SC2 Mythbusters - Page 5
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Azzur
Australia6253 Posts
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Azzur
Australia6253 Posts
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Shiladie
Canada1631 Posts
On May 13 2011 02:08 Azzur wrote: Question: In team games, you can harvest from your team-mates gas? No Love the series, there are some that seem so obvious, at least to me, but others where it's amazing information. The FG on units coming out of a vortex, and the hallu on the PDD are both things that can come up in competitive play (if rarely) Can a neural parasited worker harvest for you? (minerals and gas, does going into the gas break the NP?) If an infestor neural parasites another infestor, can you have it neural parasite something else of the enemies? what happens to the 3rd unit if the first infestor is killed? A NPs B, who NPs C A is killed, does the player controlling A keep control of C? Does a morphing archon count as massive? (can it be lifted/can it be pushed around by other units to smash forcefields?) Can a non-movable burrowed unit (like a ling or drone) burrow on top of a sunken supply depot? does this prevent the supply depot from raising? What happens when an immortal at 1 shields takes a hit for 50 damage, does it take 9 damage to it's health, or 49? | ||
PimpWilly
United States228 Posts
+ Show Spoiler + It takes full damage Also takes the full 100 from Seeker Missile Couldn't find another ability that did more than 10 damage to test with I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1 | ||
Xenom73
United States26 Posts
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Co-lol-sus
Bulgaria141 Posts
On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up You call it a bug. I call it a counter. | ||
Shiladie
Canada1631 Posts
On May 13 2011 02:33 Xenom73 wrote: if you share control you can mine from your ally's gas. Really??? apologies for my abrupt response above then, I really didn't think that was possible... | ||
Philip2110
Scotland798 Posts
On May 13 2011 02:32 PimpWilly wrote: Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage + Show Spoiler + It takes full damage Also takes the full 100 from Seeker Missile Couldn't find another ability that did more than 10 damage to test with I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1 storm does 80 damage because it does it in lots of 10x8 | ||
Draconicfire
Canada2562 Posts
On May 13 2011 02:32 PimpWilly wrote: Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage + Show Spoiler + It takes full damage Also takes the full 100 from Seeker Missile Couldn't find another ability that did more than 10 damage to test with I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1 It only reduces damage from regular attacks right? Spells and stuff don't count. | ||
Ludwigvan
Germany2364 Posts
- are DTs visible under a mothership? ![]() - When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown? | ||
Shiladie
Canada1631 Posts
On May 13 2011 02:52 Ludwigvan wrote: two ideas: - are DTs visible under a mothership? ![]() - When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown? heh, funny, but I'm 99.99% sure DTs don't turn visible under a mothership I have heard that you get the money back and the cooldown resets, though I haven't confirmed that one myself. | ||
Geiko
France1936 Posts
On May 13 2011 02:52 Ludwigvan wrote: two ideas: - are DTs visible under a mothership? ![]() - When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown? DTs turn visible under a mothership, however, if your ally also has a mothership, and your DT is under both of them, then it remains cloaked. On a more serious note, you get money back and cooldown resets when the pylon is killed. As for hardened shields, they only reduce damage from physical damage. "Magical" damage isn't affected by hardened shield (nuke, storm, fungal, yamato, etc...) | ||
garbanzo
United States4046 Posts
I think you should try to test things out in "real" game settings as much as possible though. By this, I mean as opposed to doing it with the unit tester. It just adds more validity to the whole thing so that people don't have that doubt. If you are accepting ideas in this thread, I'm curious if chronoboosting a hatchery makes the larva spawned by the hatchery (not from queen vomit) spawn faster. It's understandable that the spawn larva spell would "produce" faster, but it's a different question for the hatchery's internal timer. Looking forward to future episodes. Keep up the good work! | ||
ScaSully
United States488 Posts
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I)etox
1240 Posts
On May 13 2011 02:32 PimpWilly wrote: Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage + Show Spoiler + It takes full damage Also takes the full 100 from Seeker Missile Couldn't find another ability that did more than 10 damage to test with I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1 Immortal shields don't block spell damage. 250 mm strike cannons, psi storm, nukes, all those are not blocked by shields. | ||
awesomoecalypse
United States2235 Posts
storm does 80 damage because it does it in lots of 10x8 not it doesn't, hardened shields just dont work against spells, its the same reason strike cannons owns immortals. | ||
Xenom73
United States26 Posts
On May 13 2011 02:38 Shiladie wrote: Really??? apologies for my abrupt response above then, I really didn't think that was possible... One nice trick for team games is as a zerg player giving your toss or terran a super early gas | ||
Logo
United States7542 Posts
Like the show, but you should do a voice over if you can. That way you can listen to the show and not actually have to watch it unless you disbelieve some part of it. | ||
ChaosArcher
Germany956 Posts
can an archon being morphed destroy forcefield if its pushed around because its massive? | ||
gulden
Germany205 Posts
On May 13 2011 06:07 ChaosArcher wrote: a question coming with new patch : can an archon being morphed destroy forcefield if its pushed around because its massive? can it even still be pushed? I really want to know, too ![]() | ||
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