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SC2 Mythbusters - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
May 12 2011 17:07 GMT
#81
Great concept!
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
May 12 2011 17:08 GMT
#82
Question: In team games, you can harvest from your team-mates gas?
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 12 2011 17:28 GMT
#83
On May 13 2011 02:08 Azzur wrote:
Question: In team games, you can harvest from your team-mates gas?

No

Love the series, there are some that seem so obvious, at least to me, but others where it's amazing information.
The FG on units coming out of a vortex, and the hallu on the PDD are both things that can come up in competitive play (if rarely)

Can a neural parasited worker harvest for you? (minerals and gas, does going into the gas break the NP?)

If an infestor neural parasites another infestor, can you have it neural parasite something else of the enemies? what happens to the 3rd unit if the first infestor is killed?

A NPs B, who NPs C
A is killed, does the player controlling A keep control of C?

Does a morphing archon count as massive? (can it be lifted/can it be pushed around by other units to smash forcefields?)

Can a non-movable burrowed unit (like a ling or drone) burrow on top of a sunken supply depot? does this prevent the supply depot from raising?

What happens when an immortal at 1 shields takes a hit for 50 damage, does it take 9 damage to it's health, or 49?
PimpWilly
Profile Blog Joined January 2011
United States228 Posts
May 12 2011 17:32 GMT
#84
Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage

+ Show Spoiler +
It takes full damage
Also takes the full 100 from Seeker Missile
Couldn't find another ability that did more than 10 damage to test with
I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1
Xenom73
Profile Joined October 2010
United States26 Posts
May 12 2011 17:33 GMT
#85
if you share control you can mine from your ally's gas.
Awaken my child, and embrace the glory that is your birthright.
Co-lol-sus
Profile Joined December 2010
Bulgaria141 Posts
May 12 2011 17:34 GMT
#86
On May 12 2011 11:56 Whomp wrote:
hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up


You call it a bug.

I call it a counter.
"You hatchet faced nutmeg dealer!" - Stephen Douglas to debate opponent Abraham Lincoln
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 12 2011 17:38 GMT
#87
On May 13 2011 02:33 Xenom73 wrote:
if you share control you can mine from your ally's gas.

Really???
apologies for my abrupt response above then, I really didn't think that was possible...
Philip2110
Profile Joined April 2010
Scotland798 Posts
May 12 2011 17:42 GMT
#88
On May 13 2011 02:32 PimpWilly wrote:
Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage

+ Show Spoiler +
It takes full damage
Also takes the full 100 from Seeker Missile
Couldn't find another ability that did more than 10 damage to test with
I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1


storm does 80 damage because it does it in lots of 10x8
Master Sc2 - Diamond LoL - Eu W
Draconicfire
Profile Joined May 2010
Canada2562 Posts
May 12 2011 17:51 GMT
#89
On May 13 2011 02:32 PimpWilly wrote:
Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage

+ Show Spoiler +
It takes full damage
Also takes the full 100 from Seeker Missile
Couldn't find another ability that did more than 10 damage to test with
I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1


It only reduces damage from regular attacks right? Spells and stuff don't count.
@Drayxs | Drayxs.221 | Drayxs#1802
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
May 12 2011 17:52 GMT
#90
two ideas:
- are DTs visible under a mothership?
- When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown?
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 12 2011 17:59 GMT
#91
On May 13 2011 02:52 Ludwigvan wrote:
two ideas:
- are DTs visible under a mothership?
- When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown?


heh, funny, but I'm 99.99% sure DTs don't turn visible under a mothership

I have heard that you get the money back and the cooldown resets, though I haven't confirmed that one myself.
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2011-05-12 18:12:45
May 12 2011 18:11 GMT
#92
On May 13 2011 02:52 Ludwigvan wrote:
two ideas:
- are DTs visible under a mothership?
- When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown?


DTs turn visible under a mothership, however, if your ally also has a mothership, and your DT is under both of them, then it remains cloaked.

On a more serious note, you get money back and cooldown resets when the pylon is killed.

As for hardened shields, they only reduce damage from physical damage. "Magical" damage isn't affected by hardened shield (nuke, storm, fungal, yamato, etc...)
geiko.813 (EU)
garbanzo
Profile Joined October 2009
United States4046 Posts
May 12 2011 19:36 GMT
#93
Just checked out the first four episodes. Everything you tested so far is very interesting, although a few are more common knowledge (at least in my opinion). I'm curious how much more material you have for future episodes, it has to run out at some point. It's a great idea though, it's always fun to test these things. I'm not sure why people are commenting on how (non)useful some of these tests are. Haven't you always wanted to find out something out of curiosity without worrying about actual applications of it?

I think you should try to test things out in "real" game settings as much as possible though. By this, I mean as opposed to doing it with the unit tester. It just adds more validity to the whole thing so that people don't have that doubt.

If you are accepting ideas in this thread, I'm curious if chronoboosting a hatchery makes the larva spawned by the hatchery (not from queen vomit) spawn faster. It's understandable that the spawn larva spell would "produce" faster, but it's a different question for the hatchery's internal timer.

Looking forward to future episodes. Keep up the good work!
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
ScaSully
Profile Joined April 2011
United States488 Posts
May 12 2011 19:44 GMT
#94
some of this stuff can really change the way the game is played. mass pheonix vs burrow roach for the win???
¯\_(ツ)_/¯
I)etox
Profile Joined April 2011
1240 Posts
May 12 2011 19:46 GMT
#95
On May 13 2011 02:32 PimpWilly wrote:
Got into a debate last night about whether or a not an immortal takes 10 damage from a nuke or the full damage

+ Show Spoiler +
It takes full damage
Also takes the full 100 from Seeker Missile
Couldn't find another ability that did more than 10 damage to test with
I was shocked because of how the editor skill is defined, figured it always reduced damage to 10 if shields > 1


Immortal shields don't block spell damage. 250 mm strike cannons, psi storm, nukes, all those are not blocked by shields.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 12 2011 19:49 GMT
#96
storm does 80 damage because it does it in lots of 10x8


not it doesn't, hardened shields just dont work against spells, its the same reason strike cannons owns immortals.
He drone drone drone. Me win. - ogsMC
Xenom73
Profile Joined October 2010
United States26 Posts
May 12 2011 20:06 GMT
#97
On May 13 2011 02:38 Shiladie wrote:
Show nested quote +
On May 13 2011 02:33 Xenom73 wrote:
if you share control you can mine from your ally's gas.

Really???
apologies for my abrupt response above then, I really didn't think that was possible...


One nice trick for team games is as a zerg player giving your toss or terran a super early gas
Awaken my child, and embrace the glory that is your birthright.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-05-12 20:55:35
May 12 2011 20:53 GMT
#98
Will the broodlings die mid-air if a stalker blinks away from the broodlord's shot?

Like the show, but you should do a voice over if you can. That way you can listen to the show and not actually have to watch it unless you disbelieve some part of it.
Logo
ChaosArcher
Profile Joined February 2011
Germany956 Posts
May 12 2011 21:07 GMT
#99
a question coming with new patch :

can an archon being morphed destroy forcefield if its pushed around because its massive?
gulden
Profile Joined July 2010
Germany205 Posts
May 12 2011 21:13 GMT
#100
On May 13 2011 06:07 ChaosArcher wrote:
a question coming with new patch :

can an archon being morphed destroy forcefield if its pushed around because its massive?

can it even still be pushed? I really want to know, too
Prev 1 2 3 4 5 6 7 12 13 14 Next All
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