SC2 Mythbusters - Page 7
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Zerksys
United States569 Posts
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rbx270j
Canada540 Posts
On May 13 2011 16:06 Zerksys wrote: I've got one. I've read on the strategy forums that PDD negates the broodlings spawned by brood lords. I'm too lazy to test if this is true because I hardly ever see ravens used when I have brood lords. (Most of the time the terran just freaks out and scrambles to build vikings.) The broodlings still spawn and do damage on impact, but they die as soon as they hit a unit. they stay alive vs buildings though, iirc. | ||
Phraxa
United States49 Posts
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Nazarid
United States445 Posts
On May 12 2011 11:56 Whomp wrote: hallucs and PDD should be a bug you should notifiy blizzard... thats fucked up I don't think that it is a bug... how does a PDD know if that fake shot is really fake ... it doesn't have detection built in. | ||
Deleted User 101379
4849 Posts
On May 13 2011 16:18 Phraxa wrote: When can chrono boost on a hatchery be used? I'm guessing it's for a 2v2 with P and Z? Or if a probe neural parasited a probe and made a Nexus lol. Only with neural parasited probe that built a nexus. You can not chronoboost allied buildings. The Protoss leaving the game doesn't work either. It has to be a Nexus built by the Zerg. | ||
closey
Hong Kong272 Posts
On May 12 2011 11:19 FreezerJumps wrote: Mythbusters is awesome because they have the equipment and funding to test things that normal people can't. I don't see how this compares at all. Mythbusters is awesome because they blow things up. Same here, except we don't only use C4 to solve our problems, but also nuclear bombs, acid, psychic, so this is even more awesome. Good job OP. Very nice series. | ||
teotwawki
United States9 Posts
On May 13 2011 16:32 Morfildur wrote: Only with neural parasited probe that built a nexus. You can not chronoboost allied buildings. The Protoss leaving the game doesn't work either. It has to be a Nexus built by the Zerg. Then I think the real question is, can you NP an allied probe? | ||
gulden
Germany205 Posts
On May 13 2011 16:24 Nazarid wrote: I don't think that it is a bug... how does a PDD know if that fake shot is really fake ... it doesn't have detection built in. but what happens, if the terran got detection? and sees that those are hallucs? | ||
Chivalric
United Kingdom13 Posts
On May 13 2011 17:08 teotwawki wrote: Then I think the real question is, can you NP an allied probe? Nah tried to do so last night with a team mate ![]() | ||
Bayyne
United States1967 Posts
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Severedevil
United States4830 Posts
On May 13 2011 14:59 DreamRaider wrote: Myth 2: Hallucinated Archons tank more damage than a hallucinated immortal This obviously depends on what the unit is being hit by. Usually archon is the superior tank, because it has more HP and no armor type, but against very big individual attacks (Thor, Siege Tank, Archon, DT) the Immortal will do better. Myth 4: eggs can be lifted by gravity lift from phoenixes Yes. This is inconvenient for the Protoss since Pheonix do almost no damage to eggs. Try not to lift eggs. | ||
GG.NoRe
Korea (South)1051 Posts
On May 12 2011 11:23 Probulous wrote: Party pooper ![]() These guys are trying something different. Think of the time they take to do it. Sure you can test it yourself or you can share the fun. ditto ^^ gerat initiative! ![]() | ||
Mithriel
Netherlands2969 Posts
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PopcornColonel
United States769 Posts
Check it out here: Make sure to subscribe at http://www.youtube.com/sc2mythbusters | ||
mellitus
Singapore137 Posts
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Faraday
United States553 Posts
From now on PvT always upg charge!!! | ||
DonaldLee
586 Posts
On May 13 2011 20:48 Faraday wrote: What?? Zealots with charge are faster than normal zealots while not charging??? That's incredible!! From now on PvT always upg charge!!! It's on the tooltip, I don't understand why it's considered a myth. From http://wiki.teamliquid.net/starcraft2/Zealot#Upgrades Charge Researched from: Twilight Council Grants the Charge ability. Also increases Zealot movement speed to 2.75 (+0.5). The movement speed "myths" in general are a bit silly to include since mousing over a unit's armor icon tells you how fast they move. I like the concept of the show in general and think it could be enlightening for less knowledgeable players, but personally, out of all the episodes, there was like two scenarios that I didn't already know the answer to. | ||
GG.NoRe
Korea (South)1051 Posts
Thanks | ||
Rabbitmaster
1357 Posts
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Kyamo
Canada129 Posts
Couple of ideas to test: 1) in a team game, can your allies units be loaded into your nydus, medivac, or warp prism? 2) if a ghost is lifted by graviton beam while calling a nuke, does the nuke still land? if it doesn't land, is it cancelled or is the nuke lost? 3) if an infestor is lifted while it has a unit NPed, does the NP cancel? 4) can force fields be placed around the vortex to keep the units clustered like the fungal did? 5) if you put just one SCV into a medivac or bunker, can it repair itself? does it cost extra? 6) you showed that a hallucination was repaired, but does it cost minerals to do so? (unit tester doesn't have mins) | ||
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