GSTL May Teams - no IM - Page 35
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425kid
416 Posts
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Bobster
Germany3075 Posts
On May 11 2011 11:31 425kid wrote: Stop complaining about im. We get to watch Zenex get all killed again!! Byun and Kyrix just get no respect. ![]() | ||
mutantmagnet
United States3789 Posts
On May 11 2011 11:11 eviltomahawk wrote: It's ironic that the rise of more SC2 teams has had the unfortunate effect of messing up the system for Korea's premier broadcasted SC2 team league. Let's be objective here. GSTL is a side show for Gom. They give it minimal support and have shown minimal ambition in expanding it. The real prize for winning the GSTL isn't the pittance they call a prize pool but the sponsorship they can command for placing better in their league and showing off the depth of their talent pool. I'm sort of hoping, with viewer competition from the western leagues, there is enough of a change in Gom's viewership spending habits that make them believe they have to create a better team league to increase their revenue. | ||
epikAnglory
United States1120 Posts
EDIT: uhhh, just noticed oGs and ST are in the same bracket for Round 1, damn it all | ||
BoxersGosuGarden
Philippines155 Posts
On May 11 2011 12:42 iTzAnglory wrote: Liquid needs to start recruiting new and better players, ones that can at least get to Code-A. Same with IM, not that the teams' players suck, its just that they have too little good players, but only a few exceptional players. EDIT: uhhh, just noticed oGs and ST are in the same bracket for Round 1, damn it all I'm pretty sure IM has a stacked team. its just that the whole getting into Code A from Code B is brutal and I know that there are hidden Code A/Code S players in all the teams but have not gotten the opportunity to qualify. | ||
GTPGlitch
5061 Posts
On May 11 2011 12:42 iTzAnglory wrote: Liquid needs to start recruiting new and better players, ones that can at least get to Code-A. Same with IM, not that the teams' players suck, its just that they have too little good players, but only a few exceptional players. Liquid could probably do it if everyone they had was in Korea but right now they dominate the world xD | ||
zaii
Guam2611 Posts
Don't think they're gonna make it out of the First round with SlayerS as their First opponent, But for sure they're gonna put up a Fight with ![]() ![]() ![]() | ||
Reasonable
Ukraine1432 Posts
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Ownos
United States2147 Posts
On May 10 2011 14:16 ReachTheSky wrote: Top teams get decided by results. Surely you can't be considered a top team if you don't have the current results to back it up. The other teams that are ahead of IM have proven, by showing results, that they are indeed a top team. I do agree that IM is a very good team, but if they aren't proving it consistantly then where is the credibility? They've proven it by winning and getting to the finals both times in each GSTL? They did not factor that in and only counted Code S and Code A. That's why it's stupid. | ||
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bkrow
Australia8532 Posts
Oh well, the GSTL manages to produce insane games every season, some may say more so than the GSL - i am still excited!! | ||
mizU
United States12125 Posts
OMG this map looks amazing | ||
PrideNeverDie
United States319 Posts
i fault SeeD and Yunhwa for not qualifying for code A Nestea MVP Losira Yunhwa SeeD that is a monstrous lineup right there | ||
Rayansaki
Portugal1266 Posts
On May 10 2011 14:16 ReachTheSky wrote: Top teams get decided by results. Surely you can't be considered a top team if you don't have the current results to back it up. The other teams that are ahead of IM have proven, by showing results, that they are indeed a top team. I do agree that IM is a very good team, but if they aren't proving it consistantly then where is the credibility? For Mvp or fOu or Zenex, their results are qualifying people... IM's results are 2 GSL's , 1 GSWC, 1 code A, 1 runner up code A, 1 finalist code S (this season, possibly 1 more gsl), 1 GSTL and 1 runner up GSTL. Apparently having 10 mediocre players is better than having 3 tip top players now... on a 1v1 game... It's ridiculous that the unquestionably best team, which has the most results BY FAR is out of the team tournament. | ||
Zeiryuu
Philippines231 Posts
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Douillos
France3195 Posts
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x6Paramore
Canada130 Posts
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TheSwamp
United States1497 Posts
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Skwid1g
United States953 Posts
It should also be calculated by the players top placing/most recent placing. A ro16 code A player getting over half the points of a GSL champion is hilariously stupid. | ||
BearDK
Denmark101 Posts
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Vorenius
Denmark1979 Posts
On May 10 2011 14:13 bittman wrote: Don't bash it if you don't have a solution. What should GOM do, change the rules so MVP, an upcoming team, doesn't have a chance? If memory serves me right SlayerS were an upcoming team, look what the GSTL did for them. Only things I could think of to make it work could be: 1) Ro16 - issue being, there aren't this many teams unless they expand to "Code B". 2) Provide variety to the points given based on results - That is: the grand finalists might earn a team 1.9 points, whilst a 4th place Code S group-er might only get 1.1 points for example. 3) A "points" limit which potentially gives lower point teams an extra round. Allows for a "Ro9/10/11/12" for example. Either way, a solution should be engineered. They can't just hope on the promise that a few teams will control most of the points so its easy to make a Ro8 forever. Heck, if they want to get international players, they are guaranteeing more teams will take points here and there. EDIT: 4) they could use the same points rankings used for the Super Tournament: pooling the points earned for each player as potential qualifying points for the team. The Super Tournament is not shy on players from different teams... Or just you know, seed the previous finalists? It was just as stupid when they almost didn't make it into GSTL 2 (they were the 8th seed) after winning GSTL 1. GOM should have realised at the time something like this might happen. How they are gonna get IM back in now I don't really know. It was easier as long as they were in it and performing consistently, then there was a case for just seeding them as a top team. They could as you say use the player ranking points but then you could potentially have a team with MVP and none other at all and they would probably still be in the top 8. Even if they couldn't even field two players. Btw, if MVP had retained his Code S spot they'd be above fOu ![]() Edit: I'm sure they'll be in next time though. fOu has one player in Code S and that's it. So they need at least 5 players in Code A from the 16 spots in the open qualification to pass IM's 3 code S and 1 code A. And looking at fOu's line up that doesn't seem likely. And of course more IMs can still qualify as well. | ||
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