GSTL May Teams - no IM - Page 37
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Thelymus
Netherlands131 Posts
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bruteMax
Canada339 Posts
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mardi
United States1164 Posts
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PhantomHybrid
United Kingdom47 Posts
On May 10 2011 14:09 stangstang wrote: it puts more emphasis on the team and less on a single or couple players carrying the team. The thing is YongHwa is one of the best korean players and just because he's not in Cod A he doesn't count ![]() Well now I have no interest in the team league really I guess I wouldn't mind Startale or Slayers owning it up again though they have some really awesome players. | ||
nAgeDitto
United States428 Posts
On May 12 2011 03:05 slytown wrote: Cool map. Now they just need to make a GSL winter map. is it just me or did anyone else just get a flashback to Tod's 'Twisted Meadows is a cool map' from this :O EDIT: I think its pretty fair. The rules were decided and not a lot of people complained back then. everyone should have known what the stakes were. (Although I do feel like they should consider how far a player gets in GSL, just an improvement to the current system. If they take past GSTL records into account, the teams that weren't able to join earlier would have a huge disadvantage.) | ||
Fangxxer
Sweden70 Posts
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Krimancer
Sweden150 Posts
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NoobSkills
United States1597 Posts
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dunc
Netherlands1105 Posts
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MattsEffect
United States15 Posts
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MetalLobster
Canada532 Posts
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FliedLice
Germany7494 Posts
On May 12 2011 05:26 MetalLobster wrote: Wait if IMMVP is now code S doesn't that make it IM (3,1) instead of (2,2)? If it's (3,1) then it adds up to 5.8, making them eligible to compete in this GSTL. But that's not the way they do it. They calculate the scores before up and downs, not after... So far nobody complained about that. | ||
NoobSkills
United States1597 Posts
On May 12 2011 05:28 FliedLice wrote: But that's not the way they do it. They calculate the scores before up and downs, not after... So far nobody complained about that. And I don't think anyone would. | ||
Eufouria
United Kingdom4425 Posts
The other thing is that, from what I recall, the IM roster is significantly smaller than some teams, like oGs. Another and probably better, option is to cap the number of players counted when working out the top teams, currently the system favours teams with larger rosters. oGs have 8 code S players. That's so many some of them probably won't play more than 1 game throughout the whole tournament. If they capped the number counted by the scoring system that would be fairer. Obviously oGs deserve to be in the league, but imagine a theoretical team with 9 code A players who were all eliminated in the first round, they would qualify, but most likely be beaten by almost all of the teams that wouldn't get in My ideas might not help out IM this season, but I think they would overall improve the way teams are chosen. Also GOM should let the liquid guys play for the oGs team, they already share clothes and a house, and some of the liquid guys are definitely in the top tier of players in the house. | ||
ThaZenith
Canada3116 Posts
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mousepad
United States136 Posts
Is the middle ground underwater stuff buildable terrain? I don't remember. Would seem a little difficult for protoss and zerg. | ||
MiKTeX
United States234 Posts
but hey its gstl so who knows what the outcome is going to be? either way its gonna be awesome so np | ||
Tachion
Canada8573 Posts
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epikAnglory
United States1120 Posts
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Griffith`
714 Posts
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