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SC2 Mythbusters - Page 7

Forum Index > SC2 General
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Zerksys
Profile Blog Joined August 2009
United States569 Posts
May 13 2011 07:06 GMT
#121
I've got one. I've read on the strategy forums that PDD negates the broodlings spawned by brood lords. I'm too lazy to test if this is true because I hardly ever see ravens used when I have brood lords. (Most of the time the terran just freaks out and scrambles to build vikings.)
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
rbx270j
Profile Joined November 2010
Canada540 Posts
May 13 2011 07:16 GMT
#122
On May 13 2011 16:06 Zerksys wrote:
I've got one. I've read on the strategy forums that PDD negates the broodlings spawned by brood lords. I'm too lazy to test if this is true because I hardly ever see ravens used when I have brood lords. (Most of the time the terran just freaks out and scrambles to build vikings.)


The broodlings still spawn and do damage on impact, but they die as soon as they hit a unit. they stay alive vs buildings though, iirc.
Phraxa
Profile Joined April 2011
United States49 Posts
May 13 2011 07:18 GMT
#123
When can chrono boost on a hatchery be used? I'm guessing it's for a 2v2 with P and Z? Or if a probe neural parasited a probe and made a Nexus lol.
Nazarid
Profile Joined February 2010
United States445 Posts
May 13 2011 07:24 GMT
#124
On May 12 2011 11:56 Whomp wrote:
hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up


I don't think that it is a bug... how does a PDD know if that fake shot is really fake ... it doesn't have detection built in.
Randomize the world, and Life shall be given.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 13 2011 07:32 GMT
#125
On May 13 2011 16:18 Phraxa wrote:
When can chrono boost on a hatchery be used? I'm guessing it's for a 2v2 with P and Z? Or if a probe neural parasited a probe and made a Nexus lol.


Only with neural parasited probe that built a nexus. You can not chronoboost allied buildings. The Protoss leaving the game doesn't work either. It has to be a Nexus built by the Zerg.
closey
Profile Joined October 2010
Hong Kong272 Posts
May 13 2011 07:55 GMT
#126
On May 12 2011 11:19 FreezerJumps wrote:
Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all.


Mythbusters is awesome because they blow things up. Same here, except we don't only use C4 to solve our problems, but also nuclear bombs, acid, psychic, so this is even more awesome.

Good job OP. Very nice series.
Rock, Paper, Scissors
teotwawki
Profile Joined November 2010
United States9 Posts
May 13 2011 08:08 GMT
#127
On May 13 2011 16:32 Morfildur wrote:
Show nested quote +
On May 13 2011 16:18 Phraxa wrote:
When can chrono boost on a hatchery be used? I'm guessing it's for a 2v2 with P and Z? Or if a probe neural parasited a probe and made a Nexus lol.


Only with neural parasited probe that built a nexus. You can not chronoboost allied buildings. The Protoss leaving the game doesn't work either. It has to be a Nexus built by the Zerg.



Then I think the real question is, can you NP an allied probe?
gulden
Profile Joined July 2010
Germany205 Posts
May 13 2011 08:43 GMT
#128
On May 13 2011 16:24 Nazarid wrote:
Show nested quote +
On May 12 2011 11:56 Whomp wrote:
hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up


I don't think that it is a bug... how does a PDD know if that fake shot is really fake ... it doesn't have detection built in.

but what happens, if the terran got detection? and sees that those are hallucs?
Chivalric
Profile Joined March 2011
United Kingdom13 Posts
May 13 2011 08:46 GMT
#129
On May 13 2011 17:08 teotwawki wrote:
Show nested quote +
On May 13 2011 16:32 Morfildur wrote:
On May 13 2011 16:18 Phraxa wrote:
When can chrono boost on a hatchery be used? I'm guessing it's for a 2v2 with P and Z? Or if a probe neural parasited a probe and made a Nexus lol.


Only with neural parasited probe that built a nexus. You can not chronoboost allied buildings. The Protoss leaving the game doesn't work either. It has to be a Nexus built by the Zerg.



Then I think the real question is, can you NP an allied probe?

Nah tried to do so last night with a team mate Even giving him "Control" did not allow him to do so.
Bayyne
Profile Joined January 2011
United States1967 Posts
May 13 2011 09:11 GMT
#130
Maybe not a true myth in and of itself, but I would love to see a zerg NP an enemy protoss probe, build a nexus, make zerg "probes" and then surprise the enemy protoss with broodlords, voidrays, and collosi.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2011-05-13 09:24:15
May 13 2011 09:22 GMT
#131
On May 13 2011 14:59 DreamRaider wrote:
Myth 2: Hallucinated Archons tank more damage than a hallucinated immortal

This obviously depends on what the unit is being hit by.

Usually archon is the superior tank, because it has more HP and no armor type, but against very big individual attacks (Thor, Siege Tank, Archon, DT) the Immortal will do better.

Myth 4: eggs can be lifted by gravity lift from phoenixes

Yes. This is inconvenient for the Protoss since Pheonix do almost no damage to eggs. Try not to lift eggs.
My strategy is to fork people.
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
May 13 2011 09:44 GMT
#132
On May 12 2011 11:23 Probulous wrote:
Show nested quote +
On May 12 2011 11:19 FreezerJumps wrote:
Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all.


Party pooper

These guys are trying something different. Think of the time they take to do it. Sure you can test it yourself or you can share the fun.

ditto ^^
gerat initiative!
DONGJWA!
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
May 13 2011 09:52 GMT
#133
hahah this is funny, i loved the fungals on the larva! That could come in handy i guess, insta kill production. Does the zerg get his money refunded when you kill larva that are making something?
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
PopcornColonel
Profile Joined March 2011
United States769 Posts
May 13 2011 11:18 GMT
#134
Hey guys, episode 5 is out!!

Check it out here:


Make sure to subscribe at http://www.youtube.com/sc2mythbusters
Zerg delenda est.
mellitus
Profile Joined October 2010
Singapore137 Posts
May 13 2011 11:33 GMT
#135
Great show, don't have any myths to suggest though, just keep it up! I would consider changing the font and design of your video though, looks really cheesy and overdone - maybe take some tips from defendthehouse's mythbusting videos? They have a pretty slick video design/layout.
Faraday
Profile Joined April 2009
United States553 Posts
May 13 2011 11:48 GMT
#136
What?? Zealots with charge are faster than normal zealots while not charging??? That's incredible!!
From now on PvT always upg charge!!!
what happened, happened...
DonaldLee
Profile Joined August 2010
586 Posts
Last Edited: 2011-05-13 12:02:44
May 13 2011 11:58 GMT
#137
On May 13 2011 20:48 Faraday wrote:
What?? Zealots with charge are faster than normal zealots while not charging??? That's incredible!!
From now on PvT always upg charge!!!


It's on the tooltip, I don't understand why it's considered a myth.

From http://wiki.teamliquid.net/starcraft2/Zealot#Upgrades

Charge
Researched from: Twilight Council
Grants the Charge ability.
Also increases Zealot movement speed to 2.75 (+0.5).

The movement speed "myths" in general are a bit silly to include since mousing over a unit's armor icon tells you how fast they move.

I like the concept of the show in general and think it could be enlightening for less knowledgeable players, but personally, out of all the episodes, there was like two scenarios that I didn't already know the answer to.
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
May 13 2011 12:01 GMT
#138
Maybe you should write a description of the myth above the vods to let us know what its about.
Thanks
DONGJWA!
Rabbitmaster
Profile Joined August 2010
1357 Posts
May 13 2011 12:11 GMT
#139
Some of the things were pretty interessting, some were just silly Like the zealot movespeed thingy, how is that even close to a "myth"?
God is dead.
Kyamo
Profile Joined March 2011
Canada129 Posts
May 13 2011 12:13 GMT
#140
Cool idea, never thought of some of these things. The font in the last two videos makes it hard to read the myth before the text disappears. Please use a clearer font.

Couple of ideas to test:
1) in a team game, can your allies units be loaded into your nydus, medivac, or warp prism?
2) if a ghost is lifted by graviton beam while calling a nuke, does the nuke still land? if it doesn't land, is it cancelled or is the nuke lost?
3) if an infestor is lifted while it has a unit NPed, does the NP cancel?
4) can force fields be placed around the vortex to keep the units clustered like the fungal did?
5) if you put just one SCV into a medivac or bunker, can it repair itself? does it cost extra?
6) you showed that a hallucination was repaired, but does it cost minerals to do so? (unit tester doesn't have mins)
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