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SC2 Mythbusters - Page 6

Forum Index > SC2 General
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Adicon
Profile Joined May 2010
United States22 Posts
May 12 2011 21:14 GMT
#101
I watched all of them. A lot of fun and educational
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
May 12 2011 21:52 GMT
#102
Do cloaked units ignore Hardened shields on Immortals?
An apple a day keeps the Protoss away | TLHF
Mailing
Profile Joined March 2011
United States3087 Posts
May 12 2011 21:52 GMT
#103
On May 13 2011 06:52 35spike1 wrote:
Do cloaked units ignore Hardened shields on Immortals?

no
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
PopcornColonel
Profile Joined March 2011
United States769 Posts
May 12 2011 23:22 GMT
#104
On May 13 2011 02:52 Ludwigvan wrote:
- When you warp in units and the pylon gets killed do you get all your money back and what about the Warpgate cooldown?

A lot of people have been asking about this one. We'll do it sometime soon.

Along with the broodling PDD one.
And team gas control.

Keep 'em coming, guys!
Zerg delenda est.
gulden
Profile Joined July 2010
Germany205 Posts
May 12 2011 23:31 GMT
#105
The text font of the newest video is a lil bit annoying to read imho
eNtitY~
Profile Joined January 2007
United States1293 Posts
Last Edited: 2011-05-13 00:25:28
May 13 2011 00:18 GMT
#106
The chronoboost on hatcheries doesn't work in 2v2s right?

EDIT: Nvm
http://www.starcraftdream.com
ELA
Profile Joined April 2010
Denmark4608 Posts
May 13 2011 04:34 GMT
#107
I posted this on your youtube channel as well:

Does protoss shield upgrades benefit immortals? (Reducing the 9 points of damage to 8, by having shield upgrades level 1, etc)
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
May 13 2011 04:55 GMT
#108
Haha this is a pretty awesome idea i am going to watch through now :D
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
meep
Profile Blog Joined August 2009
United States1699 Posts
May 13 2011 04:58 GMT
#109
On May 13 2011 08:31 gulden wrote:
The text font of the newest video is a lil bit annoying to read imho


Yeah, too much glow and the font is unnecessary.
閑静 しずか (ノ・_・)ノ
I)etox
Profile Joined April 2011
1240 Posts
May 13 2011 05:08 GMT
#110
On May 13 2011 13:34 ELA wrote:
I posted this on your youtube channel as well:

Does protoss shield upgrades benefit immortals? (Reducing the 9 points of damage to 8, by having shield upgrades level 1, etc)


(Wiki)Hardened Shield. Liquipedia actually has already answered a lot of questions in this thread.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 13 2011 05:11 GMT
#111
Myth: you lose the resources put into researching an upgrade if the building researching the upgrade is destroyed before it finishes. (incontrol always says this :\)
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 13 2011 05:29 GMT
#112
On May 12 2011 19:54 MBH wrote:
That larvae fungal growth thing is actually pretty huge.

Imagine one or two burrowed infestors killing an entire production cycle in ZvZ lol...

Do it, Catz!


When Jaedong switches to SC2, he will drop 4 Infestors, fungal-kill larva, fungal-kill workers and send an overseer in to corrupt the hatchery, all in less than a second and on 3 bases at the same time :p

Can't wait to see that :p
ELA
Profile Joined April 2010
Denmark4608 Posts
May 13 2011 05:30 GMT
#113
On May 13 2011 14:08 I)etox wrote:
Show nested quote +
On May 13 2011 13:34 ELA wrote:
I posted this on your youtube channel as well:

Does protoss shield upgrades benefit immortals? (Reducing the 9 points of damage to 8, by having shield upgrades level 1, etc)


(Wiki)Hardened Shield. Liquipedia actually has already answered a lot of questions in this thread.


Nobody likes a smartass, I)etox

Just kidding

The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Vysen
Profile Joined July 2010
United States79 Posts
May 13 2011 05:32 GMT
#114
wow, fungal growth their larva, that could be useful!
ELA
Profile Joined April 2010
Denmark4608 Posts
May 13 2011 05:41 GMT
#115
Can you Recall a neural parasited unit? Is the unit still under your control?
Does PDD stop incomming Hunter Seeker Missiles?
Can Ghosts EMP from inside Bunkers? (I just recalled we debated this during early beta, prolly not though)

Etc. etc.

Stop hitting me in the head with google and Liquipedia! "Don't tell it, show it"
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 13 2011 05:59 GMT
#116
i wanna submit some myths:

Myth 1: gravity lifting Immortals can negate 250mm cannon
Myth 2: Hallucinated Archons tank more damage than a hallucinated immortal
Myth 3: Scans can revel if unit is a hallucination or not
Myth 4: eggs can be lifted by gravity lift from phoenixes
Myth 5: Hallucinated units (colossus) takes more emp shield effect since halluncinated units take more damage.
Myth 6: Mothership recalling units can cancel 250mm cannon by thors
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
May 13 2011 06:03 GMT
#117
Those were fun and I learned a bit as well.
haaduken
Profile Joined March 2010
United States41 Posts
May 13 2011 06:11 GMT
#118
great stuff guys, I learned a lot!
It's actually ↓, ↘, → + PUNCH!
rbx270j
Profile Joined November 2010
Canada540 Posts
May 13 2011 06:40 GMT
#119
On May 12 2011 13:23 Kolvacs wrote:
Fungal growth larvae... holy shit!



As if I didn't hate ZvZ enough already... geez
kevinmon
Profile Joined January 2011
United States540 Posts
Last Edited: 2011-05-13 06:54:48
May 13 2011 06:54 GMT
#120
On May 13 2011 02:38 Shiladie wrote:
Show nested quote +
On May 13 2011 02:33 Xenom73 wrote:
if you share control you can mine from your ally's gas.

Really???
apologies for my abrupt response above then, I really didn't think that was possible...

WTF is this true? For team games this could be useful if your build is really timing sensitive, and your teammate takes workers off mining gas (for example they are Korean 4 warp gating). This of course requires them to be in the same base.
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