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GSTL May Teams - no IM - Page 34

Forum Index > SC2 General
806 CommentsPost a Reply
Prev 1 32 33 34 35 36 41 Next All
act.hero
Profile Joined April 2011
United States205 Posts
May 11 2011 00:30 GMT
#661
It's really interesting since YongHwa did work last GSTL but still hasn't made Code A
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2011-05-11 00:31:54
May 11 2011 00:31 GMT
#662
The problem I see with the 'formula' they're using is that participants of a team event are decided upon by results in an individual league. This is a methodological problem not only because it favors large teams (e.g. oGs), but because this way, every 'team kill' in said individual leagues inevitably lowers the chances of a team to participate.
Bobster
Profile Joined January 2011
Germany3075 Posts
May 11 2011 00:33 GMT
#663
On May 11 2011 09:09 ellirc wrote:
Regardless of any rules, IM should be in there. WTF!

:lol exactly. Fuck the rules I just want to see my favourite players. Actually, what they should do for the individual GSL is put Jinro back into Code S and seed him directly into the finals, because I think he deserves it.

Regardless of any rules, you know.
ellirc
Profile Joined February 2011
Sweden3286 Posts
May 11 2011 00:43 GMT
#664
On May 11 2011 09:33 Bobster wrote:
Show nested quote +
On May 11 2011 09:09 ellirc wrote:
Regardless of any rules, IM should be in there. WTF!

:lol exactly. Fuck the rules I just want to see my favourite players. Actually, what they should do for the individual GSL is put Jinro back into Code S and seed him directly into the finals, because I think he deserves it.

Regardless of any rules, you know.

And HasuObs! Right....?

Don't do that shit man.
Highways
Profile Joined July 2005
Australia6122 Posts
May 11 2011 00:44 GMT
#665
Some people here are arguing the wrong point, no one is saying that GOM is wrong by sticking to the rules.

The problem is that the formula used is stupid, it makes no sense at all. This formula does not take into account quality, all it does is count quantity even if that quantity is code A ro32 dropouts.

According to the formula: 2 code A ro32 newbs >>> 1 code S GSL champion.
#1 Terran hater
Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 11 2011 00:53 GMT
#666
Dude, no IM - thats just stupid. They are one of the best teams out there.

Maybe they need to expand the brackets...
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Seide
Profile Blog Joined August 2010
United States831 Posts
May 11 2011 00:54 GMT
#667
On May 11 2011 09:44 Highways wrote:
Some people here are arguing the wrong point, no one is saying that GOM is wrong by sticking to the rules.

The problem is that the formula used is stupid, it makes no sense at all. This formula does not take into account quality, all it does is count quantity even if that quantity is code A ro32 dropouts.

According to the formula: 2 code A ro32 newbs >>> 1 code S GSL champion.

It would be uprising that if it does not change in the future, considering it says in the OP that they are looking at the situation.

But id rather them stick to their guns in this GSTL, even if that means IM has to sit it out.
One fish, two fish, red fish, blue fish.
mutantmagnet
Profile Joined June 2009
United States3807 Posts
May 11 2011 01:36 GMT
#668
One thing that has to be restated because it isn't said enough is that in spite IM not having enough players in code A and S it was their players in code B that carried half their wins.

Seed and Yonghua did it in season 1 for the first two days.

Losira was still an up and coming when he did it in season 2 on the first day.


The point system that exists is fine.

What should be considered is expanding the point system to include code B players because Tasteless revealed code B isn't accessible to everyone. You can only be in code B if you are in the top 200 (minus the current Code A and S players) Korean ladder.

DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
May 11 2011 01:36 GMT
#669
just add a 1/Z being Z the position in the last GSTL and IM would be there.

Or something like that.
In the beginning there was nothing... and then exploded
Bobster
Profile Joined January 2011
Germany3075 Posts
May 11 2011 01:47 GMT
#670
On May 11 2011 09:43 ellirc wrote:
Show nested quote +
On May 11 2011 09:33 Bobster wrote:
On May 11 2011 09:09 ellirc wrote:
Regardless of any rules, IM should be in there. WTF!

:lol exactly. Fuck the rules I just want to see my favourite players. Actually, what they should do for the individual GSL is put Jinro back into Code S and seed him directly into the finals, because I think he deserves it.

Regardless of any rules, you know.

And HasuObs! Right....?

Don't do that shit man.
I'm not sure what you're getting at with this non-sequitor?

You made a stupid statement (GOM should not adhere to the rules) and I called you out on it with obvious sarcasm. Pretty straightforward.
sCfO20
Profile Joined May 2011
176 Posts
May 11 2011 01:49 GMT
#671
They shoulda just let nestea and mvp play reppin the IM team. they coulda took it.
sicarii
Profile Joined April 2011
United States93 Posts
May 11 2011 01:52 GMT
#672
On May 10 2011 14:10 Belisarius wrote:
Also, totally ignoring the IM thing because it's pretty obviously retarded; what the heck is up with the brackets?
oGs (1st) plays ST (4th) in the first round. Seriously, guys, seeds. Seeds are good. At least SlayerS is on the other side of the bracket.


I dont think they seeded off the point system... I'm guessing it is from past GSTL placement? the points were purely choosing who would participate i think.
sicarii
Profile Joined April 2011
United States93 Posts
May 11 2011 01:55 GMT
#673
On May 11 2011 10:36 mutantmagnet wrote:
One thing that has to be restated because it isn't said enough is that in spite IM not having enough players in code A and S it was their players in code B that carried half their wins.

Seed and Yonghua did it in season 1 for the first two days.

Losira was still an up and coming when he did it in season 2 on the first day.


The point system that exists is fine.

What should be considered is expanding the point system to include code B players because Tasteless revealed code B isn't accessible to everyone. You can only be in code B if you are in the top 200 (minus the current Code A and S players) Korean ladder.



You do know that Code B was invented by Artosis and is a troll to fool people like you right? Code B does not exist its just tastosis' joke for getting knocked out of Code A.
The Final Boss
Profile Joined February 2011
United States1839 Posts
May 11 2011 01:59 GMT
#674
It's sad that teams like fOu and ZeNEX are still in this where as a team as talented as IM is being excluded. I mean, it's not like Incredible Miracle currently makes up half of the GSL championships (and it will be more than half if/when NesTea beats InCa).

Regarding Bel'Shir I just want to say that I think that is a great addition to this game and I cannot wait to see it played on. I played a couple of games on it with my friend and I think it's a great map.
CGolden
Profile Joined December 2010
40 Posts
May 11 2011 02:05 GMT
#675
Idk why its not a rule that if you place in the top 2 of the last GSTL you dont get an auto invite. I mean IM basically has the most solid team all around. I mean really? MVP clan? They have like 2 good players and they are just good, nothing too exceptional. IM has 2 players that have won 2 GSLs Code S tournys and a Code A. Only 3 teams can even say they have a member who have won a GSL Code S in general. Those rules are ridiculous but maybe it will light some fire underneath those players on IM that havent made Code A yet to practice harder and maybe they will get lucky this next GSL round.
Liquid'Ret FIGHTING!!!
PimpWilly
Profile Blog Joined January 2011
United States228 Posts
May 11 2011 02:07 GMT
#676
On May 11 2011 10:55 sicarii wrote:
Show nested quote +
On May 11 2011 10:36 mutantmagnet wrote:
One thing that has to be restated because it isn't said enough is that in spite IM not having enough players in code A and S it was their players in code B that carried half their wins.

Seed and Yonghua did it in season 1 for the first two days.

Losira was still an up and coming when he did it in season 2 on the first day.


The point system that exists is fine.

What should be considered is expanding the point system to include code B players because Tasteless revealed code B isn't accessible to everyone. You can only be in code B if you are in the top 200 (minus the current Code A and S players) Korean ladder.



You do know that Code B was invented by Artosis and is a troll to fool people like you right? Code B does not exist its just tastosis' joke for getting knocked out of Code A.


Where do you think the new players for Code A every season come from? They come from Code B, which is just a giant tournament to get the top X number of players into code A, and it's very cut throat
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 11 2011 02:11 GMT
#677
On May 11 2011 09:53 Sanguinarius wrote:
Dude, no IM - thats just stupid. They are one of the best teams out there.

Maybe they need to expand the brackets...

Eh, it would be pretty difficult to expand the brackets considering that there aren't many other teams and that it would be difficult to create a conventional bracket system without doubling the total number of participating teams.

Considering that the GSTL takes place over a single week, creating a format to accommodate all teams would be pretty difficult. Proleague uses a round-robin format that occurs over the span of the majority of the year, which accommodates all 10 of the major Korean pro BW teams.

The GSTL's eight-team, three-round bracket worked splendidly back when there were only eight definitively dominant teams. With the rise of team MVP and possibly New Star HoSeo, this system is definitely in jeopardy of alienating great teams and great players. It's ironic that the rise of more SC2 teams has had the unfortunate effect of messing up the system for Korea's premier broadcasted SC2 team league.

Messing around with the points system would only be a short term solution. In the long term, I think the entire format for the team league should be revamped to accommodate more teams possibly over a longer period of time, similar to the Proleague system. Accommodating more teams with a longer-term broadcasted team league would do great things for the Korean SC2 scene.
ㅇㅅㅌㅅ
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-05-11 02:14:30
May 11 2011 02:12 GMT
#678
On May 11 2011 10:55 sicarii wrote:
Show nested quote +
On May 11 2011 10:36 mutantmagnet wrote:
One thing that has to be restated because it isn't said enough is that in spite IM not having enough players in code A and S it was their players in code B that carried half their wins.

Seed and Yonghua did it in season 1 for the first two days.

Losira was still an up and coming when he did it in season 2 on the first day.


The point system that exists is fine.

What should be considered is expanding the point system to include code B players because Tasteless revealed code B isn't accessible to everyone. You can only be in code B if you are in the top 200 (minus the current Code A and S players) Korean ladder.



You do know that Code B was invented by Artosis and is a troll to fool people like you right? Code B does not exist its just tastosis' joke for getting knocked out of Code A.

Actually, Code B is the name for the pool of 172 Koreans eligible to attend the GSL qualifiers (it's based on the Korean ladder, foreigners are exempt).

GOM used the term in their official announcement of the Code system back in January.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
Last Edited: 2011-05-11 02:19:28
May 11 2011 02:18 GMT
#679
Slayers oGs finals ! Calling it now!

1000 POSTS !! ! XD Now its going to happen !
illsick
Profile Joined March 2011
United States1770 Posts
May 11 2011 02:24 GMT
#680
they should take the top 4 point leaders for each team and rank teams by that; and if a team is tied, use the next person with highest points until the tie is broken.
you live and you learn
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