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zerious
Canada3803 Posts
On May 11 2011 06:25 Seide wrote: Show nested quote + On May 11 2011 06:19 StoLiVe wrote: Have you ever watch the pro team in BW ? have you ever seen Oz who is pretty good in proleague only because the have 1 good player in there lineup. I don't see why it can't happen in sc2 Yeah dude, I love Killer, he is awesome. ![]() ![]() | ||
Count9
China10928 Posts
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Seide
United States831 Posts
On May 11 2011 06:26 zerious wrote: Show nested quote + On May 11 2011 06:25 Seide wrote: On May 11 2011 06:19 StoLiVe wrote: Have you ever watch the pro team in BW ? have you ever seen Oz who is pretty good in proleague only because the have 1 good player in there lineup. I don't see why it can't happen in sc2 Yeah dude, I love Killer, he is awesome. ![]() ![]() Nobody fucks with the Jesus. | ||
Ab0miNaTioN_BoB
United States102 Posts
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Toads
Canada1795 Posts
On May 11 2011 06:26 zerious wrote: Show nested quote + On May 11 2011 06:25 Seide wrote: On May 11 2011 06:19 StoLiVe wrote: Have you ever watch the pro team in BW ? have you ever seen Oz who is pretty good in proleague only because the have 1 good player in there lineup. I don't see why it can't happen in sc2 Yeah dude, I love Killer, he is awesome. ![]() ![]() I don't mean right now but for a long time, there were not a lot of good player in oz exept Jeadong, why do you think we call oz : jeadong oz ? | ||
overshard
United States45 Posts
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Minzy
Australia387 Posts
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vnlegend
United States1389 Posts
By requiring all the teams to have code S/A players to play in GSTL, we're missing out on the soon-to-be talents. | ||
Kanil
United States1713 Posts
On May 11 2011 06:31 Seide wrote: Show nested quote + On May 11 2011 06:26 zerious wrote: On May 11 2011 06:25 Seide wrote: On May 11 2011 06:19 StoLiVe wrote: Have you ever watch the pro team in BW ? have you ever seen Oz who is pretty good in proleague only because the have 1 good player in there lineup. I don't see why it can't happen in sc2 Yeah dude, I love Killer, he is awesome. ![]() ![]() Nobody fucks with the Jesus. Absolutely. BackHo is the baddest motherfucker there ever was. Not even kidding or anything. Don't fuck with BackHo. Also, Oz isn't good just because of Jaedong. They're either good because Killer/HiyA/PMan are winning games, or they're not good. Except in Winners League. But Winners League is all about letting Jaedong/Flash carry their teams anyway. | ||
Tacoss23
United States23 Posts
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Talin
Montenegro10532 Posts
On May 11 2011 06:37 StoLiVe wrote: Show nested quote + On May 11 2011 06:26 zerious wrote: On May 11 2011 06:25 Seide wrote: On May 11 2011 06:19 StoLiVe wrote: Have you ever watch the pro team in BW ? have you ever seen Oz who is pretty good in proleague only because the have 1 good player in there lineup. I don't see why it can't happen in sc2 Yeah dude, I love Killer, he is awesome. ![]() ![]() I don't mean right now but for a long time, there were not a lot of good player in oz exept Jeadong, why do you think we call oz : jeadong oz ? Jaedong is not just a "good player" though. He's vastly superior to majority of the players he plays against, he's better than them even when he's slumping. IM doesn't have anything like that. MVP and NesTea aren't Flash and Jaedong compared to players they play against. They're very much mortal, especially in a winners league format which is snipers' heaven. Even in Oz Jaedong is supported by serious players even though they might not look so impressive by competitive standards. Other than LosirA, IM doesn't seem to have other serious players at all. | ||
eviltomahawk
United States11133 Posts
On May 11 2011 07:00 Kanil wrote: Show nested quote + On May 11 2011 06:31 Seide wrote: On May 11 2011 06:26 zerious wrote: On May 11 2011 06:25 Seide wrote: On May 11 2011 06:19 StoLiVe wrote: Have you ever watch the pro team in BW ? have you ever seen Oz who is pretty good in proleague only because the have 1 good player in there lineup. I don't see why it can't happen in sc2 Yeah dude, I love Killer, he is awesome. ![]() ![]() Nobody fucks with the Jesus. Absolutely. BackHo is the baddest motherfucker there ever was. Not even kidding or anything. Don't fuck with BackHo. Also, Oz isn't good just because of Jaedong. They're either good because Killer/HiyA/PMan are winning games, or they're not good. Except in Winners League. But Winners League is all about letting Jaedong/Flash carry their teams anyway. Gotta love Hiya/Magikarp. He's a great Terran and a great person in general. His ceremonies sometimes put a smile on my face. | ||
nemahsys
Canada457 Posts
On May 10 2011 14:05 I)etox wrote: Begin the hype!! oGs vs. ST so early... that should be interesting. Edit: Sigh. IM losing to fOu by .4 points... MVP being in Code A basically lost IM their seat :\ more like IM having a ton of players not putting up results lost them their seat* | ||
BoxersGosuGarden
Philippines155 Posts
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tehplank
977 Posts
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anatem
Romania1369 Posts
On May 11 2011 06:14 Airship wrote: Show nested quote + On May 11 2011 05:49 anatem wrote: On May 11 2011 05:21 Airship wrote: On May 11 2011 05:19 anatem wrote: there is no clearer and more fair method of making the team league into a properly competitive tournament than what GOM is doing right now. Qualification matches? that would make the team league into a very large tournament because you would need quite a pretty high amount of matches to have a barely large enough sample of the team's abilities to warrant you get the best teams in, and even then there may be things to be argued. and you couldn't play it in the all-kill format because that would not be indicative of the team's overall skill, and you couldn't play bo1's because that would provide too small a smaple of people's skills. and it wouldn;t be reasonable to do that when you can have 8 teams in the league when there's like 10 teams proper in the whole of S. Korea that have their sights on spots int he GSL you get all these prelims through the qualification tournaments for code A, and then through the code A which is a higher level qualification tournament in itself to get into the GSL proper which is code S. so while i agree it would be a close alternative, it would be too much of a logistic hassle and expense for a likely minimal difference in the quality and balance of the selection process, thus making it pretty redundant, and overcomplicated. though i must admit, thinking on it more thoroughly, the current format does indeed grant a slight advantage to the older teams who have been at it longer, having time to get enough people into code S above arguably better more talented players of newer teams or teams with fresh talent -say Prime vs. IM. however, that leads us to arbitrary factors for one, and second, experience has shown us that the likes of slayers can come out of nowehere and own, while one of the oldest teams can come just short. this slight imbalance can be easily fixed though, by means of changing the points earned differential for code S and code A perhaps, and other things. but even this i don't think is relevant, since the multi-level system of the GSL code system filters out the weaker players for the most part -granted, there are things to be tweaked here too-, so while you can have a team like IM fall down this season, you're sure to have it in the league next time. bla-bla getting tired of myself writing this, i could keep going on with an essay-long analysis of the entire GSL system, but i guess i made the simple straight-up point i had to make in my earlier post ![]() Oh ok. Well you're wrong, partial individual rankings are in no way the clearest and best method of determining the top teams. you're lacking the second part of this post, that is the counter or reinforcing argument of which is the better method of doing it, while addressing the self-criticism of my 'theory' which i included in my argument. i don't see any method of determining the 'strongest team' without going to the cumulated results of the individual players of the team, because that would be based on arbitrary factors, you can't quantify how 'good' a player is, even if the vast majority of people agree X player is better than 'Y' player. i may be missing some points to be raised or an entirely different approach to the subject right now, but the current method is most definitely the clearest by sheer simplicity and reduction of variables. this implies the fact that the system isn't too refined, so it's not the best one could possibly work with. for an idea, you could create a complicated equation to calculate points for teams based on additional variables, such as how long a player stayed in that code, with substractions for each dropping to the code below or up/down matches, or set values for each round of each tournament as opposed the binary 1/1.6 point system, or to the extreme have diminishing returns for never passing code s ro16 after a set number of leagues, shit like that to take more of the ebbs and flows of the performance of a team into account and to acknowledge the highest achievers - but the underlying concept would [have to] be the same - results by indidividual rankings [to become the best method] this on the quality of the gstl selection system, for other matters the bracket system is bad, the all-kill format is suspicious, and on the community's attitudes and argumentation, the points from the first post stand. -edited spelling- | ||
Cel.erity
United States4890 Posts
The only thing wrong I see here is lack of seeding. It's really weird that the top-ranked team has a tougher opponent than the 2nd-ranked team. And I feel SlayerS should be seeded #1 since they were the champions of last season, but I guess that's just me. | ||
mordk
Chile8385 Posts
-It makes individual performance important for the whole team, which is a great thing. -It gives importance to coaches raising several good players, instead of relying on a single star, we all know it sucks when JD loses, and then it's insta loss for Jaedong-Oz -It encourages team aces to help their teammates in their GSL individual matches All in all, this rule encourages teams being real teams, and growing together, which is healthier for the SC2 scene than having a few super Aces, particularly when the scene is so young. | ||
HeroHenry
United States1723 Posts
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Airship
United States465 Posts
On May 11 2011 07:38 mordk wrote: The system is good imo, for the following reasons: -It makes individual performance important for the whole team, which is a great thing. -It gives importance to coaches raising several good players, instead of relying on a single star, we all know it sucks when JD loses, and then it's insta loss for Jaedong-Oz -It encourages team aces to help their teammates in their GSL individual matches All in all, this rule encourages teams being real teams, and growing together, which is healthier for the SC2 scene than having a few super Aces, particularly when the scene is so young. Wow. Every single part of this post is wrong. Placing emphasis on individual performance is not a great thing for a team league for obvious reasons. When coaches do raise a team of several good players like IM, evidently they can lose out on a place to a team full of terrible players like fOu. Teams will always practice for their individual GSL matches fervently in the appropriate match-ups regardless of the W10,000,000 side tournament. Nothing about this rule encourages teams to "be real teams" in any way shape or form. In fact, it places a very deliberate emphasis on Code S Aces. | ||
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