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SC2 Mythbusters - Page 6
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United States22 Posts
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AnxiousHippo
Australia1451 Posts
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Mailing
United States3087 Posts
On May 13 2011 06:52 35spike1 wrote: Do cloaked units ignore Hardened shields on Immortals? no | ||
PopcornColonel
United States769 Posts
On May 13 2011 02:52 Ludwigvan wrote: - When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown? A lot of people have been asking about this one. We'll do it sometime soon. Along with the broodling PDD one. And team gas control. Keep 'em coming, guys! | ||
gulden
Germany205 Posts
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eNtitY~
United States1293 Posts
EDIT: Nvm | ||
ELA
Denmark4608 Posts
Does protoss shield upgrades benefit immortals? (Reducing the 9 points of damage to 8, by having shield upgrades level 1, etc) | ||
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bkrow
Australia8532 Posts
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meep
United States1699 Posts
On May 13 2011 08:31 gulden wrote: The text font of the newest video is a lil bit annoying to read imho Yeah, too much glow and the font is unnecessary. | ||
I)etox
1240 Posts
On May 13 2011 13:34 ELA wrote: I posted this on your youtube channel as well: Does protoss shield upgrades benefit immortals? (Reducing the 9 points of damage to 8, by having shield upgrades level 1, etc) ![]() | ||
AcrossFiveJulys
United States3612 Posts
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Deleted User 101379
4849 Posts
On May 12 2011 19:54 MBH wrote: That larvae fungal growth thing is actually pretty huge. Imagine one or two burrowed infestors killing an entire production cycle in ZvZ lol... Do it, Catz! When Jaedong switches to SC2, he will drop 4 Infestors, fungal-kill larva, fungal-kill workers and send an overseer in to corrupt the hatchery, all in less than a second and on 3 bases at the same time :p Can't wait to see that :p | ||
ELA
Denmark4608 Posts
On May 13 2011 14:08 I)etox wrote: ![]() Nobody likes a smartass, I)etox Just kidding ![]() | ||
Vysen
United States79 Posts
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ELA
Denmark4608 Posts
Does PDD stop incomming Hunter Seeker Missiles? Can Ghosts EMP from inside Bunkers? (I just recalled we debated this during early beta, prolly not though) Etc. etc. Stop hitting me in the head with google and Liquipedia! "Don't tell it, show it" ![]() | ||
Qntc.YuMe
United States792 Posts
Myth 1: gravity lifting Immortals can negate 250mm cannon Myth 2: Hallucinated Archons tank more damage than a hallucinated immortal Myth 3: Scans can revel if unit is a hallucination or not Myth 4: eggs can be lifted by gravity lift from phoenixes Myth 5: Hallucinated units (colossus) takes more emp shield effect since halluncinated units take more damage. Myth 6: Mothership recalling units can cancel 250mm cannon by thors | ||
GagnarTheUnruly
United States655 Posts
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haaduken
United States41 Posts
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rbx270j
Canada540 Posts
On May 12 2011 13:23 Kolvacs wrote: Fungal growth larvae... holy shit! As if I didn't hate ZvZ enough already... geez | ||
kevinmon
United States540 Posts
On May 13 2011 02:38 Shiladie wrote: Really??? apologies for my abrupt response above then, I really didn't think that was possible... WTF is this true? For team games this could be useful if your build is really timing sensitive, and your teammate takes workers off mining gas (for example they are Korean 4 warp gating). This of course requires them to be in the same base. | ||
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