GSTL May Teams - no IM - Page 17
Forum Index > SC2 General |
Jyvblamo
Canada13788 Posts
| ||
pdd
Australia9933 Posts
On May 10 2011 22:15 Tachion wrote: Violet deserves to be mentioned. His ZvZ looked pretty good against Coca, and he's in an all Zerg group in the up/downs which means he'll most likely make it into code S as well. Yeap, I forgot about him and only realized after I made the post. Edited already. On May 10 2011 22:17 Jyvblamo wrote: Hehe, if BW were using GOM's system, Jaedong would never get to play in the proleague. GOM's team league =/= proleague. Perhaps as SC2 hopefully grows, they could accommodate the 2 other teams (NSHoSeo and IM) into a full scale Proleague, but for now they only have 1 week for the tournament. You can't do a knockout style tournament with 10 teams, unless two team gets 2 rounds worth of byes. | ||
SAG.A
Sweden8 Posts
| ||
Krehlmar
Sweden1149 Posts
| ||
zende
Sweden234 Posts
| ||
Tachion
Canada8573 Posts
| ||
Jyvblamo
Canada13788 Posts
On May 10 2011 22:17 pdd wrote: Yeap, I forgot about him and only realized after I made the post. Edited already. GOM's team league =/= proleague. Perhaps as SC2 hopefully grows, they could accommodate the 2 other teams (NSHoSeo and IM) into a full scale Proleague, but for now they only have 1 week for the tournament. You can't do a knockout style tournament with 10 teams, unless two team gets 2 rounds worth of byes. Simple, just give the previous 2 finalists byes. =P The way Proleague ran its playoffs includes byes, why not include byes in GSTL for the winning team of last season, and the runner up? I don't think anyone would have objected to such a change, to accommodate the expanding teams. | ||
Koshi
Belgium38797 Posts
| ||
pdd
Australia9933 Posts
On May 10 2011 22:24 Jyvblamo wrote: Simple, just give the previous 2 finalists byes. =P The way Proleague ran its playoffs includes byes, why not include byes in GSTL for the winning team of last season, and the runner up? I don't think anyone would have objected to such a change, to accommodate the expanding teams. I guess that could work. But it would be a little harsh on the players. Particularly those who win the "quarterfinals" (or semifinals if there weren't byes) and end up reaching the finals. They would probably end up having to play 3 days in a row. (Usually in the current 8 team format semifinals are played on Wednesday. The match with the "seeded" team would then be on Thursday, and they can go on Friday for the finals.) I guess it works, but again, we're not making the decisions and we don't really know what the logistics are like. | ||
blackbrrd
Norway477 Posts
On May 10 2011 22:16 tooPrime wrote: But the rules aren't good. A major Code S player is not worth only 60% more than a Ro32 Code Aer. What they should do is base it off total team gsl points. MPV has 10504 Nestea has 4749 LosirA has 1030. That's 16,283 for IM. Team MVP has 2,211 from 10 different players. This is the best suggestion I have seen so far. They should probably only use the points from the previous 3-5 GSL's. Besides, I want to see more of LosirA. :D | ||
ccHaZaRd
Canada1024 Posts
i think that should give them some points or seed them in or something | ||
Zeroxk
Norway1244 Posts
On May 10 2011 22:16 tooPrime wrote: But the rules aren't good. A major Code S player is not worth only 60% more than a Ro32 Code Aer. What they should do is base it off total team gsl points. MPV has 10504 Nestea has 4749 LosirA has 1030. That's 16,283 for IM. Team MVP has 2,211 from 10 different players. New teams would never be able to break into GSTL then, especially if they counted more than just the previous GSL | ||
Kanil
United States1713 Posts
On May 10 2011 22:28 Koshi wrote: IM not there? That is pretty sad. They have MvP who won the code A finals and Nestea who will win the Code S finals. Bad Bad decision. So it is better to have 10 scrubs in code A in your team than the winners of Code A and Code S... Yes. Because it's a team league. We have an individual league to determine who's the best player. MVP and NesTea are good players and thus preform well in the individual league. And we have a team league, to determine the best team. Everyone not named MVP and NesTea aren't doing so well at the moment. Edit: On May 10 2011 22:17 Jyvblamo wrote: Hehe, if BW were using GOM's system, Jaedong would never get to play in the proleague. For giggles, here's what this season's MSL would give you. 1.6 points for making it into the MSL, 1 point for losing in the MST. + Show Spoiler + SKT: 11.8 (3 MSL, 7 MST) CJ: 8.4 (4 MSL, 2 MST) Khan: 8.4 (4 MSL, 2 MST) STX: 8.4 (4 MSL, 2 MST) Stars: 8 (5 MSL, 0 MST) Oz: 7.2 (2 MSL, 4 MST) WEM: 6.8 (3 MSL, 2 MST) ACE: 5.8 (3 MSL, 1 MST) MBC: 5.8 (3 MSL, 1 MST) KT: 4.6 (1 MSL, 3 MST) | ||
Pekkz
Norway1505 Posts
On May 10 2011 20:56 Liquid`Nazgul wrote: The rules are good. IM failed to deliver and were excluded based on good rules. Things are not always consistent so every now and then something like this just happens. The 99% other times you would replay the previous GSL IM would get enough points to make it in. That's why it's a good system. I hate it when a good rule is seen as a bad rule simply because it did not serve its purpose one time. I think anyone with some common sense can see the qualification system for GSTL is fair and objective. Good rules must serve their purpose the majority of the time. No rule allows for 100% good results. It would be a good rule if it accounted for how far into code s/a the players on the team made it, maby on their point based system. Now it doesnt matter if the team only has players in the round of 32, or they make it far into the brackets. I thought you above all would understand that this is not a good rule. | ||
twiitar
Germany372 Posts
| ||
Damian
Germany335 Posts
On May 10 2011 22:28 Koshi wrote: IM not there? That is pretty sad. They have MvP who won the code A finals and Nestea who will win the Code S finals. Bad Bad decision. So it is better to have 10 scrubs in code A in your team than the winners of Code A and Code S... MVP didnt win the Code finals. But I still have to agree: IM deserves a spot. Sticking to the rules is fine, if the rules are right - but they aren't. They don't seem to have rules for the bracket based on their ranking system or previous results which is another major flaw. I'd like to add that they should have waited for the up/down matches to be finished before they make their ranking. Otherwise their system let them invite teams based on results form last season and not their current strength. | ||
ShootingStars
1475 Posts
Team leagues are way different from solo leagues. Go Slayers :D Basing it off total GSL team league points is really bad because it means the ones that were in the league before have a far better advantage. Basing it off the # of members in the GSL is good because if your teams' players are good they (not one or two) will make it into the GSL. | ||
pdd
Australia9933 Posts
1. MVP are actually a pretty decent team. 2. While ZeNEX and fOu are on HUGE declines, there're always chances for upsets. And if anything it's a chance for them to prove themselves. (now that all their players are out of Code A... just left with sC). It could be potentially their last chance. 3. GSTL provides players who haven't been in the GSL before a chance to prove and show themselves (most of the time it goes terribly bad... Frozen, Icecream) but a lot of times you'll get to see some of them actually play extremely well (Puma, Ryung, Seed, Yonghwa, Min). So well in fact that they never seem to be able to show that same amount of hype in individual tournaments. 4. I was actually pretty disappointed last year that IM fielded MVP and Losira first especially in the early rounds. | ||
iba001
Australia156 Posts
On May 10 2011 14:13 JJH777 wrote: Wow definitely not buying a ticket. That's ridiculous. IM is the reason the first two team league were so amazing. woah this is a bit of an overreaction isnt it? gom are trying their best to make it fair. i hope you do get a ticket, otherwise you are missing out on basically the best sc2 tournament that gom hosts - team league rocks dude! | ||
zeru
8156 Posts
| ||
| ||