans, we can life with it.
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wow, very well done mate! Mostly unnecessary stuff, but fun to know.
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Nice stuff, but you should mention in those videos in which Patch Version you did these tests. I have the feeling some of the "Myths" you tested are already patched out, e.g. the Chronoboosted Hatchery.
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Cool show
How about this
If you use larva while right when it is fungled (to turn into egss) will it survive? will the fungle remain????
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Nice show!
So much sc2 crap out there, but this is solid, focused and to the point, enjoyed 'em and watched all 4.
One thing I might add... if has a street fighter like voice read out the myths / C-c-ONFIRMED / BUSTED
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awesome, learned so many things!! plz keep up that good work! :D
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Canada13389 Posts
pdd and hallucination is so cool. Now I dont need to die to raven timing attacks as long as I get hallucination and make a few pheonix to help absorb some of the pdd energy since they shoot 2 lasers :o
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Omg Fungal one shots larvae!
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great series, keep it up.
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nice show, i subbed you up on youtube
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Awesome video and concept! I think you guys will you have to choose some other topic soon as you run out of ideas but I look forward to your future content
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Awesome videos :D Just keep in mind that with a unit tester custom map things might be different. Chrono Boosting a Hatchery is not possible in Team Battles.
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Very nice vids, I learned a few things!
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On May 13 2011 00:53 Argus92 wrote: Awesome videos :D Just keep in mind that with a unit tester custom map things might be different. Chrono Boosting a Hatchery is not possible in Team Battles. well but u can easily mind control an enemy probe and build a nexus urself! :D
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Is it possible to recall a friendly larva with a mothership?
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I don't care if its not 100% scientifically based like the show I found this super informative and interesting!
Good job mate keep it up!
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really good concept :D keep it up!
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Two questions here
* Can you warp in units on a mothership vortex? ( when you have a pylon or warp prism around ) * Does Fungal Growth permanently decloak unitls under a mothership?
* Do units still dance when they get vortexed? * Do units dance when lifted by a Pheonix?
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Question: In team games, you can harvest from your team-mates gas?
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On May 13 2011 02:08 Azzur wrote: Question: In team games, you can harvest from your team-mates gas? No
Love the series, there are some that seem so obvious, at least to me, but others where it's amazing information. The FG on units coming out of a vortex, and the hallu on the PDD are both things that can come up in competitive play (if rarely)
Can a neural parasited worker harvest for you? (minerals and gas, does going into the gas break the NP?)
If an infestor neural parasites another infestor, can you have it neural parasite something else of the enemies? what happens to the 3rd unit if the first infestor is killed?
A NPs B, who NPs C A is killed, does the player controlling A keep control of C?
Does a morphing archon count as massive? (can it be lifted/can it be pushed around by other units to smash forcefields?)
Can a non-movable burrowed unit (like a ling or drone) burrow on top of a sunken supply depot? does this prevent the supply depot from raising?
What happens when an immortal at 1 shields takes a hit for 50 damage, does it take 9 damage to it's health, or 49?
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Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage
+ Show Spoiler +It takes full damage Also takes the full 100 from Seeker Missile Couldn't find another ability that did more than 10 damage to test with I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1
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if you share control you can mine from your ally's gas.
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On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up
You call it a bug.
I call it a counter.
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On May 13 2011 02:33 Xenom73 wrote: if you share control you can mine from your ally's gas. Really??? apologies for my abrupt response above then, I really didn't think that was possible...
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On May 13 2011 02:32 PimpWilly wrote:Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage + Show Spoiler +It takes full damage Also takes the full 100 from Seeker Missile Couldn't find another ability that did more than 10 damage to test with I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1
storm does 80 damage because it does it in lots of 10x8
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On May 13 2011 02:32 PimpWilly wrote:Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage + Show Spoiler +It takes full damage Also takes the full 100 from Seeker Missile Couldn't find another ability that did more than 10 damage to test with I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1
It only reduces damage from regular attacks right? Spells and stuff don't count.
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two ideas: - are DTs visible under a mothership?  - When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown?
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On May 13 2011 02:52 Ludwigvan wrote:two ideas: - are DTs visible under a mothership?  - When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown?
heh, funny, but I'm 99.99% sure DTs don't turn visible under a mothership
I have heard that you get the money back and the cooldown resets, though I haven't confirmed that one myself.
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On May 13 2011 02:52 Ludwigvan wrote:two ideas: - are DTs visible under a mothership?  - When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown?
DTs turn visible under a mothership, however, if your ally also has a mothership, and your DT is under both of them, then it remains cloaked.
On a more serious note, you get money back and cooldown resets when the pylon is killed.
As for hardened shields, they only reduce damage from physical damage. "Magical" damage isn't affected by hardened shield (nuke, storm, fungal, yamato, etc...)
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Just checked out the first four episodes. Everything you tested so far is very interesting, although a few are more common knowledge (at least in my opinion). I'm curious how much more material you have for future episodes, it has to run out at some point. It's a great idea though, it's always fun to test these things. I'm not sure why people are commenting on how (non)useful some of these tests are. Haven't you always wanted to find out something out of curiosity without worrying about actual applications of it?
I think you should try to test things out in "real" game settings as much as possible though. By this, I mean as opposed to doing it with the unit tester. It just adds more validity to the whole thing so that people don't have that doubt.
If you are accepting ideas in this thread, I'm curious if chronoboosting a hatchery makes the larva spawned by the hatchery (not from queen vomit) spawn faster. It's understandable that the spawn larva spell would "produce" faster, but it's a different question for the hatchery's internal timer.
Looking forward to future episodes. Keep up the good work!
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some of this stuff can really change the way the game is played. mass pheonix vs burrow roach for the win???
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On May 13 2011 02:32 PimpWilly wrote:Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage + Show Spoiler +It takes full damage Also takes the full 100 from Seeker Missile Couldn't find another ability that did more than 10 damage to test with I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1
Immortal shields don't block spell damage. 250 mm strike cannons, psi storm, nukes, all those are not blocked by shields.
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storm does 80 damage because it does it in lots of 10x8
not it doesn't, hardened shields just dont work against spells, its the same reason strike cannons owns immortals.
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On May 13 2011 02:38 Shiladie wrote:Show nested quote +On May 13 2011 02:33 Xenom73 wrote: if you share control you can mine from your ally's gas. Really??? apologies for my abrupt response above then, I really didn't think that was possible...
One nice trick for team games is as a zerg player giving your toss or terran a super early gas
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Will the broodlings die mid-air if a stalker blinks away from the broodlord's shot?
Like the show, but you should do a voice over if you can. That way you can listen to the show and not actually have to watch it unless you disbelieve some part of it.
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a question coming with new patch :
can an archon being morphed destroy forcefield if its pushed around because its massive?
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On May 13 2011 06:07 ChaosArcher wrote: a question coming with new patch :
can an archon being morphed destroy forcefield if its pushed around because its massive? can it even still be pushed? I really want to know, too
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I watched all of them. A lot of fun and educational
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Do cloaked units ignore Hardened shields on Immortals?
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On May 13 2011 06:52 35spike1 wrote: Do cloaked units ignore Hardened shields on Immortals? no
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On May 13 2011 02:52 Ludwigvan wrote: - When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown? A lot of people have been asking about this one. We'll do it sometime soon.
Along with the broodling PDD one. And team gas control.
Keep 'em coming, guys!
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The text font of the newest video is a lil bit annoying to read imho
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The chronoboost on hatcheries doesn't work in 2v2s right?
EDIT: Nvm
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I posted this on your youtube channel as well:
Does protoss shield upgrades benefit immortals? (Reducing the 9 points of damage to 8, by having shield upgrades level 1, etc)
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Australia8532 Posts
Haha this is a pretty awesome idea i am going to watch through now :D
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On May 13 2011 08:31 gulden wrote: The text font of the newest video is a lil bit annoying to read imho
Yeah, too much glow and the font is unnecessary.
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On May 13 2011 13:34 ELA wrote: I posted this on your youtube channel as well:
Does protoss shield upgrades benefit immortals? (Reducing the 9 points of damage to 8, by having shield upgrades level 1, etc)
Hardened Shield. Liquipedia actually has already answered a lot of questions in this thread.
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Myth: you lose the resources put into researching an upgrade if the building researching the upgrade is destroyed before it finishes. (incontrol always says this :\)
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On May 12 2011 19:54 MBH wrote: That larvae fungal growth thing is actually pretty huge.
Imagine one or two burrowed infestors killing an entire production cycle in ZvZ lol...
Do it, Catz!
When Jaedong switches to SC2, he will drop 4 Infestors, fungal-kill larva, fungal-kill workers and send an overseer in to corrupt the hatchery, all in less than a second and on 3 bases at the same time :p
Can't wait to see that :p
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On May 13 2011 14:08 I)etox wrote:Show nested quote +On May 13 2011 13:34 ELA wrote: I posted this on your youtube channel as well:
Does protoss shield upgrades benefit immortals? (Reducing the 9 points of damage to 8, by having shield upgrades level 1, etc) Hardened Shield. Liquipedia actually has already answered a lot of questions in this thread.
Nobody likes a smartass, I)etox
Just kidding 
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wow, fungal growth their larva, that could be useful!
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Can you Recall a neural parasited unit? Is the unit still under your control? Does PDD stop incomming Hunter Seeker Missiles? Can Ghosts EMP from inside Bunkers? (I just recalled we debated this during early beta, prolly not though)
Etc. etc.
Stop hitting me in the head with google and Liquipedia! "Don't tell it, show it" 
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i wanna submit some myths:
Myth 1: gravity lifting Immortals can negate 250mm cannon Myth 2: Hallucinated Archons tank more damage than a hallucinated immortal Myth 3: Scans can revel if unit is a hallucination or not Myth 4: eggs can be lifted by gravity lift from phoenixes Myth 5: Hallucinated units (colossus) takes more emp shield effect since halluncinated units take more damage. Myth 6: Mothership recalling units can cancel 250mm cannon by thors
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Those were fun and I learned a bit as well.
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great stuff guys, I learned a lot!
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On May 12 2011 13:23 Kolvacs wrote: Fungal growth larvae... holy shit!
As if I didn't hate ZvZ enough already... geez
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On May 13 2011 02:38 Shiladie wrote:Show nested quote +On May 13 2011 02:33 Xenom73 wrote: if you share control you can mine from your ally's gas. Really??? apologies for my abrupt response above then, I really didn't think that was possible... WTF is this true? For team games this could be useful if your build is really timing sensitive, and your teammate takes workers off mining gas (for example they are Korean 4 warp gating). This of course requires them to be in the same base.
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I've got one. I've read on the strategy forums that PDD negates the broodlings spawned by brood lords. I'm too lazy to test if this is true because I hardly ever see ravens used when I have brood lords. (Most of the time the terran just freaks out and scrambles to build vikings.)
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On May 13 2011 16:06 Zerksys wrote: I've got one. I've read on the strategy forums that PDD negates the broodlings spawned by brood lords. I'm too lazy to test if this is true because I hardly ever see ravens used when I have brood lords. (Most of the time the terran just freaks out and scrambles to build vikings.)
The broodlings still spawn and do damage on impact, but they die as soon as they hit a unit. they stay alive vs buildings though, iirc.
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When can chrono boost on a hatchery be used? I'm guessing it's for a 2v2 with P and Z? Or if a probe neural parasited a probe and made a Nexus lol.
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On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up
I don't think that it is a bug... how does a PDD know if that fake shot is really fake ... it doesn't have detection built in.
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On May 13 2011 16:18 Phraxa wrote: When can chrono boost on a hatchery be used? I'm guessing it's for a 2v2 with P and Z? Or if a probe neural parasited a probe and made a Nexus lol.
Only with neural parasited probe that built a nexus. You can not chronoboost allied buildings. The Protoss leaving the game doesn't work either. It has to be a Nexus built by the Zerg.
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On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all.
Mythbusters is awesome because they blow things up. Same here, except we don't only use C4 to solve our problems, but also nuclear bombs, acid, psychic, so this is even more awesome.
Good job OP. Very nice series.
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On May 13 2011 16:32 Morfildur wrote:Show nested quote +On May 13 2011 16:18 Phraxa wrote: When can chrono boost on a hatchery be used? I'm guessing it's for a 2v2 with P and Z? Or if a probe neural parasited a probe and made a Nexus lol. Only with neural parasited probe that built a nexus. You can not chronoboost allied buildings. The Protoss leaving the game doesn't work either. It has to be a Nexus built by the Zerg.
Then I think the real question is, can you NP an allied probe?
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On May 13 2011 16:24 Nazarid wrote:Show nested quote +On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up I don't think that it is a bug... how does a PDD know if that fake shot is really fake ... it doesn't have detection built in. but what happens, if the terran got detection? and sees that those are hallucs?
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On May 13 2011 17:08 teotwawki wrote:Show nested quote +On May 13 2011 16:32 Morfildur wrote:On May 13 2011 16:18 Phraxa wrote: When can chrono boost on a hatchery be used? I'm guessing it's for a 2v2 with P and Z? Or if a probe neural parasited a probe and made a Nexus lol. Only with neural parasited probe that built a nexus. You can not chronoboost allied buildings. The Protoss leaving the game doesn't work either. It has to be a Nexus built by the Zerg. Then I think the real question is, can you NP an allied probe? Nah tried to do so last night with a team mate Even giving him "Control" did not allow him to do so.
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Maybe not a true myth in and of itself, but I would love to see a zerg NP an enemy protoss probe, build a nexus, make zerg "probes" and then surprise the enemy protoss with broodlords, voidrays, and collosi.
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On May 13 2011 14:59 DreamRaider wrote: Myth 2: Hallucinated Archons tank more damage than a hallucinated immortal This obviously depends on what the unit is being hit by.
Usually archon is the superior tank, because it has more HP and no armor type, but against very big individual attacks (Thor, Siege Tank, Archon, DT) the Immortal will do better.
Myth 4: eggs can be lifted by gravity lift from phoenixes Yes. This is inconvenient for the Protoss since Pheonix do almost no damage to eggs. Try not to lift eggs.
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On May 12 2011 11:23 Probulous wrote:Show nested quote +On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all. Party pooper  These guys are trying something different. Think of the time they take to do it. Sure you can test it yourself or you can share the fun. ditto ^^ gerat initiative!
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hahah this is funny, i loved the fungals on the larva! That could come in handy i guess, insta kill production. Does the zerg get his money refunded when you kill larva that are making something?
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Great show, don't have any myths to suggest though, just keep it up! I would consider changing the font and design of your video though, looks really cheesy and overdone - maybe take some tips from defendthehouse's mythbusting videos? They have a pretty slick video design/layout.
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What?? Zealots with charge are faster than normal zealots while not charging??? That's incredible!! From now on PvT always upg charge!!!
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On May 13 2011 20:48 Faraday wrote: What?? Zealots with charge are faster than normal zealots while not charging??? That's incredible!! From now on PvT always upg charge!!!
It's on the tooltip, I don't understand why it's considered a myth.
From http://wiki.teamliquid.net/starcraft2/Zealot#Upgrades
Charge Researched from: Twilight Council Grants the Charge ability. Also increases Zealot movement speed to 2.75 (+0.5).
The movement speed "myths" in general are a bit silly to include since mousing over a unit's armor icon tells you how fast they move.
I like the concept of the show in general and think it could be enlightening for less knowledgeable players, but personally, out of all the episodes, there was like two scenarios that I didn't already know the answer to.
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Maybe you should write a description of the myth above the vods to let us know what its about. Thanks
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Some of the things were pretty interessting, some were just silly Like the zealot movespeed thingy, how is that even close to a "myth"?
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Cool idea, never thought of some of these things. The font in the last two videos makes it hard to read the myth before the text disappears. Please use a clearer font.
Couple of ideas to test: 1) in a team game, can your allies units be loaded into your nydus, medivac, or warp prism? 2) if a ghost is lifted by graviton beam while calling a nuke, does the nuke still land? if it doesn't land, is it cancelled or is the nuke lost? 3) if an infestor is lifted while it has a unit NPed, does the NP cancel? 4) can force fields be placed around the vortex to keep the units clustered like the fungal did? 5) if you put just one SCV into a medivac or bunker, can it repair itself? does it cost extra? 6) you showed that a hallucination was repaired, but does it cost minerals to do so? (unit tester doesn't have mins)
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I wonder (and wasn't able to find a quick answer to this), does a neural parasited unit still give vision to its original owner ? Or does it "switch off" until NP is over ?
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I had a laddergame yesterday in which hat happend. You lose sight when your unit gets parasited.
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There's some discussion about this now that the archon range has been increased:
Do archons have linear splash damage (like hellions) in addition to their radial splash damage at point of impact?
I'm really curious now.
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Awesome! PLZ keep up that sh*t!!!
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I am now wiser of the ways of Starcraft 2 than I was yesterday, many thanks OP.
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On May 14 2011 02:42 gulden wrote: Awesome! PLZ keep up that sh*t!!! Check back every friday
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On May 14 2011 04:25 PopcornColonel wrote:Check back every friday  Collecting all the questions regarding motherships from the last pages you could easily sneak in a mothership special ^_^
Awesome work! We are currently chatting about the autorepair scv's inside a medvac/bunker on #root-gaming. Seems like a bug to us, no question about it :D
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Id like to see numbers on attack downtime due to force fields.
just with a few ff spread among the units... no blocks
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Does the 1,5 second of immunity after a Vortex, make units immune to abilities such as Fungal Growth and EMP as well?
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Watched these all, very good, but horrible music choices, would much prefer a voice over that would make it very much better, but I just muted, still a good video even without sound. Oh and the content is good, but after i think episode , you got really fancy with the effects and lettering, way overdone, very sloppy and only takes away from the video
Don't get me wrong I love it just, some feedback for in the future
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Wow, nice stuff here! Thanks! The one that was especially useful was the one that medivacs could heal air... I kinda knew that, but now that I know that for sure, I forsee some interesting 2v2 play with my terran-playing buddies...
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Wow, never considered landing vikings would fit in a medivac. Pretty mess up IMO.
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cool ideas. only checked out the first vid, but had to put the video on mute also when showing off a units HP i'd prefer it if you didn't wave the cursor in front of the HP so when i pause to look at it, it's not constantly blocked. thanks and keep them coming!
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Earlier today I heard MrBitter talk about how a burrowed baneling on auto-unburrow might be able to kill a nexus being warped in right next to it. The idea is that you burrow the baneling right next to where the protoss would place a nexus, and then once he starts warping it in the baneling will instantly unborruw and kill the nexus before it gets any health.
Sounds ridiculous to me, but I'm too lazy to check it out myself.
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Very nice idea, learned a few things. Keep it up
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Amazing idea, so great for trivia geeks like me:
Must know: How do Immortal shields interract with:
* Guardian shield * Shield Armour * Protoss Plate Armour!~!
Also:
Do PDDs work on Interceptors and Immortals?
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Banshee portrait also changes when it goes from uncloaked to cloaked and viceversa =) . People who watches the GSL probably knows that.
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The current patch of the video is now at the beginning of each video in the bottom left corner.
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New myth for you to bust OP: Cololssi force firing at allied units will not splash any enemy units near it!
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On May 14 2011 07:13 XiaN wrote:Show nested quote +On May 14 2011 04:25 PopcornColonel wrote:On May 14 2011 02:42 gulden wrote: Awesome! PLZ keep up that sh*t!!! Check back every friday  Collecting all the questions regarding motherships from the last pages you could easily sneak in a mothership special ^_^ Awesome work! We are currently chatting about the autorepair scv's inside a medvac/bunker on #root-gaming. Seems like a bug to us, no question about it :D Actually, it's not a bug, it was intentionally put in by Blizzard. Of course, the trade-off for being able to repair whilst protected is that repairing in a bunker/medivac costs 3x as much as it normally does to repair.
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Actually was wondering something, but I'm too lazy to test it. Lucky that you are here!
Does a sentry that is channeling Guardian Shield still provide the damage reduction when lifted up by phoenix?
(I havent actually seen this and thought about it, so dunno if it's obvious, like the shield stops when they're lifted etc so feel free to bm me if i'm being dumb.)
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wut?!?! you can 1 shot larvae with fungal growth?! lolz
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On May 19 2011 23:15 Arnovic wrote: wut?!?! you can 1 shot larvae with fungal growth?! lolz
Works with storm as well, it's because spells ignore armor, and larvae's survivability comes from loads of armor, that's why a zealot uses ages on killing it, while a DT oneshots it.
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The upgrade thing is very useful, I'll let them continue now. The infested marine thing is just awesome.
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Watched through all six, knew most of them, wondered about some of them and had no idea about a few of them. Infested Terrans suiciding? Awesome. ^^
All in all, great show, will reccomend. Well done!
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On May 21 2011 08:19 Hellie wrote: Watched through all six, knew most of them, wondered about some of them and had no idea about a few of them. Infested Terrans suiciding? Awesome. ^^
All in all, great show, will reccomend. Well done! =,)
Thanks!
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I bet TLO watched these and thought, "well duh."
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Canada13389 Posts
whoa didnt know thats what happened to infested terrans haha! cool lol nice touch blizzard
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Man, I had something that I wanted tested that I thought of yesterday.
Can't remember it now though. Gah, driving me crazy.
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That infested Terran thing was awesome!
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Always a great watch! Keep it up!
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Thanks for all the support guys!!
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United Kingdom12023 Posts
That infested Terran thing is amazing o_o
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I learned that fungaled scv can still build (and repair I guess) Thank you.
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I had no idea that SCV's could still autorepair while in bunkers and medivacs. Now I just have to find a situation in which this will actually be useful.
Great show by the way. Before I had to load up the unit tester to try these things out, but now your show makes it a lot easier for me, while also presenting some ideas I wouldn't have thought of on my own.
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InControl actually said you lose the resources if you don't cancel the upgrade on NASL last night... What a noob!
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Muta-medivac OP!!!
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On May 22 2011 04:44 dranko wrote: InControl actually said you lose the resources if you don't cancel the upgrade on NASL last night... What a noob! Yeah noticed that too^^ Also noticed that Naniwa did actually cancel an upgrade right before his forge was destroyed, so it seems he also doesnt know this, which is weird because he comes from wc3 where you did get back the resources if the building was destroyed.
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Whaaaaaaaaaaat?! Definitely thought I lost resources if I didn't cancel before the building was destroyed. Weird seeing what assumptions people make
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Nice show, hope you guys continue with the effort!
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I absolutely love this show. I guess its the hardcore geek in me but i love knowing stuff like this about a game. For some reason i found the infested terran one hilarious :D anyways keep up the good work and i hope to see more of this show! Maybe with you guys speaking instead of writing the myths? Anyways im a fan
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On May 22 2011 06:17 Antedelerium wrote: Whaaaaaaaaaaat?! Definitely thought I lost resources if I didn't cancel before the building was destroyed. Weird seeing what assumptions people make Seems like you really should. Ditto warping in when the pylon dies.
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He, didn't know about the upgrades refound if the building get killed.. I always try to cancel. 
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On May 22 2011 07:07 Genovi wrote:I absolutely love this show. I guess its the hardcore geek in me but i love knowing stuff like this about a game. For some reason i found the infested terran one hilarious :D anyways keep up the good work and i hope to see more of this show! Maybe with you guys speaking instead of writing the myths? Anyways im a fan  Thanks for the support!
I don't think we're going to do voice commentary, because it doesn't really fit with the theme and flow of the video.
Thank anyway =)
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On May 22 2011 09:18 Noocta wrote:He, didn't know about the upgrades refound if the building get killed.. I always try to cancel. 
Haha same ^^. Gj finding that out!
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What happens when the main nydus worm(tail part) dies while the 2nd nydus worm(head part) is building? Also what happens to the units inside?
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burrowed zerg units can block a colli from moving
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Im pretty sure that in episode 1 that one with the baneling is faulty, he clearly drops before he gets his final hit.. so he explodes on the ground, if you keep him gravitated he wont kill ground units.
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This is really awesome !!! Im enjoying these vids a lot of things you tested I never would have thought of myself or known about !!!!!!
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On May 23 2011 02:48 JDeathmetal wrote: Im pretty sure that in episode 1 that one with the baneling is faulty, he clearly drops before he gets his final hit.. so he explodes on the ground, if you keep him gravitated he wont kill ground units. You're correct, the graviton beam ended before the baneling died. Redoing the myth next episode (EP7)
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i disagree with the FF vortex result, in the vid you had half the FF on the vortex, if you moved it to ring the outside of the vortex without touching the vortex they should still hold the units in
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For the next mythbuster, an idea : Myth : infestors are are targeted in priority by the AI.
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Pretty interesting show ^^ Knew some of these things, didn't know bout some others. Btw, in Episode 3, the fact you can keep units clumped after a vortex by using fungal growth...that looks like the next MS toilet ^^ Sure, you can't use Archons and do it by yourself, but in Team games it looks pretty useful.
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It's kinda stunning how so many people think scvs can repair cannons, I even had a guy rage at me in a 4v4 game cause I refused to repair his canons lol.
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On May 23 2011 15:20 dartoo wrote: It's kinda stunning how so many people think scvs can repair cannons, I even had a guy rage at me in a 4v4 game cause I refused to repair his canons lol.
I think you can as long as the shields are down
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I like this idea. It also gives me insight on some trivia and random aspects of the game.
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OMG so FB works in the minimap? This is huge! Now my Ghost can't touch HT at all if he knows he can just spam FB through minimap and my Ghost auto-dies.
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Nice show, keep 'em coming!
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I did not know that about infested terran o_O
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Does the muta splash split depend on the armor of the initial target or is the original damage value "conserved" and the armor values of each target applied separately?
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really like that kinda stuff, so much things i never thought about. keep up the work please !
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In episode we learned that there is a larvae cap but we did not know how high that cap is, give me an answer
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On May 22 2011 06:17 Antedelerium wrote: Whaaaaaaaaaaat?! Definitely thought I lost resources if I didn't cancel before the building was destroyed. Weird seeing what assumptions people make you lost the resources in bw, so habits/assumptions carried on over.
On May 24 2011 07:30 archonOOid wrote:In episode we learned that there is a larvae cap but we did not know how high that cap is, give me an answer  19 per hatch
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I learned some pretty nifty stuff here ^_^
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Another thing to try. Myth : stim is better than combat shield in TvT. Try to make a like 15 vs 15 marines combat and see
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Do spells work on units warping in?
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Watched all of them in a row and really enjoyed these, keep them coming I assume one day you will run out of "material" but I hope you continue to find things to analyze and maybe even go into strategy rumors, etc. to figure out if certain things can beat other things as far as strats go.
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On May 24 2011 20:29 RaLakedaimon wrote:Watched all of them in a row and really enjoyed these, keep them coming  I assume one day you will run out of "material" but I hope you continue to find things to analyze and maybe even go into strategy rumors, etc. to figure out if certain things can beat other things as far as strats go. Don't worry, we have a 5 page (single spaced) spreadsheet of myths, so we won't run out any time soon, but I'm guessing with the amount of myths we have, we could go for about 20 more episodes.
But by all means, keep sending myths in!
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Hi, does anyone know what song was used in episode 3 ? thanks!
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On May 29 2011 04:22 qnoob wrote: Hi, does anyone know what song was used in episode 3 ? thanks! Scott Joplin - Searchlight Rag
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If you kill all nydus worm with units inside, are they lost forever, or can u rebuild a nydus to save them?
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if I neural parasite an infestor, can that infestor neural parasite something else, and if so once my NP finishes what happens to the other infestor's target?
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Do you mind putting the topics addressed into the OP? It'd make it easier for prioritizing what to watch (and making suggestions for myths to bust)
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So just watched the entire series. I have to say, it is quite awesome! Great work guys, I hope more SC2 players take the time to check your show out.
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i'm slightly disappointed about the amount of people not browsing liquipedia 8[
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Myth: 1-0 lings can be cost effective vs 0-0 Roaches on a ramp
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Love the one in episode 6 about the infested terran. Awesome :p
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Question! (think this was on NASL)
Neural Parasited blue flame hellions lose their upgrade while being controlled by the zerg.
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Myth:
Changelings can go into Nydus networks
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On May 30 2011 09:45 ComusLoM wrote: Question! (think this was on NASL)
Neural Parasited blue flame hellions lose their upgrade while being controlled by the zerg. yesnokinda: yes they 'lose' the upgrade because the zerg player hasn't researched it (yet). they also lose any weapon/armor upgrades because the zerg player hasn't up'ed his "terran weapon/armor upgrades" yet either - the upgrades all revert to his level.
if he takes over zerg units, they will 'switch' to his upgrade/tech levels as well.
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On May 30 2011 09:51 ClysmiC wrote: Myth:
Changelings can go into Nydus networks temporary units cannot do so. i've tried (months ago) with the regular zerg units, but i must admit i haven't tried building up toss with a parasite-probe in order to test hallucinations. otoh, they cannot be loaded into a warp prism either and nydus pretty much works like a shuttle
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i dont think those templars kills added correctly in ep1, should not the archon be at 35?
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On May 29 2011 10:44 Ludwigvan wrote:If you kill all nydus worm with units inside, are they lost forever, or can u rebuild a nydus to save them?  they are truly gone, like a shot-down shuttle
On May 24 2011 20:18 Umbrella wrote: Do spells work on units warping in? yes: they are just like normal units, just that they're immobile and their HP is still climbing by 20%-of-max-hp per second. them getting more (or less) damage while still warping in is not true.
the only time units gain that brief immortality is when exiting the vortex.
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On May 30 2011 10:22 roemy wrote:Show nested quote +On May 29 2011 10:44 Ludwigvan wrote:If you kill all nydus worm with units inside, are they lost forever, or can u rebuild a nydus to save them?  they are truly gone, like a shot-down shuttle yes: they are just like normal units, just that they're immobile and their HP is still climbing by 20%-of-max-hp per second. them getting more (or less) damage while still warping in is not true. the only time units gain that brief immortality is when exiting the vortex.
But that's wrong
If I put a Nydus in your base and let out 20 roaches, let's say and do damage and run back inside of the Nydus and you kill the Worm, I can still exit them out of the main building or another worm head that's come out.
If you mean kill the main building, then yes, I'm pretty sure they are lost.
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On May 30 2011 10:18 Cyber_Cheese wrote: i dont think those templars kills added correctly in ep1, should not the archon be at 35?
nevermind, was watching low quality where 16 looked like 18
A fungaled larvae, can it transform?, same for zerglings
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On May 30 2011 10:25 Fruscainte wrote:Show nested quote +On May 30 2011 10:22 roemy wrote:On May 29 2011 10:44 Ludwigvan wrote:If you kill all nydus worm with units inside, are they lost forever, or can u rebuild a nydus to save them?  they are truly gone, like a shot-down shuttle On May 24 2011 20:18 Umbrella wrote: Do spells work on units warping in? yes: they are just like normal units, just that they're immobile and their HP is still climbing by 20%-of-max-hp per second. them getting more (or less) damage while still warping in is not true. the only time units gain that brief immortality is when exiting the vortex. But that's wrong If I put a Nydus in your base and let out 20 roaches, let's say and do damage and run back inside of the Nydus and you kill the Worm, I can still exit them out of the main building or another worm head that's come out. If you mean kill the main building, then yes, I'm pretty sure they are lost. ahyes, that explanation was indeed ambiguous. it is true that all exits must be killed for units to get lost. it is even ok to lose the network as long as there's still a worm somewhere else.
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Does lifting/Vortexing a neural parasited unit break channeling? What if the investor is out/in the vortex?
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Very cool, kudos. Looking forward to future episodes.
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If you have a mothership and it gets stolen by a neural parasite, can you start producing another mothership during this time, seeing as one requirement of the mothership is "no mothership"?
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Can you carry allied units with dropships (when shared control is turned on)?
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Are motherships sucked into the vortexes of other motherships? Check for allied and enemy motherships
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good stuff, keep up the good work!
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This is so cool! I didn't know about hallus and PDDs, and I also didn't know hallu probes couldn't fake mine.
Most interesting one was the infested terran shooting himself, I didn't realize that one.
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Awesome, great work on this series learned a lot.
Especially enjoyed the one about infested terran suicide.
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Myth to be tested; Unburried Sporecrawlers are still detectors.
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Cool, keep it up
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shared control allows scvs to heal collo!
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Please change the font, it is incredibly hard to read the Myths with the current font.
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Russian Federation1612 Posts
I still dont understand why baneling kill everybody underneath it while dying in graviton beam...
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On May 30 2011 18:55 Jenia6109 wrote: I still dont understand why baneling kill everybody underneath it while dying in graviton beam... their attack is 'hardcoded' to be a ground attack. other ground attack units would do the same if it weren't for the fact that they cant do so while being under the influence of graviton beam - the baneling is special in that it goes boom upon death. otherwise.... toss could lift their own immortals and deal buckets of armored dmg to air units ^^
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this is fun lol i love this
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On May 30 2011 17:39 s031720 wrote: Myth to be tested; Unburried Sporecrawlers are still detectors. Episode 6 ^^
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If you need a myth try this one: zerg on average has better economy in zvp and zvt
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sentrys deal no damage. i,e, in comparison to a stalker in terms of dps... ull be surprised
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I like the ones you guys are doing. Great for trivia! facts about the current state of things in the present patch that are built into the game. Don't suggest myths that are using unspecific words like on average and in comparison.
I like these episodes a lot. Very fun to impress your friends with at parties.
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All the respect for you, its a brilliant idea and a great job, but you should change the font because its too tiresome for eyes. The first episodes was much better with a classic and smaller font. Wish you much more episodes on the future! 
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I agree that the font should be changed. There are also many typos: untis, struture, nerual, etc.
I'd like to see some unit counter myths tested. Are immortals cost-effective against stimmed marauders? If you don't micro phoenixes, do 10 phoenixes still counter their cost in mutalisks?
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Did anyone actually think that you could land terran buildings, that were built while NP'd, on creep?
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test myth: changeling under graviton beam cannot be killed.
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On May 31 2011 03:37 Cheerio wrote: If you need a myth try this one: zerg on average has better economy in zvp and zvt
This is true when Zerg wins. It is very hard to find a game where the Zerg has less economy and wins, except for when going all in.
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On May 31 2011 03:37 Cheerio wrote: If you need a myth try this one: zerg on average has better economy in zvp and zvt
I don't think you can test that, it depends too much on the specifics of each game (i.e. how many larva did the zerg have to use to stay alive).
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Great stuff, keep it up!
I didn't know about the upgrades still giving you money back when the forge is destroyed. I also remember some casting from the GSL when they were screaming about not being able to cancel the upgrade in time ^^ ...or has it been changed with a patch? Seems unlikely.
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I have an idea from something Tyler mentioned on SotG
First myth: you can lift your own units with a gravitron beam (just to give background, this will be confirmed)
Second: you can lift your units (or theirs I suppose not that you would want to) out of a strike cannon attack, fungal growth, etc...
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cool video, i might steal this idea
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Can you EMP through bunker. I know you can stim soo.... !
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No episode this friday.
Episode 7 was the unannounced (until now) end of SC2 Mythbusters Season 1, as we are pretty busy at the moment.
I'll let you guys know when Season 2 comes!
Thanks for all the myth submissions! =)
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it was awesome, thank you for your time and presentation
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