• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:33
CEST 05:33
KST 12:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)38Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl? BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6391 users

[Show] Inside The Game - Official Thread - Page 125

Forum Index > SC2 General
Post a Reply
Prev 1 123 124 125 126 127 496 Next
Serpico
Profile Joined May 2010
4285 Posts
August 31 2011 00:39 GMT
#2481
On August 31 2011 09:36 scatmango2 wrote:
I get the feeling Idra ragequit the Skype call in order to dodge the Trimaster question.

I get the feeling you're making something out of absolutely nothing
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
August 31 2011 00:39 GMT
#2482
Thanks for another episode <3
UserErrOr413
Profile Joined May 2011
United States178 Posts
August 31 2011 00:39 GMT
#2483
No Goatlust makes ITG feel incomplete....
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 31 2011 00:41 GMT
#2484
I kinda liked the notion of Hellions getting an HP nerf.

Kinda disappointed that they talk about stuff without even having made some basic research, I mean its not terrible but DjWheat should at least have some notes prepared so he can clear some of those misconceptions.(talking about the cancel stuff)
"Its easy, just trust your CPU".-Boxer on being good at games
HallBregg
Profile Joined November 2010
134 Posts
August 31 2011 00:41 GMT
#2485
On August 31 2011 09:36 scatmango2 wrote:
I get the feeling Idra ragequit the Skype call in order to dodge the Trimaster question.


haha, I can't help to feel the same way. Also it was realy wierd, that he just didn't use Inc mic.
proves and pilons
walklightwhat
Profile Joined November 2010
Australia752 Posts
August 31 2011 00:45 GMT
#2486
On August 31 2011 09:41 HallBregg wrote:
Show nested quote +
On August 31 2011 09:36 scatmango2 wrote:
I get the feeling Idra ragequit the Skype call in order to dodge the Trimaster question.


haha, I can't help to feel the same way. Also it was realy wierd, that he just didn't use Inc mic.


Yeah, I'm sure he also caused the cameras to freeze and Painuser to get booted from the same call as well. Pretty impressive, really.

Thanks for another show guys.
Kh0nsu
Profile Joined June 2011
United Kingdom183 Posts
August 31 2011 00:49 GMT
#2487
Another awesome show.

Every week it gets better and with a touch more preparation, this show could be perfect

But daayyumm I want one of those changeling wing plates...
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 31 2011 00:52 GMT
#2488
On August 31 2011 09:45 walklightwhat wrote:
Show nested quote +
On August 31 2011 09:41 HallBregg wrote:
On August 31 2011 09:36 scatmango2 wrote:
I get the feeling Idra ragequit the Skype call in order to dodge the Trimaster question.


haha, I can't help to feel the same way. Also it was realy wierd, that he just didn't use Inc mic.


Yeah, I'm sure he also caused the cameras to freeze and Painuser to get booted from the same call as well. Pretty impressive, really.

Thanks for another show guys.


Apparently idra rage is THAT powerful.

Also LOL @ both idra and incontrol saying they prepared a lot and Puser just like ¨nah, I just played like I do normally¨
"Its easy, just trust your CPU".-Boxer on being good at games
Holykitty
Profile Joined May 2011
Netherlands246 Posts
Last Edited: 2011-08-31 01:00:58
August 31 2011 00:58 GMT
#2489
On August 31 2011 09:41 windsupernova wrote:
I kinda liked the notion of Hellions getting an HP nerf.

Kinda disappointed that they talk about stuff without even having made some basic research, I mean its not terrible but DjWheat should at least have some notes prepared so he can clear some of those misconceptions.(talking about the cancel stuff)



the problem with a hp nerf is that its easy to get into a situation where helions just cant do any fighting because they just die, but harras / slow lings is still a cake walk because its 1 sided damage. this would make them just another 'hard counter unit' that people hate, they would just hard counter workers.

if we are set on a change, the change (imo) should be to their speed and to their damage OR the removal of +light bonus all together, depending on how blizzard want them to function. they dont need bonus damage vs light and blue flame could be +5 vs all.


i feel the whole +damage design is a lazy way to make a unit good or bad vs another. look at the roach vs marine dynamic. the balance of power swings back and forth between the units based on upgrades throughout the game and neither of them deals bonus damage, its just a lazy mechanic for blizzard brute forcing a unit match up to work how they want without a good unit design

helions can be an effective worker killer, without dealing absurd amounts of damage to light units. being fast and cheap makes them good harras, +light makes them easy to use. removing their +vs light would make them less rewarding, more in line with their low risk. rather than increasing their risk and keeping the reward. this approach seems to REINFORCE the hated 'instant death' the casters complained about. with a lower reward, dropping is still a favourable thing that encourages better player, but it wont end the game in 5 seconds.

if helions dealt more sustained damage they could be used in head to head fights outside killing each other (idra loves to point out that hydras are so bad they can only kill zerg units) helions are pretty bad outside of terran units.
Where there's smoke, there's me
Officedrone
Profile Joined June 2011
Canada70 Posts
August 31 2011 02:28 GMT
#2490
I like how PainUser and iNcontroL had well thought-out responses to their placement and losses and IdrA just "thinks he played well" and no introspection at all.

If IdrA wants to actually perform well now, he seriously needs to set his ego aside for a moment and look critically at what he's doing wrong.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 31 2011 02:43 GMT
#2491
On August 31 2011 09:58 Holykitty wrote:
Show nested quote +
On August 31 2011 09:41 windsupernova wrote:
I kinda liked the notion of Hellions getting an HP nerf.

Kinda disappointed that they talk about stuff without even having made some basic research, I mean its not terrible but DjWheat should at least have some notes prepared so he can clear some of those misconceptions.(talking about the cancel stuff)



the problem with a hp nerf is that its easy to get into a situation where helions just cant do any fighting because they just die, but harras / slow lings is still a cake walk because its 1 sided damage. this would make them just another 'hard counter unit' that people hate, they would just hard counter workers.

if we are set on a change, the change (imo) should be to their speed and to their damage OR the removal of +light bonus all together, depending on how blizzard want them to function. they dont need bonus damage vs light and blue flame could be +5 vs all.


i feel the whole +damage design is a lazy way to make a unit good or bad vs another. look at the roach vs marine dynamic. the balance of power swings back and forth between the units based on upgrades throughout the game and neither of them deals bonus damage, its just a lazy mechanic for blizzard brute forcing a unit match up to work how they want without a good unit design

helions can be an effective worker killer, without dealing absurd amounts of damage to light units. being fast and cheap makes them good harras, +light makes them easy to use. removing their +vs light would make them less rewarding, more in line with their low risk. rather than increasing their risk and keeping the reward. this approach seems to REINFORCE the hated 'instant death' the casters complained about. with a lower reward, dropping is still a favourable thing that encourages better player, but it wont end the game in 5 seconds.

if helions dealt more sustained damage they could be used in head to head fights outside killing each other (idra loves to point out that hydras are so bad they can only kill zerg units) helions are pretty bad outside of terran units.


That bonus damage mechanic has existed in a lot of RTSs, even in BW you had different damage types...

The HP nerf is something I like as far as non mirror matchups go, as incontrol said Stalkers kill them to slowly so Hellions can herp derp into your base, same thing happens with Roaches vs BFH.

As far as direct combat goes, Hellions have always been pretty horrible as far as in A move vs stuff. You really need to micro them back to use their full potential. I am not even talking about making it a 10 hp glass cannon but for how effective and fast they are they could use some frailty.

Hellions and hydras are not really as bad as people make them out to be,. And to be honest the instant death stuff that they complained about its not really that bad and its still getting nerfed anyways so no point in discussing it anyways.
"Its easy, just trust your CPU".-Boxer on being good at games
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
August 31 2011 02:56 GMT
#2492
You know what they should consider other than a blueflame nerf? A speed nerf. As in, reduce hellion speed and make a speed upgrade to be as fast as they are right now. The blueflame nerf is weird because if you're not reducing the number of shots to kill workers, that drastically underpowers the upgrade. Why get the upgrade? You might not even bother with the upgrade until you have +1 weapons or whatever when it actually does the reduce the number of shots.

BUT! If they had a speed upgrade, it would delay the potency of blueflame hellions while still keeping the blueflame upgrade very significant. It would also make blueflame hellions more of a commitment by the terran player.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 31 2011 07:55 GMT
#2493
Fun episode. Painuser gets called out alot because of silly statements he makes, ie DT > Banshee and now Zealots caused marauders to dissappear. But its fun to listen to and painuser is still showing that he can place well in MLG even though hes not a fulltime pro anymore.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
August 31 2011 10:46 GMT
#2494
On August 31 2011 09:14 Sapphire.lux wrote:
Show nested quote +
On August 31 2011 09:07 Vuistgevecht wrote:
On August 31 2011 08:58 Sapphire.lux wrote:
Hellions costing gas.....Christ...

Nerf them any way you want, they will never ever ever cost gas, it's just basic design. Tanks/ Thors/ Vikings/ factories cost gas, hellions are mineral sinks.

Super disappointed by Inc and the rest.


Hellions kill every worker and zergling instantly, and they cost 100 minerals ( which means you can build 4 if you just call in 1 mule), hellions are either way too strong, or way too cheap. Its impossible to have any good arguments for the hellion not costing gas

I just did. Game design. Reread my post.


I agree with this, while I think blue flame hellions need a nerf, they should not cost gas. Mech would be screwed over since hellions is where all the minerals go.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Kuhva
Profile Joined September 2010
United Kingdom183 Posts
August 31 2011 13:34 GMT
#2495
On August 31 2011 08:39 itsTheSituatioN wrote:
painuser so nab.
5bunkers vs immortals? please. marauders with stim are pretty damn good vs immortals already


Marauders are currently only any good against immortals cause the can outrange them so can easily kite the shit against them. With equal range this won't be the case.

It also worth noting immortals aren't armoured. They are just mechanical. Therefore Stim Marines would do equal, if not more DPS to the immortal as a Marauder would. They are also just as cost effective taking 3 shots to kill the same as a marauder (2 if stimmed without combat shield, a marauder would have 5 life left after 2 shot and a stim).

Ofc quite as simple as that as the immortals would be backed by Gateway units.
Brotoss Fighting!!!!
Lordwar
Profile Joined August 2011
Finland243 Posts
Last Edited: 2011-08-31 13:38:15
August 31 2011 13:37 GMT
#2496
On August 31 2011 22:34 Kuhva wrote:
Show nested quote +
On August 31 2011 08:39 itsTheSituatioN wrote:
painuser so nab.
5bunkers vs immortals? please. marauders with stim are pretty damn good vs immortals already


Marauders are currently only any good against immortals cause the can outrange them so can easily kite the shit against them. With equal range this won't be the case.

It also worth noting immortals aren't armoured. They are just mechanical. Therefore Stim Marines would do equal, if not more DPS to the immortal as a Marauder would. They are also just as cost effective taking 3 shots to kill the same as a marauder (2 if stimmed without combat shield, a marauder would have 5 life left after 2 shot and a stim).

Ofc quite as simple as that as the immortals would be backed by Gateway units.

Marines are better option against immortals than marauders
Bagi
Profile Joined August 2010
Germany6799 Posts
August 31 2011 13:41 GMT
#2497
On August 31 2011 22:34 Kuhva wrote:

It also worth noting immortals aren't armoured. They are just mechanical. Therefore Stim Marines would do equal, if not more DPS to the immortal as a Marauder would. They are also just as cost effective taking 3 shots to kill the same as a marauder (2 if stimmed without combat shield, a marauder would have 5 life left after 2 shot and a stim).

Actually immortals are armored. This means during hardened shields they take 10 dmg per marauder shot and after the shields are down 20 dmg per shot.

The big thing about the range increase is how microable immortals will become. Right now an immortal that is being focus fired cannot really escape, thanks to a shorter range, concussive shells and the usual line of stalkers/sentries behind them. After the change however, the immortals are a part of that line and the terran player can really do nothing do stop a fleeing immortal, especially if he is relying on bunkers. The protoss player can just dance those immortals back and forth and really abuse those hardened shields.

A well-microed immortal bust will be ridiculously hard to stop if the change goes through.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 31 2011 13:44 GMT
#2498
On August 31 2011 11:28 Officedrone wrote:
I like how PainUser and iNcontroL had well thought-out responses to their placement and losses and IdrA just "thinks he played well" and no introspection at all.

If IdrA wants to actually perform well now, he seriously needs to set his ego aside for a moment and look critically at what he's doing wrong.


Did you see his onstage interview during MLG with Day[9]? He went through every game he played and explained why he won or lost. IdrA is a great many things, but uncritical about his play he is not. In fact, the most fascinating thing to listen to with IdrA is his insight into why he lost. It may not always be right, but his analytical mind and straight-forward delivery gives pretty good insight into the pro mind.
Gee gee gee gee baby baby baby
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
August 31 2011 13:47 GMT
#2499
On August 31 2011 22:41 Bagi wrote:
Show nested quote +
On August 31 2011 22:34 Kuhva wrote:

It also worth noting immortals aren't armoured. They are just mechanical. Therefore Stim Marines would do equal, if not more DPS to the immortal as a Marauder would. They are also just as cost effective taking 3 shots to kill the same as a marauder (2 if stimmed without combat shield, a marauder would have 5 life left after 2 shot and a stim).

Actually immortals are armored. This means during hardened shields they take 10 dmg per marauder shot and after the shields are down 20 dmg per shot.

The big thing about the range increase is how microable immortals will become. Right now an immortal that is being focus fired cannot really escape, thanks to a shorter range, concussive shells and the usual line of stalkers/sentries behind them. After the change however, the immortals are a part of that line and the terran player can really do nothing do stop a fleeing immortal, especially if he is relying on bunkers. The protoss player can just dance those immortals back and forth and really abuse those hardened shields.

A well-microed immortal bust will be ridiculously hard to stop if the change goes through.


stalkers rarely get away from a marauder with slow so why would an already slower immortal get away? One range doesnt magically make the immortal retreat quickly. When you attack with immortals you are committing in the same way you are now. Unless the opponent backs away the immortal isnt going to survive.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2011-08-31 13:55:40
August 31 2011 13:54 GMT
#2500
On August 31 2011 22:47 ZeromuS wrote:
Show nested quote +
On August 31 2011 22:41 Bagi wrote:
On August 31 2011 22:34 Kuhva wrote:

It also worth noting immortals aren't armoured. They are just mechanical. Therefore Stim Marines would do equal, if not more DPS to the immortal as a Marauder would. They are also just as cost effective taking 3 shots to kill the same as a marauder (2 if stimmed without combat shield, a marauder would have 5 life left after 2 shot and a stim).

Actually immortals are armored. This means during hardened shields they take 10 dmg per marauder shot and after the shields are down 20 dmg per shot.

The big thing about the range increase is how microable immortals will become. Right now an immortal that is being focus fired cannot really escape, thanks to a shorter range, concussive shells and the usual line of stalkers/sentries behind them. After the change however, the immortals are a part of that line and the terran player can really do nothing do stop a fleeing immortal, especially if he is relying on bunkers. The protoss player can just dance those immortals back and forth and really abuse those hardened shields.

A well-microed immortal bust will be ridiculously hard to stop if the change goes through.


stalkers rarely get away from a marauder with slow so why would an already slower immortal get away? One range doesnt magically make the immortal retreat quickly. When you attack with immortals you are committing in the same way you are now. Unless the opponent backs away the immortal isnt going to survive.

This is true but only in army vs army situations or when you already have a big bioball set up. When you rely on bunkers (and you have to rely on bunkers when a toss becomes aggressive and you went FE as terran), you cant just go chasing fleeing units. You auto-repair, focus down the sentry with the guardian shield and hope its enough to kill him.

If there are zealots still alive, that makes it even more difficult to chase anything.
Prev 1 123 124 125 126 127 496 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL playoffsTeamLeague STvsASH
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft600
WinterStarcraft318
RuFF_SC2 188
Nina 84
trigger 74
FoxeR 57
PiLiPiLi 10
StarCraft: Brood War
Leta 1487
NaDa 75
Noble 48
Icarus 7
Dota 2
NeuroSwarm168
League of Legends
JimRising 638
Counter-Strike
summit1g9808
taco 262
Super Smash Bros
Mew2King274
Heroes of the Storm
Trikslyr62
Other Games
ViBE201
XaKoH 136
Organizations
Other Games
gamesdonequick2506
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 102
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt246
Other Games
• Scarra1311
Upcoming Events
RSL Revival
5h 27m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6h 27m
Epic.LAN
9h 27m
IPSL
12h 27m
Dragon vs Hawk
RSL Revival
1d 5h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 6h
OSC
1d 9h
IPSL
1d 12h
Bonyth vs Ret
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 1
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.