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GSTL May Teams - no IM - Page 37

Forum Index > SC2 General
806 CommentsPost a Reply
Prev 1 35 36 37 38 39 41 Next All
Thelymus
Profile Joined February 2011
Netherlands131 Posts
May 11 2011 18:28 GMT
#721
I like the idea of cycling in new teams, but do not agree with sacrificing quality for that. IM deserves to be in the GSTL based on their track record, but it seems we'll have to watch one without them nerdstomping everyone. Besides that, I'm hoping MVP will have a good run and we get some action from OGS and TSL
No more zero days
bruteMax
Profile Joined October 2010
Canada339 Posts
May 11 2011 18:34 GMT
#722
Formula just needs " + 1/z" added to the end, where z == finishing position in last GSTL.
I'm the benevolent dictator you've been looking for.
mardi
Profile Blog Joined August 2010
United States1164 Posts
May 11 2011 18:40 GMT
#723
Oh that map looks real nice. Really can't wait for this teamleague.
PhantomHybrid
Profile Joined January 2011
United Kingdom47 Posts
May 11 2011 19:20 GMT
#724
On May 10 2011 14:09 stangstang wrote:
it puts more emphasis on the team and less on a single or couple players carrying the team.


The thing is YongHwa is one of the best korean players and just because he's not in Cod A he doesn't count . The teams who make it to the final should deffinetly have a spot next season the best team in the last two leagues by far barley losing last year because MMA is amazing.

Well now I have no interest in the team league really I guess I wouldn't mind Startale or Slayers owning it up again though they have some really awesome players.
Woo
nAgeDitto
Profile Joined April 2011
United States428 Posts
Last Edited: 2011-05-11 19:28:25
May 11 2011 19:22 GMT
#725
On May 12 2011 03:05 slytown wrote:
Cool map. Now they just need to make a GSL winter map.

is it just me or did anyone else just get a flashback to Tod's 'Twisted Meadows is a cool map' from this :O

EDIT: I think its pretty fair.

The rules were decided and not a lot of people complained back then.

everyone should have known what the stakes were. (Although I do feel like they should consider how far a player gets in GSL, just an improvement to the current system. If they take past GSTL records into account, the teams that weren't able to join earlier would have a huge disadvantage.)
Fangxxer
Profile Joined November 2010
Sweden70 Posts
May 11 2011 20:01 GMT
#726
locks like a nice map!
Soooooo many bannnnlingssssssss!!! - Artosis
Krimancer
Profile Joined April 2011
Sweden150 Posts
May 11 2011 20:04 GMT
#727
no IM blows for me, like the new map though.
NoobSkills
Profile Joined August 2009
United States1600 Posts
May 11 2011 20:08 GMT
#728
No IM is meh they didn't have the points too bad. BUT taht map looks SICK
dunc
Profile Joined November 2010
Netherlands1105 Posts
May 11 2011 20:11 GMT
#729
maybe the Prime coach can stop making bad decisions this time and actually use anypro/HongUn(don't put all the pressure on MarineKing) so they don't get eliminated first round -_-
MattsEffect
Profile Joined November 2010
United States15 Posts
May 11 2011 20:22 GMT
#730
Considering fou has exactly 1 player in the GSL (sC), and Zenex pretty much only has Byun/Kyrix holding them up (despite the fact that they're pretty consistently in the up/down matches), I'm really sad to see that IM isn't in the team league just because of this arbitrary rule. The team league points should be separate from the individual league.
MetalLobster
Profile Joined May 2011
Canada532 Posts
May 11 2011 20:26 GMT
#731
Wait if IMMVP is now code S doesn't that make it IM (3,1) instead of (2,2)? If it's (3,1) then it adds up to 5.8, making them eligible to compete in this GSTL.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
May 11 2011 20:28 GMT
#732
On May 12 2011 05:26 MetalLobster wrote:
Wait if IMMVP is now code S doesn't that make it IM (3,1) instead of (2,2)? If it's (3,1) then it adds up to 5.8, making them eligible to compete in this GSTL.


But that's not the way they do it. They calculate the scores before up and downs, not after... So far nobody complained about that.
Kevmeister @ Dota2
NoobSkills
Profile Joined August 2009
United States1600 Posts
May 11 2011 20:49 GMT
#733
On May 12 2011 05:28 FliedLice wrote:
Show nested quote +
On May 12 2011 05:26 MetalLobster wrote:
Wait if IMMVP is now code S doesn't that make it IM (3,1) instead of (2,2)? If it's (3,1) then it adds up to 5.8, making them eligible to compete in this GSTL.


But that's not the way they do it. They calculate the scores before up and downs, not after... So far nobody complained about that.


And I don't think anyone would.
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
May 11 2011 21:24 GMT
#734
Its pretty disappointing. I think maybe teams should be seeded based on where their players finished (obviously that wouldn't have helped IM this season with a lot of their players in code A) but it would help in the future, since IM probably has the most top 8 players in the world on the team (except maybe oGs).

The other thing is that, from what I recall, the IM roster is significantly smaller than some teams, like oGs. Another and probably better, option is to cap the number of players counted when working out the top teams, currently the system favours teams with larger rosters. oGs have 8 code S players. That's so many some of them probably won't play more than 1 game throughout the whole tournament. If they capped the number counted by the scoring system that would be fairer. Obviously oGs deserve to be in the league, but imagine a theoretical team with 9 code A players who were all eliminated in the first round, they would qualify, but most likely be beaten by almost all of the teams that wouldn't get in

My ideas might not help out IM this season, but I think they would overall improve the way teams are chosen. Also GOM should let the liquid guys play for the oGs team, they already share clothes and a house, and some of the liquid guys are definitely in the top tier of players in the house.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
May 11 2011 21:40 GMT
#735
New map, awesome.
mousepad
Profile Joined April 2010
United States136 Posts
May 11 2011 21:50 GMT
#736
New map looks interesting. Natural looks like a pain and drops/brute force will be important depending on whether expanding to the gold or regular third.

Is the middle ground underwater stuff buildable terrain? I don't remember. Would seem a little difficult for protoss and zerg.
MiKTeX
Profile Blog Joined October 2010
United States234 Posts
May 11 2011 22:35 GMT
#737
slayers vs ogs/startale finals imo

but hey its gstl so who knows what the outcome is going to be? either way its gonna be awesome so np
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 11 2011 22:39 GMT
#738
I wonder what the atmosphere in SlayerS is like right now. They got 7 people into Code A, and not one of them made it up to Code S. Might hurt their teams/players morale and end up playing poorly in the GSTL.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 11 2011 22:41 GMT
#739
Though IM is not even a good team, I definitely agree that GSTL should seed the finalist teams into the round of 8, if not Semifinals.
710+ Posts with a Probe Icon =D
Griffith`
Profile Joined September 2010
714 Posts
May 11 2011 22:43 GMT
#740
holy shit a map without watch towers +TUP!
griffith.583 (NA)
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