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Best ZvP I've Ever Played (I still lost)

Blogs > Reithan
Post a Reply
Reithan
Profile Blog Joined February 2011
United States360 Posts
May 21 2011 18:13 GMT
#1
Started off a pretty typical ZvP, with the usual pool first because of probes blocking my expansion.
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I scouted a 3gate expo and droned up for a bit then spat out some lings to prepare for the usual push while I got some tech up, but was somewhat surprised when it turned into a 6-gate after expo instead. It came a little earlier for that than I expected.
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I did the best I could to slow it down with the lings I had there, but they did less than I even expected.
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It DID delay it enough for my roach defense to get rolling though, and I held it when it got to my base.
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[image loading]


So, I got my 3rd going and got some infestors out hoping they'd do the trick to let my put some hurt back on protoss. This was when I learned something interesting.
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The people who told me (and everyone else on TL forums) that Fungal stops casting are full of crap. As you can see here, there are FFs going down from clearly fungal'ed sentries.
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In any case, my micro and positioning was wretched in the engagment due to fungal not stopping FFs and my infestors beat a hasty retreat.
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[image loading]


When I caught toss trying to take the gold, I went ahead and re-engaged with my army, thinking I could crush what he had there.
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Though my infestors were a bit low on energy (which actually saved at least one from feedback death) and toss's 6gate warp in at his natural stopped me from actually finishing off his army.
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[image loading]


I tried using my infestors to harass his main a bit, but ended up executing it poorly and getting into a bit of a fight.
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Which ended with my retreating infestors getting sniped...I forgot their speed got nerfed in the patch.
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By this time toss was way ahead on those upgrades that I forgot to research... (2/2 to 0/0) and easily crushed my army in the next engagment.
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Which was when he started getting archons...
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Turns out upgraded archons and gateway units are super-effective.
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The only thing left was cleanup.
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Still, I'd say, just based on my macro and my ability to defend the 6gate and actually hold up to a master-level toss (this was another friend playing on this friend's account to protect his anonymity, lol) for over 30 minutes, this is probably the best game I've played in a long time, possibly ever.

[image loading]

**
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
Flowjo
Profile Joined March 2011
United States928 Posts
May 21 2011 18:15 GMT
#2
rofl who told you that fungal stops spells ahahahha, thats like the most ridiculous lie I've ever heard.
IMNestea's biggest fan.
Reithan
Profile Blog Joined February 2011
United States360 Posts
May 21 2011 18:19 GMT
#3
On May 22 2011 03:15 Flowjo wrote:
rofl who told you that fungal stops spells ahahahha, thats like the most ridiculous lie I've ever heard.

IdrA.
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 21 2011 18:32 GMT
#4
I think he was referring to the fact that it can kill them quickly.
I always try to shield slam face, just to make sure it doesnt work
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
May 21 2011 18:33 GMT
#5
Tip: Whenever you engage with roaches, you want to make sure you move right up next to the stalkers ^^
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
May 21 2011 18:45 GMT
#6
On May 22 2011 03:19 Reithan wrote:
Show nested quote +
On May 22 2011 03:15 Flowjo wrote:
rofl who told you that fungal stops spells ahahahha, thats like the most ridiculous lie I've ever heard.

IdrA.

he told you personally?
Dromar
Profile Blog Joined June 2007
United States2145 Posts
May 21 2011 19:34 GMT
#7
IIRC, fungal stops tanks from sieging/unsieging if they haven't already started, and stops medivacs from dropping. But it doesn't stop casters from being able to cast.

Not sure if it prevents burrow. Probably does.
Reithan
Profile Blog Joined February 2011
United States360 Posts
May 21 2011 19:59 GMT
#8
On May 22 2011 03:45 ThatGuy89 wrote:
Show nested quote +
On May 22 2011 03:19 Reithan wrote:
On May 22 2011 03:15 Flowjo wrote:
rofl who told you that fungal stops spells ahahahha, thats like the most ridiculous lie I've ever heard.

IdrA.

he told you personally?

He mentioned it on State of the Game, so I came to TL forums to check it, and there were a couple other people that said it, too. So I thought it was true. :x
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
May 21 2011 19:59 GMT
#9
On May 22 2011 04:34 Dromar wrote:
IIRC, fungal stops tanks from sieging/unsieging if they haven't already started, and stops medivacs from dropping. But it doesn't stop casters from being able to cast.

Not sure if it prevents burrow. Probably does.

Medicavs can still drop and load, just not move. Fungal also reveals burrowed units and disables the units from burrowing/unburrowing during the duration. It also disables blinking. That's all I know though.
Reithan
Profile Blog Joined February 2011
United States360 Posts
May 21 2011 23:55 GMT
#10
I still this it's interesting, in a thread about a game, everyone's debating one comment made about the game, with no comments on the game itself. lol
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
how2TL
Profile Joined August 2010
1197 Posts
May 23 2011 07:43 GMT
#11
It'd be nice if Fungal completed the caster trifecta by denying spells even for 4 seconds. There would be a cool EMP-Feedback-Fungal relationship.
Reithan
Profile Blog Joined February 2011
United States360 Posts
May 23 2011 16:28 GMT
#12
On May 23 2011 16:43 how2TL wrote:
It'd be nice if Fungal completed the caster trifecta by denying spells even for 4 seconds. There would be a cool EMP-Feedback-Fungal relationship.

That's what made it even half-believable.
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
May 24 2011 17:30 GMT
#13
Well, the problem seems to lie in your post, you wrote it yourself pretty much... you didn't execute your infestor harass good enough, you forgot to upgrade (this is super big lol) and then you overextended and tried to finish him off when you clearly didn't have a sufficient army to do so, resulting in your army dying.
"I am Day9, Holy shit!"
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