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GSTL May Teams - no IM - Page 18

Forum Index > SC2 General
806 CommentsPost a Reply
Prev 1 16 17 18 19 20 41 Next All
Xacalite
Profile Joined September 2010
Germany533 Posts
May 10 2011 13:52 GMT
#341
Everyone here saying that its sad that IM is not there mostly is sad about nestea and MVP not participating...wich i think is kinda stupid. IM is not just those two. Wich makes GOMs desicion even more depressing considering all the talent that IM has to offer besides MVP an Nestea (Losira, Yonghwa, Seed, Junwi)
I feel fear...for the last time
Kazang
Profile Joined August 2010
578 Posts
May 10 2011 13:55 GMT
#342
Quantity over Quality.

Zenex and fOu just have a bunch of average players in Code A and that counts more than having the 2 best Zergs in CodeS.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2011-05-10 14:00:01
May 10 2011 13:57 GMT
#343
On May 10 2011 22:16 tooPrime wrote:
But the rules aren't good. A major Code S player is not worth only 60% more than a Ro32 Code Aer.

What they should do is base it off total team gsl points.

MPV has 10504
Nestea has 4749
LosirA has 1030.

That's 16,283 for IM.

Team MVP has 2,211 from 10 different players.

This is just a horrible suggestion. It would mean any previously great team not being currently relevant anymore stays in GSTL forever. It also means that 1 code S player can be worth more points than 5 code S players. So a team with 1 good player would make it into GSTL opposed to a team with 5 good players.

I saw the suggestion that as a minor adjustment to the rule they can invite the two finalists as a default and then pick the 6 next highest teams. I think that's the best way to go about it in the future.
Administrator
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 10 2011 13:58 GMT
#344
On May 10 2011 22:28 Koshi wrote:
IM not there? That is pretty sad. They have MvP who won the code A finals and Nestea who will win the Code S finals. Bad Bad decision. So it is better to have 10 scrubs in code A in your team than the winners of Code A and Code S...

I don't know what Code A finals you watched, but the one I did had Bomber beating MVP 4-2.

And they can't go back and change rules to get IM in now instead of some other team. The only thing they might have done to fix it this season was expand the teamleague to 10 teams. They had since Code A qualifiers were done to think about it, so I reckon their decision is done for this season.
Bad manners are better than no manners at all.
Illusionnist
Profile Blog Joined April 2011
Ireland97 Posts
May 10 2011 13:59 GMT
#345
Oh wow, the top bracket is kind of a coinflip.... all good teams. but i feel they are all on the same level as one another.. it could go either way
i may be drunk now, but in the morning i will be sober, and you will still be ugly.
Sermokala
Profile Blog Joined November 2010
United States13818 Posts
May 10 2011 14:02 GMT
#346
wow thats really shocking to see the team that has perennial Finals winners not having any depth at all to get into the team leauge.

And Liquid having a chance to be in if haypro tlo and ret where in code A

wonder if we'll ever see the euros ever go to korean sounds like they'd have a chance.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
May 10 2011 14:02 GMT
#347
New map looks awesome!
aDd3z
Profile Joined March 2011
Germany885 Posts
May 10 2011 14:04 GMT
#348
All fOu member lost in the first round of Code A. Their only good player is SC. I think MVP deserves to be in the team league but fOu does not
Cj Entus | Effort | Prime | MarineKing | mouz | HasuObs
StateAlchemist
Profile Joined January 2011
France1946 Posts
May 10 2011 14:05 GMT
#349
The 2 best teams from the past gstl should be automatically qualified for the next one imo :/
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 10 2011 14:05 GMT
#350
On May 10 2011 22:37 Damian wrote:
Show nested quote +
On May 10 2011 22:28 Koshi wrote:
IM not there? That is pretty sad. They have MvP who won the code A finals and Nestea who will win the Code S finals. Bad Bad decision. So it is better to have 10 scrubs in code A in your team than the winners of Code A and Code S...

MVP didnt win the Code finals. But I still have to agree: IM deserves a spot. Sticking to the rules is fine, if the rules are right - but they aren't. They don't seem to have rules for the bracket based on their ranking system or previous results which is another major flaw.
I'd like to add that they should have waited for the up/down matches to be finished before they make their ranking. Otherwise their system let them invite teams based on results form last season and not their current strength.

How would that work? Would you still count the players that fell out of Code A that season and just swap the ranking of the people that went up or down?

If that would be the case, IM might not have made it into GSTL season 2, since they were tied for last place with Liquid and either fOu or Zenex, don't remember exactly.

Yes, IM should be in the GSTL. But we should also have a Nada/Nestea finals in Code S. Where do you draw the line between having the people you want, and the people that actually got there? IM didn't get the points, and they knew that it could happen since they were at 7-8th place in points in both previous GSTL.
Bad manners are better than no manners at all.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
May 10 2011 14:06 GMT
#351
I think the real story here is that if Haypro were Code S, Liquid would have the eighth spot. How cool would that be?
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
NDsOdapOp
Profile Joined April 2011
United Kingdom60 Posts
May 10 2011 14:07 GMT
#352
Startale gogogogo
Zerg power
imba, imba world
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 10 2011 14:08 GMT
#353
On May 10 2011 23:06 zarepath wrote:
I think the real story here is that if Haypro were Code S, Liquid would have the eighth spot. How cool would that be?

Except you can't qualify for the GSTL if you don't have enough players (I think it was 4 or 7 minimum)
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Brandish
Profile Blog Joined November 2010
United States339 Posts
May 10 2011 14:09 GMT
#354
code S should probably be weighed heavier than code A. teams like fou and MVP really only have one player in code S
laonda
Profile Joined September 2010
Netherlands44 Posts
May 10 2011 14:15 GMT
#355
Just a simple question are there enough teams (including code B) to do a round of 16?

I really like the teamleague but it feels a little bit to short. It would be nice to have more foreign team to join as well.(when possible) Now in the first round some matches could be a final match. It would be nice to see some 'unknown' teams/players rise as well and have some more games
Learn how to play, not how to win
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-05-10 14:26:25
May 10 2011 14:17 GMT
#356
On May 10 2011 23:15 laonda wrote:
Just a simple question are there enough teams (including code B) to do a round of 16?

I really like the teamleague but it feels a little bit to short. It would be nice to have more foreign team to join as well.(when possible) Now in the first round some matches could be a final match. It would be nice to see some 'unknown' teams/players rise as well and have some more games

Nope. There are only 10 (those 8 teams qualified + IM and NSHoseo). Most of the "Code B" players who are not on teams eventually end up getting picked up by one of the 10 teams if they qualify for Code A (eg Creator, Nuts and Brown). And then there's also WeMadeFox, which basically has 3 players.

And I do agree with you that the team league is way too short and doesn't do enough to promote non-GSL qualified players, which should be the point of the GSTL.

A team league similar to BW's Proleague would definitely be ideal, but I'm not too sure about the feasibility of it at this moment (from a GOM and sponsor perspective).

There was a ZOTAC Invitational Teamleague, (which was a real league where every team played every team) but that was mostly un-broadcasted IIRC. But I think more attempts at that should be made. Even if it remains unbroadcasted, most people who follow the SC2 competitive scene would actually follow it anyway.

EDIT: The main problem in KR though is that there are very few tournaments. Aside from the GSL there's nothing much else for players who don't qualify but to wait for the GSTL or next GSL.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Zocat
Profile Joined April 2010
Germany2229 Posts
May 10 2011 14:21 GMT
#357
New rules:
- Last GSL champion's team automatically invited
- Last GSL runner up's team automatically invited
- Last GSTL both finalist's automatically invited
- One foreigner team automatically invited
- If there are not enough foreign players from one team in SK the "Foreigners" team is formed, where every foreigner in Korea is part of. It is, of course, automatically invited. (Yes, that means the "Casting Archon" would participate in a 2vs1 since you never split up archons).
- A poll is added to GOM's website, where fans can vote for their favourite team. Top2 get automatically invited.
- A poll is added to GOM's website, where fans can vote for their most hated team. Top2 get removed.

With those rules GOM never has to fear that an underserving team is in the GSTL and every fan is happy with it.

Btw - "they should wait for Up&Down" - they did. They considered the Up & Downmatches and the Code A qualifiers for GSL March. The next GSTL will consider this ones Up & Down matches & the next one Code A qualifiers.
aLuLz
Profile Joined January 2011
Germany175 Posts
May 10 2011 14:21 GMT
#358
gogo mma
Nidoa
Profile Joined October 2009
Canada239 Posts
May 10 2011 14:24 GMT
#359
Concerning the new map, is the whitey area in the middle of the map walkeable water War3-style? If so, that means no building there, and very limited building at the expansions. No turrets and bunkers until you're across. Limited forward pylon placement. Interesting ideas, wonder how that would play out.
Sorrows
Profile Joined August 2010
United States27 Posts
May 10 2011 14:25 GMT
#360
How about they just scrap this GSTL format and have a SC2 Pro-Leauge? Problem solved!
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